2019 Architectural Portfolio_Shengran Zheng

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SHENGRAN ZHENG / U n iv er sity of M elb ou r ne / A A Visitin g Sch ool / W o rk E x p er ien ce Selected Works

E: shengranz@student.unimelb.edu.au Ph: +61 0451002485


ED UC ATI ON 2018-

ABOUT ME

University of Melbourne, Melbourne, Australia Master of Architecture

2015 - 2017 University of Melbourne, Melbourne, Australia Bachelor of Environment (Architecture) 2013 - 2014 Central South University, Changsha, China Bachelor of Engineering (Civil Engineering)

WORK

SHENGRAN ZHENG E: shengranz@student.unimelb.edu.au Ph: 0451002485 L: Chinese/English FB: /shengran.zheng.3

B I O G RAP H Y Shengran (Daisy) Zheng is from Tian Jin, China and has studied in Melbourne University in Australia since 2015. Shengran is a girl enjoying challenging herself and passionate about her life and her career. With strong background study of science and structural engineering from Central South University in China, she has transferred to Melbourne University since 2015 and found her passion in architecture. Through her bachelor study, she found that architecture is a complex between science and art, nature and culture, self-expression and public utility. The confusion has given her the passion and curiosity to challenge and experiment.

2015 June-July Tianjin Architecture Design Institute, Tianjin, China Full-time Internship 2017 January-March Dot. Architects, Shenzhen, China Full-time Internship 2018 December Bates Smart, Melbourne, Australia Full-time Internship

AWARD & EXHI BI TI ON 2017 AAVS Melbourne Exhibition, University of Melbourne 2017 MSDx Fire Studio Final Exhibition, University of Melbourne 2018 MSDx Master Studio C Final Exhibition, University of Melbourne 2018 Urban Scan Exhibition, “Find Your Phantom”, City University of Hongkong 2019 Peter Cook Studio Final Exhibition, University of Melbourne, Dulux Gallery

C OMPETI TI ONS 2017 Super Studio “Melbourne Show 2050”, Australian Institute of Architects 2018 Super Studio First Prize WInner, “I Breathe“, Australian Institute of Architects 2019 Multi-Purpose Stadium International Open Ideas Competition, RUNNER-UP Honors, Arch Out Loud (USA)

SK I LLS Rhino 5/Revit/Sketch Up/Auto CAD Advanced

She finished her bachelor study at the end of 2017. She used her summer and winter term to bridge academic and the industry. She worked on some residential designs in Tianjin Architecture Design Institute and pubic architecture in dot Architects to have a broad view across the industry. With strong passions in architecture, she hoped to improve herself in the next level of study and to be ready for new challenges in further career.

Grasshopper Advanced Photoshop / Indesign Advanced Vray/Illustrator Advanced KeyShot/Unity/Lumion Beginner Model Making/Concrete and Plaster Casting Passionate


AC ADEMI C ST U DI OS

CON T E N T S

I

II

III

-MASTER STUDIO-

-HIGH-RISE-

FACTORY OF CONSUMERISM

MELBOURNE DIAMOND

-UNDERGRADUATE THESIS-

New Design Methods

Design Development

CO M P ET I T I ONS

VIII

-SUPER STUDIO-

-MULTI-PURPOSE STADIUM DESIGN COMPETITION-

FIRST PRIZE WINNER

Educational Design

IV

V

-AAVS Melbourne-

-STUDIO AIR-

LANEWAY ISOPTERA

METAMORPHASE

Interior Urbanism

Parametric Design

C ONST R U C T I ON & ART P RACTICE

VII I BREATHE

FOCUS & CURIOSITY

THE PLATFORM RUNNER-UP HONORS

IX

X

-CONSTRUCTION-

-SKETCHES-

WESTERN BASE

SKETCH & COLLAGE

Construction practice

Art practice


ACADEMIC STUDIOS

Where the story begins


I -FACTORY OF

CONSUMERISM-

FUTURE SHOPPING TYPOLOGY Narrative: The design is based on the idea of involving local designers and individual retailers, moreover proposing a future possibility for what shopping mall will turn into in a few decades. The trend of the shopping mode is changing. The programs attract people are not the traditional stores. Café, restaurants, bars, children’s playground and experiencing stores are the programs that attracts people, which should be emphasis in the designing. Customers are there in shopping for experiencing new products and gathering with friends. Instead of shopping store by store and experiencing the repetitive circulation. The design aimed to create a new typology of shopping system involving the ideas of “design market”, “experience store” and “online shopping”. With the impact of internet and technology, the enthusiasm of consumerism is reaching to a next level. The design is a factory and machine to celebrate this age of consumerism.


