More than money – how do you design incentive systems that drive behavior?
Rita McGrath | Thought Sparks

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More than money – how do you design incentive systems that drive behavior?
Rita McGrath | Thought Sparks

When people in organizations talk about their incentive systems, inevitably the conversation involves compensation. Often, it stops there. But the wonderful work of Steve Kerr and others demonstrates that many things in your incentive system can influence behavior –well beyond the money.

Money is the least imaginative thing to think about when you consider rewards
Over the years, I’ve been highly influenced by Steve Kerr, who worked with both GE and Goldman Sachs and is absolutely brilliant on the topic of how to change behavior in an organization. As he points out in a recent interview, designing an effective rewards system means that leaders need to define, measure and reward performance. It’s critically important to have clear, shared, agreed upon, overarching goals, otherwise you have no idea what behavior you are trying to prompt.

The more people who are eligible for an award, the more powerful it is to have company-wide impact. The fewer people who are eligible for an award, the less motivating it is to the broader population. That’s why things like executive stock options are almost de-motivating if only the people at the top have access to them. It also explains the success of companies like CHI Overhead Doors, whose management made every worker an owner and a participant in the benefits when the company was sold. Watch the video – it will bring tears to your eyes.


The more visible a reward is, the more other people see that the reward was given, the more power it has. Why else does Mary Kay Cosmetics make such a big deal about walking across the stage for its top salespeople? Or do various companies create leaderboards so people can see how their performance stacks up against others? A reward given in secret or not widely known is fun for the person getting it, but it doesn’t influence anyone else.


So you pull in a $10 million contract and your hopeless teammate manages to generate a lame $20,000 in sales and you both get the same reward?? Hang on – that’s demotivating, right? So in an ideal world, you’d like your rewards to be proportionate to the behavior that you’re looking to incent.

This is why “wait till your father gets home” is probably one of the worst reward scenarios ever. By the time Dad arrives back at his suburban palace, the miscreant child has completely forgotten about whatever they did wrong. At home and in business, feedback about behavior needs to be direct, timely and relevant in the moment.
“Work hard, my children, and great things are waiting for you once you complete your tasks.” If your boss says that and you believe him or her, you might well pull another all-nighter to get that project across the finish line. But what if that person has a history of getting you to work your tail off and then somehow the reward never materializes? You don’t need to be a psychology expert to realize that you’re quite likely to roll your eyes and let the deadline slip.

“Work hard, my children, and great things are waiting for you once you complete your tasks.” If your boss says that and you believe him or her, you might well pull another all-nighter to get that project across the finish line. But what if that person has a history of getting you to work your tail off and then somehow the reward never materializes? You don’t need to be a psychology expert to realize that you’re quite likely to roll your eyes and let the deadline slip.

For a lot of people, they have no idea how what they do in their day-to-day connects with the supposed strategy of their organizations. It’s up to the leaders to make it really clear. If an inside sales person can get a customer to add just one more line to the purchase order – that connects with increasing market share! Super simple, and very powerful.
We know that people are more likely to be motivated when they have control over how and when they do their work. If you can make their progress measurable and give them control over how to influence the measures, they are far more likely to put in desired effort than if they have no idea what the metrics are or how to influence them. This is an insight that a lot of people in the gaming business have leveraged – people will work really hard to gain a few more competitive points and they can get sucked into the game.

So here’s how you can put this idea to work. Brainstorm a list of all the things that you think might constitute rewards in your organization. Be broad in your thinking. Consider recognition, access to a desirable asset, training, peer evaluation, time off, ability to work on a fun project, whatever.


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