Design Workshop Xinrui Peng 825731
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Content:
2
// Reflections in tutorials
4-7
// Photos exercise
8-19
// Film Analysis
20-71
// Test Filming
72-75
// Test Images
76-89
// First Time Filming
90-167
// Second Time Filming
168-263
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Cinematic Architecture
What is a STORY? What is the connection between form and atmosphare?
How can we use film and cinema techniques and methods of thinking as a sourse of inspiration for architecture?
Defination of Story:
What is the connection between cinema and architecture?
A story is an account of imaginary or real people and events told for entertainment.
How architecture has been shown in the film?
A story is a report of an item of news in newspaper, magazine, or broadcast.
What language, or atmosphare that the architecture present in the film?
A story is a fundamental way that humans orgnize and store infirmation. We can do this whether or not such meaning actually existed on its own. Sometimes, we even shape it, through our selection of elements that link chosen events into a story.
Film and movies can be undersanting as a communication and articulation of space and time which has the similar job responsibility as an architect. They are both in a way focusing on the communication with space and time. The different shot towords
A story has: Introduction
archtecture reveal different feelings in the particular film. Sometimes, it is not necessary to shown the whole part of the building,
Problem
various atmosphare can be present by only viewing a part, or some part of the building.
CLimax Resultion
Ren Koolhaas, a Dutch architect, architectural theorist and Urbanist, Started his carreer
Key ideas about Cinematic Architecture:
of architect as a film maker. Film and filmmaking has had a large influence in his design
Hyprofocus on detail, closed-up filming
on the architectual works, both direct and indirect. An example of this can be seen in
movement x motion = emotion
his Dutch House, the elements in the film “The Cabinet of Dr Caligari” has been reveal in
Capturing preception of space through
his design. The angular, dramatic and dark ramp has been selected from the film to-
movement: Kinesthetic experience
wards his architecture. This is an example that how inspirations of architectural form can
Bending of humen - spaces: How, Who, Where,
be driven from film.
What, Why
A event from A to B: It is called ‘experiences’ - from first person viewpoint It is called a ‘story’ - from third person’s viewpoint
FORM (physical space)
-
ATMOSPHERE (how it feel)
Bascally, form is the actual physical shape of the element and the atmosphere is the feeling while experiencing the space. Certain atmosphere can be created by different forms. For example, the feelings are different when people are standing in a vast and light space, or a narrow and dark space. The feelings are completely different while experiencing different physical forms. By manipulation these forms, certain atmosphere can be revealed. In the film, atmosphere is creating by the spacial component. The Cabinet of Dr Caligari Robert Weine 4
Dutch House Ren Koolhaas 5
A Torinoi lo (The Turin Horse) Bela Tarr The film is about a monumental windstorm and an abused horse’s refusal to work or eat signals the begining of the end for a poor farmer and his daughter. The space where most of the film action take place is the house they lived. Scenes are moving back and forward within the house. A house plan has been drawn by looking each scenes.
Plan of the house 6
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Design your photo An exercise of drwaing cinematic plans before taing photos. Trying to design each image before takingn the photo through openings. Here are the following examples of openings, taking photos where combining these openings. windows doors opening threshole stair case corridors space of movement lineways streets corners sitting areas - thinking about what you are trying to say - Why
This image is taking in the National Gallery of Victoria. I was using my GoPro with Wide lens, taking from a mirror through the gapes between these sewing lines. By using wide lens, there is a distortion at the edge of the picture frame which makes this image looks like the view from fish’s eye. I like the idea of taking images from the mirror, but the distortion is not good. 8
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This is also taking from NGV, it is just a hole from the corner of a wall. I was taking from this hole and looking to the back through the hole. A person sitting in the sofa can be seen from the hole. By seeing this person in such a low angle, it looks like we are hiding from her. Also, there is a small distortion at the edge of the hole. 10
This image is taking in a dark room in NGV. Light from the exterior is shwoing from the background of this image. It creates a strong contrast between the dakness in the interior and the light from the exterior. It has a strong imaginations of the goomy feelings for this dark room. Once again, the distortion can be seen. 11
A glimpse from the gapes of the fence to the Japanese Dainichi Buddha. The Buddha in the middle has the This is one of a showroom in NGV. It is a completely dark room with only light line segments shining on the ground. The lines are moving while ppeople are walking arround the showroom. This image creates a sense of mystery and the sense of movement. The unfocus of the image creates the sense of movement within the people and the lights on the ground. 12
sense of sacred. Comparing to the person who looking to the sacred Buddha from the gap, it seems that this person may have some guilt in the heart because it looks like this person is afraid of the Buddha. That’s why this is just a glimpse from the gape. The lens is changing into a medium len, so there is no distortion shown. 13
A corridor in NGV. Natural light is shining from the openings in the seiling to the ground. The upper surrounding in this image is much brighter than the lower part of this image. The textures on the walls on both side has been well shown. The pattern on the walls is beautiful and outstanding. 14
This image is taking from level one to the ground floor’s corridor. The vanish point has been clearly shown in this image. The positions of people is interesting as well, people are walking in different levels but forming a diagnal lines. 15
This image is taking from the undergrand tunnal in Flinders Street. This image is taking on the gapes of a bridge on Yarra River. Looking to another bridge not far away from here. It is taken from a low angle in a kid’s view towards outside of the handrill of this bridge. The view in the background create different layers in this pictureframe. 16
People are walking back and forward in the tunnal. The lights are artificial lights even though it is daytime. No natural light is penetrating to this underground tunnal, only artificial light present. The position of the light in the ceiling is easy to identified, where the most brightest point will be the location of lighting. 17
This image is taking through the fence in the underground tunnal of Flinders Street. Lighting in this image is clearly distinguish by two different sourse. Natural light is shining from the outside, leading people’s attention to where the exit is. Movement has been shown in this image as well. 18
This is taking in the middle of the tram. The body of tram forms a tunnal with the single light in the middle, create a sense of leading the directions. The person looking towards his back viewing the person in the middle of the tram creates a focus point in this image. Also, the orange colour is quite bright in the pictureframe, the person in the orange vans will definitely be the focus point of this image. 19
Psycho Alfred Hitchcock
Psycho is a 1960 American psychological horro film. This is my first time trying to making the film analysis, I screem shot a lot of shots in the film. I took a screem shot at everytime where camera changes. I am lack of the knowlodge about analysing the film. Further analysis will be shown in the following pages. 20
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2
1
DoF
The scene begins with Marion Crane preparing to take a shower. She pushes the door closed and makes sure it is fully shut before undressing and stepping into the shower, where she pulls the shower curtain and begins to shower. The camera transitions from a front shot of Marion to a close up of the shower head, then back to smiling Marion showering with delight. After a few more shots, we then see Marion showering in the foreground whilst a shadow in the background behind the shower curtain indicates the door being opened.
EYE LEVEL
The shadow then creeps up until he pulls back the shower curtain, revealing the silhouette of the murderer. This alerting a terrified Marion, who shrieks as she is gets stabbed repeatedly. It is from this scene that we get the famous and now cliche “psycho strings” audio cue done by the playing of short, sharp and high-pitched This is one of the chosen shot that Marion was shawering and the murderer is standing right behind her back. The outline of the murderer at this stage is not quite clear, he is hiding in the back. But he was definitly there.
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violins in the background. Although the scene is quite graphic, the knife is never seen penetrating the flesh; most of the horror comes from the musical score. We see Marion grasping at the shower curtain, taking it with her as she collapses. We the see the close-up of the shower head again, this time transitioning to Marion’s feet, slowly panning following the blood in the water as it flows into the drain. The camera then zooms in on the drain, transitioning into a close up of Marion’s pupil and thus changing the focal point, where it the zooms out revealing Marion’s dead body and pans out, ending the scene. In this scene, the shot of the shower head is shown twice, however they depict very different conditions of Marion; one portrays a cheerful woman enjoying her shower, while the other displays a lifeless body. 23
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Lens
Zoom
Tele Wide
Deep
Normal
DoF
Depth of Field
Deep
Optic
Lens
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Deep
Nr of Focus Points Fixed Chaging
Focus
Nr of Focus Points
Backward
Fixed Chaging
Focus
Nr of Changes
Nr of Changes
Forward
Backward
Forward
VP Outside Frame
2VP
Camera/ Movement
VP Outside Frame VP in Frame
Distorted
N
Space Layers 1 2 3 4 5 6 DoF's length
Up Down Tilt Diagonal From Where to Where
Right Pan Left
Tripod-Camera Movement
Up Down Tilt Diagonal From Where to Where
Right Hand-Held Camera Movement Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Up
Drone/Heli Shot
Down Up
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
North South West
VP Outside Frame
2VP
Diagonal
VP Outside Frame VP in Frame
Distorted
N
Space Layers 1 2 3 4 5 6 DoF's length
Up Down Tilt Diagonal From Where to Where
Right Pan Left
Up Down Tilt Diagonal From Where to Where
Right Hand-Held Camera Movement Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Up
Drone/Heli Shot
East
1VP
VP in Frame
Tripod-Camera Movement
Diagonal
Down
Perspective
Down Up
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Diagonal
Down
North South West
East
Camera is following Mr. Bates, he is checking if there is anyone outside through
Mr. Bates looks worried and he does not know what to do next, so he went out
the window. After he killed Marion Crane, he is thinking about taking care of her
of the room and thinking about is there anything that can use to get ride of the
body.
body.
Bates’ Hotal
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1VP
VP in Frame
Comp. Notes
Perspective
EYE LEVEL
Camera/ Movement
Comp. Notes
EYE LEVEL
Bates’ Hotal
25
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Deep
Nr of Focus Points Fixed Chaging
Focus
Nr of Changes Backward
Forward
Comp. Notes
EYE LEVEL Perspective
VP Outside Frame
2VP
VP Outside Frame VP in Frame
Distorted
N
Space Layers 1 2 3 4 5 6 DoF's length
Up Down Tilt Diagonal From Where to Where
Right Pan Left
Tripod-Camera Movement
Camera/ Movement
1VP
VP in Frame
Up Down Tilt Diagonal From Where to Where
Right Hand-Held Camera Movement Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Up
Drone/Heli Shot
Down Up
Horizontal
Right Horizontal Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
These scenes are the actions of Mr. Bates take after he killed Marion Crane and he Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Diagonal
Down
North South West
East
is struggled and scared. But he quickly decided to get rid of the body and evidence of killing. The background music is working really well at the back, even there is no one talking in the back, we could still possibely feel the sense of tension from Mr. Bates that his strong intension of getting rid of the dead body. The music of the film is very important, and sometimes they can help viewers to have a bettern interpretations of the story.
