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Vol. XCVI No. 2
A student voice of Saint Louis University since 1921
Pokemon Go: Enduring lifestyle or fading fad? By Arjun Bagai and Patrick Bernas
If you haven’t been living under a rock, then at some point in the last months you have heard of “Pokemon Go,” the app that, within its first day of release, hit the number one spot on Apple’s App Store. The game attracts people of all ages and enjoyed massive hype surrounding its release this past summer, and not even SLU students or faculty are immune to its charming effects. You play the game by launching the app, then walking around in the real world until you find Pokemon—little virtual monsters that are caught by throwing a Pokeball at them. If you catch one, you can use the caught Pokemon to battle and take over gyms for your team. You can get more Pokeballs and other supplies by finding Pokestops—geographical locations on a map—such as the Clock Tower. You can also find eggs that hatch into Pokemon after the player walks a certain distance. Throughout the past week, “Poke Prize Stops” have appeared on campus. They are run by SLU’s Entrepreneurs’ Club to promote their “Pure Idea Generator Challenge.” Tyler Sondag is a marketing strategist at the Center for Entrepreneurship while also running the Entrepreneurs’ Club. Sondag is an avid player of the game: a level 25 player with a 2131 CP Exeggutor that plays almost every day. This game has caused him to be more active, as well. Sondag parks off campus, and rather than skateboarding into school as he normally would, he walks to get the extra steps to hatch his Pokemon eggs.
Emma Frattarola, a freshman, says that the game has inspired her to exercise more frequently, going outside to catch Pokemon and hatch eggs. One phenomenon about the game is that in the world of the internet, where fads and games spring up and are quickly forgotten, this game has endured for months. Frattarola says that she got into the game because she played Pokemon on a Gameboy as a kid, and so this game brings back a lot of memories for her. “It’s very nostalgic,” says Frattarola. “It makes me happy.” Nostalgia isn’t the only reason that people play the game. Another reason this game became so popular is the hype that surrounds it, generated from people like Frattarola. Corwin Huang, a freshman flight major, says that the hype was the main reason that he started playing, and since the hype is dying down he stopped playing as much. Ricardo Saucedo also agrees the hype is going away. During the summer, when the game first was released, Saucedo was a desk worker at a residence hall. He would frequently leave work around 10 p.m. to see at least 50 people gathered around the clock tower, a Pokestop, hanging around and socializing. Monika Martinek, a freshman at SLU, describes the game as “a waste a time.” She believes that there are better priorities and more interesting things to do at SLU. Social interaction is another big idea around the game. By getting gamers out See “Pokemon” on Page 3
Friday, September 9, 2016
SLU’s Chief Diversity Officer says ‘Safe Spaces’ not an either/or issue
St. Louis Public Radio / Stephanie Lecci
SAFE SPACES: Dr. Jonathan Smith, Chief Diversity Officer of SLU, weighs in on the national “Safe Space” debate. By Megan Hammond News Editor
Within the past few months, the issue of “safe spaces” and whether they should exist has taken precedence in the academic community. In general, a “safe space” is a place where students can freely express themselves without fear of being personally attacked for their ideas. Dr. Jonathan Smith, Chief Diversity Officer for SLU, weighed in on the topic during an interview. He made it clear that the definition of a “safe space” changes from institution to institution. The diversity of responses to this debate showcased
by the range of positions various universities have expressed publicly. In a January opinion piece for The Washington Post, Northwestern University’s President Morton Schapiro wrote, “We all deserve safe spaces… students don’t fully embrace uncomfortable learning unless they are themselves comfortable. Safe spaces provide that comfort. The irony, it seems, is that the best hope we have of creating an inclusive community is to first create spaces where members of each group feel safe.” Schapiro has what might be called a fatherly perspective; by separating students into exclusive groups, he hopes to
help them grow intellectually then come together and somehow create an inclusive community. In the summer, the University of Cape Town disinvited Danish author and editor Flemming Rose to speak at a school lecture. Rose prompted backlash by publishing controversial cartoons depicting the prophet Muhammed in 2005. Cape Town released a statement saying, “Our campuses have become charged spaces, in which ideological and social fault-lines have become intensely politicized, sometimes violently so. We are committed to weathering these storms in ways that acknowledge
and protect the need for safe spaces to confront and debate such matters.” The university wanted their students to have a “safe space” on campus where they could express themselves and exchange ideas without fear. And in late August, the University of Chicago took a much different approach when they sent a letter to their incoming class of 2020 and proclaimed that the university would not have safe spaces: “Our commitment to academic freedom means that we do not support socalled ‘trigger warnings,’ we do not cancel invited speakers because their topics See “Smith” on Page 2
A closer look at the canines of West Pine
By Margaret Cipriano Contributor
Leaving home for college is tough: no more mom, no more home-cooked meals, and the hardest of all, no more waggy-tailed dog to be your number one fan. When living on campus without a dog, students truly realize how much stress relief dogs can provide. Is it their stress-free mindset? Or is it just because they are cute and remind you of home? Studies show that playing with a fellow fluffy friend is proven to increase the stress-reducing hormone oxytocin and decrease the stress-inducing hormone
cortisol. Science is telling us to play with dogs. What could be better? While walking down West Pine, one will see a handful of carefree dogs who love being a prime source of entertainment for students. Especially King. King is a German Shepherd who walks around freely off the leash, playing fetch with owner Grant. Freshman Marissa Ornelas recalled playing with King four months ago at SLU 101, so clearly King is a memorable dog. Grant explained how he believes students usually seem “excited,” because he’s “sure they miss their own dogs from home.” The American Pet Prod-
ucts Association states that “almost 50% of families have a pet dog” in America. Using SLU as a sample of America, nearly half of the students here have dogs back home. Most are not happy about leaving their dogs when they come to school. Student Alex Wood says her Bichon Shih Tzu named Lucky “was the one to greet me every night when I got home, it was just her and I most of the time. So leaving her was very hard.” But because SLU is an open campus next to a dog park, there are many dogs See “Dogs” on Page 2
Joseph Eckert / The University News
DOGS: Jasmine Adams and her dog Polly share a playful moment on SLU’s campus. Students often look to dogs as sources of comfort and stress relief.
INSIDE SCOOP: LCD Soundsystem headlines seventh annual LouFest
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ARTS
Tomi Lahren, conservative phenomenon... But why?
Women’s soccer rises to the top
SPORTS
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OPINION