01

SAMPLING RETAIL

RETAIL SHOP 1 (CANDY SHOP)

The first task is aimed to collect visual index of sampled items extracted from around our subject site. Begin with collecting elements for further exploration of the the form. The site we visit is some traditional melbourne retail laneway - Degrave Street, Nicholas Building, Royal Arcade, Block Arcade, Hardware Street, Central Plane.

RETAIL SHOP 2 (ITALIAN RESTAURANT)

RETAIL SHOP 3 (CAFE)

RETAIL SHOP 5 (GRILL’D BURGER STORE)

Proposal 1

Proposal 2

Underground shops and gallery

UNDERGROUND GALLERY AND PASSWAY

Underground shops and gallery Threshold

Underground shops and gallery Ornament

Underground shops and gallery Structure

Proposal 3

Proposal 4


02

FORM FINDING EXPERIMENTS

According to the elements we found from the research of traditional Melbourne retail laneways, we modeled the elements and composite into spaces to test out different spacial possibilities. We critized on different spacial experiments to get feedback of each test proposal.

Section From Swanston Street

03 Section From Swanston Street

Section From The South


Elements

03

CONCEPTUAL ELEMENTS AND DIAGRAMS

The logic of creating the design is the elements and geometries that abstrscted from the site analysis and Melbourne traditional store research. Using the elements of the collection to design new inventories.

CONCEPT ELEMENTS AND DIAGRAMS

Circulation

Pipe and service

Extra Circulation

Research site Store Typology

Abstract the elements

Centre Place

Terrace

Frame

Royal Arcade Store 1

Site Elements

Royal Arcade Store 2

Window Frame

Decoration Element

Abstract Form Victoria Market Store 1 Frame

Victoria Market Frame Frame

New Design Inventory Extra circulation Verticle circulation

Frame (4.5m*4.5m each cell)

Block Arcade Turnnel

Frame Turnnel

Geometry


Experience Store Elements

04

FORM FINDING DIAGRAM

The logic of creating the design is the elements and geometries that abstrscted from the site analysis and Melbourne traditional store research. Using the elements of the collection to design new inventories.

Form Finding Diagram Market Elements

4.5m*4.5m cube

Market Elements

Using cubes to generate different program


Key Program Key Program

Children’s Playground & Online Shopping Spot

05 DESIGN ISSUE AND PROGRAMS

Design Issue: a. Shopping Mall now has pretty simple and tedious circulation. b. Shopping mode are generally same from different shopping mall.

Vertical Circulation

Frame (4.5m*4.5m module cube frame)

c. Shopping Mall has less connection with local individual designers and sellers. Mostly the stores are occupied big brands with high rent. d. Shopping Mall are more for gathering with friends, taking children out and experiencing new products instead of simple buying. e. Offline shopping is gradually replaced by online shopping.

Design Intent: a. Involving idea of “design market” to create flexible space. Sellers and products are changing according to different season and different theme. Involving more local designers and sellers in CBD area. b. Include more restaurants, café, children’s playground and experience store instead of traditional brand stores. c. Involving the changing into the design. Give potential to future adjustment and modifying. d. The project after 20 years: Some of the stores will gradually change into an online shopping delivering and collecting spot for collecting and store products that people bought online and help them to collect and deliver.

Design Market (Small scale stores and terrace From ground floor to fist floor) Experience Store (Large Scale Store and Atrium Product are catogories by event and experience not be brand)


Vertical Circulation Transmitting Tubes

Top Floor online shopping storage

View from Little Lonsdale Street

Circulation Extending Out Transmitting Tubes

View from Little Bourke Street


Little Lonsdale Street

1:200 Ground Floor Plan@A0 1:500 Ground Floor Plan

Swanston Street

Drewery Ln

QV

Section 02 (1:75@A0)

Product Transmitting Tube

Online Shopping Collecting Spot

Children’s Playground

Parent Waiting Gallery

Circulation

Parent Waiting Area

1:200 Typical Floor Plan@A0 1:500 Typical Floor Plan

Section 01 1:200 @A0

Drewery Ln

Melbourne Central Shopping Mall

1:1000 Site Plan

1:500 S


1:75 @ A0 Section From South

0

2m

4m


ATIRUM OF EXPERIENCE STORE


ONLINE SHOPPING COLLECTING HALL * THE PARCEL TRANSMITTING TUBES


CHILDREN’S PLAYGROUND *Children could be playing inside the frame and parents waiting ouside . *Children’s playground connected with online shopping collecting hall.