Mr. Bates heading back to the bathroom and looking towards the body. In the next following scenes, Lida Crane is secretly entering Mr. Bates’s House and trying to find out his secret. Bates’ Hotal
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27
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Lens
Zoom
Tele Wide
Deep
Normal
DoF
Depth of Field
Deep
Optic
Lens
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Deep
Nr of Focus Points Fixed Chaging
Focus
Nr of Focus Points
Backward
Fixed Chaging
Focus
Nr of Changes
Nr of Changes
Forward
Backward
Forward
EYE LEVEL
VP Outside Frame
2VP
VP Outside Frame VP in Frame
Distorted
N
Space Layers 1 2 3 4 5 6 DoF's length
Pan
Right Left
Hand-Held Camera Movement Pan
Right Left
Tripod-Camera Movement
Camera/ Movement
1VP
VP in Frame
Comp. Notes
Perspective
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Up
Drone/Heli Shot
Down Up
Horizontal
Tilt
Tilt
Up Down Diagonal From Where to Where Up Down Diagonal From Where to Where
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
North South West
ing to figuring out what is hiding in this house. She entering the house and starting to look around and then coming back to close the door where she enters the house. Even though she is facing the camera while sshe closing the door, her eyes are never look up to the camera. This is important while taking our shots. Remember to avoid eye contact to the camera. Ground Floor Plan 28
1VP
VP in Frame
VP Outside Frame VP in Frame
Distorted
N
DoF's length
Pan
Right Left
Hand-Held Camera Movement Pan
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up
Drone/Heli Shot
East
This scene starts from Lida Crane break into the Bates House secretly, try-
VP Outside Frame
2VP
Space Layers 1 2 3 4 5 6
Crane-shot
Diagonal
Down
Perspective
Tripod-Camera Movement
Camera/ Movement
Comp. Notes
EYE LEVEL
Down Up
Horizontal
Tilt
Tilt
Up Down Diagonal From Where to Where Up Down Diagonal From Where to Where
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Diagonal
Down
North South West
East
Lida Crane is entering the main bedroom and starting to look around. The camera at this moment is fixed, she is moving to the left. The whole positions of the funiture has been shown clearly by this shot. Almost all the elements in the room has been included by this shot. Between her journey of discovery, there are seveal close-ups of objects has been shown, It looks like we are floowing her eyes, we see what she sees at the same time. I like the way how close-ups are placed in the middle of a whole journey, maybe we can use this method in our film. First Floor Plan 29
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Nr of Focus Points Fixed Chaging
Focus
3
Nr of Changes Backward
Forward
Comp. Notes
EYE LEVEL Perspective
VP Outside Frame
2VP
1VP
VP in Frame
VP Outside Frame VP in Frame
Depth/ Layers 3dimention
Frame created inside the shoots frame. Simple vanishing points
Various layers of sounds. With background music and environment sound
4
framing shoots as well as different layers positions of characters
Balancing symmetry
Strong compositionally composition between different objects
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
3
N
Space Layers 1 2 3 4 5 6 DoF's length
Camera Tripod-Camera Movement
Camera/ Movement
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Plain walls or plain furniture
Composition
Distorted
No sound/ Silent movie/shoots
Pan
Right Left
Right Left
Hand-Held Camera Movement Pan
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Up
Drone/Heli Shot
Down Up
Tilt
Horizontal
Tilt
Up Down Diagonal From Where to Where Up Down Diagonal From Where to Where
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Zoom
Zoom
In Out
In Out
Diagonal
North South West
2
1
Diagonal
Diagonal
Down
Shooting focusing
2
East
This scene is where Lida Crane come closer to the dresser and noticed that seveal reflections of herself is in the mirror and she is scared about that. She thought there is someone standing behind her back, but in fact it is just her reflections in the mirror. Two mirrors are facing themselves which create two reflections in total. There are
Form
DoF
three Lida Crane in this frame which is very interesting. The mirror also creates the sense of layers for this scene.
Detail (organic factor)
First Floor Plan 30
31
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Lens
Zoom
Tele Wide
Deep
Normal
DoF
Depth of Field
Deep
Optic
Lens
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Deep
Nr of Focus Points Fixed Chaging
Focus
Nr of Focus Points
Backward
Fixed Chaging
Focus
Nr of Changes
Nr of Changes
Forward
Backward
Forward
EYE LEVEL
VP Outside Frame
2VP
Camera/ Movement
VP Outside Frame VP in Frame
Distorted
N
Space Layers 1 2 3 4 5 6 DoF's length
Up Down Tilt Diagonal From Where to Where
Right Pan Left
Tripod-Camera Movement
Up Down Tilt Diagonal From Where to Where
Right Hand-Held Camera Movement Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Up
Drone/Heli Shot
Down Up
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
North South West
East
VP Outside Frame
2VP
1VP
VP in Frame
VP Outside Frame VP in Frame
Distorted
N
Space Layers 1 2 3 4 5 6 DoF's length
Up Down Tilt Diagonal From Where to Where
Right Pan Left
Tripod-Camera Movement
Up Down Tilt Diagonal From Where to Where
Right Hand-Held Camera Movement Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Diagonal
Down
Perspective
Up
Drone/Heli Shot
Down Up
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Diagonal
Down
North South West
East
This scene is shoting from a very low angle towards Lida Crane. Watching her
In this scene, Lida Crane is entering in a small storage room with many toys in it.
walking upstairs.
Once again, seveal close-up of differnet objects is insert within her movement
By shoting her in a very angle, it has the feeling of hiding. It looks like she is hiding
which leads viewers’ eyes becoming Lida’s eyes. Making viewers becoming a
from others and secretly moving around.
part of the film.
First Floor Plan 32
1VP
VP in Frame
Comp. Notes
Perspective
Camera/ Movement
Comp. Notes
lOW ANGLE
First Floor Plan 33
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Sound/ Background music
Deep
No sound/ Silent movie/shoots
Sound recorded of the surrounding environment
Various layers of sounds. With background music and environment sound
Frame created inside the shoots frame. Simple vanishing points
framing shoots as well as different layers positions of characters
Nr of Focus Points Fixed Chaging
Focus
Comp. Notes
Depth/ Layers 3dimention
Forward
Plain shoot with only character and a back roll
EYE LEVEL Perspective
VP Outside Frame
2VP
1VP
VP in Frame
VP Outside Frame VP in Frame
Distorted
Balancing symmetry
Strong compositionally composition between different objects
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Composition
Plain walls or plain furniture
N
4
3
Space Layers 1 2 3 4 5 6 DoF's length
Tripod-Camera Movement
Camera/ Movement
2
Nr of Changes Backward
Pan
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Crane-shot
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Horizontal
Horizontal
Right Left
Camera Rotate
Rotate
Right Left
Deep
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Zoom
Zoom
In Out
In Out
North South West
2
1
Diagonal
East
Lida Crane is hiding from Mr. Bates. This shot placing the stairs in the middle and two characters in the both side that creates the sense of symmetry. This might be used in our filming as well, by putting openings, corridor in the middle of the frame.
2
Diagonal
Diagonal
Down
Shooting focusing
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Form
DoF
Detail (organic factor)
Ground Floor Plan 34
35
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Lens
Zoom
Tele Wide
Deep
Normal
DoF
Depth of Field
Deep
Optic
Lens
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Deep
Nr of Focus Points Fixed Chaging
Focus
Nr of Focus Points
Backward
Fixed Chaging
Focus
Nr of Changes
Nr of Changes
Forward
Backward
Forward
EYE LEVEL
VP Outside Frame
2VP
VP Outside Frame VP in Frame
Distorted
N
Space Layers 1 2 3 4 5 6 DoF's length
Up Down Tilt Diagonal From Where to Where
Right Pan Left
Tripod-Camera Movement
Camera/ Movement
1VP
VP in Frame
Comp. Notes
Perspective
Up Down Tilt Diagonal From Where to Where
Right Hand-Held Camera Movement Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Up
Drone/Heli Shot
Down Up
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
North South West
VP Outside Frame
2VP
VP Outside Frame VP in Frame
Distorted
N
DoF's length
Up Down Tilt Diagonal From Where to Where
Right Pan Left
Up Down Tilt Diagonal From Where to Where
Right Hand-Held Camera Movement Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up
Drone/Heli Shot
East
1VP
VP in Frame
Space Layers 1 2 3 4 5 6
Crane-shot
Diagonal
Down
Perspective
Tripod-Camera Movement
Camera/ Movement
Comp. Notes
lOW ANGLE
Down Up
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Diagonal
Down
North South West
East
In this scene, camera is fixing at a fix point and then paning towords right follows
Camera is following with Lida Crane while she is entering the room. With a little
the character. It is noticed that the speed of the movement of the camera is not
tile of the camera, her face is more clear.
necessery the same as the speed of character’s movement. In this case, Camera moves quicker than the character’s. It creates the sence of hurry in a way. It emphasize the tension of the character.
Basement 36
Basement 37
Memoirs of a Geisha A Geisha is a traditional Japanese female entertainer who act as a hostess, using her wide skills to entertain customers. Their skills including classical music and traditional dance, witty games and conversation. In this film, Chiyo has been sold to the mother of a Geisha house in Gion, one of the most prominent geisha districts in Kyoto, by her aging father. From the start of the scene, Chiyo is heading towards geisha’s school with her friend pumpkin.
Scene takes place through the small opening. We can see through the small openings that the girl is running downstairs for school.
Two girls are entering the scene from the left and the camera is following them. This gives the feeling that we are following them. The changing appearance of light appeals the complexity of architectures of this city. It contains walking path and also narrow tunnels. Camera moving up and comes to a close-up of a wooden decoration fish that hangs outside of the house that girls just wanted to reach. Girls coming out of the frame from the right of the scene.
Girls coming into the scene again from the right. They are facing the camera this time. Girls are heading to their destination and the Camera zoom out, showing a much larger view of the scene. More details of surrounding architecture have been showing. 38
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3
4
Sound/ Background music
30 s
5s Camera
52 s
M.C.U
M.S
Shooting focusing
20s
Scale
Frame created inside the shoots frame. Simple vanishing points
framing shoots as well as different layers positions of characters
Strong compositionally composition between different objects
Plain walls or plain furniture
Balancing symmetry
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
CU
MS
LS
Material (lighting) Lighting
7s
Form
Fast cut(s)
Clean/Caressing Glossy/Neat Soft/Polished Natural light
Rectilinear
Normal Pace
Covered in dust/Rusty
High key
Curvy
Long Take
Rough/ Edgy
Low key
Sharp and angled
Normal
DoF
Depth of Field
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Deep
Nr of Focus Points Fixed Chaging
Focus
Nr of Changes Backward
Forward
2
Camera/ Movement
TIME
M.L.S
E.L.S
Plain shoot with only character and a back roll
Tele Wide
Perspective
VP Outside Frame
2VP
1VP
VP in Frame
EYE LEVEL
VP Outside Frame VP in Frame
Distorted
N
Space Layers 1 2 3 4 5 6 DoF's length
Tripod-Camera Movement
10s
L.S
Various layers of sounds. With background music and environment sound
Optic
Depth/ Layers 3dimention
Composition
10 s
Sound recorded of the surrounding environment
Lens
M.C.U
C.U
No sound/ Silent movie/shoots
Comp. Notes
2
1
Pan
Up Down Tilt Diagonal From Where to Where
Right Left
Up Down Tilt Diagonal From Where to Where
Right Hand-Held Camera Movement Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Up
Drone/Heli Shot
Down Up
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Diagonal
Down
North South West
East
Detail (organic factor)
40
41
4
3
2
1
DoF At first, I was using different gradient of black to represent multiple layers of this scene. And then I found out that it is not quite clear, so I add this isometric graph to represent each layers. The clearity of these two graphs can be compared by putting them together.
