ZAP! That Energy Use

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Zap! That Energy Use Grade Levels:

Elem

Elementary

Science Intermediate

Secondary

Subject Areas:

Math

D is ZA card P C ed AR D


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Teacher Information

&Background We use a lot of energy each day in the United States. The average American uses more than 4 times the world average per capita consumption of energy. Energy is more than just numbers on a utility bill; it is the foundation of everything we do. We rely on energy to make our lives comfortable, productive, and enjoyable. Sustaining our quality of life while meeting our budgetary needs, requires we use our resources wisely. At home, this is often pretty easy to do, as we only have a few rooms, a few different types of devices, and limited numbers of people. However, in a large building like a school, hotel, or hospital, managing energy use can be quite a challenge. Often, a company, school district, or building may hire an energy manager to monitor bills, systems, and occupants. This simulation board game immerses students into the real-world and career scenarios. As the owner, operator, or energy manager for their assigned business, each student or group of students will be assigned an annual energy budget, utility expenses, and items they need to upgrade based on their business. As they work their way around the game board, they must complete tasks to manage their energy use within their available funds, deal with budgeted and unexpected expenses, and make upgrades as they can. Students will be exposed, in many cases for the first time, to the concept of paying bills and dealing with a budget. The game ends when the first business makes all their upgrades, while still paying their utilities. ZAP! That Energy Use supports NEED’s new and improved energy efficiency and conservation curriculum. Within School Energy Inspectors, School Energy Experts, and School Energy Managers, students work their way through six appropriately leveled lessons that help them to understand how we use energy as a nation, and how our school buildings consume energy for heating/cooling, lighting, and pluggable devices. At each grade level, students wrap up their unit with a building energy audit. Students could easily amend this board game to represent their own school or community as well, as they practice managing their own energy. For more information on NEED’s efficiency and conservation curriculum to support this activity, check out shop.need.org. School Energy Inspectors, grades 3-5 School Energy Experts, grades 6-8 School Energy Managers, grades 9-12 Managing Home Energy Use, grades 3-12

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Teacher Guide Time

&Background

30-60 minutes

Zap! That Energy Use has been designed to provide a fun activity for your students to learn more about managing energy use and expenditures in a commercial building. The setting and characters in the game are built around Justabouterville, a farcical community where the residents don’t quite understand the meaning of certain words, or where they don’t quite understand things that are common in the rest of the country. The game is designed for 2-8 players and can be played as many or as few times as you wish. Students can switch up roles and play again, or younger students can play in teams of two or three. In addition to basic energy management principles, the game also reinforces basic math skills such as adding, multiplying, and using percentages.

Grade Levels Elementary, grades 4-5 Intermediate, grades 6-8 Secondary, grades 9-12

Number of Students Up to 24

 Objectives Students will be able to list and explain the challenges and trade-offs in managing energy in a commercial building. Students will be able to identify and describe how unexpected expenses and market fluctuations in energy pricing can impact a building’s operation and overall budget. Students will correctly utilize numbers and operations to solve real world mathematical problems. A

Vocabulary

budget ENERGY STAR® expenses

HVAC overloaded circuit pipeline

upgrade utilities utility rate

 Materials Building Name Cards, pages 6-7 ZAP! Cards, pages 8-9 Game Board, pages 10-11 Energy Bucks, pages 12-17

Game pieces, one per player (anything small) One six-sided game die Calculators (optional) Scratch paper (optional)

2Preparation If desired, remove or copy the game board from this guide, color and laminate for durability. However, the game can be played with the board left in the booklet. Make copies of the Building Name Cards on card stock. Cut apart, and laminate if desired. Make a set of ZAP! Cards on card stock. Print, cut, fold on the dotted line, and tape or glue together. Laminate, if desired. Copy enough Energy Bucks for the game to proceed, with each denomination on a separate color. Cut the money apart. To start the game with eight players, $734,000 is needed, so make sure enough of each denomination is copied for the game to work well. We recommend the following: 6 pages of $10,000 7 pages of $5,000 7 pages of $1,000

4 pages of $500 4 pages of $100 4 pages of $50

Gather 8 different game pieces. These can be small objects from your classroom such as binder clips, small figures, tokens, building blocks, etc. They should have a “footprint” of no more than about 3/4 inches square.