II

CALTON DIAMOND APPLIED ARCHITECTURE TECHNOLOGY TEAM MEMBER: Shengran Zheng. Yuan Cao, Yuqian Shen

SITE RESPONSE The design is developed in a Melbourne CBD grid aligned to Victoria st. and Calton Garden. The shift against city grids towards Calton Garden embrace the natural view and widen the view to CBD area. The dynamic shape of buildling and fillet corner reduced the wind load and provide broader view. The curved in shape from level 32 to the top allows more solar access and aligned with reduced core area in upper floor. The smooth curved surface provide broad views and correspond with the dynamic design of the form and envelop. The shape of the crown gives oppurtunity to create a sky garden and create a landmark sign for CBD area by raising the height of the building on the edge of CBD area

MELBOURNE SKYLINE The new design will raise the Melbourne skyline on the edge of CBD area. The design will provide a broad view toward CBD and Calton Garden to embrace the biggest natural environment in Melbounre CBD.


SITE RESPONSE The design is developed in a Melbourne CBD grid aligned to Victoria st. and Calton Garden. The shift against city grids towards Calton Garden embrace the natural view and widen the view to CBD area. The dynamic shape of buildling and fillet corner reduced the wind load and provide broader view.

Sight to Calton Garden

Sight toCBD Area

Ground Floor Plan Diagram of View Radiance

Site

Rotate

Fillet

Wind Diagram

Podium


1. Maximize the leasing space and tower height.

2. Create cascading podium with outdoor terrace and glass-roofed atrium introducing sunlight into podium.

Form Diagram

3. Split the vertical zone equally for lift efficiency. Carve the crown diagonally as a landmark sign.

The shift against city grids towards Calton Garden embrace the natural view and widen the view to CBD area. The dynamic shape of buildling and fillet corner reduced the wind load and provide broader view. Create cascading podium with outdoor terrace and glass-roofed atrium introducing sunlight into podium.





III -STUDIO FIRE-

2017 Bachelor Thesis

‘FOCUS & CURIOSITY‘ Hiigh School Design

“Studio Fire” is the final thesis studio of my bachelor degree. The design brief is to design new facilities for University High School, which is located on the edge of CBD area between health and educational center and residential houses. Through the research of education pedagogy, I came up with a big question for my design, which is “How can the built environment both help student to focus on their own study, and at the same time stimulate their curiosity?”. Based on this question, I am inspired by the idea of “theme park design”. Instead of creating one building package with all the functions, I tried to allocate the functions into different package and combine them with green spaces and interesting circulation.


Site Analysis

Facilities around the site

Zoning EducaGarden Mix Use ResidenMix Use 2 Hospital

Conceptual Plan

Conceptual Sketch of idea and plan The conceptual sketch was inspired by the “theme park�, which is a place that allows participants focus on what they are playing and at the same time curious about other activities happens around them. The pedagogy is to create an educational environment combining both formal study and informal study, celebrating knowledge and be curious about the world.


Quantifying 5 senses FOCUS

Classroom Libary Offices

EXERCISE Sport Court Gym

BREATHE

Green Space

TOUCH

Gallery Art workshop

TASTE

Cafeteria Kitchen

EXERCISE Sport Court Gym

PERFORM Cinema Theatre

PERFORM Cinema Theatre

FOCUS Classroom Libary Offices

Form Finding TOUCH & TASTE Gallery Art workshop Cafeteria

FOCUS & PERFORM

TOUCH & TASTE

EXERCISE

Focus & Perform unit includes classroom, libary, ofiice and theatre connecting with existing G-Tech building.

Touch & Taste unit includes cafeteria, art gallery and art workshop.

Exercise unit includes office, changing room, gym and netball court.

The round form of the cafeteria provide broad view for dinning. The art worshop creates a form of factory for student practicing art inside.

The form gym provides a broad view towards the green playground. The roof of the netball court casts more natural light into the courts.

The form of the new design create an echo of the existing builidng and form a green courtyard between.


Plan & Section

Ground Floor Plan Analysis Instead of having seperate buildings. Techniques are used to connect the new designs into a unity.

