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Keef’s IMVU > Developing Tutorials > XRF
Develop The Hidden World of the XRF, How to add Opacity and Customize XRFs for use in Your Products Alright, time to put and end this long standing IMVU rumor... “You cannot add opacity to an existing non opacity maped product.” FALSE You can make ANY texture on ANY product in IMVU have opacity. However, not all meshes were made with opacity in mind and just making a mesh have opacity may not get the results you’re hoping for. In this tutorial I will walk you through how to edit an existing XRF to make your own. And no, you DO NOT need a 3D program, all you need is Notepad!!!!
For you meshers, once you learn this you will never have to export a texture again! This tutorial assumes you already have an basic understanding of how the previewer works and how to retexture a product. Please do my make a shirt tutorial first if you do not have these skills yet.
What is an XRF? An XRF is a simple text file that tells the previewer what texture slots to provide and what to label them as. This is all an XRF does in the Previewer. An XRF has nothing to do with the final texture assignments, texture maps, texture repeats, or anything else.
Anatomy of an XRF: Here are the entire contents of two XRF files. Highlighted is the only data we need to worry about.
http://www.geocities.com/slkeithx/IMVU/Tutorials/IMVUDevelopXRF.htm[10/4/2010 2:02:14 PM]