From the last long shot of the scene, there are four layers of the scene. This creates the depth of the scene and make the environment more interesting. It shows Gion to the viewer.
42
One of the best thing I like about this scene is the way they filming it. They are using peripheral viewing to let us following the two characters. This create the feeling that the viewer is following the characters. Letting the viewer becoming the part of the film. The focus point however, is not the characters we followed, but the surroundings.
43
Stranger things An American science fiction-horror web television seriescreated, written, and directed by the Duffer Brothers.
The scene begins with a flashback of Jim Hopper, a father with his only daughter that has encountered cancer in the hospital. The camera moving from the close-up of Jim’s daughter’s favourite toy to a medium shot of Jim and his daughter. Jim is smiling and reading book to her. The weather is nice outside shown by the bright rays of sunlight penetrating through the window. Even though his daughter looks very pale, we could still feel Jim’s faith in Sarah to make a recovery someday. However, from the scene of Jim reading to his daughter, we suddenly flash to a shot of Jim hiding in the corner of a dark staircase, weeping. a high-angle shot is taken of him, giving the appearance of Jim being squeezed into the corner even more. The next zoom out of the camera makes Jim looks much smaller, raising his hopelessness. The big changes of lighting effect enhance Jim’s desperation in the atmosphere. We could feel the desperation and pain from Jim as a father, and also see his love towards his daughter.
44
45
2 Sound/ Background music
60 s
Depth/ Layers 3dimention
Plain shoot with only character and a back roll
Frame created inside the shoots frame. Simple vanishing points
Plain walls or plain furniture
Balancing symmetry
Tele Wide
Strong compositionally composition between different objects
Normal
DoF
Depth of Field
2
Composition
Lens
framing shoots as well as different layers positions of characters
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Deep
Nr of Focus Points Fixed Chaging
Focus
Nr of Changes Backward
M.S
Shooting focusing
10 s
Scale
TIME
11s
M.L.S
Material (lighting)
L.S
Focusing on the character itself
CU
Fast cut(s)
Clean/Caressing Glossy/Neat Soft/Polished
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
MS
Normal Pace
2
Lighting
Natural light
High key
Rough/ Edgy
Low key
of the fire staircase. The atmosphere of the scene
1
Form
ronment and his current position. It could possibly
Curvy
Detail (organic factor)
1VP
VP in Frame
VP Outside Frame VP in Frame
Distorted
N
Space Layers 1 2 3 4 5 6 DoF's length
Up Down Tilt Diagonal From Where to Where
Right Pan Left
Up Down Tilt Diagonal From Where to Where
Right Hand-Held Camera Movement Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Sharp and angled Crane-shot
has completely changed in this sudden. His desperate as a father is repealing through the dark envi-
Rectilinear
VP Outside Frame
2VP
Tripod-Camera Movement
Long Take
As the camera changed into a high angle shot towards Hopper squeezing and hiding into the corner
Perspective
Camera Angle: High Angle
LS
2
2s
E.L.S
2
2 Covered in dust/Rusty
Forward
2
2
Comp. Notes
Camera
52 s 23s
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Camera/ Movement
M.C.U
Sound recorded of the surrounding environment
2
M.C.U
C.U
No sound/ Silent movie/shoots
2
Various layers of sounds. With background music and environment sound
Optic
1
Up
Drone/Heli Shot
Down Up
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Diagonal
Down
North South West
East
feel his pain through the image.
46
Telling Story
Crying
47
3
2
1
DoF
A close-up from the low angle towards Hopper’s daughter while Hopper is reading Anne of Green Gable. The layer has been divided into three parts: the lose-up of Hopper’s hand holding the book with his ring shows that he has a good relationship with his wife at this time. He might still have some hope for his daughter and it clearly shows that Hopper and his wife are fighting together with their daughter. His daughter’s death might be the cause of their separation afterwards. Sarah looks pale while she is looking towards the book. She is laying in Hopper’s arm that seems comfort and sweet. However, the medical equipment and her head clearly shows how sick she is at this moment. 48
49
No country for old men Ethan Coen, Joel Coen
This is a very intensive scene. The background is super quiet, with no sound. It feels like we could hear the breathing of the character. The character is hiding in a room picking up his gun and waiting for the killer. Even there is no musiic or sound in the background, the scene doesn’t seems board. By doing this, the veiwer is starting to breath quietly. The last minute of the gun shot is very loud, compare to the previous quiet moment, which make it extremly scary. There is a huge contrust on the sound, which helps intense the scene. The sudden changes of the sound adding the frightening of this scene.
50
51
Depth/ Layers 3dimention
30 s
Composition
Plain shoot with only character and a back roll
Frame created inside the shoots frame. Simple vanishing points
Plain walls or plain furniture
Balancing symmetry
2 framing shoots as well as different layers positions of characters •
Strong compositionally composition between different objects
2
C.U
17s
27s
52 s
60s
Camera
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
7s
M.C.U
Shooting focusing
M.S
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
10 s
27s
Focusing on the character itself
Peripheral vision
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
10s Scale
CU
MS
2
2
LS
2
M.L.S
TIME
L.S
Material (lighting)
Fast cut(s)
Clean/Caressing Glossy/Neat Soft/Polished
Normal Pace
Long Take
2 Covered in dust/Rusty
Rough/ Edgy
Tele Wide
Change of the moving shoots. Sometime, experiencing the characters’ eyesight and feel his nervous feeling really well. Sometimes we can observe the movement of characters. Usually focus on what the character have seen or what he is doing. Changing the scale between Cu to MS: CU could draw the attention to character’s emotion. When comes to MS, explain the action that character has taken at that time. At the beginning , using Fast cuts to show what character has seen and his emotion. And then comes to normal pace to show movement. the material of the furniture is rough because focus more on the character itself.
Normal
DoF
Depth of Field
11s
M.C.U
Lens
Optic
1
3
Sound recorded of the surrounding environment
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Deep
2
Nr of Focus Points Fixed Chaging
Focus
Nr of Changes Backward
Comp. Notes
2
No sound/ Silent movie/shoots
No background music. Only the recording of the surrounding environment(focus): quiet and detail sound which create tension. Mainly focus on the character’s movement.
Perspective
VP Outside Frame
2VP
1VP
VP in Frame
Forward
VP Outside Frame VP in Frame
Distorted
N
Space Layers 1 2 3 4 5 6 DoF's length
Tripod-Camera Movement
Camera/ Movement
Sound/ Background music
2
Various layers of sounds. With background music and environment sound
Pan
Right Left
Tilt
Up Down Tilt Diagonal From Where to Where
Right Hand-Held Camera Movement Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Up
Drone/Heli Shot
Down Up
Horizontal
Up Down Diagonal From Where to Where
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Diagonal
Down
North South West
East
E.L.S
Hiding in the room
52
Prepare for the shot
Close-up to the door
53
4 3 2 1
DoF
54
55
Fantastic Mr. Fox Wes Anderson
Faantastic Mr. Fox is a 2009 American stop-motion animated comedy film based on Roald’s children’s novel which directed by Wes Anderson. Wes Anderson is a American film director, film producer, screenwriter and actor. His films are known for their distinctive visual and narrative styles. In this film, its colour, shots, music and details are very rich and interesting. The colours in the film are very rich and satuated. Yellow in this scene is very stand out. Almost every shot is symmetry, Wes Anderson is extremly favour in symmetry. From the shots on the left, we can strongly distinguish her taste on symmetry. Symmetry has becoming one of his symbol. While taking a symmetry shot, I think the horizontal line of the shot is very important. We can try to take some symmetry shot as well. Colours are important as well, if we have a character in our film, the clothes of the wearing is important. Warm, rich and satuated colour is going to stnad out more.
56
57
20 s 4s
M.C.U 3s
3s
3s
3s
M.L.S 0.5s
10 s
Camera
Shooting focusing
Plain walls or plain furniture Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame Focusing on the character itself
Balancing symmetry
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished Natural light
High key
Curvy
Deep
Optic Depth
Flat
Normal
Deep
Fixed Chaging
Nr of Changes Backward
Forward
2
2
2
Perspective
VP Outside Frame
2VP
1VP
VP in Frame
VP Outside Frame VP in Frame
Low key
Distorted
N
DoF's length
Tripod-Camera Movement
Rough/ Edgy
Camera Angle: Eye Level
Space Layers 1 2 3 4 5 6
2 Pan
Right Left
Tilt
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up
Drone/Heli Shot
Down Up
Horizontal
Up Down Diagonal From Where to Where
Up Down Tilt Diagonal From Where to Where
Right Hand-Held Camera Movement Pan Left
Crane-shot
1 Rectilinear
DoF
Zoom
Nr of Focus Points
2
Lighting
Normal
Shallow Normal
Focus
2 Covered in dust/Rusty
Tele Wide
Depth of Field
Strong compositionally composition between different objects
Scale
Form
58
Lens
2
Composition
52 s
framing shoots as well as different layers positions of characters
Optic
2s
Plain shoot with only character and a back roll
Frame created inside the shoots frame. Simple vanishing points
Comp. Notes
Depth/ Layers 3dimention
M.S
E.L.S
Sound recorded of the surrounding environment
2
M.C.U
L.S
No sound/ Silent movie/shoots
2
Various layers of sounds. With background music and environment sound
Camera/ Movement
C.U
Sound/ Background music
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Diagonal
Down
North South West
East
Sharp and angled
Detail (organic factor)
59
4
3
2
1
DoF
60
61
The weeping Meadow Theadoros Angelopoulos To Livadi Pou Dakryzei Director
The scene shows the development of emotions between Eleni and Alexis. The starting shot shows there is a bit of conflict between this couple. The medium shot of them clearly shows the physical separation and their anxiety on the face. However, as the music started, the Journey of discovering the sources of the music began. The camera is moving backwards as the characters are stepping forward entering the field of sheets. The shot then changes into their perspective view, continues the journey of revealing the music. The sound of music is growing louder as the camera moving deeper to the layers of sheets. Different music sources are hiding behind at different layers of sheets increase the entertainment of the whole journey. After the fully discovery, the camera is set in a fixing point where all the musicians walking towards the beach and forming a line waiting for Eleni and Alexis. They then enter the scream with holding hands. The journey of this layers of sheet and music embraces them together.