1:500 Ground Floor Plan

The main entrances located in the inside the campus and connected with Royal Parade.

The entrances of each buildings are connected visually, which form an unity of ciculation.

1:500 First Floor Plan

The courtyards are created between existing builidng and new design.


Experience

A

A’ South Entrance

Signature Tower

Second Floor Plan 1:500 Second Floor Plan

Courtyard & Bridge

A-A’ Section

FACADE

West Elevation

The facade is designed with parametric tool to create an image in front of the play ground. Also the facade will control the light permeation through the facade

Netball Court Activities


IV -AAVS MelbourneVisiting School Project

‘LANEWAY ISOPTERA’ This project is an exploration in a design method which uses several techniques, tools and materials forming the design and spatial outcome. Through this project a design process starting from physical modeling and with a focus on “materiality” was explored. These materials tested in the project can be categorized in Three groups of solid, transparent and temporary materials that in this case are plaster, Epoxy casting resin, polystyrene and acetone. The materials and the way they interacted leaded to a unique form, texture and technique. This project is proposing a new laneway which is providing a context for public, in a location that has a high potential for being occupied by a variety of programs and events. This design is providing a quality space with potential programs, open to public access and is letting them decide when and how to occupy it in different occasions.


SCENE IN THE MARKET 11:07 AM

11:12 AM

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Project site Location

SITE & SCENE QUEEN VICTORIA MARKET, MELBOURNE This project is a proposal for several spaces within the Queen Victoria Market, as a part of the collective proposal for this area. The Market will experience restoration, renewal and upgrades in infrastructure, while reserving the heritage listed elements of it. (2017 City of Melbourne) exploring the existing conditions and the way people engage with it, leaded to our proposal of a new lane-way for the very particular site.

Project site Scale: 1:1000 Source: Nearmap.com.au

The special scene which we explored further was the intersection of market area, carpark area and the main entrance axis. This particular space was simply defined with a boundary created by the elevated tree boxes and back to back benches for public use.

This space provided a highly demanded facility within the area for public use.Several groups of people occupied the space for different amounts of time and this was changing in different times periods. As shown in diagrams on the left, the number of occupants in the space was increasing as the time was closer to lunch time. Diagrams also showed us how the circulation routes were changing from going towards market from the car park and main entrance, to a different routes leading to the facilities such as these benches. The idea of the “remedy space� started to shape at this point which proposed a space for public to remedy.


TAXONOMY OF EROSION 0_D

MAGNITUDE OF EROSION DIRECTION OF EROSION

1_D

1. VERTICAL 1_D1 Amount of Particle: 0.1 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

1_D3

1_D2 Amount of Particle: 0.1 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

1_D4 Amount of Particle: 0.17 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

Amount of Particle: 0.13 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

1_D7 Amount of Particle: 0.4 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

Amount of Particle: 0.6 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

Amount of Particle: 3.0 Motion Streak: 0.1 Particle Radius: 0.3

2_D

1. VERTICAL 2. 1 HORIZONTAL 2_D2

2_D1 Amount of Particle: 0.6 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

Amount of Particle: 0.6 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

2_D5

2_D4

2_D3 Amount of Particle: 0.6 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

Amount of Particle: 0.75 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

Amount of Particle: 0.7 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

2_D6 Amount of Particle: 1.5 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

2_D7 Amount of Particle: 3.0 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

1. VERTICAL 1 2. HORIZONTAL 1 3. HORIZONTAL 2 3_D5

3_D3 Amount of Particle: 0.3 Motion Streak: 0.1 Particle Radius: 0.2 Duration of Erosion:

Amount of Particle: 0.35 Motion Streak: 0.1 Particle Radius: 0.2 Duration of Erosion: 16

3_D6 Amount of Particle: 0.7 Motion Streak: 0.1 Particle Radius: 0.2 Duration of Erosion:

Amount of Particle: 0.6 Motion Streak: 0.1 Particle Radius: 0.2 Duration of Erosion:

3_D8 Amount of Particle: 0.8 Motion Streak: 0.1 Particle Radius: 0.2 Duration of Erosion:

Amount of Particle:1.20 Motion Streak: 0.1 Particle Radius: 0.2

3_D9 Amount of Particle: 1.5 Motion Streak: 0.1 Particle Radius: 0.2 Duration of Erosion: 16 sec

EROSION RULE SET NUMBER & DIRECTION OF EROSION

1. 2. 3. 4.

