Hugues-Ricour-Ubisoft -Gaming-Part2

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2021 LE MONDE DU

GAMING PART 2

HUGUES RICOUR Fevrier 2021


AGENDA Gamification & stratégies de retention


GAMIFICATION & STRATEGIES DE RETENTION


GAMER JOURNEY


PENS MODEL


GAMER TYPES


KSF 1: BRAND IMPACT IDENTITE DE LA PRORIETE INTELLECTUELLE PROMESSE & IMPACT


KSF 2 : GREAT GAMEPLAY FUN & MEMORABLE MOMENTS


KSF 3 : BALANCING


KSF 4 : ACCESSIBILITY

RATIONALE GAME DESIGN PROGRESSIVE CHALLENGE INTRODUCTION GREAT UI & UX


KSF 5 : ADAPTATIVE DIFFICULTY


KSF 6 : RETENTION MECHANICS • • • • •

Story telling & immersion Social relationships Completionism, Collecting Role play, character development Creating, building things




MORE FRIENDS = HIGHER ENGAGEMENT



INTRODUCTION AU MONDE DU GAMING END OF PART 2

STAY TUNED – A VENIR : . LES METIERS DU NUMERIQUE & OPPORTUNITES


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