As we can see from the cinematic plan from the left, camera is moving along in the multiple layers of sheets. 62
63
No sound/ Silent movie/shoots
Sound recorded of the surrounding environment
2
60 s
Depth/ Layers 3dimention
Plain shoot with only character and a back roll
Frame created inside the shoots frame. Simple vanishing points
framing shoots as well as different layers positions of characters
M.C.U
C.U
2•
17 s
15 s
15 s
16 s
Composition
52 s
M.C.U
Camera
10 s
M.S
31 s
11 s
36 s
25 s Shooting focusing
Plain walls or plain furniture
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame Focusing on the character itself
Balancing symmetry
Strong compositionally composition between different objects
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
M.L.S 44 s
L.S
Scale
TIME
E.L.S
Fast cut(s)
MS
Normal Pace
LS
Long Take
2
2
Tele
Obstacles
Wide
Normal
DoF Normal
Depth of Field
Shallow
Optic Depth
Flat Normal
Focus
Fixed
Zoom
Deep
Deep
Camera Angle: Eye Level
Nr of Focus Points Nr of Changes
Chaging
Backward
2
Perspective
2VP
VP Outside Frame
1VP
VP in Frame
Forward
VP Outside Frame
Distorted
VP in Frame
N 1 2 3 4 5 6
Space Layers DoF’s length
Usually focus on what the character have seen. Changing the scale from MS to LS. MS: not need to focus much on the emotion of those characters but more on their action. When change to LS, it will draw more attention on the relationship between characters and the whole environment (sea).
90 Pan
Tripod-Camera Movement
Up
Right
Tilt Down
Left
Rotate
Diagonal
Clockwise Anti-Clockwise
Zoom
In Out
From Where to Where
Pan
Hand-Held Camera Movement
Right Left
Up Tilt Down
Rotate
Diagonal
Clockwise Anti-Clockwise
Zoom
In Out
From Where to Where Horizontal
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Up Down
Drone/Heli Shot
Viewer 64
CU
Experiencing the characters’ eyesight and feel their feeling really well.
2
Lens
Optic
Sound/ Background music
Comp. Notes
3
With various background music(music of the players) and the environmental wind sound or finally gun shot. Always having different layers (sometimes different layers of characters or layers between characters and sea/fabric. Strong composition. Change of composition, sometime with balancing symmetry (end), sometime harmonious unbalancing (camera move.
Camera/Movement
2
1
2
Various layers of sounds. With background music and environment sound
Horizontal
Right Left
Deep
Right Left
Forward Backward
Deep
Forward Backward
Diagonal
Diagonal
Diagonal
Up Down
North
South
West
East
Background (Sea) 65
3
2
1
DoF
From the last scene of the fixing point, the gathering of musicians walking and play their music towards the sea creates a interesting layers. The musicians are not only walking towards the beach, but also towards the concertmaster (principle violin player).
66
67
In the mood of love
The Pessanger - penultimate shot
Wong Kar-wai
Long shot
6.
1.
2.
3.
4.
5.
1.
6.
3. The scene shows the development of emotions between Eleni and Alexis. The starting shot shows there is a bit of conflict between this couple. The medium shot of them clearly shows the physical separation and their anxiety on the face. However, as the music started, the Journey of discovering the sources of the music began. The camera is moving backwards as the characters are stepping forward entering the field of sheets. The shot then changes into their perspective view, continues the journey of revealing the music. The sound of music is growing louder as the camera moving deeper to the layers of sheets. Different music sources are hiding behind at different layers of sheets increase the entertainment of the whole journey.
5. 4.
After the fully discovery, the camera is set in a fixing point where all the musicians walking towards the beach and forming a line waiting for Eleni and Alexis. They then enter the scream with holding hands. The journey of this layers of sheet and music embraces them together.
As we can see from the cinematic plan from the left, camera is moving along in the multiple layers of sheets.
2. 68
69
2
3
Depth/ Layers 3dimention
M.C.U
C.U
Composition
52 s
7s
M.C.U
M.S
6s
Camera
20s
5s
Shooting focusing
24s
10s
Scale
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Various layers of sounds. With background music and environment sound
Frame created inside the shoots frame. Simple vanishing points
framing shoots as well as different layers positions of characters
Plain walls or plain furniture
Balancing symmetry
Strong compositionally composition between different objects
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
L.S E.L.S
CU
MS
Woman heading back to her home Woman thinking by herself Man thinking by himself 70
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Covered in dust/Rusty
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Detail (organic factor)
Rough/ Edgy
Normal
DoF
Depth of Field
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Camera Angle: Eye Level
Deep
Nr of Focus Points Fixed Chaging
Focus
Nr of Changes Backward
Forward
2
Perspective
VP Outside Frame
2VP
1VP
VP in Frame
VP Outside Frame VP in Frame
Distorted
N
90
Space Layers 1 2 3 4 5 6 DoF's length
Right Pan Left
LS
Clean/Caressing Glossy/Neat Soft/Polished
Form
Tele Wide
Tripod-Camera Movement
M.L.S TIME
Lens
Optic
30 s
No sound/ Silent movie/shoots
Comp. Notes
Sound/ Background music
Camera/ Movement
1
Tilt
Up Down Tilt Diagonal From Where to Where
Right Hand-Held Camera Movement Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Up
Drone/Heli Shot
Down Up
Horizontal
Up Down Diagonal From Where to Where
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Diagonal
Down
North South West
East
71
Test filming 1 without Tripod
Lens
This is the first time we start to trying to film somethings. The scene is about looking through the gaps towards me while the camera moving backwards.
Tele Wide
Normal
DoF
Depth of Field
Optic
Sitting area
Corridor
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Deep
EYE LEVEL
Nr of Focus Points Fixed Chaging
Focus
As we can see, the focus point of the camera is not quite fixed, it
Nr of Changes Backward
Forward
is hard to tell which part is the focusing point during the film. The focus point should be me instead of the fence itself. We leart hwo progress. One of the other problem in this scene is that we dont have a tripod to fix our camera. The camera movement is very rough. As
Comp. Notes
to set up the focus point before filming in the later film making Perspective
VP Outside Frame
2VP
1VP
VP in Frame
VP Outside Frame VP in Frame
Distorted
N
Space Layers 1 2 3 4 5 6 DoF's length
we can see, the distortion in the second screemshot is very obvious. The camera is shaking during the film. It is important to have
Tripod-Camera Movement
moving shot later, otherwise we are using tripod to do the fix shot. The method we used to film this is to grab the camera closer to the photographer and tried to keep it steady. The photographer is sliding himself down to the other end of the sitting area. This turns out a rough and shaking shot in the end. So we are not goingn to film this way.
Camera/ Movement
a propor tripod. But this is a moving shot, we may try to film some
Tracking Shot(Dolly/steadycam/Gimbal)
Crane-shot
Up
Drone/Heli Shot
72
Right Left
Hand-Held Camera Movement Pan
Tracking Shot(Hand-held)
Down Up
Up Down Tilt Diagonal From Where to Where
Right Pan Left
Horizontal
Tilt
Up Down Diagonal From Where to Where
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Diagonal
Down
North South West
East
73
Test filming 2 without Tripod
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Deep
EYE LEVEL
Nr of Focus Points Fixed Chaging
Focus
In this scene, we are trying to make the camera follows the char-
Nr of Changes Backward
Forward
acter for a while. We are still trying to shot a moving shot.
is no distortion and the vanish point is quite clear in the pictureframe. This time, our photographer is sitting in a moceable chair and
Comp. Notes
Basically, I think the composition is better than the last time. These Perspective
VP Outside Frame
2VP
1VP
VP in Frame
VP Outside Frame VP in Frame
Distorted
N
Space Layers 1 2 3 4 5 6 DoF's length
holding the camera as steady as he could. One of the other group member is pushing the chair forward as the character
Tripod-Camera Movement
Sitting area
is hard to maintain in a straight line movement. So the camera movement is still very rough. We decide not to use this method in the following filming progress.
Camera/ Movement
moves slong the corridor. But the chair is very hard to control, it
74
Up Down Tilt Diagonal From Where to Where
Right Hand-Held Camera Movement Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Corridor
Up Down Tilt Diagonal From Where to Where
Right Pan Left
Up
Drone/Heli Shot
Down Up
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Diagonal
Down
North South West
East
75
Test Images
By taking saveal photos within the MSD and trying to deside the selected scene
This is the entrance from the ground floor to the basement. We like the pure concrete form in this space and not all the people knows about this staircase. Not many people using this staircase to the basement, they
76
normally use the one in the atriam. So there are not many people here, we think it is a quiet place to film. We
This is a close-up to the artificial light on the handrill of the staircases. However, the focus point is at the back.
also like the lighing on the handrill of the staircase. Although in this photo it is very bright outside, we think the
I don’t like the dark edging in the bottom of this image.
artificial lighting will look good in the night. We may choose this as one of the scene.
The reason why we took this is that we are thinking about the close-ups. We may include some in our film. 77
This image is taken from the bottom to the top of this staircase, as we can see, the lighing on this is looks pretty. However, it is quite bright at this moment. We can see from the right of the image that natrual light is peneMore image about this staircase. 78
trating through the openings to the staircase. We may choose a night time when we filming this scene. 79
80
In this image, we are trying to take a symmetry shot of this staircase, like Wes Anderson’s symmetry shot. We
Once again, a symmetry shot of this staircase. I like the contrust of the colour this image has shown. The light-
like the sence of the symmetry present in this image. However, the lighting and colour is not quite strong in
ing create a strong layer in this image. We could frrl the distance between the handrill in the middle and the
this shot.
pathway down to basement. 81
A shot about the whole view of this staircase with lots of people. 82
A hero shot of the staircase. 83
This scene is in teh fire escape staircase. We like the opening with the light penetrating into this dark stairA corridor in the basement with only artificial lighting. We like the plain texture of concrete. The blue glass of the texture room look sinteresting with the trflections of the light in the ceiling. However, the whole colour seems quite boring. Always dark and grey. We will think about if we want this scene or not. 84
case. The plain concrete texture looks good in this combinations of natural light and artificial light. We like the lighting and opening in this shot. The reflections of the outside on the wall looks interesting as well. Basically, we like this shot. 85
One of the mainstaircase in the first floor atriam. Lots of people will use this staircase to go the next floor. If we want to film this , we better film this in the early morning. This shot looks pretty symmetry and with the timber texture of the first floor, the colour and objects’ composition looks interesting in this shot. We are going to
86
include this shot because this staircase is one of the most important staircase in MSD because it has been use
This is the view from the first floor towards the upper floor. The natural light penetrating from the gient glass
very often.
wall combine with the artificial lights makes this shot more interesting. 87
The openings of the ceiling looks good with repetitions of pattern. We are definetly going to This is the flooting timber room in the middle of MSD, we like the timber texture of its facade. The natural light
include this shot.
is penetrating from the openings in the ceiling looks good as well. However, the day of taking this photo’s weather is not that perfect. I think it would be better if we take the ceiling opening shots on a day with good weather. We can see through the sky from the openings. This would be really nice. 88
89
Scenes: 1. MSD Whole View (7:30 am)
We started to plan each scene and drawing each cinematric plan. Trying to film our shots.