VERTICAL 1 HORIZONTAL 1 HORIZONTAL 2 DIAGONAL 1

4_D1 Amount of Particle: 0.6 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion: 4 sec

4_D3 Amount of Particle: 0.6 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion: 7 sec

4_D6

4_D5 Amount of Particle: 0.6 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion: 14 sec

Amount of Particle: 0.7 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion: 16

4_D7 Amount of Particle: 0.75 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

4_D8 Amount of Particle: 1.5 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion:

4_D9 Amount of Particle: 3.0 Motion Streak: 0.1 Particle Radius: 0.3 Duration of Erosion: 19 sec

The matrix is developed upon a rule set of erosion, which explores the intensity and direction of erosion. The matrix is adopted as a tool to visualize the possible outcomes as the agent, acetone, react with the reactant, the cube of styrofoam. A range of 1 - 4 dimensions of the cube was eroded and explored with different magnitudes.


ITERATION MODELS

SPATIAL INDEX POINTCLOUD ILLUSTRATION OF THE 3D SCAN OF PHYSICAL MODEL

Physical Iteration 2 Drop acetone from 2 directions and control the speed of adding acetone.

A-A SQE 1_INDEX

SPATIAL QUALITY OF EROSION 1 Direction of Erosion: 1_D Magnitude of Erosion: D7 Duration of Erosion: 15sec

Physical Iteration 1 Physical Iteration 3 Drop acetone from 3 directions and control the speed of adding acetone to create fine columns

S_A

S_B

SQE 2_INDEX

SPATIAL QUALITY OF EROSION 2 Physical Iteration 5 Drop acetone from the top and control the speed of adding acetone to create casting drops from the top.

Physical Iteration 4

Direction of Erosion: 4_D Magnitude of Erosion: D8 Duration of Erosion: 20 sec


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MASSING TRANSFORMATION 7

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Transformation of avoidance curves into Structural & Circulative Volumes

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Amount C’of Particle: 30 Dimension of Erosion: 2 D’

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Amount of Particle: 10 D’ Dimension of Erosion: 3

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MASSING TRANSFORMATION 6

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MASSING TRANSFORMATION 5

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MASSING B A TRANSFORMATION 3

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MASSING A TRANSFORMATION 1

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EROSION OF SITE AS A VOLUME

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Final Physical Model V1_1 to 50 PHYSICAL MODEL VIEW 1 OF 1 TO 50 PLASTER MODEL, EASTERN ENTRANCE


V -STUDIO AIR-

Parametric Design

‘Metamorphase’ INTERIOR URBANISM

Studio air is my first studio in Melbourne University, which fully embrace the technology and digital design process. By practicing with online tutorial, I have explored the techniques of digitalization and I am able to design with the techniques and moreover, I have developed a deeper understanding of computational technique in architecture. What is the meaning of digital design and computational technology? And how I should use it in my future career? Those are the issues that questioned me through the whole studio. I believe digital design for architects is not about forming crazy forms and complex geometries. However, it is tool to help you develop your idea based on certain logic of architetcure.


BRIEF A habitation for both human and one other species CLIENT

SCENARIO

The species I picked is the Little Egret from Merri Creek.

Human and animals can have a equal conversation because we are different in height and size. Animal naturally scared of other that are big and look threatening to them. As a result, in my opinion, children might have better conversation with egret than we do. A adult egret has the same height with a 3-4 year old children. Maybe between kids and egret, there will be special conversation.

They often build their nest on the trees near or in the rivers and creeks, which I found quite interesting to develop.

For my project, I want to create a place to inhabitat both children and egret to have them interact with each other. I am wondering what that conversation might be.

SITE The site of this program is located on the Merri Creek in Melbourne City. It a natural park reserved in the urban environment.


DESIGN LOGIC DEVELOPMENT

Create points represent at human habitation

Human circulation cnnected human habitation

Create human habitaiton volume metaball contour

Mesh the surface out of the contour lines and create a united mesh form

Create branches represent egret habitation

Allocate all the branches to connect with human habitation

Create human habitaiton volume with metaball contour


Spin charge xy plane direction

Carry on from the mesh surface

Spin charge xz plane direction

Mesh the curve to create new iteraiton Refine curve

BEST ITERATION SELECTON The standard of selecting best iteration is based on the aesthetics, overall form, constructability and design intent. The current form has fluent curve, appropriate density of veins and balanced structure with potential of functional design.

