Elya Salikharova Process Book Design Thesis 2024
Breaker is a fast-paced board game set in a cyberpunk world where two teams, Bandits and Officers, collide.
The goal? Smack opponents aside, claim squares, and emerge victorious.
Breaker is a modern take on a classic hobby, designed for strategic thinking.
Introduction
What is Cyberpunk?
Science fiction’s subgenre imagines a dystopian future in which advanced technology has overtaken society and divided it into classes for the haves and the have-nots. The genre frequently examines virtual reality, hacking, artificial intelligence and how technology affects people.
Content 12 PROJECT OVERVIEW 50 BRAND IDENTITY 20 RESEARCH 62 DELIVERABLES 28 CREATIVE DEVELOPEMENT 78 TIME MANAGEMENT
REFLECTION
AND
PROJECT OVERVIEW
OVERVIEW
Breaker is primary for teenagers 16+. Targeting adults who enjoy strategic board games and are comfortable with images of weapons, blood and themes involving conflict and competition.
15 Target Auidence
Create a board game with an eye-catching cyberpunk design to attract individuals who have never played board games before.
17 Key Insights
Problem
In today’s digital age, classic board games are losing their popularity. The problem is how to bring back the joy of playing board games in a world dominated by digital entertainment.
18 Contract
Goal
Revive the joy of playing board games by creating a new game that attracts both traditional board gamers and those who have never played before. The purpose of this game is to smack your opponents to the side as you claim squares in your quest for victory. The board game will include 2 decks with 34 cards in each deck, in total 68 cards.
Design Challenge
Create a board game from scratch, covering the game concept, cards, box, map, heroes, and enemies.
Design Deliverables
1) The primary deliverable for this project will be the board game itself, comprising two decks, each containing 32 cards, resulting in a total of 64 cards. Additionally, the deliverable will include a game map featuring distinct squares within, providing the spatial context for gameplay. The entire package will be housed in a
specially designed box, ensuring a comprehensive and visually cohesive gaming experience.
2) The secondary deliverable will be 6 posters.
The posters will showcase the game theme, characters, and gameplay mechanics and will serve for promotion.
Student: Elya Salikharova January 16th, 2024
Professor: Paul Haslip January 16th, 2024
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CREATIVE DEVELOPEMENT
DEVELOPEMENT
Back then I struggled to find a project I would do for my Thesis.
So I asked myself a few questions.
What projects inspire me?
I have always enjoyed playing board games and trading cards like Magic The Gathering, Monopoly, Codenames and Tic Tac K.O. Cute vs Evil. These games develop strategic thinking and decision-making. Each card I play and every move I make can have a significant impact on the outcome. This strategic depth keeps me engaged and challenged. Another reason I love these games its art and aesthetics. Many trading card games feature stunning artwork on their cards.
Why did I choose this project? What did I find interesting or inspiring?
Magic: The Gathering was chosen for this research because it represents an enduring and influential example of a trading card game that has captivated players and collectors for decades. Its blend of strategic gameplay, complex card interactions, and rich lore makes it a fun subject to study.
What topic(s) play a role my inspiring project?
The initial goal of the design team behind Magic: The Gathering, led by Richard Garfield, was to create a game that combined elements of strategy and collectibility. They aimed to provide players with a deep and engaging gaming experience while also introducing the concept of collectible cards, allowing players to customize their decks and collections over time.
The project team wanted to create a game that could sustain longterm interest and foster a sense of community among players.
Inspiring Project
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I discovered a passion for board games and trading cards, leading me to choose them as the focus of my thesis project. Even though a lot is required for the primary deliverable, I am ready to take on this challenge.
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Some research was carried out to get a sense of what’s going on in my area of interest
What is happening in your area of interest?
Locally? Around the world?
Locally
Local card shops and events are getting busier due to more people being interested in collectible card games like Pokémon and Magic: The Gathering.
Around the world
Trading cards, especially rare ones, are selling for very high prices at auctions and online. There are also digital trading cards called NFTs gaining popularity.
What is innovative in your area?
Unique Mechanics
Introducing novel game mechanics or combining existing mechanics in fresh ways can make a game stand out. Mechanics dictate how players interact with the game components and each other, so innovative mechanics can lead to new player experiences.
Cool Packaging
Cards now come in fancy packages with awesome designs to make them more appealing.
Unique Abilities
Each card can offer players a distinct ability, power, or effect, providing them with strategic options and creating interesting decisions. Innovative card games may introduce new types of abilities or combine existing ones in creative ways.