2. Atrium Staircase to 2nd Floor (7:45 am)
We have choose 11 scenes in total and some scene has multiple shots.
4. Escape Stair to 4th Floor (12:00 pm)
In the following filming, we haven’t film all of the shots. Some we did film, others we haven’t got enough time to film it or we need to discuss about the shot more before we start to film. Even some of the shot we had film, we refilm it again and trying to make some further improvements.
3. 2nd Floor Bridge to Side Corridor (11:00 am)
5. Full View (Camera Panning) From 4th Floor (12:30 pm) 6. Mains stair of 4th floor to the Window of 4th Floor (1:00 pm) 7. Timelapse 8. Elevator to G/F (3:00 pm)
Scene 1: Shot 1: Shot 2: Scene 2: Shot 1:
Shot 2:
Scene 3: Shot 1: Scene 4: Shot 1: Scene 5: Shot 1: Scene 6: Shot 1:
9. Library (4:00 pm)
Scene 7: Shot 1:
10. Basement (6:00 pm)
Scene 8: Shot 1:
11. Leaving MSD (7:00 pm)
Shot 2:
Scene 9: Scene 10: Scene 11: Shot 1: 90
Shot 2: 91
FIRST TIME filming Scene 1
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Forward
Comp. Notes
VP Outside Frame
Camera/ Movement
VP Outside Frame VP in Frame
Space Layers
3
4
5
framing shoots as well as different layers positions of characters
Balancing symmetry
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Distorted
Shooting focusing
N
6
DoF's length
Tripod-Camera Movement
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot
92
1VP
VP in Frame
2
Frame created inside the shoots frame. Simple vanishing points
Strong compositionally composition between different objects
Camera
1
Various layers of sounds. With background music and environment sound
Plain walls or plain furniture
Composition
2VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
Diagonal
Form
Detail (organic factor)
Diagonal
Down
North South West
East
93
FIRST TIME filming Scene 2
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Forward
Comp. Notes
VP Outside Frame
Camera/ Movement
VP Outside Frame VP in Frame
Space Layers
3
4
5
framing shoots as well as different layers positions of characters
Balancing symmetry
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Distorted
Shooting focusing
N
6
DoF's length
Tripod-Camera Movement
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot
94
1VP
VP in Frame
2
Frame created inside the shoots frame. Simple vanishing points
Strong compositionally composition between different objects
Camera
1
Various layers of sounds. With background music and environment sound
Plain walls or plain furniture
Composition
2VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
Diagonal
Form
Detail (organic factor)
Diagonal
Down
North South West
East
95
EYE LEVEL
Scene 2 Shot 1
Learning from the shots: The pan of the camera movement is not quite steady. Ending this shot with the wide lens of the interior of MSD is hard to link the next shot together. The movement of the camera with both pan and tile need to with a much slow speed. Decrease the speed of turning the tripod will help steady the pictureframe of the camera.
96
97
HIGH ANGLE
Scene 2 Shot 2
Learning from the shots: As a actor, remember not to look at to the camera. Remember to avoid eye contact. The way putting character in the middle of the frame looks quite good. When the character moves out from the right side of the pictureframe, she is going to enter the frame from the left of the frame. Also, the top part of the pictureframe should be clearfully considered more. The black edge is not good enough. 98
99
FIRST TIME filming Scene 3
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Forward
Comp. Notes
VP Outside Frame
Camera/ Movement
VP Outside Frame VP in Frame
Space Layers
3
4
5
framing shoots as well as different layers positions of characters
Balancing symmetry
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Distorted
Shooting focusing
N
6
DoF's length
Tripod-Camera Movement
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot
100
1VP
VP in Frame
2
Frame created inside the shoots frame. Simple vanishing points
Strong compositionally composition between different objects
Camera
1
Various layers of sounds. With background music and environment sound
Plain walls or plain furniture
Composition
2VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
Diagonal
Form
Detail (organic factor)
Diagonal
Down
North South West
East
101
Scene 3 Shot 1
Learning from the shots: We have tried to film this twice from ground floor (a low angle), the scene we trying to present is that the character disappear from the edge of the frame. But as the character moving upstairs. She is fully covered by those TVs, it is hard to eye tracing the character, she is not obvious in the shot. We may not use this shot.
102
103
EYE LEVEL
Scene 3 Shot 1
Learning from the shots: This is the same shot as the shot above, but the position of the camera is very different. The whole shot looks quite boring and the whole shot is in a back light, so the character looks pretty dark. It takes a very long time until the character walks pass the camera. I think it is quite dull and the surrounding is not interesting. So we decided to delete this shot.
104
105
EYE LEVEL
Scene 3 Shot 2 option1
Scene 3 Shot 2 option 2
Learning from the shots: Thinking about this shot, there are two options coming out of this. The composition of the shot is different. Compare to the last shot, they share the same point of walking along the corridor. This one has a stronger impact on the colour, the blue floor is quite stand out. One of the most interesting element in this shot is the reflection on the left side of the openings ---the reflections of the character and the lights. It makes this shot more interesting. It looks like there are two people walking together which interesting the shot. I think we are going to choose the first composition, although option 2 shows more about the reflections, option 1 seems more uniform and neat. However, the light in the left room is a little bit too bright, we are curious about what does it look like if the right goes off. Because we cannot excess the room and adjest the light, we may try another time. 106
107
FIRST TIME filming Scene 4
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Forward
Comp. Notes
VP Outside Frame
Camera/ Movement
VP Outside Frame VP in Frame
Space Layers
3
4
5
framing shoots as well as different layers positions of characters
Strong compositionally composition between different objects
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Distorted
Shooting focusing
N
6
DoF's length
Tripod-Camera Movement
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot
108
1VP
VP in Frame
2
Frame created inside the shoots frame. Simple vanishing points
Balancing symmetry
Camera
1
Various layers of sounds. With background music and environment sound
Plain walls or plain furniture
Composition
2VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
Diagonal
Form
Detail (organic factor)
Diagonal
Down
North South West
East
109
EYE LEVEL
Scene 4 Shot 1
Learning from the shots: This is a close-up to the fire escape staircase’s door. The actions of opening and closing this door creates a very loud sound. This sound can be recorded clearly and we like about the sound. However, the composition of this shot is not quite good, there is an angle facing the door. It would be better if the camera itself is parallel with the door. We are going to shot it again.
110
111
EYE LEVEL
Scene 4 Shot 2 - 1
Scene 4 Shot 2 - 2
Learning from the shots: The difference between these two shots are the position of the character. In the first one, she is not walking in a straight line, so we did it again. The character is walking in a straight line in the second time filming. We think it is important that the character need to walk in a straight line if we are trying to maintain a symmetry shot.
112
113
FIRST TIME filming Scene 5
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Forward
Comp. Notes
VP Outside Frame
Scene 5
Camera/ Movement
VP Outside Frame VP in Frame
Space Layers
3
4
5
framing shoots as well as different layers positions of characters
Strong compositionally composition between different objects
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Distorted
Shooting focusing
N
6
DoF's length
Tripod-Camera Movement
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot
114
1VP
VP in Frame
2
Frame created inside the shoots frame. Simple vanishing points
Balancing symmetry
Camera
1
Various layers of sounds. With background music and environment sound
Plain walls or plain furniture
Composition
2VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
Diagonal
Form
Detail (organic factor)
Diagonal
Down
North South West
East
115
Scene 5 - 1
Scene 5 - 2
Scene 5 - 3
Scene 5 - 4
Learning from the shots:
Learning from the shots:
This is a moving shot by placing tripod on the chair and tilting the camera at the same time. It is hard to capture the
In the third attempt, the camera movement has been improved, but it should be tilted more in order to reveal the detail
timing, so we tried a lot of times. Our aim is to record the heroview of the interior of MSD, especially the timber floot-
of ceiling.
Scene 5 - 5
ing section and the strong patterning openings in the ceiling. In the fourth attemplt,it was quite good in the begining. However, a sudden changes of the tilted angle is in the shot. So In the first attempt, the camera isn’t tilt that much and we think the floor has been included too much and the cam-
we have to try more.
era movement is horrible. In the fifth attempt, I think the speed of the tilting is too quick resulting a uneven movement speed of the camera. HowevIn the second attempt, the speed of the movement is not steady and the camera movement is horrible as well.
116
er, the ceiling has been shown clearly. I really like its ceiling.
117
EYE LEVEL
Scene 5 Shot 1
Learning from the shots: This is the most successful shot we have taken. The speed of the camera movement is quite steady and the tilting angle is perfect. Because we have shown all the things we want to show about the interior of MSD. However, the backgroud sound of the moving chair is not good. We are going to delete the background surrounding sound and adding some other sound while we editing the film.
118
119
FIRST TIME filming Scene 6
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Forward
Comp. Notes
VP Outside Frame
Camera/ Movement
VP Outside Frame VP in Frame
Space Layers
3
4
5
framing shoots as well as different layers positions of characters
Balancing symmetry
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Distorted
Shooting focusing
N
6
DoF's length
Tripod-Camera Movement
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot
120
1VP
VP in Frame
2
Frame created inside the shoots frame. Simple vanishing points
Strong compositionally composition between different objects
Camera
1
Various layers of sounds. With background music and environment sound
Plain walls or plain furniture
Composition
2VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
Diagonal
Form
Detail (organic factor)
Diagonal
Down
North South West
East
121
EYE LEVEL
Scene 6 Shot 1
Learning from the shots: As a linkage with the previous shot, this shot starts from the ceiling and then tilting down towards the characters. The speed of the tilting is important. If we want a steady camera movement we have to move a bit slower. Because this will make it easier to control. The order of the character movement should be reconsidered. Because we think the first character is a bit too small to be noticed.
122
123
EYE LEVEL
Scene 6 Shot 2
Learning from the shots: Basically, I think this shot has been vell planned. I like the composition of the shot. The characters movement are quite interesting as well. This scene is a turning point of two characters. One appeared first has been replaced by the other.
124
125
EYE LEVEL
Scene 6 Shot 3
Learning from the shots: The new character is coming up from the stairs ---- link with the previous shot. The lighting in this scene is quite good, but it is in the back of the light resulting a dark face character. The camera movement of the panning and tilting is quite steady.