Spin charge yz plane direction

The iterations are generated through manipulating the value of metaball and the direction of spinning force. It is interested to see that after adding new scripts and changing parameters, the form is redeveloped and evolved into a next level, which I was not expected. It is a good experience of generating forms without depicturing the final result.


egrets habitation

FUNCTIONAL DIAGRAM volumes inside is for human activities


FINAL MODEL

SITE MODEL

EXPERIENCE The final design proposal is developed from the iterations with the swelling at the bottom and forking on the top. In order to create more interaction between human and egret, the structure is designed as a bone and skin system with smooth transition from swelling to forking. The boundaries between human and egret habitation are blurred after redevelop the mesh surface to reach the consistency and unity of structure.


COMPETITIONS

Where the ideas flow


VII I Breathe.

We propose a sanctuary, a breathing space built into current architecture schools of choice, one in which we can address our deepest emotions. Methods include the blurring of boundaries. between rationality and emotions, the incorporation of elements of life- water, earth, energy, and nature.

By Shengran Zheng, Diana Ong, Tan Sze Ming Super Studio Competition 2019 First Prize Honor

“I agree. That is my secret, I breathe.” I still remember my first semester in architecture school, feeling lost, depressed and worthless, to the point that I would not want to wake up to face the day.”

“We believe that we all have experienced emotional struggles, at varying degrees.“

Rationality

Emotion

Blurring of Boundaries

Elements of Life Water

Earth

Energy Nature

One in seven young Australians experience a mental health condition. (Beyond Blue, Australia, 2016)

According to psychological research, people who suffered from depression and anxiety need more accompany and comfort. Cheering them up with bright colours and extreme emotions make them worse. Meditation, accompany and helping them to get involved with physical exercise and enjoy the nature is the best cure. As a result, we involved four elements of life into our design to create four atmosphere in our sanctuary.



“In a society that celebrates the inessential, architecture can put up a resistance, counteract the waste of forms and meanings and speak its own language.�

- Peter Zumthor

These four atmospheres, are the guiding principles of our sanctuary, that can be placed in any school of choice.


VIII

MULTI-PURPOSE STADIUM DESIGN COMPETITION

“THE PLATFORM” BY SHENGRAN ZHENG, YUXIN JIANG, BIQIN LI, TAN YONG GIAT RUNNER-UP HONORS

In this design, we see waste in Olusosun Landfill as main resource for regenerating energy and electricity for the city. We presented “a second layer” of Olusosun Landfill with a built-in Waste-to-Energy system. Platforms and activity space and a stadium at an international scale was built at the top, promoting public engagement and the celebrating the civil life of the city of Lagos.

Waste resource could be reached under the “Platform” for generating energy and electricity for city of Lagos.

In the second stage, stadium is built with movable structures on the “Platform” as an international football venue.

In the third stage, waste on Olusosun landfill is all consumed and the landfill would be turned into to natural park inside Lagos’ city center. The platform of stadium could be opened to connect with the natural park underneath.

WASTE TO ENERGY SYSTEM

Our design is a long-term proposal for Olusosun Landfill, including 3 stages. In the first stage, the mega structure of the “Platform” and Waste to Energy System (WtE system) is built onto the landfill.

Vertical circulations are created for the communication of the park and activities on the platform. The Olusosun Landfill would finally become a natural reserve and community center for Lagos after the transformation through these three stages.


1. Retractable Pitch (STADIUM GROUND)

2. Stadium Seats (STADIUM)

3. TURBINE GENERATOR

4. TIPPING

5 SWITCHGEAR EQUIPMENT

6 STORAGE SILOS

7 POWER TRANDFORMER

8 SAMPLIN STATION

9 LOCKUP STORAGE

10 LIFT

11 CONTROL ROOM

12 INCINERATION

13 TEMPORARY HOUSING

14 HOUSING RENOVATION

15 FILTERING

16 AIR CONDENSER


CONSTRUCTION

& ART PRACTICE


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1.Foundation:

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1.1. Natural Ground: The filled material and natural soil profile is described as dry. 1.2. Angle of repose should be tested to find the quality, capacity and cohesion of the soil. 1.3. Geo Technical Report According to the Geo Technical Report, I got the soil profile on No.11 Borehole Logs. 0.0-0.2m: Sandy silt, red brown 0.2-0.5m: Sandy silt Clay, high plasticity and some calcareous material, red brown gradually becomes completely weathered basalt, very low cohesion. 0.5- under: Refusal to auger on basaltic floater or rock The footings must be reached to the rock level to make sure the foundation is stable. 1.4. Bearing depth and capacity: An allowable end bearing pressure is 400kPa

