Knowledge Enterprise Portfolio The Design School
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Designers play a core role in the configuration of the built environment including cities, spaces, products and services.
Design methods, practices and activities are a powerful approach for complex problems, business strategy and social innovation.
The Design School has a tradition of collaboration with other disciplines in developing transdisciplinary work. Our faculty connects design disciplines (architecture, industrial design, interior design, landscape architecture, visual communication design, experience design, service design) to many areas of application.
Design practice and research provides insight and solutions to support human health, well-being, comfort and mindfulness.
We study how design variables such as materials, light, smart technologies and temperature influence human satisfaction and performance in design spaces.
New technologies continuously change design possibilities and creative design proposals can reveal new uses of emergent technologies.
Design projects developed by The Design School at ASU composed of our faculty with industry experience and graduate students.
Duration: 2 – 6 months. Expected deliverables: Professional design deliverables like models, prototypes, plans and presentations to be implemented in the market.
Duration: 1 week full-time, with client participation. Expected deliverables: Professional design deliverables like models, prototypes, plans and presentations.
Duration: 2 – 4 hours.
Design research projects include scholarly work and industry work about a specific subject of interest for the sponsor.
Duration: 3 months – 2 years. Expected deliverables: Research deliverables like research reports, white papers, articles, papers, products or processes, among others.
Duration: 1 – 4 semesters. Expected deliverables: Research deliverables like research reports, white papers, articles, papers, products or processes, among others.
InnovationSpace® is a program of interdisciplinary design studios open to all university senior students and graduate students (e.g., business, engineering, industrial design, graphic design, sustainability, education, health, sociology, earth and space, etc.).
Duration: 1 – 2 semesters. Deadline for client expression of interest: May 31 for fall studios, October 31 for spring studios
Expected deliverables: Concepts, renders, prototypes and/or mockups produced by student teams, mentored by faculty and partners during the semester.
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Design studio projects are courses with design students and taught with design faculty in design disciplines and focus areas.
Duration: 1 semester or part of a semester. Deadline for client expression of interest:
The Design School
paola.sanguinetti@asu.edu
Design luis.angarita@asu.edu
DESmart Lab’s experimental set-up to test human-light interactions at noon. InnovationSpaceAna Herruzo
Computational media; new media; immersive experience design, data visualization.
Charlotte McCurdy
Design for a green industrial revolution; design strategy for sustainable growth. Service design innovation for transparency.
Chingwen
Design for sustainability and justice
Design strategy and innovation
Design for well-being and health
Interactions between humans and the built environment
Design of human experiences with new technologies
Urban water sustainability; community, urban and landscape resilience; nature based solutions for green infrastructure; climate and environmental justice. Landscape Performance (before and after); community asset mapping; GIS/mapping spatial analysis.
Dongwoo
Sustainable building design. Thermal comfort in physical spaces.
Human-building interaction; building performance; human productivity in physical spaces.
BIT LabDosun
Life-centered design; humanization of technology. New product innovation.
Design for virtual reality and artificial intelligence.
Permeability between architecture, climate and community; architecture with social and environmental constraints.
Architecture for human learning and education.
Preservation and reuse of historic interiors; interior design history; multicultural design.
Design of fashion interiors and branding.
Danielle Foushée
Visual-rhetorical expressions in public spaces; design and culture; subversive design; activating public spaces with creative interventions. Design for civic engagement. Projection mapping.
Design for diverse populations; design for social change.
Community engaged design; design strategy development. Hybrid religious environments; design for social well-being; design of third spaces; human-centered evaluation of the built environment (in relation to social and mental well-being factors).
Shin (Jason) Yeom Hydro-GI Lab Cheng Subversive Creativity Lab Chunyao Liu Felipe Mesa Hassnaa MohammedHazal
Circular economy and circular design; design for repair; repair as design; design for environmental and social justice.
Speculative design and design futures; design for social innovation; grassroots innovation; co-design and facilitation.