24 Contextual Research
BOX
AREA CONTROL DEXTERITY
Trading Cards
STORAGE
SLEEVES
TYPES
COOPERATIVE GAMES
IN-PERSON
BINDERS
BOARD GAMES
TRADING
ONLINE MARKETPLACE
COLLECTING
HOBBY INVESTING
COMMUNITY
HISTORY EVENTS FORUMS
CARD BOX
SOCIAL
EVOLUTION
25 Mind Map
MEDIA
19%
a fifth of the global population lists playing board games or cards as one of their hobbies.
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Statistics
43% of Canada board game market is composed of hobby games. 57% 38%
of the gamers own between 1 to 25 card and board games. of Gen Z in Canada enjoy playing board games.
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CREATIVE DEVELOPEMENT
DEVELOPEMENT
To start things off, I createda series of mood boards that drew from a variety of sources and styles: Cyberpunk, Cartoon, Anime. Styles that resonate with my target auidence of teenagers.
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Moodboards
Cyberpunk Neon High-Tech
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Techno Charm — Display Type OCR Extended — Body Type
Cartoony Playful Dynamic
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Costa Std Bold — Display Type
Futura Now Headline — Body Type
Anime Cinematic Expressive
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Bilo Extra Bold- Display Type Brother 1816 — Body Type
Next, I generated as many naming possibilities as I could think of. Here is the list of names I found relevant to the brand message and would clearly showcase the purpose of the game — smacking your enemy
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Naming
Smackdown Showdown Strategy of offence Breaker Cyber Assault
Bandit Brawl Strategy of assault Break Assault Attackers
Map Mayhem Assaulting Strategy Cyber Assault Cyber Assault Law vs. Outlaw Strategic Assault Strategic Assault Commander board Street Smackdown Battle Station Battle Station City Assault
Hit ‘n Run Breakstage Breakstage Commander Breaker
Board of Assault Breakpoint Breakpoint Commander stage
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Naming Rationale
Breaker, a strategic board game, rocks a single-word title for its catchy appeal. It is all about dynamic territorial conquest. The sliced letters add that extra “breaking” vibe, making the game pop with intensity.
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Digital Sketches
I started my logo with exploring visual possibilities for my naming. I explored different dynamic cyberpunk typefaces. I’ve crafted some typefaces, sliced letters and graphics to convey the brand message of my game — Division.
BREAKER BREAKER BREAKER
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BREAKER
39
Front
Next, I dove into the cyberpunk style, immersing myself in its texture and visuality. I watched tutorials on creating the cyberpunk aesthetic and used that inspiration to design the cards.
I developed templates for both bandits and officers each reflecting distinct characteristics.
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f m do adip lo con erm Lore nsec entu m i tet m. psum ur a OR U , t in Pr 1/3 UNIT REGULAR
LOREM IPSUM
f m do adip lo co erm Lore nsec entu m i tet m. psu ur , t in Pr 3/1
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UNIT REGULAR Playing Cards
LOREM IPSUM
Back
Additionally, I have crafted multiple design options for the back of the cards, offering dynamic and aesthetic appeal.
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1 /2 1 /2
Artwork & Text
I used Artificial Intelligence to create artwork. Based on the card’s type and name I asked AI to create the artwork blending cyberpunk and vaporwave styles.
However, the AI’s output wasn’t always accurate — it could create ugly bandits with 6 fingers and 4 hands in horror style. So I spent time reviewing and editing the images to match my vision.
After refining the process, I achieved visually striking images that I wanted and placed them on cards.
Speaking of text, I have played a lot of strategic board games, these games I used as a reference to come up with the text and naming.
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Play only the front line.Deals 3 damage to the first standing enemy unit on the same line. u the e f me fr damage on y on e to the ly th sa e n my s en 1/2 pyromaniac UNIT uncommon Increases the strength of two units by 1. the st u Inc nits crea s by ses 1. o special order Regular Empowerment special order offense Every unit moves forward by one square uncommon UNIT 1 /2 mythical drone operator Play on the front line or around a rare unit. You can see your opponent's cards. Each time your unit dies, a drone appears around the Drone Operator. Effects dealing damage outside combat deal +1 additional damage , 3 orders per turn. Chemist Pyroimaniac commander Play only on the front lines. Select an enemy unit on the same line. Punk immediately moves to its square and engages in combat. l squ n t my d he P Sel ine. are lect Pu and on an nk en ly o ene imme gag e e e a it am to 2 /1 fearless punk UNIT RARE
Ideas
In brainstorming ideas for my packaging, I first defined my brand message: Division, representing the competitive split between the Bandits and Officers. From there, I explored concepts that visually depicted this division. I thought about the inserts as well for cards.