©2018

The NEED Project

Zap! That Energy Management Energy Use Game www.NEED.org www.NEED.org

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Procedure 1. Introduce the game to students. Review vocabulary words and explain the goal of the game. 2. Divide students into eight teams if needed. 3. Assign one Building Name Card to each student or student team. 4. Choose one student to be the banker, or assume this role yourself. Bankers should also keep a tally of major game board events. 5. Supervise students in game play to the extent that is necessary. 6. Provide students with scratch paper and calculators as needed.

Extensions For an entire class to play, construct three or four game sets and have three or four simultaneous games occurring. The winners of each game can then play in a competition round. Ask students to develop or provide them with a tracking sheet to tally their game expenses and winnings. Allow students to develop their own buildings, defining the owner of the building and what type of use it has. Use the following table to help students determine the appropriate utility costs for their buildings, and develop an appropriate energy budget (round the figures to nearest $50 or $100).

Electricity Building Use Education Food sales (grocers) Food service Health care (general) Lodging Retail (other than mall) Retail (enclosed and strip mall) Office Public assembly Public order and safety Religious worship Service Warehouse and storage Other uses

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consumption per square foot (kWh) 11.0 48.7 44.9 25.8 15.3 15.2 21.1 15.9 14.5 14.9 5.2 8.3 6.6 28.3

rate ($/kWh) $0.1043 $0.1043 $0.1043 $0.1043 $0.1043 $0.1043 $0.1043 $0.1043 $0.1043 $0.1043 $0.1043 $0.1043 $0.1043 $0.1043

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Natural Gas consumption per square foot rate (1000 ft3) 3 (ft ) 29.8 $7.28 61.3 $7.28 159.2 $7.28 78.5 $7.28 33.5 $7.28 21.5 $7.28 41.3 $7.28 26.8 $7.28 33.9 $7.28 39.5 $7.28 28.1 $7.28 42.7 $7.28 19.4 $7.28 57.2 $7.28

The NEED Project

Zap! That Energy Use

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ZAP! THAT ENERGY USE

Premise Justabouterville is a town where the residents almost understand what they’re doing. They go to soccer matches, where instead of playing a game of soccer, the teams are judged by how well they match each other – the team with the best matching uniforms wins. They enjoy hot fudge only on Sundays, but never during the rest of the week. The local car dealership sells a lot of tiny toy trucks that are easily picked up. The children would love to play on the Mary-go-round but only children named Mary play on it; the others think it’s not for them. The “May-er” of Justabouterville is tired of telling everyone what they may or may not do, and has issued a proclamation to all people in charge of commercial buildings that they must – not may – take control of their energy use. In so doing, Mr. Mayer is telling his residents that they now may make their own decisions about how they spend their energy budget dollars.

Game Play 1. Each player, up to 8, will receive a Building Name Card, with a description of the building, what is done inside of it, its annual energy budget, and a prioritized list of items that need replacing or improving. 2. Game pieces are placed on January 1 on the game board, and players each receive their annual energy budget amount. 3. Players will take turns rolling a die and moving clockwise around the game board. When each player lands on a space, that player must follow directions on directive spaces(white spaces with a stripe), or can choose to do what is on optional spaces (shaded spaces). If a space action reduces future payments for a player, calculate your reduced rate before the next player’s turn. Keep track of all upgrades on the back of your Building Name Card. 4. If the player is unable to afford what is listed on a mandatory space, he/she must go sit in “Closed for Remodeling” and miss one additional turn. 5. If a player lands on a “ZAP!” space, he/she must draw one ZAP! card and follow the instructions on it. If the player is unable to afford what is listed on the card, he/she must go sit in “Closed for Remodeling” and miss one additional turn. 6. Money paid for penalties, fines, or mishaps from a ZAP! card is placed in the middle of the board. If a player draws a ZAP! card awarding the pot, the money goes to that player and a new pot is begun. 7. When the stack of “ZAP!” cards has been drawn, the stack is reshuffled. 8. When a player reaches the “STOP! Utilities are due!” space, that player must stop on that space and pay the annual utility bill to the bank, minus any deductions that may have been accumulated from game play. If the player does not have the money to pay the entire utility bill, the player must pay all the money he/she has to the bank, and sit for one additional turn on the STOP! space. 9. When players reach or pass “EVALUATION DAY,” they must add up their savings (before the new energy budget is paid). If a player has saved enough to afford the energy upgrades listed on their priority list, that player wins. If no one has won, play continues. 10. Every time a player passes January 1, a new energy budget sum is awarded, according to the budget amount on the Business Name Card. 11. The first player to accumulate enough money to afford all the upgrades on the Building Name Card is the winner.

