taboobreaker.org/safeland


taboobreaker.org/safeland
king gamified designed aged 5-9, eir overall
well being and mental health through engaging and contextually relevant educational experiences
g
e : Children's mental and physical health are intertwined, impacting their overall wellbeing and success in academics, social life, and profession
T h e
o n Safeland is a multi-channel program enhancing children's mental and physical health. Designed for ages 5-9, it includes a gamified mobile app with JJ the meerkat. Safeland offers Digital Train-the-Trainer sessions, practical tips, podcasts, and 3D teaching exercises for adults working with children.
How does Safeland work?
Through its multichannel approach, children can embark on exciting journeys of self-discovery and growth anytime, anywhere
Consequences of neglecting mental health & well-being
Mental health is a global burden for children and adolescents
However, there's a gap in policy development, resulting in significant long-term consequences
Safeland isn't just a game—it's a transformative tool for fostering holistic wellbeing in the digital age.
Depressionandanxietydisorders Upto20%ofchildren&adolescents sufferfrommentaldisorders
Limitedopportunitiesfor educationandemployment
Increasedriskofsubstance abuse
Themostcostlymentaldiseaseinour societyhavetheirrootsinchildhood Theycauseannualhealthcarecosts ofUS$1trillioneachyear
(Sources: Center on the Developing Chid Harvard UniversityandWHO2018)
Hello, I am JJ!
Safeland is an island world comprising of five topic islands, each addressing a subtopic of mental health and well-being.
JJ, the meerkat, serves as a guide, leading children through Safeland and assisting them in learning and solving tasks aimed at fostering mental health & well-being.
The Safeland App is designed for solo play or can be used with adult assistance, depending on the child's age and needs
Support childrenandyoung peoplefrom accessingtheirfull potential.
ForMoreinformationvisit: wwwtaboobreakerorg
Safeland: The Revisit- A perfect time to support!
Based on a successful pilot and report from the University of Edinburgh in 2016, we're revisiting Safeland This includes updating content based on the latest evaluations of children's health, refreshing design, and adding gamified learning. The new Safeland will have a mobile app, tutorial website, and Digital Train-the-Trainer courses
and Impact of the Safeland
Safeland aligns with SDGs 3, 4 5, and 10, promoting mental health awareness and well-being, serving as a tool for social-emotional learning, and reducing inequalities in mental health access It fosters cognitive, emotional, and social development, promoting overall well-being and equity.
with your support
Improved Mental Health Literacy for Children Aged 5-9.
Enhanced Emotional Intelligence in Young Minds.
Reduced Stigma Surrounding Mental Health in this Age Group.
Increased Resilience Among Children.
Positive Behaviour Changes.
Long-term Positive Effects on Well-being for Children Aged 5-9.
Are you prepared to create an impact? Partner with us in funding our educational app tailored for children! Together, let's utilize play to challenge societal norms and equip children with the essential resources for a promising tomorrow!
Between 2014 and 2016, securing a grant of CHF 08 million from the globally engaged Swiss UBS Optimus Foundation facilitated the development of both a functional prototype and a comprehensive final report.
The requested funding will enable us to refine and augment the current prototype, making it accessible to a broader audience of interested parties. This investment is critical for expanding our app's reach and impact, allowing us to empower more children worldwide with essential skills and knowledge for their development and well-being
With your support, we can continue to innovate and positively impact children's lives around the globe