"Fields of Play" examines play and its relation to space and society.
The project startet with the questions "what happens when we leave or enter the frame of the game?”; What are the spatial and ontological specifications of playing fields, and how are they constituted?
When we zoom into these frames of games, it occurs: You can never reach the frame itself - you are constantly exposed to it and touch it, and you keep touching it, approaching it, and avoiding it - It is always and never reached. The frame is both intrinsic and external: It is the exact outline of its "interior" and the outline of its "outside" all at once.
The games that adults play are existing mostly totally delimited from “real” life in a spatial and timewise frame. Play is limited to being “mimesis” (play and work), as it is something radically opposing efficiency and function. Therefore, we need this frame of the game because we learned that certain actions are not accepted outside of it.