©2018

The NEED Project

Zap! That Energy Use

www.NEED.org

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BUILDING NAME CARDS

Bertha’s Borscht Bistro

Bertha loves borscht, and thinks everybody else does, too. In Justabouterville, she is right. Bertha also serves unbaked potato soup, chicken and tame rice soup, and creamy broccoli and chocolate soup. Building Size: 5,000 square feet Major Energy Users: Large soup cookers, walk-in cooler, ovens, dishwasher, water heater, lighting List of Upgrade Priorities: Bertha needs to replace her walk-in cooler ($5,000) and would like to expand her offerings. She would like to buy more soup cooking pots ($2,000 each). Parking Lot: 10 lights

Nuts About Bolts Nate opened a “nuts and bolts” store. Most people would go into Nuts About Bolts for hardware, but not in Justabouterville. Nate sells a variety of nuts, like pecans, walnuts, and almonds, and anything related to lightning. He does keep a few screws, nuts, bolts, and tools on hand because for some reason people keep asking him for them. Building Size: 10,000 square feet Major Energy Users: Lighting, computers, nut roasting machine List of Upgrade Priorities: Nate needs a new nut roaster ($1,500), and would like to offer fix-it classes where roasted nuts are served ($5,000 to set up the space).

Utility Expenses: $23,500 for electricity, $6,300 for natural Parking Lot: 22 lights gas per year Utility Expenses: $16,000 for electricity, $1,700 for natural Total Annual Energy Budget: $31,000 gas per year Total Annual Energy Budget: $18,000

International House of Grape (IHOG)

Justabouterville Jigs

Violet is vivacious for the purple fruits. Her store sells grapes, grape juice, grape candies, kitchen items with grapes, grape-printed bed sheets – if it has grapes on it, Violet carries it in her store.

Jim started the jig factory when he was 17 years old. He danced his first jigs in the basement and now manufactures how-to books, music, and videos teaching people to jig, as well as proper jigging shoes and apparel.

Building Size: 3,000 square feet

Building Size: 100,000 square feet

Major Energy Users: Lighting, cooler for grape juice and grapes

Major Energy Users: Book printing and binding machinery, recording equipment, other printing equipment for album and video covers, sewing machines, List of Upgrade Priorities: The windows at IHOG are old leather stitching machines, packaging and shipping and drafty and Violet needs to replace them ($2,000). She equipment, heating and air conditioning would love to be able to offer grape ice cream, popsicles, and sorbet, and needs a freezer to do so ($2,500). List of Upgrade Priorities: New air conditioning ($7,500) and LED task lighting ($2,000) Parking Lot: 7 lights Parking lot: 35 lights Utility Expenses: $6,500 for electricity, $1,000 for natural gas per year Utility Expenses: $295,000 for electricity, $45,000 for natural gas per year Total Annual Energy Budget: $8,000 Total Annual Energy Budget: $360,000

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The NEED Project

Zap! That Energy Use

www.NEED.org


BUILDING NAME CARDS

City Hall

Reading, Righting, and Rafting School

This is the oldest building in Justabouterville. It is a long, narrow, hallway-shaped building where the Mayer and his staff sit in a long row of desks. The shape of the building is convenient for finding people but inconvenient for meetings. Building Size: 1,500 square feet Major Energy Users: Computers, lighting, air conditioning List of Upgrade Priorities: Mr. Mayor needs to improve the messaging system ($1,000) and would like to install LED lighting on each desk, rather than central, overhead lights ($2,000)

All the kids learn the 3 R’s at school. The good news about their education is that there are rarely any accidents in Justabouterville, as no one makes left turns. The bad news is they often have to hire people from outside Justabouterville to do their accounting and banking, since native Justaboutervillians can’t add. Building Size: 30,000 square feet Major Energy Users: Lighting, ovens, coolers, warmers in the cafeteria, air conditioning, security systems List of Upgrade Priorities: Insulate the new rafting wing ($3,000), LED lighting ($5,000)