126
127
FIRST TIME filming Scene 7
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Forward
Comp. Notes
VP Outside Frame
Scene 7
Camera/ Movement
1VP
VP in Frame
VP Outside Frame VP in Frame
Frame created inside the shoots frame. Simple vanishing points
framing shoots as well as different layers positions of characters
Balancing symmetry
Strong compositionally composition between different objects
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Distorted
Shooting focusing
N
Space Layers 1 2 3 4 5 6 DoF's length
Tripod-Camera Movement
Pan
Hand-Held Camera Movement
Tracking Shot(Hand-held)
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Up Down Tilt Diagonal From Where to Where
Right Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Crane-shot
128
Various layers of sounds. With background music and environment sound
Plain walls or plain furniture
Composition
Camera 2VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
Horizontal
Right Horizontal Left
Right Left
Deep
Rotate
Rotate
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Zoom
Zoom
In Out
In Out
Form Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Detail (organic factor)
Diagonal
Down
North South West
East
129
FIRST TIME filming Scene 8
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Forward
Comp. Notes
VP Outside Frame
Scene 8 Shot 4
Scene 8 Shot 3
Camera/ Movement
VP Outside Frame VP in Frame
Space Layers
3
4
5
framing shoots as well as different layers positions of characters
Balancing symmetry
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Distorted
Shooting focusing
N
6
DoF's length
Tripod-Camera Movement
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot
130
1VP
VP in Frame
2
Frame created inside the shoots frame. Simple vanishing points
Strong compositionally composition between different objects
Camera
1
Various layers of sounds. With background music and environment sound
Plain walls or plain furniture
Composition
2VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
Diagonal
Form
Detail (organic factor)
Diagonal
Down
North South West
East
131
EYE LEVEL
Scene 8 Shot 1 testing
Learning from the shots: The aim of this shot is to experience the changing of focus point. We are changing the focus point while we filming. However, our plan is to become more clear in the end, we turn the lens in the opposite direction. This is a test shot of turning the lens, that’s why the main character is different in this shot.
132
133
EYE LEVEL
Scene 8 Shot 1 testing
Learning from the shots: The aim of this shot is to experience the changing of focus point. We are changing the focus point while we filming. However, our plan is to become more clear in the end, we turn the lens in the opposite direction. This is a test shot of turning the lens, that’s why the main character is different in this shot.
134
135
EYE LEVEL
Scene 8 Shot 1
Learning from the shots: This is one of our favourite shot during this first period of filming. The sunset lighting looks beautiful. The changing focus point is very successful as well.
136
137
EYE LEVEL
Scene 8 Shot 2 testing 1
Learning from the shots: The reason why this shot cannot be use is that the character has walk out of the pictureframe. She is suppose to walk into the first elevator, however, this elevator was in use. The other is open which lead her path out of the frame.
138
139
EYE LEVEL
Scene 8 Shot 2 testing 2
Learning from the shots: In this shot, the character movement is not steady, she is not walking in a steady speed. She stopped for a scound before she walk towards the elevator. This will make the shot seems unnatural. So we need to try another shot.
140
141
EYE LEVEL
Scene 8 Shot 3 testing 1
Learning from the shots: The aim of this shot is that after the tilting of the camera, our character come out from the elevator. However, she suppose to come out in the first one and the second elevator opens in this shot. The control of the selected elevator is important as well.
142
143
EYE LEVEL
Scene 8 Shot 3 testing 2
Learning from the shots: This time our charracter is walking out from the right elevator, however, the process of tilting is not good. The camera is shaking while tilting. After all those scenes we have filmed, the method of keep the camera steady is still not quite learnt.
144
145
EYE LEVEL
Scene 8 Shot 3 testing 2
Learning from the shots: This time the tilting was good, but we think it is not good to put her both hands into the pocket. One of the good thing we like about this scene is that we wait until the elevator closed. This maybe useful in the future cuts.
146
147
EYE LEVEL
Scene 8 Shot 3
Learning from the shots: We are fullfilled with this shot. But the new problem is that how to connect this shot with the previous shots? We haven’t take any scene 7 shots yet, but our plan for scene 7 is multiple close-ups. It would be weried that lens changed from zoom - in to a wide lens. We may decide this later.
148
149
FIRST TIME filming Scene 10
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Forward
Comp. Notes
Scene 10 Shot 2
Scene Scene 10 10 Shot Shot 11
VP Outside Frame
1VP
VP in Frame
VP Outside Frame VP in Frame
framing shoots as well as different layers positions of characters
Scene 10 Shot 4
Scene 10 Shot 3 Scene 10 Shot 3
Balancing symmetry
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Distorted
Shooting focusing
N
Space Layers 1 2 3 4 5 6 DoF's length
Tripod-Camera Movement
Camera/ Movement
Frame created inside the shoots frame. Simple vanishing points
Strong compositionally composition between different objects
Camera
1
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot
150
Various layers of sounds. With background music and environment sound
Plain walls or plain furniture
Composition
2
2VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
Horizontal
Right Horizontal Left
Right Left
Deep
Rotate
Rotate
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Zoom
Zoom
In Out
In Out
Form Deep
Forward Backward
Forward Backward
Diagonal
Diagonal
Detail (organic factor)
Diagonal
Down
North South West
East
151
EYE LEVEL
Scene 10 Shot 1
Learning from the shots: The blue colour stands out in this shot, and I like the textures on the back wall. The composition of this shot is not quite good, sometimes that it is not necessary to include the whole opening in the pictureframe. It is ok if we cut the top of the frame more. The existance of the rubbish bin can be avoid.
152
153
EYE LEVEL
Scene 10 Sound Test Shot
Learning from the shots: The aim of this shot is to record the background footsteps’ sound. This scene is the empty space in MSD’s basement. The space is quite plain and bold. But we don’t think the background sound works good in this shot. We may not decide to use this shot. The composition of the objects in this scene is not quite good. The left blue door can be avoid.
154
155
EYE LEVEL
Scene 10 Test Shot 1
Scene 10 Test Shot 2
Scene 10 Test Shot 3
Learning from the shots: This is just a test of a copy of the work from previous students.
The Corten Effect
156
157
EYE LEVEL
Scene 10 Shot 2 - 1
Learning from the shots: The main difference between these two shots are her hand. In the second filming, she is holding the handrill while walking upwards. The reason why we made her grab the handrill is trying to create the linkage between the next shot. We can start the next medium shot from the point where she holds the handrill. Also, the focus point becomes more distorted in the second filming.
Scene 10 Shot 2 - 2
158
159
EYE LEVEL
Scene 10 Shot 3
Learning from the shots: Just like I have mentioned before, the character is starting with the scene by grabing the handrill. This shot is a bit too long, because we wait untill she walk out of the frame. It doesn’t have to wait that long. In this long period of time, nothing interesting happened and the character herself has become to small to noticed. So we don’t have to wait until she walked out of the frame while we editing later.
160
161
EYE LEVEL
Scene 10 Shot 4 - 1
Learning from the shots: The second shot is the close-up of the first shot. We are going to put them together while we editing later. We like the lighting at this moment. It is the late night in the MSD basement. Comparing the lighting with the previous testing photos, it looks more outstanding and colourful. There is only artificial lights present in this shot.
Scene 10 Shot 4 - 2
162
163
FIRST TIME filming Scene 11
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Forward
Comp. Notes
VP Outside Frame
1VP
VP in Frame
framing shoots as well as different layers positions of characters
Balancing symmetry
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
VP Outside Frame VP in Frame
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Distorted
Shooting focusing
Space Layers 1 2 3 4 5 6 DoF's length
Scene 11 Shot 1
Tripod-Camera Movement
Camera/ Movement
Frame created inside the shoots frame. Simple vanishing points
Strong compositionally composition between different objects
Composition
N
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot 164
Various layers of sounds. With background music and environment sound
Plain walls or plain furniture
Camera
2VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Clockwise Rotate Anti-Clockwise
Zoom
Zoom
In Out
In Out
Form
Deep
Forward Backward
Forward Backward
Diagonal
Detail (organic factor)
Diagonal
Diagonal
Down
North South West
East
165
EYE LEVEL
Scene 10 Shot 3
Learning from the shots: As the finishing shot of our film, we think it is a dull shot. The last shot doesn’t have to be the character walking out of the frame. Because we shot it in the late night, the iso is pretty high and we can not adjest it. We are not going to use this shot.
166
167
Learning from the pros and cons in the first filming progress, we have a second round of filming. Most of the shots have been refilmed again. After the further discussions about the detail of the cinematic plan, there are seveal things can be improved. The problems in the previous cinematic plan: - The size of the people and camera is too big - The dash line can not clearly shows the movement of the character, it odesn’t have to be black line. A lighter colour may be easier to see. - It is good to show that if the camera pans. We have improved all the cinematric plans in order to solve the mistakes above. Some of the shots has been changed as well. As the result of that, the rubrics and optics has been changed. Scene 1, 7, 9 and 11 all changed. I will include these new changes in the following pages, the old ones will stays the same.
168
169
The theme of our film is OPENINGS, PATHWAYS AND LIGHTING. We are going to combine openings, pathways and lightings in our film. Before improving our plan, we are more concern about how to film a good lighting with openings and pathways present. MSD is Melbourne School of Design. All of the Design and Environment Bachelor students are studying in this building. There are lots of staicases within this building, we have decided the important ones we want to include in our film. Lots of classrooms with huge glass windows are present in this building and we are trying to show the beauty of them. However, the textures in MSD is not very many, timber pattern and concrete texture are very common. We are thinking about showing some interesting texture as well.
170
171
Filming Scene 1
2
1
30 s M.C.U
C.U
28s
52 s
M.C.U 10 s
Scene 1 Shot 2
Scene 1 Shot 1
M.S M.L.S
L.S
8s
E.L.S
172
173
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Sound/ Background music
Zoom
Deep
Depth/ Layers 3dimention
Deep
Nr of Focus Points Fixed Chaging
Focus
Comp. Notes
VP Outside Frame
2VP
Space Layers
3
4
5
Plain shoot with only character and a background
Frame created inside the shoots frame. Simple vanishing points
Forward
VP Outside Frame VP in Frame
Distorted
Composition
Plain walls or plain furniture
Camera
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Balancing symmetry
Shooting focusing
DoF's length
Pan
Right Left
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Tracking Shot(Dolly/steadycam/Gimbal)
Right Horizontal Left
Scale Rotate
Rotate
Deep
1
framing shoots as well as different layers positions of characters
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Zoom
Zoom
Focusing on the character itself
CU
Strong compositionally composition between different objects
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
6
Up Down Tilt Diagonal From Where to Where
1
2
N
2
Tripod-Camera Movement
Camera/ Movement
1VP
VP in Frame
1
Sound recorded of the surrounding environment
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
Various layers of sounds. With background music and environment sound
MS
2
2
2
2 Fast cut(s)
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Normal Pace
Long Take
In Out
Diagonal
1 Covered in dust/Rusty
EYE LEVEL
LS
In Out
TIME
For this scene, it aims to give an overall view of MSD. The composition is clean and strong.
This scene has been cut into two shoots in order to show the movement of the character from different angles which is more clear.