-CONSTRUCTION DESIGN-

2.Footing:

In this drawing, it includes pad footing, strip footing and bored pier

LEARNING CONSTRUCTION DETAIL

2.1. Pad footing: 2m*2m*0.6m minimum N20 bars bottom @ 250CTS .MAX . Each way N16 Bars Top @250CTS .MAX . Each way According to the Borehole profile, the rock level is -0.5m which is shorter than 0.6m (minimum depth requirement of the pad footing), 0.1 m depth square holes should be dig into the ground. No mass or blind concrete needed. Reinforcement in the pad footing should extend on the top to connect with precast column later.

AND PROCESS

WESTERN BASE

2.2. Strip footing: Under the concrete slab 450mm wide 600 min depth 5-L12 top &bottom 2.3. Bored pier: 600mm diameters 1200 min (in this case, deep into the rock level) SL92*2400 Square mesh in the slab above the slab meshes

3.Concrete slabs:

3.1. Ground floor slab: 50mm sand bed Foamboard and water proof membrane are placed before the concrete is poured. 150mm SL72 top and SL92 30 cover bottom mesh (bar chairs) with 160mm rebate on the top for brick work 3.2. 150 Bondek slab For the first floor slab of plant room Permanent formwork metal desk With metal sheet and steel mesh (SL92) as reinforcement. 200*75 PFC provide shear studs @600 CTS.MAX typical all beams under bondex slabs.

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4. Precast columns:

The concrete columns in this case study are fabricated in the factory and install on site. The column of my piece is at the intersection of grid line H and 03. Refer to column drawing 1332-PC14 250*700*7270mm Mesh: SL92 CTRL Perimeter bars: N16 EF 400 LAP With flanges to connect with beams and slabs Strength: 40MPa

5.Precast floor beams:

L shape concrete beam (700*600*220mm) with closed Ligs reinforcement void 5710mm in length Connection points (50 diameters grout ducts) on the edge to be connected with precast columns Reinforcement: N12-300 “closed ligs” N12-33”L-bars” N24 bars (top) N24(bottom) N12 “L -bars ” and “U bars” Strength: 50MPa

6.Precast floor panels

1200mm width and 11060mm length With 100mm*600mm hollow core (will be filed with concrete to connect with beams) Circle hollow core in the section (increase material efficiency) Strength: 40MPa

7.Masonry

Masonry block: 190*390*140mm 190*390*90mm Color: gray Bonding: 10mm mortar joint Cavity 70mm with 20mm foilboard Reinforcement bars stick through the hollow core of each block. Concrete will be filled into the hollow core to connect each block and provide higher strength

8.Structural steel frame

The structure of plant room is mostly steel frame. Window heading Steel frame and girts

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9.Roof

0 .5

10.Exterior cladding

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WESTERN BASE

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Slope: 2 degrees Roof sheet: color board Water proofing membrane Insulation Bracing Timber battern: 45*90 MGP12 RB1: Roof beam 1 : 380*100 PFC (connected with column and RB2) RB2: Roof beam 2 : 600*115mm PU1: purlin 1: top&bottom: 45*90mm middle:240mm (the length of increase along the roof slope) RB16: 2-290*45 F17 timber KDHW Nail laminated RB11: 125*65 PFC roof beam of plant platform Plate Bracket : Bolt with RB1 and RB2 Block : 45 thick LVL

WF2: screen shade to plant platform Timber cladding

11.Window

Window heading Flashing Glazing Water proofing

Construction Design is subject learning the construction detail and process. “Western Base“ is project under construction in Melbourne as a case study in this subject. We choose the eastern corner to cut through and analyse the very detail part of its construction.

03

Student name: Shengran Zheng (Daisy)

The physical model has showed the very detail of its construction from structural beams and columns to insulations and facade, from foundation quality to roof gutter.

Student number: 710821 Tutor: Tom Wed 3:15pm-5:15pm Project Name: Western Base Part: P Scale: 1:20


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-ART PRACTICE-

SKETCHES & COLLAGE


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SHENGRAN ZHENG / U niv er sity of M elb ourne / A A Visitin g Sch ool / W or k E x per ien ce Selected Works

E: shengranz@student.unimelb.edu.au Ph: +61 0451002485

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