Parking Lot: 4 lights

Parking Lot: 10 lights

Utility Expenses: $2,300 for electricity, $500 for natural gas per year

Utility Expenses: $34,000 for electricity, $7,000 for natural gas per year

Total Annual Energy Budget: $3,200

Total Annual Energy Budget: $44,000

Figs, Fish, and Frog Legs

Holly Church of the Twinkle Lights

Fred feels feeding his friends is his finest mission, and his Holly is a spiritual person, mesmerized by twinkle lights. three favorite foods are front and center in his food store. She has built a shrine to celebrate them and all things He also carries flour, fennel, and fries. holiday. Building Size: 40,000 square feet

Building Size: 2,500 square feet

Major Energy Users: Refrigeration, lighting, computers, air conditioning, water heater

Major Energy Users: Lighting – lots and lots of lighting, and a big air conditioning bill, due to the leaky roof

List of Upgrade Priorities: Feeling like foods beginning with F are limiting his business, Fred would like to expand to G foods, beginning with garlic, goat’s cheese, and gravy. He needs warmers for the gravy ($15,000) and another cooler for the cheese ($7,500).

List of Upgrade Priorities: Holly’s roof is drafty and leaky and needs repairing ($1,000) and of course she would like to add more twinkle lights ($500)

Parking Lot: 15 lights

Utility Expenses: $1,400 for electricity, $500 for natural gas per year

Utility Expenses: $200,000 for electricity, $19,000 for natural gas per year

Parking Lot: 5 lights

Total Annual Energy Budget: $2,150

Total Annual Energy Budget: $235,000

©2018

The NEED Project

Zap! That Energy Use

www.NEED.org

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ZAP! CARDS The electric utility upgrades a power plant from coal to natural gas. Pay a one-time fee of $1 per square foot.

Rodents in the rafters! Squirrels have chewed the wiring in the ceiling of your building. Pay repairs of $10,000.

ZAP POT! Collect all the money in the ZAP! pot at the center of the game board.

A tree falls on your building. Go to Closed for Remodeling for one additional turn.

The natural gas utility has overcharged you. Collect $2,000.

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The NEED Project

Zap! That Energy Use

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ZAP! CARDS The natural gas utility wants to extend the pipeline through your land. Collect $1,000 leasing fee.

Storms cause major damage to utility lines in your area. Electricity rates increase! When you land on the “Utilities are due!” space, pay 10% more for this year.

Greater demand for natural gas increases the price by 5%. When you land on the “Utilities are due!” space, pay 5% more for this year.

Property tax increase! All players except government and education buildings must pay $1 per square foot for community service upgrades.

School fundraiser! Pay school $1,000.

©2018

The NEED Project

Zap! That Energy Use

www.NEED.org

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EVALUATION DAY

ZAP CARD DECK

E! E. DU AC RE SP S A HIS TIE S T ILI AS UT OT P N DO

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ZAP! ©2018

The NEED Project

You bought cheap light bulbs that are not ENERGY STAR® rated. Pay $500 to replace them because they burn out quickly. Zap! That Energy Use

Install a computerbased, central HVAC control system for $2 per square foot of space, and save 20% on your natural gas bill.

www.NEED.org


Discarded ZAP CARD

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The NEED Project

Solar-powered LED parking lights are available for $2,500 OOPS! Electric each. Each one that utility meter you purchase will reader reduce your electric overcharged you. Receive $500 from bill by 1%. Purchase any amount the bank. between zero and the maximum Zap! That Energy Use www.NEED.org number you have on your property.

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ENERGY BUCKS

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Awesome Extras! Our Awesome Extras page contains PowerPoints, animations, and other great resources to compliment what you are teaching! This page is available at www.NEED.org/awesomeextras.

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The NEED Project

Zap! That Energy Use

www.NEED.org


Youth Energy Conference and Awards

Youth Awards Program for Energy Achievement

The NEED Youth Energy Conference and Awards gives students more opportunities to learn about energy and to explore energy in STEM (science, technology, engineering, and math). The annual June conference has students from across the country working in groups on an Energy Challenge designed to stretch their minds and energy knowledge. The conference culminates with the Youth Awards Ceremony recognizing student work throughout the year and during the conference.

All NEED schools have outstanding classroom-based programs in which students learn about energy. Does your school have student leaders who extend these activities into their communities? To recognize outstanding achievement and reward student leadership, The NEED Project conducts the National Youth Awards Program for Energy Achievement.

For More Info: www.youthenergyconference.org

Share Your Energy Outreach with The NEED Network! This program combines academic competition with recognition to acknowledge everyone involved in NEED during the year—and to recognize those who achieve excellence in energy education in their schools and communities.

