Six Ways to Create Condensation in 3DsMax Pt2 – BAD 2010

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11/24/2017

Six Ways to Create Condensation in 3DsMax Pt2 – BAD 2010

Six Ways to Create Condensation in 3DsMax Pt2 – BAD 2010 cgi.tutsplus.com /tutorials/six-ways-to-create-condensation-in-3dsmax-pt2-bad-2010--cg-5411 Cristian Pop

This year Cgtuts+ is taking part in Blog Action Day to raise awareness about clean water and water conservation, we have s econd fantastic water-themed post for you! In the second part of this 2-day tutorial, Cristian Pop walks us through 3 more methods of creating condensation effects in 3DsMax. Today, Cristian will be taking a look at thinkingParticles, 3Ds Max 2011's new Object Paint and the incredibly useful fr Wet shader. Let's get started! Additional Files/ Plugins: Download the Project Files for this tutorial Access to clean-water is something that's all too easy to take for granted. Chances are that if you wanted a drink right now, you could walk to a room nearby, turn on the tap and get one. It would work first time, be relatively free, and it certainly wouldn't make you ill. And you can do this whenever you want, for whatever purpose. In fact, from the moment the average person wakes up to the moment they fall asleep they use over 465 litres of water. Per day. There are however, currently one billion people worldwide that have no access to clean water. Just a single $20 donation is enough to supply one person with clean water for 20 years. Please take the time to read some of the details at the following link, maybe add your name to the petition in support of this movement that we've embedded below, and perhaps even consider donating if you can afford it.

Why Water? Thank you, and now onto the second part of today's content!

This tutorial is Day 2 in a series - Go to Day 1 when you're done to see the other 3 methods!

4. Using thinkingParticles ThinkingParticles is an advanced rule-based particle system for 3dsmax. In this section, we'll take a look at the tP nodes and how to link them together to create rules, to control the particles. tP has an advanced saving system, that allows you to save and re-used specific rules, whenever you want.


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