Game On Entertainment Center

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Viktoryia Shauchuk

FCS 3510 Studio III: Commercial Design I

Fall 2022

Code Analysis Customer Analysis Client Analysis Concept Statement Branding Programming Process Work Floor Plan Perspectives Elevations Light + Color Visual Study 1 2 3 4 5 6 7-8 9 10-14 15-16 17-19
Table of Contents

Code Analysis

Occupancy type: Assembly (A-3), Mercantile

Assembly occupant load: 221

Mercantile occupant load: 5

Allowable building height: 75 feet

Plumbing fixtures requirements: water closets (male – 1 per 125, female 1 per 65), lavatories – 1 per 200

Drinking fountain – 1 per 500, must be located within a distance of travel of 500 feet of the most remote location in the tenant space (covered or open mall – 300 feet), shall be located on an accessible route

Signage for each sex for toilet facilities

Circulation paths of means of egress – must be a slip-resistant surface

An emergency voice/alarm communication system is required

An automatic sprinkler system shall be provided for occupancy Group A, not needed for occupancy Group M

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2
Customer Analysis

Client Analysis

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Concept Statement: The spatial design of Game On Entertainment Center is innovative and prioritizes increasing social interaction, slowing down cognitive decline and improving mental and emotional well-being of senior gamers.

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Branding

Brand Colors Psychology:

Orange is vibrant, playful, warm, friendly, social, and cheerful. It is associated with adventure, celebration, courage, confidence, good health, and friendships. Blue is calm, tranquil, secure, peaceful, and inviting. It is associated with protection, purity, trust, loyalty, and peace. It is one of the most preferred colors by seniors.

Merchandise
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Programming Program Chart

Reception Area 270 15 & 19 Reception desk, ergonimic chair

Pendant lighting, task lighting (LED)

Under-desk multidrawer cabinet, wallmounted shelving for merchandise display

CCTV, monitor, desktop computer, intercom, Ipad tablet floor stands High levels of ambient lighting Street views

to employee break room, janitor's closet room, and traditionall games area Direct exposure to daylighting Acoustic wall panels

Employee Break Room 125 12 Bar Table, bar stools

Recessed lighting, mount linear lighting under upper kitchen cabinets (LED) Kitchen cabinets

N/A

Adjacent to reception area and janitor's closet room Little exposure to daylighting

N/A Bathroom

exposure to daylighting

Video games area 200 15 Computer desks, ergonomic chairs

Traditional

Tables, chairs N/A N/A

lighting (LED) Entertainment

CCTV, VR headsets, (Oculus Rift), TV screens, VR charge & storage wall

Adjacent to gathering space and bathrooms No exposure to daylighting N/A N/A

Pendant lighting (LED)

Wall sconce lighting (LED) Shelving unit N/A

Sufficient to moderate levels of ambient lighting N/A

room 95 12 N/A N/A N/A

Recessed lighingt (LED) Storage rack

Circulation Space SF/ft = 331ft

2 2 2 6

ROOM NAME SF/ft CEILING HEIGHT/ft FURNITURE APPLIANCES PLUMBING FIXTURES STORAGE EQUIPMENT OPERATIONAL LIGHTING LEVELS VIEWS ADJACENCY DAYLIGHTING ACOUSTICS
N/A N/A
Adjacent
Microwave, coffee machine, electric kettle, vending machine Service sink N/A
(W)
12 N/A
N/A N/A High
N/A
N/A Bathroom (M) 110 12 N/A Hand
Pendant
N/A N/A High
N/A Adjacent
Gathering space 790 15 Sofa, chairs N/A N/A Pendant
sconce lighting (LED) Shelving
center CCTV High
Street
Adjacent
Direct
Acoustic
VR room 370 10 Sofa, chairs, entertainment unit N/A N/A
Sufficient levels of ambient lighting
110
Hand dryer Water closets, lavatories Pendant lighting (LED)
levels of ambient lighting
Adjacent to gathering space No exposure to daylighting
dryer Water closets, lavatories
lighting (LED)
levels of ambient lighting
to gathering space No exposure to daylighting N/A
lighting, wall
unit, builtin entertainment
levels of ambient lighting
views
to traditional games area, video games area, VR room, and bathrooms
ceiling panels
Ceiling mount linear lighting, wall sconce
center
Acoustic ceiling and wall panels
Sliding underdesk drawer storage Monitors, desktop computers High levels of ambient lighting N/A
Adjacent to gathering space, employee break room, and janitor's closet room Little exposure to daylighting N/A
games area 335 15
High levels of ambient lighting Street views
Janitor
N/A
Adjacent to reception area and gathering space Direct exposure to daylighting Acoustic wall panel
closet
Sufficient levels of ambient lighting N/A 2
Adjacent to reception area, employee break room, and video games area No exposure to daylighting N/A
Total SF/ft = 2736 ft

Process Work

Process Diagrams

Mood Board

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Final Bubble Diagram
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Final Block Diagram
03 01 Floor Plan 02 N Traditional Games Area 108 Janitor’s Closet 101 Computer Games Area 103 Employee Break Room 102 Virtual Reality Room 104 Men’s ADA bathroom 105 Women’s ADA bathroom 106 Gathering Space 107 Reception Area 100 Exit Entrance 9

Perspectives

Interior perspective looking at reception area

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Custom-built acoustic wall panels Custom-built shelving unit Interior perspective looking at traditional games area
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Acoustic ceiling panel

Thermochromic Glass that changes its transmittance when struck by inciden solar radiation, becoming darker as the temperature increases

18” deep & 20” high window seats

Interior perspective looking at traditional games area

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Interior perspective looking at gathering area

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Interior perspective looking at bathroom signage

Interior perspective looking at virtual reality room

Interior perspective looking at bathroom

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Employee Break Room North Elevation Reception Area North Elevation 0 3’ 6’ 9’ 0’ 3’ 6’ 01 02
Elevations
16 0 3’ 6’ 9’ Storefront Exterior East Elevation Gathering Area East Elevation Custom built-in entertainment center 03 0 3’ 6’ 9’

Light + Color Visual Study

Natural Light Study

Modeled reception area and storefront as west-facing light enters through the windows and glass doors.

Rendered reception area and storefront as west-facing light enters through the glass doors and storefront windows

10:00 AM 1:00 PM 10:00 AM 10:00 AM 1:00 PM
Rendered perspective view of reception area facing north-west Rendered perspective view of reception area facing north-east
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Final elevation rendering of storefront windows facing north

Artificial Light Study

Hanging pendant lighting did not emanate enough artificial light, adding wall mounted scones and lighting along the window benches provides optimal amount of artificial lighting required for older adults.

Final elevation rendering of storefront windows facing north Final elevation rendering of north-facing wall Modeled reception area showing artificial lighting effects Modeled storefront showing artificial lighting effects
8:00 PM 18

Color Study

Brand color and its accuracy tested in natural lighting

Final elevation rendering of north-facing wall
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Modeled reception area as west-facing light enters through the glass doors and storefront windows. Brand color is applied to the north-facing wall

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