What’s involved? Students and teachers set goals and objectives and keep a record of their activities. Students create a digital project to submit for judging. In April, digital projects are uploaded to the online submission site. Want more info? Check out www.NEED.org/Youth-Awards for more application and program information, previous winners, and photos of past events.

©2018

The NEED Project

Zap! That Energy Use

www.NEED.org

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National Sponsors and Partners Alaska Electric Light & Power Company Albuquerque Public Schools American Electric Power Foundation American Fuel & Petrochemical Manufacturers Armstrong Energy Corporation Robert L. Bayless, Producer, LLC BG Group/Shell BP America Inc. Blue Grass Energy Cape Light Compact–Massachusetts Central Alabama Electric Cooperative Chugach Electric Association, Inc. Citgo Clean Energy Collective CLEAResult Clover Park School District Clovis Unified School District Colonial Pipeline Columbia Gas of Massachusetts ComEd ConocoPhillips Constellation Cuesta College David Petroleum Corporation Desk and Derrick of Roswell, NM Direct Energy Dominion Energy, Inc. Dominion Energy Foundation DonorsChoose Duke Energy Duke Energy Foundation East Kentucky Power E.M.G. Oil Properties Energy Trust of Oregon Ergodic Resources, LLC Escambia County Public School Foundation Eversource Exelon Exelon Foundation First Roswell Company Foundation for Environmental Education FPL The Franklin Institute George Mason University – Environmental Science and Policy Gerald Harrington, Geologist Government of Thailand–Energy Ministry Green Power EMC Greenwired, Inc. Guilford County Schools–North Carolina Gulf Power Harvard Petroleum Hawaii Energy Idaho National Laboratory Idaho Power ©2018 The NEED Project www.NEED.org

Illinois Clean Energy Community Foundation Illinois International Brotherhood of Electrical Workers Renewable Energy Fund Illinois Institute of Technology Independent Petroleum Association of New Mexico Inter-County Energy Jackson Energy James Madison University Kansas Corporation Commission Kentucky Department of Energy Development and Independence Kentucky Environmental Education Council Kentucky Power–An AEP Company Kentucky Utilities Company League of United Latin American Citizens – National Educational Service Centers Leidos Let’s GO Boys and Girls, Inc. Linn County Rural Electric Cooperative Llano Land and Exploration Louisville Gas and Electric Company Midwest Wind and Solar Minneapolis Public Schools Mississippi Development Authority–Energy Division Mississippi Gulf Coast Community Foundation Mojave Environmental Education Consortium National Fuel National Grid National Hydropower Association National Ocean Industries Association National Renewable Energy Laboratory NC Green Power Nebraskans for Solar New Mexico Oil Corporation New Mexico Landman’s Association NextEra Energy Resources NEXTracker Nicor Gas Nisource Charitable Foundation Noble Energy Nolin Rural Electric Cooperative Northern Rivers Family Services North Carolina Department of Environmental Quality North Shore Gas Offshore Technology Conference Ohio Energy Project Oklahoma Gas and Electric Energy Corportation Opterra Energy Pacific Gas and Electric Company PECO Pecos Valley Energy Committee Peoples Gas

Pepco Performance Services, Inc. Petroleum Equipment and Services Association Phillips 66 PNM PowerSouth Energy Cooperative Providence Public Schools Quarto Publishing Group Read & Stevens, Inc. Renewable Energy Alaska Project Resource Central Rhode Island Office of Energy Resources Robert Armstrong Roswell Geological Society Salt River Project Salt River Rural Electric Cooperative Sam Houston State University Schlumberger C.T. Seaver Trust Secure Futures, LLC Shelby County RECC Shell Shell Chemical Sigora Solar Singapore Ministry of Education Society of Petroleum Engineers David Sorenson South Kentucky RECC South Orange County Community College District Sports Dimensions Sustainable Business Ventures Corp Taft Union High School District Tesla Tri-State Generation and Transmission TXU Energy United Way of Greater Philadelphia and Southern New Jersey University of Kentucky University of Maine University of North Carolina University of Rhode Island University of Tennessee University of Wisconsin – Platteville U.S. Department of Energy U.S. Department of Energy–Office of Energy Efficiency and Renewable Energy U.S. Department of Energy–Wind for Schools U.S. Energy Information Administration United States Virgin Islands Energy Office Wayne County Sustainable Energy Western Massachusetts Electric Company Eversource Yates Petroleum Corporation


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