Design Technology at Ashurst Wood

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At Ashurst Wood Primary

How do we deliver Design Technology at Ashurst Wood?

The National Curriculum for Design and Technology aims to ensure that all pupils:

• develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world

• build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users

• critique, evaluate and test their ideas and products and the work of others

• understand and apply the principles of nutrition and learn how to cook.

Throughout their time at Ashurst Wood, children are taught to:

• Design

• Make

• Evaluate

• Develop technical knowledge

These activities are combined in sequence to create a Design and Technology project.

How do we deliver Design Technology at Ashurst Wood?

At Ashurst Wood Design Technology is organised in a two-year rolling cycle (Except in Eagle class as this is a single year group). Teachers plan against a clear and sequential progression of knowledge. This means that if two-year groups are undertaking the same project they are focussing on different knowledge through the project.

How do we deliver Design Technology at Ashurst Wood?

From September 2024 the school has moved to KPOW to support the delivery of Design technology.

Each year there is a food and nutrition unit and the remaining unit’s cycle through a focus on structures, mechanisms, textiles and the digital world.

The curriculum includes cooking and nutrition.

Pupils should be taught to:

Key stage 1

• use the basic principles of a healthy and varied diet to prepare dishes.

• understand where food comes from.

Key stage 2

• understand and apply the principles of a healthy and varied diet.

• prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques.

• understand seasonality and know where and how a variety of ingredients are grown, reared, caught and processed.

Below are some examples from our curriculum plan

Design Technology at Ashurst Wood

I like that you can test things out.

I like getting feedback from my classmates.

You can make decisions and use your own ideas.

What our children say
I like that you can be creative.

We learned to chop and peel safely.

You get to take things home.

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