Design for rituals and culture.
Johanna Taylor
Cultural equity; art and equitable urbanism.
Community engagement in public space; art and design in cross sector collaboration; organizations and systems change; cultural and urban policy.
Art anddesign for public space and community well-being.
John Takamura
Design for indigenous inclusion; social sustainability; humanitarian design.
Branding and product development; venture creation and entrepreneurship; facilitation of design workshops and sprints.
Universal design; design for community well-being.
Jose
Interior design for health.
Kristian
Future of desert urbanism. Encouraging sociable environments.
Post occupancy evaluation of public outdoor spaces.
Spaces to foster innovation; innovation and design thinking; design as an innovation tool.
Maria
Branding and corporate visual identity; design thinking process.
Mauricio
Design for sustainability; behaviors and systems change.
Strategic and service design; co-design and participatory design; design for change; design futures.
Design for health; behaviors and systems change
Michelle Fehler
Life-centered design; biomimicry; regenerative design.
Designing with and for nature.
Nastaran Shishegar
Light for well-being in physical spaces; human-centric buildings; design for aging. Smart buildings; biological lighting; human-light interactions; human-building interactions; post occupancy evaluations with focus on user experience.
Resilience to extreme heat; climate justice; urban ecological design; smart city.
Phil Horton
Urban resilience; energy and carbon transformation in the built environment.
Building innovation.
Design thinking process, action research.
Collaboration, belonging and well-being in learning spaces.
Design of extended reality.
Indigenous placekeeping; biophilia and indigenous worldview.
Indigenous design; community-driven design; indigenous methodologies; indigenous aesthetics; indigenous futurity.
Indigenous placekeeping; biophilia and indigenous worldview.
Indigenous Design Collaborative
Immersive environment design; generative design and artificial intelligence; data visualization.
Building simulation; robotic fabrication; virtual reality in architecture.
Paola Sanguinetti Samantha Perkins del Mar Navarro Kelley Paul Coseo Bernardi DESmart Lab Weidi Zhang Wanda Dalla Costa Luis Angarita Transformation Lab Mejía Gumus CiftciThe Indigenous Design Collaborative (IDC) is a community-driven, design and construction program, which brings together members of the tribal community, industry and a multidisciplinary team of ASU students and faculty to co-design and co-develop solutions for tribal communities in Arizona.
Director: Wanda Dalla Costa
DESmart lab conducts research in smart building technology, human-building and human-light interactions, artificial intelligence, healthy and biological lighting, healthy building design and sustainability.
Director:
Nastaran Shishegar
The Hydro-GI lab aims to advance understanding of green infrastructure design processes, structures and function in desert based cities.
Director: Chingwen Cheng
Subversive Creativity Lab is a design, arts and literary workshop dedicated to the study and creation of alternative, non-conformist and counter-hegemonic visual and material interventions in the public sphere.
Director: Danielle Foushée
The Transformation Lab is a research group that studies strategic design for intentional change towards healthy, just and sustainable futures. Its design approach is based on collaboration, strategic thinking and future methods.
Director: Mauricio Mejía
The Center of Building Innovation brings together faculty and students from all disciplinary units related to the built environment at ASU. The guiding north star of CoBI is the inter-related issues of social and climate justice in the built environment.
Directors: Marc Neveu and Philip Horton
The Building Intelligence Technology lab is a research team in the Design School at ASU, focusing on human-building interaction, indoor environment quality and sustainable building design.
Director:
Dongwoo (Jason) Yeom
The Biomimicry Center facilitates biomimicry education and research endeavors locally and globally. Biomimicry is a discipline that seeks to emulate nature’s strategies and principles to create sustainable solutions to human challenges.
Biomimicry Center
810 S Forest Ave. Tempe, AZ 85287
design.asu.edu
Subversive Creativity Lab DESmart Lab Hydro-GI Lab Transformation Lab Indigenous Design Collaborative CoBI