Viktoryia Shauchuk
FCS 3510 Studio III: Commercial Design I
Fall 2022

Viktoryia Shauchuk
FCS 3510 Studio III: Commercial Design I
Fall 2022
Occupancy type: Assembly (A-3), Mercantile
Assembly occupant load: 221
Mercantile occupant load: 5
Allowable building height: 75 feet
Plumbing fixtures requirements: water closets (male – 1 per 125, female 1 per 65), lavatories – 1 per 200
Drinking fountain – 1 per 500, must be located within a distance of travel of 500 feet of the most remote location in the tenant space (covered or open mall – 300 feet), shall be located on an accessible route
Signage for each sex for toilet facilities
Circulation paths of means of egress – must be a slip-resistant surface
An emergency voice/alarm communication system is required
An automatic sprinkler system shall be provided for occupancy Group A, not needed for occupancy Group M
Concept Statement: The spatial design of Game On Entertainment Center is innovative and prioritizes increasing social interaction, slowing down cognitive decline and improving mental and emotional well-being of senior gamers.
Orange is vibrant, playful, warm, friendly, social, and cheerful. It is associated with adventure, celebration, courage, confidence, good health, and friendships. Blue is calm, tranquil, secure, peaceful, and inviting. It is associated with protection, purity, trust, loyalty, and peace. It is one of the most preferred colors by seniors.
Reception Area 270 15 & 19 Reception desk, ergonimic chair
Pendant lighting, task lighting (LED)
Under-desk multidrawer cabinet, wallmounted shelving for merchandise display
CCTV, monitor, desktop computer, intercom, Ipad tablet floor stands High levels of ambient lighting Street views
to employee break room, janitor's closet room, and traditionall games area Direct exposure to daylighting Acoustic wall panels
Employee Break Room 125 12 Bar Table, bar stools
Recessed lighting, mount linear lighting under upper kitchen cabinets (LED) Kitchen cabinets
N/A
Adjacent to reception area and janitor's closet room Little exposure to daylighting
N/A Bathroom
exposure to daylighting
Video games area 200 15 Computer desks, ergonomic chairs
Traditional
Tables, chairs N/A N/A
lighting (LED) Entertainment
CCTV, VR headsets, (Oculus Rift), TV screens, VR charge & storage wall
Adjacent to gathering space and bathrooms No exposure to daylighting N/A N/A
Pendant lighting (LED)
Wall sconce lighting (LED) Shelving unit N/A
Sufficient to moderate levels of ambient lighting N/A
room 95 12 N/A N/A N/A
Recessed lighingt (LED) Storage rack
Circulation Space SF/ft = 331ft
2 2 2 6
Interior perspective looking at reception area
Thermochromic Glass that changes its transmittance when struck by inciden solar radiation, becoming darker as the temperature increases
18” deep & 20” high window seats
Interior perspective looking at traditional games area
Interior perspective looking at gathering area
Interior perspective looking at bathroom signage
Interior perspective looking at virtual reality room
Interior perspective looking at bathroom
Modeled reception area and storefront as west-facing light enters through the windows and glass doors.
Rendered reception area and storefront as west-facing light enters through the glass doors and storefront windows
Hanging pendant lighting did not emanate enough artificial light, adding wall mounted scones and lighting along the window benches provides optimal amount of artificial lighting required for older adults.
Brand color and its accuracy tested in natural lighting