Portfolio - Maureen Sassi

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PORTFOLIO MAUREEN SASSI

Product Designer - UX Designer & Researcher

Hi, my name is Maureen!

My professional experience in UX Researcher and Design, combined with my initial Mechanical Engineering education, allow me to have a global vision over a project, with a technical and user-oriented sensibility.

sassi.maureen@gmail.com

/in/maureen-sassi/

Conversational UX designer for Virtual Product Advisor & Customer Support

Ergonomist and ux researcher on autonomous driving ERGONOMIC

TOOLS

Adobe XD

Adobe Photoshop

Adobe Illustrator

Google Analytics

User testing

Google Slide

Google Sheet

Microsoft Teams

Zoom

Slack

LANGUAGES

French

Mother tongue

English

Bilingual

Spanish

Intermediate

Figma
Jira
Asana
Miro

COMPETENCES

Research

Web Analytics

Benchmark Analysis

User Interviews

Group Focus

Forms and Research

Brainstorming

Result Analysis

Design

Workshop Design

Accessibilty

Personas

Experience Maps

Management Leadership Team management

Scheduling

PRODUCT DESIGNER FOR A DATA ANALYSIS POWERED BY AI

Merlin BI, Montréal, Canada

Merlin BI is a startup willing to upgrade data analysis thanks to AI technology

The goal is to make data analysis more accessible by pro iding straight-from-the-data actionable insight and unlocking datadri en growth

My role was to

Lead ideation workshop to identify application of the technology depending of the potential industries ( (e-commerce, finance, performance analysis for end-users)

Identify and define user journey

Build prototype to support product design and customer demo

ONBOARDING IDEATION

Product de gn

n A Prototyp ng Data-analy ale uppor content trategy SKILLS

ONBOARDING IDEATION

PRODUCT FUNCTIONALITIES IDEATIONS

User is a manager who needs informations about performance of a online plateforms

PRODUCT FUNCTIONALITIES IDEATIONS

User is a end-user of th plateforms, needing information about its own performances

PRODUCT FUNCTIONALITIES IDEATIONS

User is a manager who needs informations about performance of a online plateforms

PRODUCT FUNCTIONALITIES IDEATIONS

User is a end-user of th plateforms, needing information about its own performances

Conversational UX designer for virtual product advisor & Customer support

➤ Salesfloor / Automat, Montréal, Canada

Automat Technologie is the start-up where I worked as a Conversational UX Designer and Product Designer for 3 types of products.

SKILLS

Product design in A UX RESEARCH & ESIG Prototyp

Cl e t Commu cat o User terv ew & test

Ge eral eam suppor

ra g & Me tor g

UX Wr t Des g th k QA

Opt m zat o A alyt cs Co te t Strateg Del very process

Maestro (B2B2C) Maestro is a conversational experience product that boosts conversion and creates sales uplifts through personalizing a brand's site.

As a conversational UX Designer, I designed +10 experiences in the scope of Maestro’s integration for different types of customers

Different scale (startup, small, medium, large company

Different size products catalogs (< 10, 10 - 50, 50 - 200, > 200 products

Different nationalities (USA, Canada, France, Germany, UK, Israel Different industries (cos etics, apparel, electronics, wines, etc)

HOW OES IT WORKS

User engage with the chatbot through differents entrypoint, strategica y ocated on the website :

User engage with the c nversati n with user- riente questi ns t keep users thr ugh the experience

User gets personalized re ommendation based on their answers

Website gets personalized for the user based on their answers and what they are loo ing for

Connect 2.0 (B2B) & (B2C)

Connect 1.0 is the initial product developed by Salefloor. It’s a digital product hosted on e-commerce website, and put in contact shoppers with in-store advisors of the brand.

After the acquisition, we upgraded it to Connect 2.0 to make the experience more conversational and increase the general performance of the product.

I was also deeply involved in the delivery process elaboration, the creation of documentation, and the team training and onboarding with this upgrade.

WHY AN UPGRADE OF CONNECT 1.0 TO 2.0?

In the initial experience, the shopper has to fill a form to be able to live chat, book an appointment or email/ text an in-store advisors.

After a performance analysis, we realized completion rate was very low among most of the integrations. But Customer satisfaction was high. User are few to engage with the plateform, but once they do, they are very attached and satisfied with the service.

The main goal of Connect 2.0 was to increase initiate and completions rates.

Our main hypotesis for Connect 2.0 design was to establish that a conversational experience is more engaging than a form experience.

New

Ergonomist and ux researcher on autonomous driving

As a part of the User Experience Research department, I studied the impact of haptic feedback on the steering wheel, and, based on tests and studies, I proposed a design that would be applied to Renault's next autonomous vehicles.

Carry out a bibliographic study on the impact of automation on the driving task

Study of interactions between the vehicles and users during autonomous driving

Development of experimentation on vehicles and driver simulators

Planification and achievements of ergonomic user experiments with a panel

Results analysis and design suggestion

Autonomou Driving SKILLS

Er onomic Researc imulator ettin

User Testi

User I tervie Pa el

Note: due to CONFIDENTIALITY, the RESULTs OF THE MISSION CAN NOT BE TRANSMITTED.

➤ Autonomous driving mode, Level 4

➤ The “Symbioz” concept car of Renault over autonomous driving

ERGONOMIC STUDY OF TOBII

EYE-TRACKER ON UNITY SOFTWARE

➤ University of Technology, Compiègne, France

The purpose of this project was to lead an ergonomic study to compare the use of an eye-tracker with other means of navigation like a mouse or keyboard. The context of this study was applied to a camera monitoring position.

U er te ting SKILLS

Erg n mic Re earc

Eye-tracke

Scenario 1: User wants to navigate through a camera display.

We built a map prototype, with an up view (red classic mouse navigation.

Scenario 2: User wants to switch a camera display

We tested different settings, considering users ‘s vision focuses on a circular zone and not a point.

We tested different areas of vision that will control the switch display:

➤ Other settings: Sometimes users do not want to switch the camera, but just evaluate the display, and then select it. Different other settings had been tested to evaluate the best configuration that would allow both actions.

➤ Winning setting: when the user looks on the red zone, it switches the display of the main camera.

mobile Application UI for whisky degustation

➤ Freelance, Montréal, Canada

This application U was designed in collaboration with a friend very knowledgeable and passionate about whisky and liquors.

For context, whisky’s degustation suffers from its stereotype of users: users above 50 years old, mostly masculine, and expensive interest. t doesn’t suit a younger and more diversified user target.

Moreover, when you taste a sample, the user usually holds their glasses in one hand, so it may be difficult for them to take notes.

Adobe XD User TEST N Graphic DesigN SKILLS

Protot pin

User nterface

➤ We wanted to make this universe more accessible as it is for beer and more recently wine. We picked a neutral design to help focus on the degustation and not influence user’s perceptions.

➤ We also ideate a full end-to-end tasting experience through this application. We also extended the concept by rating the different tasting experiences, compare and sharing it within a community.

Design of a logotype and brand image

➤ Final logotype definition

➤ University of Technology, Compiègne, France

In the context of a University project, I designed the logotype of a fictive hiking brand.

Makalu is the 5th highest mountain in the world in the Himalayas. I looked for inspiration from these areas in terms of shape and colors.

SKILLS

G a h c d gn

Logoty

B and n

Adob Illu t ato

Mock u

P ototy

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