Rough/ Edgy 2
Tracking Shot(Hand-held)
Horizontal
Right Left
Deep
Forward Backward
Diagonal
Lighting
Natural light
High key
Low key 2
Crane-shot
Up
Drone/Heli Shot 174
Down Up
Diagonal
Down
North South West
Form
Rectilinear
Curvy
Sharp and angled
East
175
2
1
Reflection DoF
This is the selected heroshot of MSD. The reason why there is not many people is that we film this in the early morning. In this scene, the background sound is a bit noisy with the sound of wind. In order to solve that, we record some outside sound with birds to replace its original sound. The composition of the trees on the right hand top side create a layer in this shot. The viewer can distinguish the distance from this payer ---- the tree top to the building itself. This create the sense of density in this shot.
176
177
4
3
2
1
Reflection DoF
178
The Strong composition of the stairs are really stands out. The concrete texture of it makes this shot seems heavy and solid. The partterning of the steel facade at the back interested this frame as well. As we follow the character walks into the building, our discovery of MSD has began.
179
Filming Scene 2
3
2
1
30 s M.C.U
C.U
52 s
Scene 2 Shot 3
Scene 2 Shot 2
Scene 2 Shot 1
M.C.U 10 s
M.S M.L.S
10s
10s
13s
L.S E.L.S
180
181
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Sound/ Background music
Zoom
Deep
Depth/ Layers 3dimention
Deep
No sound/ Silent movie/shoots
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Various layers of sounds. With background music and environment sound
Frame created inside the shoots frame. Simple vanishing points
framing shoots as well as different layers positions of characters
Nr of Focus Points Fixed Chaging
Focus
Nr of Changes
Comp. Notes
Backward
Camera/ Movement
Plain walls or plain furniture
Balancing symmetry
Strong compositionally composition between different objects
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Composition
Camera Perspective
VP Outside Frame
2VP
1VP
VP in Frame
VP Outside Frame VP in Frame
Distorted
N
Shooting focusing
Space Layers 1 2 3 4 5 6 DoF's length
Tripod-Camera Movement
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot
182
Forward
Horizontal
Right Horizontal Left
Right Left
Deep
Diagonal
Down
North South West
East
Rotate
Clockwise Anti-Clockwise
Clockwise Rotate Anti-Clockwise
Deep
Forward Backward
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
EYE LEVEL
EYE LEVEL
2
Diagonal
Form
Detail (organic factor) 183
3
2
1
DoF
Reflection The same sethod has been used as well in this shot as the first shot. We have kept something in the front intentionally, this time we keep the sign in the front of the shot in order to create the sense of layer. Just like we left the top of a tree in our scene 1 shot 1. Both of them are been kept intentionally to create multiple layers in the shot.
184
185
3
2
1
DoF
Reflection The same sethod has been used as well in this shot as the first shot. We have kept something in the front intentionally, this time we keep the sign in the front of the shot in order to create the sense of layer. Just like we left the top of a tree in our scene 1 shot 1. Both of them are been kept intentionally to create multiple layers in the shot.
186
187
Filming Scene 3
1 20 s E.C.U
C.U
52 s
M.C.U 10 s
Scene 3 Shot 2
Scene 3 Shot 1
M.S M.L.S
20s
L.S E.L.S
188
189
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Forward
Comp. Notes
VP Outside Frame
Camera/ Movement
VP Outside Frame VP in Frame
Space Layers
3
4
5
framing shoots as well as different layers positions of characters
Balancing symmetry
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Distorted
Shooting focusing
N
6
DoF's length
Tripod-Camera Movement
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot 190
1VP
VP in Frame
2
Frame created inside the shoots frame. Simple vanishing points
Strong compositionally composition between different objects
Camera
1
Various layers of sounds. With background music and environment sound
Plain walls or plain furniture
Composition
2VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
EYE LEVEL
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
Diagonal
Form
2
Detail (organic factor)
Diagonal
Down
North South West
East
191
2
1
DoF
Reflection
Previous option 1
In our original plan, this scene should have two shots. After we refilm the shot 1, we still think it is not good enough, so we deleted it. We only keep the shot 2. We have reconsidered about those previous two options -- putting the corridor in the middle or not. We think that if we put it in the middle, the right hand side will have a big wall. We think the point in this shot is the refelctions on the glass, so it is better to have a large eange of glass.
Previous option 2
As we can see, this time the room on the left is pretty dark. The reflections it shows is more interesting than the first time filming. 192
193
Filming Scene 4
3
2
1
20 s E.C.U
C.U
5s
52 s
16s
M.C.U Scene 4 Shot 3
Scene 4 Shot 2
Scene 4 Shot 1
M.S
10s
10 s
M.L.S
L.S E.L.S
194
195
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Fixed Chaging
Depth/ Layers 3dimention
Comp. Notes Camera/ Movement
Frame created inside the shoots frame. Simple vanishing points
framing shoots as well as different layers positions of characters
Plain walls or plain furniture
Balancing symmetry
Strong compositionally composition between different objects
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Camera VP Outside Frame
1VP
VP in Frame
VP Outside Frame VP in Frame
Distorted
Shooting focusing
N
Space Layers 1 2 3 4 5 6 DoF's length
Tripod-Camera Movement
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot 196
Plain shoot with only character and a back roll
Forward
Composition
2VP
Various layers of sounds. With background music and environment sound
EYE LEVEL
Nr of Changes Backward
Perspective
Sound recorded of the surrounding environment
Deep
Nr of Focus Points
Focus
No sound/ Silent movie/shoots
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
Diagonal
Form
2
Detail (organic factor)
Diagonal
Down
North South West
East
197
3
2
1
Reflection DoF
Previous option
Comepare to the previous shot, we have change the position of the camera. This time, camera is parallel to the door which make this shot has a better composition. Comparing the composition of the door with the images above. The background sound of this shot is as good as usual.
198
199
3
2
1
Reflection DoF
200
Previous option
Comparing to the shot with the previous shot, the handrill’s position is different, which means the position of the camera has a littl ebit changes. This time the camera is more closer to the character and the lens becoming a bit wider than before. The concrete texture of the wall in this fireescape staircases looks interesting. The lighting coming from the back opening is adding more points in this shot. Because both strong natural light and weak artificial light is coming from the back, the whole appearance of the character looks pretty dark. But I like the way who light is surrounding her outline.
201
2
1
Reflection DoF
202
The sound in this filming area can be record really well, so we add another shot to record the sound of opening and closing the door. Even the door is not present in this shot, we can still hear the sound of the door clearly and we all know the present of this door even we haven’t seen it in the shot. The sound in the film is very interesting at this point. Even if we haven’t seen the door, but we all aware the present of the door as we hear it.
203
1
Filming Scene 5
10 s E.C.U
C.U
52 s
M.C.U 10 s
M.S M.L.S
Scene 5
204
L.S
10s
E.L.S
205
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Depth/ Layers 3dimention
Nr of Focus Points Nr of Changes Backward
Comp. Notes
VP Outside Frame VP in Frame
Camera/ Movement
VP Outside Frame VP in Frame
DoF's length
Crane-shot
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Horizontal
framing shoots as well as different layers positions of characters
Balancing symmetry
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Shooting focusing
Space Layers 1 2 3 4 5 6
Pan
Frame created inside the shoots frame. Simple vanishing points
Strong compositionally composition between different objects
Distorted
N
Tripod-Camera Movement
206
1VP
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
Plain shoot with only character and a back roll
Plain walls or plain furniture
Camera 2VP
Various layers of sounds. With background music and environment sound
Forward
Composition
Perspective
Sound recorded of the surrounding environment
EYE LEVEL
Deep
Fixed Chaging
Focus
No sound/ Silent movie/shoots
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
Diagonal
Form
2
Detail (organic factor)
Diagonal
Down
North South West
East
207
3
2
1
Reflection DoF
The background sound recorded in this scene is not good, in order to solve this we record some interior sound and then replaced its original sound. I like the way we compositioning the frame. The chair in the front once again create the sense of layer in this shot. This shot is working as an important shot because it introduce the who interior of MSD. This shot originally starts on the floor and then camera tilting to the ceiling. In order to link with the previous shot, we decide to make this shot starts with eye level when we editing our film. Because the previous shot is finishing with the eye level shot.
208
209
Filming Scene 6
3
2
1 30 s E.C.U
C.U M.C.U
M.S
52 s 30s
10s
10 s 20s
M.L.S
L.S E.L.S
210
211
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Forward
Comp. Notes Camera/ Movement
Frame created inside the shoots frame. Simple vanishing points
framing shoots as well as different layers positions of characters
Balancing symmetry
Strong compositionally composition between different objects
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Camera VP Outside Frame
1VP
VP in Frame
VP Outside Frame VP in Frame
Distorted
Shooting focusing
N
Space Layers 1 2 3 4 5 6 DoF's length
Tripod-Camera Movement
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot 212
Various layers of sounds. With background music and environment sound
Plain walls or plain furniture
Composition
2VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
Diagonal
Form
2
Detail (organic factor)
Diagonal
Down
North South West
East
213
3
2
1
Reflection DoF
Previous option
EYE LEVEL
The starting frame of this shot is from the ceiling, in order to link with the previous shot. The reason why we filmed this again is the tilting of camera is not perfect in the first time of filming. The other reason is the clothes of the character has changed, so in order to link with all the previous shot, we have to shot this again. Comparing to the previous filming, the lighting of the environment has been better controlled.
214
215
3
2
1
Reflection DoF
Previous option
EYE LEVEL
The lighitng condition has been improved in this shot, comparing with the previous shot. The composition of the object and the character is quite different, by moving the camera a bit lower, more of the actions can be seen clearly. The difference of the floor can be determined as well.
216
217
3
2
1
Reflection DoF
218
EYE LEVEL
This shot is the same, we use what we filmed in the first time. We like the composition and the lighting, so we decided to use it.
219
Filming Scene 7
Scene 7 Shot 4
Scene 7 Shot 3
Scene 7 Shot 2
Scene 7 Shot 1
221 220
Scene 7 Shot 8
Scene 7 Shot 7
Scene 7 Shot 6
Scene 7 Shot 5
223 222
7
6
5
4
3
2
1
10 s
EYE LEVEL
E.C.U
C.U
5s
7s
6s
52 s
M.C.U
M.S
4s
M.L.S
L.S
5s
6s
5s
E.L.S
224
225
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Sound recorded of the surrounding environment
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
No sound/ Silent movie/shoots
Nr of Changes Backward
Plain shoot with only character and a background
Forward
Frame created inside the shoots frame. Simple vanishing points
Various layers of sounds. With background music and environment sound
2
2
framing shoots as well as different layers positions of characters
Comp. Notes
2
Perspective
VP Outside Frame
2VP
Distorted
Camera
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
N
Space Layers 1 2 3 4 5 6 DoF's length
Shooting focusing
Tripod-Camera Movement
Camera/ Movement
1VP
VP in Frame
VP Outside Frame VP in Frame
Composition
Plain walls or plain furniture
Pan
Right Left
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Clockwise Anti-Clockwise
Zoom
In Out
Scale
226
Up
Drone/Heli Shot
Down Up
CU
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
MS
2
2
2
LS 2
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Forward Backward
Zoom
TIME
Fast cut(s)
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Normal Pace
Use different scale to show the overview and the detail of the lighting quality.