I decided to do the box that is on the bottom.
43
Packaging
Dieline for Box
My packaging wasn’t simple. It was tricky and hard in production. It demanded precise calculations, a significant investment of time, money, effort and tears.
I began creating the packaging for my board game with a dieline for the box. I used binder board to create a rigid box which is made out of wood to ensure durability. Using Adobe Illustrator, I designed the box’s dieline and then laser–cut it in the lab. The binder board couldn’t be folded so I measured each side separately.
Due to my limited experience, I falied a lot. it took several attempts and many prototypes before I got it right.
3, 375’ 1, 3’’ 3, 375 ’’ 6, 63’ 4,6’ 4,6’ 1,28 ’’ 44
Dieline for Artwork
I lacked experience in creating dielines for artwork, leading to several mistakes in my initial attempts. Primarily, I made the error of cutting each side separately, resulting in artwork that wouldn’t wrap around the box seamlessly. Additionally, I realized that using blunt knives led to uneven and messy cuts.
I wanted to enhance my skills, so I actively worked in the lab every day for 5-7 hours to create a perfect packaging.
Speaking of the artwork, the artwork on the front is AIgenerated and edited by me.
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V Bandits VS Officers 2 players Ages 16+ 30-60 min VS Bandits Officers Embark on an exhilarating journey with Breaker, the dynamic board game set in a cyberpunk universe. Choose your side—Bandits or Officers—and engage in strategic clashes. Control the battlefield, claim territory, and smack your opponent. Whether you're a seasoned gamer or new to the tabletop world, Breaker promises excitement and thrills for players of all levels. Embarquez pour un voyage exaltant avec Breaker, le jeu de société dynamique se déroulant dans un univers cyberpunk. Choisissez votre camp (Bandits ou Officiers) et participez à des affrontements stratégiques. Contrôlez le champ de bataille, revendiquez des territoires et frappez votre adversaire. Que vous soyez un joueur chevronné ou un nouveau venu dans le monde des jeux de table, Breaker promet de l'excitation et des sensations fortes aux joueurs de tous niveaux. 2 joueurs 16 ans et plus 30-60 min
Dieline for Inserts
The last thing that I did for the packaging was inserts. I laser-cut 3 layers of cardboard. The layers were colored in black and inserted in the box
6.67’’ 4.38 ’’ 46
Counters
I used clear acrylic and clear sticker paper. I laser cut the clear acrylic in a rounded shape and printed it on a sticker paper artwork, then cut and taped it on acrylic.
1,8 cm
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Prototypes
I really wanted to create a series of posters that could fold into a booklet. After completing numerous pieces of amazing artwork for the cards, I selected some of them to feature on my posters. As it is a series of posters, I aimed to ensure consistency and convey the brand message of Division and the brand language for the back big poster. To achieve this, I edited AI-generated images, maintaining the same colors and incorporating a cyberpunk texture.
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11’’ 17’’ Poster upside down Cover upside down Poster 5.5 x 7.5’’ Introduction
Posters/ Booklets
49 Before & After
BRAND IDENTITY
Our mission is to reintroduce the timeless appeal of board games to a new generation of enthusiasts and newcomers.
Brand Strategy 52
Why are we here?
We are here to rekindle the joy, excitement, and memorable experiences of classic board gaming in today’s digital age. What do we do and how do we do it?
We create innovative and engaging board games designed to captivate the interests of individuals aged 18-35, including students, young professionals, and those with an interest in trading cards and board games. Our games are carefully crafted to be accessible, engaging, and perfect for beginners seeking a new gaming experience or passionate gamers looking for fresh challenges.
What makes us different?
What makes us different is our dedication to blending classic and modern gaming with a unique cyberpunk style. Our board games offer a fresh, futuristic twist on timeless classics.
Our ambition
What’s our personality?
Our brand personality is welcoming, informative, and enthusiastic. We communicate with a friendly and approachable tone, guiding and inspiring our audience to embark on their board gaming adventure with confidence and excitement.
Our long-term aim is to become the go-to destination for individuals aged 18-35 seeking unique and enjoyable board gaming experiences. We aspire to revitalize the board gaming hobby in this digital age, creating a community of passionate players who celebrate the timeless joy of faceto-face gameplay.
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54 Corporate Mark
55 Corporate Mark
Clear Space
Always surround brand mark with the amount of clear space shown (equal to the cap height of B) to ensure that the logo is easily identifiable as well as legible.
