Six Ways to Create Condensation in 3DsMax – Scatter, PArray & PFlow

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11/24/2017

Six Ways to Create Condensation in 3DsMax – Scatter, PArray & PFlow

Six Ways to Create Condensation in 3DsMax – Scatter, PArray & PFlow cgi.tutsplus.com /tutorials/six-ways-to-create-condensation-in-3dsmax-scatter-parray-pflow--cg-5317 Cristian Pop

In this 2-day tutorial, Christian Pop walks us through 6 different methods of creating condensation effects in 3DsMax. In this first part, we'll take a look at the Scatter compound object, the easy-to-use PArray particle system and finish up by looking at how to manually paint on the condensation using the powerful ParticleFlow particle system. Let's get started! Additional Files/ Plugins: Download the Project Files for this tutorial

1. Using the Scatter compound object Using the Scatter compound object, you can randomly place a selected object over the surface of a distribution object. Using this method, the condensation effect can be easily achieved in just a few minutes, and the result can be saved and reused in other projects.

Step 1 Import "can.obj" into your scene.


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