Long Take
In Out
1 Covered in dust/Rusty
Rough/ Edgy 2
Diagonal
Lighting
Natural light
High key
Low key 2
Diagonal
Form Crane-shot
Focusing on the character itself
Balancing symmetry
Strong compositionally composition between different objects
For this scene, it aims to focus on the different light quality in MSD. We usually change the focus point to create the depth.
Rectilinear
Curvy
Sharp and angled
Diagonal
Down
North South West
East
227
Scene 7 shot 1
Scene 7 shot 2
Scene 7 shot 3
Scene 7 shot 4
Scene 7 shot 7 (deleted)
Reflection We decide to delete shot 7, because it doesn’t look nice. The web looks messy and the composition is not good.
Scene 7 shot 5
228
Scene 7 shot 6
Scene 7 shot 8
These close-ups about MSD are the introduction of the details of MSD. We are trying to present something more detail about MSD to the viewer. The lighting and the shadowing gives a warm feeling towards the environment. The zoom in and zoom out of these details are working really well by doing that, a rhythm about MSD has been created.
229
Filming Scene 8
Scene 8 Shot 3
Scene 8 Shot 2
Scene 8 Shot 1
231 230
2
1
30 s
EYE LEVEL
M.C.U
C.U
EYE LEVEL
52 s
M.C.U
M.S
13s
10 s
20s
M.L.S
L.S E.L.S
232
233
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Sound/ Background music
Deep
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Comp. Notes
VP Outside Frame
Camera/ Movement
VP Outside Frame VP in Frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Shooting focusing
Space Layers 1 2 3 4 5 6 DoF's length
Hand-Held Camera Movement
Up Down Tilt Diagonal From Where to Where
Right Left
Up Down Tilt Diagonal From Where to Where
Right Pan Left
Tracking Shot(Dolly/steadycam/Gimbal)
Horizontal
Right Left
Rotate
Clockwise Anti-Clockwise
Clockwise Rotate Anti-Clockwise
Deep
Forward Backward
Zoom
Zoom
In Out
In Out
Up
Drone/Heli Shot
Down Up
Horizontal
Right Left
Deep
North South West
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
2
Diagonal
Detail (organic factor)
Diagonal
Down
Forward Backward
Plain walls or plain furniture
Diagonal
Form Tracking Shot(Hand-held)
framing shoots as well as different layers positions of characters
Balancing symmetry
Distorted
N
Crane-shot 234
1VP
VP in Frame
Pan
Frame created inside the shoots frame. Simple vanishing points
Strong compositionally composition between different objects
Camera
Tripod-Camera Movement
Various layers of sounds. With background music and environment sound
Forward
Composition
2VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Nr of Changes Backward
Perspective
No sound/ Silent movie/shoots
East
235
3
2
1
Reflection DoF
236
EYE LEVEL
This is one of our favourite shot, we particular love the lighting and the warm environment it created.
237
2
1
Reflection DoF
238
EYE LEVEL
We have made some changes about scene 7 and 8, we are mixing them together. After the character enters the elevator, the details of MSD has been shown. The time that we waiting her coming out is the time where we show the details of MSD. By mixing them together to create the sense of timing. It could say that while she is in the elevator, she is thinking about those details herself.
239
Filming Scene 9
7
6
5
4
3
2
1
10 s E.C.U
C.U
52 s
M.C.U Scene 9 Shot 2
Scene 9 Shot 1
M.S
6s
M.L.S
L.S
5s
8s
10s
9s
6s
9s
E.L.S
240
241
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Sound/ Background music
Zoom
Deep
Depth/ Layers 3dimention
Deep
No sound/ Silent movie/shoots
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Various layers of sounds. With background music and environment sound
Frame created inside the shoots frame. Simple vanishing points
framing shoots as well as different layers positions of characters
Nr of Focus Points Fixed Chaging
Focus
Nr of Changes Backward
Forward
Plain walls or plain furniture
Balancing symmetry
Strong compositionally composition between different objects
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Composition
Comp. Notes
Camera Perspective
VP Outside Frame
2VP
Camera/ Movement
VP Outside Frame VP in Frame
Distorted
Shooting focusing
N
Space Layers
1
2
3
4
5
6
DoF's length
Tripod-Camera Movement
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot
242
1VP
VP in Frame
Horizontal
Horizontal
Right Left
Right Left
Deep
Diagonal
Down
North South West
East
Rotate
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Zoom
Zoom
In Out
In Out
EYE2 LEVEL
EYE LEVEL
Diagonal
Form Diagonal
Detail (organic factor) 243
3
2
1
Reflection DoF
244
EYE LEVEL
This is one of the shot in the scene 9 with bultiple layers. When designing the shots, placing objects in the front can help creating the numbers of layers. The ceiling of the library is a large opening. We are going to tilt the camera to the ceiling’s opening in order to finishing this shot. The present of natrual light is very rich. In this particular image, we can tell the difference between natural light and artificial light. The lighting on the top of the bookshelf is very different with the surrounding lighting.
245
Filming Scene 10
2
1
Scene 10 Shot 4
Scene Scene 10 10 Shot Shot 3 3
Scene 10 Shot 2
Scene Scene 10 10 Shot Shot 1 1
247 246
6
5
4
3
2
1
10 s
EYE LEVEL
E.C.U
C.U
EYE LEVEL
3s
52 s
M.C.U
M.S
2s
M.L.S
L.S
5s
12s
7s
4s
E.L.S
248
249
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Sound/ Background music
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Nr of Changes Backward
Forward
Comp. Notes
Perspective
VP Outside Frame VP in Frame
Camera/ Movement
VP Outside Frame VP in Frame
Frame created inside the shoots frame. Simple vanishing points
framing shoots as well as different layers positions of characters
Balancing symmetry
Strong compositionally composition between different objects
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Camera
Distorted
Various layers of sounds. With background music and environment sound
N
Space Layers 1 2 3 4 5 6
Shooting focusing
DoF's length
Tripod-Camera Movement
Pan
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Right Left
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Up Down Tilt Diagonal From Where to Where
Right Left
Hand-Held Camera Movement Pan
Crane-shot 250
1VP
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
Plain walls or plain furniture
Composition
2VP
No sound/ Silent movie/shoots
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
Diagonal
Form
2
Detail (organic factor)
Diagonal
Down
North South West
East
251
3
2
1
DoF
Reflection
EYE LEVEL
This is one of the shot in the scene 9 with bultiple layers. When designing the shots, placing objects in the front can help creating the numbers of layers. The ceiling of the library is a large opening. We are going to tilt the camera to the ceiling’s opening in order to finishing this shot. The present of natrual light is very rich. In this particular image, we can tell the difference between natural light and artificial light. The lighting on the top of the bookshelf is very different with the surrounding lighting.
252
253
3
2
1
DoF
Reflection
EYE LEVEL
Scene 9 are all in the basement of MSD. Scene 9 are a combinations of differetn staircases’ shots. A lot of character movement on the staircases, which gives the feeling of transformation. The colour of the clothes of the character creates a strong contrust with the colour with the surroundings. The surrounding colour is creates by the artificial lighting on the handrill. Both of the colour are warm colour. The red clothes is very stand out in this shot.
254
255
Filming Scene 11
3
2
1
10 s E.C.U
C.U
52 s
8s
M.C.U
M.S
10s
7s
M.L.S
Scene 11
256
L.S E.L.S 257
Lens
Tele Wide DoF
Depth of Field
Optic
Normal
Shallow Normal
Optic Depth
Flat
Normal
Zoom
Deep
Sound/ Background music
Deep
Depth/ Layers 3dimention
Nr of Focus Points Fixed Chaging
Focus
Nr of Changes Backward
Comp. Notes
Perspective
2VP
Camera/ Movement
Right Left
Right Left
Hand-Held Camera Movement Pan
Tracking Shot(Dolly/steadycam/Gimbal)
Tracking Shot(Hand-held)
Crane-shot
Up
Drone/Heli Shot
Down Up
Up Down Tilt Diagonal From Where to Where
Horizontal
Horizontal
Right Left
Right Left
Deep
Rotate
Rotate
Deep
Forward Backward
framing shoots as well as different layers positions of characters
Strong compositionally composition between different objects
Still shoots set the camera at a single points with characters travel surrounding the camera in & out the shoots frame
Moving shoots in firstperspective. Imaging the feeling of character inside the environment
Moving long shoots following the character observing their motions& emotions as well as surrounding environment
Focusing on the character itself
Peripheral vision
Reflection on windows and mirrors to expand the environment that can be put inside a shoot frame
Scale
CU
MS
LS
TIME
Fast cut(s)
Normal Pace
Long Take
Material (lighting)
Clean/Caressing Glossy/Neat Soft/Polished
Covered in dust/Rusty
Rough/ Edgy
Lighting
Natural light
High key
Low key
Rectilinear
Curvy
Sharp and angled
Shooting focusing
DoF's length
Pan
Frame created inside the shoots frame. Simple vanishing points
Balancing symmetry
Distorted
Space Layers 1 2 3 4 5 6
Up Down Tilt Diagonal From Where to Where
Various layers of sounds. With background music and environment sound
Plain walls or plain furniture
Camera
VP Outside Frame VP in Frame
N
Tripod-Camera Movement
258
1VP
VP in Frame
Plain shoot with only character and a back roll
Sound recorded of the surrounding environment
EYE LEVEL
Forward
Composition
VP Outside Frame
No sound/ Silent movie/shoots
Clockwise Anti-Clockwise
Clockwise Anti-Clockwise
Forward Backward
Diagonal
Zoom
Zoom
In Out
In Out
Diagonal
Form
2
Detail (organic factor)
Diagonal
Down
North South West
East
259
Previous Scene 11
Reflection This scene has changed completely from the character walking away to these three fix shot. It is taken wight after the sun went off, the colour of the sky is beautiful. It is interesting that the object of the finishing shot is exactly the same, but comparing this shot with the previous shot. There is a huge difference between them. The control of lighting is very important. In this last shot, it create the sense of mysterious and the letter of msd is very stand out. Compare to the previous shot, because all the lights surrounded letter msd is too bright, it seems like we cannot distinguish the focus point of the shot. 260
261
Reflections about the semester work. The progress of making a film and the intensive group work. From the start of the semester, I am confused about the connections between cinematic and architecture. I have no idea how come cinema and film has a connection to the architecture. Learning how to make a film is also very interesting. It is far more complex than I have ever image. Select the scene we want, planning each scene and planning each shot before filming is really helpful. I can’t imaginate how to film without all these preparations. After filming, seveal decisions comes out from each group members. And then, base on the feedback with the tutor and group members, we make changes. The progress of together making something is good. We also learnt how to design a rubric to evaluate both other’s work and the work we have created. First decide what’s in our rubric and what is important. And then filling the detail of each important point in the rubric. It is important to updating the work we have got and trying to improve it.
262
263
264