KS3 Design & Technology The National Curriculum framework provides the focus areas to develop at KS3 in Design and Technology. These are: Design, Make, Evaluate and Technical knowledge with an iterative approach to designing and problem solving at its core. This enables our students to prepare for the demands of the KS4 syllabus and equally the development of their creative and independent problem solving skills. There is an underpinning drive to encourage the iterative design process whereby the solution to a problem is derived from trial and testing and feedback based upon a specific target market. A broad approach to the subject is required where students demonstrate their understanding of the impact of design and products on society, the economy and the environment. Based on this, Design and Technology at KS3 at our school is increasingly a design solution focus based on solving a contextual real world issue. Students are encouraged as much as possible, to use new and emerging technologies, as a way to problem solve. In each year of KS3 pupils study one module of food, one module of product design and one module of textiles until Year 9 when students have a double rotation of Food and Nutrition. This is done by rotating teaching sets into specialist rooms approximately every 15 weeks during the year. The teaching modules are designed to develop knowledge, design skills and making skills year on year until the end of KS3 at the end of year 9. In order to undertake the work, your child will need the following equipment: A calculator Basic drawing equipment, including: a ruler drawing pencil and drawing pens (biros will do) a pencil sharpener eraser fine black outlining pens colouring pencils pencil case Product Design Throughout KS3 pupils are challenged to solve real life design problems by designing and making realistic solutions which they can create in imaginative ways. Within the work pupils will design to a variety of contexts, considering their own and others’ needs, wants and values. Their design and making outcomes will consider health and the environment. They will acquire a broad range of subject knowledge and draw upon disciplines such as mathematics, science, engineering, computing and art. The wide range of topic areas will provide opportunities for varied approaches to their making and provide them with experiences of different making processes including CAD and CAM. Product Design in year 7: Pupils will begin by experiencing 3D computer modelling using CREO PARAMETRIC 2. This program is a complete professional engineering modelling program. Pupils will quickly learn the basic steps beyond which they will enjoy the unlimited world of 3D computer modelling. In project 2, pupils will research Pop-up card technology and develop skills in card engineering along with graphic design to enable them to produce a carefully considered designed outcome in either a card or a leaflet format.