B—cap heigth
Minimum Size
Do not reproduce the mark any smaller than 1.86 inches based on the longest side.
Logo Usage 56
Primary Colors
In my game two fractions:Oficcers and Bandits. I associate Oficcers with Blue color and Bandits with red color.
Secondary Colors
These colors are often featured on futuristic design.
57 Color Palette
#da4032
#e7168e
#db7c2e
#532d8c
#fff200
#3e4da1
#9a08d7
#64b5e5
abcdefghijklmnopqrstuvwxyz
ABCDEFGHIJKLMNOPQRSTUVWXYZ 123456789
abcdefghijklmnopqrstuvwxyz
ABCDEFGHIJKLMNOPQRSTUVWXYZ 123456789
abcdefghijklmnopqrstuvwxyz
Fontsrping Regular Used for section of cards and Process book cover.
OCR Extended Regular Used for subheads, body copy, captions. Typeface
ABCDEFGHIJKLMNOPQRSTUVWXYZ 123456789
OCR Extended Regular Used for section headers.
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Typeface Usage
CYBERPUNK
OCR Extended Regular 72 Used for section headers.
Science fiction’s sub-genre, known as cyberpunk, imagines a dystopian future in which advanced technology has overtaken society
OCR Extended Regular 12 Used for subheads.
The genre frequently examines virtual reality, hacking, artificial intelligence and how technology affects people. Cyberpunk is distinguished by its emphasis on a future society in which governments and corporations have amassed enormous power and control over people.
OCR Extended Regular 10 Used for body copy.
Design Thesis 2023
Fontsrping Regular 16 Used for the cover of Process Book.
Fontsrping Regular 8 Used for cards.
59
Former military coach
Texture
Cyberpunk textures help immerse players in the futuristic and dystopian world of cyberpunk settings. Rusty metal, flickering neon lights, and holographic displays all add to the sense of a gritty, tech-infused environment.
One of the key features of futuristic design is its use of angular forms and sharp lines.
60 Visual Identity
61
DELIVERABLES
The main portion of my thesis is the board game. It comprises 68 cards, packaging, 16 counters, instruction sheet, a map. The packaging, artwork and its concept conveys the brand message Division.
Primary Deliverable 66
67
Secondary Deliverable
The secondary deliverable is a series of 3 posters. Each folds down into a short booklet. When completely folded, readers can turn the front cover to reveal the artwork from cards and introduction. On the back side is an 11 x 17 poster that conveys the brand message and a brand language through three posters.
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83
84
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TIME MANAGEMENT
AND 86
AND REFLECTION
87
Planning and Counting
To keep myself organized I set a scehdule in Notion and I counted my hours in Toggle Track
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Time
350 Hours 426 Dollars
89 Total
Primary Deliverable
Secondary Deliverable.
90 05 10 15 20 25 30 35 40 01 02 03 04 05 06 07 08 Classes and Meetings Process Book
Presentation
Mid-Term
Cards YES Poster
Counters
91 09 10 11 12 13 14 14
130$
160$
92 Printing in the library Map Cards
38$ Packaging Process Book
120$ 88$
My project wasn’t easy. It wasn’t just 2 deliverables. I had to create a whole board game from scratch, including packaging, cards, instructions, and more I knew from the beginning of the semester that It would be hard but I was ready to take on this challenge.
Throughout the process, I learned so much. I got hands-on experience with things like making boxes, using different materials, and even laser cutting. I also got to explore the cyberpunk style, which was a lot of fun.
Moreover, this thesis taught me the value of hard work. It helped me realize the importance of staying focused and minimizing distractions. Instead of procrastinating or lounging in bed after classes, I learned to prioritize my time and dedicate myself to the task at hand.
I came to the conclusion that being hardworking is not just a trait, but a skill and a habit that can be developed.
Working with Paul and Robert was a highlight. Their help and expertise made everything easier and more enjoyable. Plus, it was great to have someone to bounce ideas off of.
But it wasn’t all smooth sailing. There were plenty of times when I was freaking out, stressing, and even crying. However, those moments taught me the importance of staying stress-resistant and patient. They showed me that even when things get tough, it’s crucial to keep pushing forward and never give up.
Overall, this project taught me a lot about time management,typography, improved my skills, and boosted my confidence. It was something completely new for me, but
I’m proud of what I accomplished. It’s a reminder that I can take on big challenges and succeed. I truly enjoyed the process and I am grateful to people that were there to help me out.
93 Reflection