Tao Tao portfolio 2014 2015

Page 1

TAO TAO PORTFOLIO

2014-2015

The University of Edinburgh

MA


CONTENT


01

RATE YOUR CYCLE ROUTES

01

02

WAVE FIELD

10

03

MELTING BOX

17


RATE YOUR CYCLE ROUTES in Inverleith

23/SEP/2014-28/DEC/2014

This is a project which we cooperate with Edinburgh City Council. Our aim is to ecourage more people who live in Inverleith(One district of Edinburgh) to cycle more.


There are mainly two parts in this project: Fast Hackathon and Slow Hackathon. Fast Hackathon: It is an event in which designers conduct field trip in Inverleith and identify problems of cycling and look for ways to solve them within 24 hours.

SLOW HACKATHON VOTEBOX

What are the Top 3 Considerations when you are cycling?

Slow Hackathon: After having a rough understanding of cycle situation in Inverleith from Fast Hackathon, we continue to research on it and make a proposal in next few months.

1 Data In this part, we will introduce data collection approaches and data analysis.

FAST HACKATHON After Fast Hackathon, we found that there are some certain criterias/ factors influencing how easy and pleasant it is to cycle in Inverleith. Some of them are subjective factors and some are objective. Road Gradient Roadside Scenery

Cycling Signpost Traffic Flow

Road Marking Suface Smoothness

VoteBox is a simple task that can be finished in one minute. People choose three cards from seven stack of cards and throw them into the box.

Result Top three factors

10.9%

Roadside Scenery 24.9%

Traffic Flow

21.2%

Surface Smoothness

23.6%

13.3%

Road Marking

Road Gradient 6.1%

These factors might be our future research priorities.

Cycling Signpost PROJECT

01 02 03

02


QUESTIONNAIRE

BIG MAP All of the questions are some basic questions toward cycling and can be finished by all the people (cyclists / non-cyclists). We distributed them in Inverleith and University Library.

We put a big map on the wall during the Inverleith. community conference. It’s a simple task full of fun and really easy to finish: Use green dots to mark the cycle routes they like; use red dots to mark the cycle routes they dislike. As the outcome shows, we have 2 roads with more positive votes and 2 roads with the most negative roads.

People are mapping the routes they like/dislike. score from 1-10 reprents the degree people care about this factor. 10 represents most important, 1 means least important. Results of Q.8 Cyclability Factors /Average Score

Cyclists

NonCyclists

Overall

Road Marking

9.47

8.00

8.73

Speed Limitation (Motor Vehicle)

5.80

5.87

5.83

Traffic Flow

7.40

6.07

6.73

Cycling Signposts

5.47

6.80

6.13

Road Surface Smoothness

8.47

6.33

7.40

Road Gradient

5.73

6.00

5.87

Calories Consumption

3.67

4.67

4.17

Roadside Scenery

5.73

7.87

6.80

03

PROJECT

01 02 03


2 Cyclability Factors We rate every cyclability factors in the range of 0-100. 0 means the worst condition, while 100 means the best condition. Then we adjust the algorithm by changing the weight of each factor.

Factor 1: Surface Smoothness

How smooth the surface of the road is

Judgement Criteria: We use vibration data (vibrational frequency and amplitude) as the factor to measure the surface smoothness. Data Source: We use the vibration sensor on the bicycle to gather this data. Vibration Coefficient is the standard deviation of X, Y, Z which is the acceleration data of three axes to reperesent the smoothness of the road. The larger the number is, the less smooth the road is.

Factor 2: Traffic Flow

1.Use the traffic volume data from the EdinburghCity Council https://github.com/edinburghlivinglab/cyclehack/tree/master/CEPATS

Judgement Criteria: As the speed and volume of motor vehicles on a road increases, the greater the safety problems faced by cyclists.

2.Use the 20mph Network Consulation http://edinburghcouncilmaps.info/transport/20mphconsultation.htm

Including the traffic volume and vehicle speed.

Data Source: We use 8:00 am -9:00 am peak time traffic volume as the basic data for traffic volume and use the road speed limitation for the measure standard of the vehicle speed.

Traffic volume

Calculate Points (Start from 100) Item

Penalty Point

Vibration Coeffient increase per 0.5

-5

After calculating we found the range of the Vibrating Coeffient is 0-10. So we subtructed 5 points every 0.5 of change in the value.

Speed limitation

3.We filled some gaps in the data by carrying out our own counts Calculate Points (Start from 100) Item

Penalty Points

Traffic volume per 100

-5

Proposed 20 mph –main street

-20

Proposed 20 mph –local street

-10

20 mph

-0

Based on the data we collected, the average traffic volume on 8:00am-9:00am peak time are normally between 200-1900, so the calculation above is a reasonable approach for data discrimination.

PROJECT

01 02 03

04


PARTICIPANTS FIELD TESTING AND EVALUATION

PROPAGANDA OF PROJECT

We got five participants to finish our “testing and evaluation” task in Inverleith.

Flyer

Poster

Task for the participants: · Ride bike on a road (selected from Big Map). · Press the counter button on the bike when they notice cycling signposts · After cycling, fill an evaluation form rating the different elements of the roads with the slider.

Counter Count the cycling signposts

Vibration Sensor

RATE YOUR CYCLE ROUTES IN INVERLEITH

Sense the vibration value of the roads Welcome to our blog: http://d4icanve.wix.com/bicycle

Card Evaluation Form

Persanol website

Bike Computer

Sense the vibration value of the roads the calorie consumption.

05

PROJECT

01 02 03

http://d4itao.wix.com/d4i-tao

Group website

http://d4icanve.wix.com/bicycle


Factor 3: Intersections

Factor 4: Road Marking

Factor 5: Road Marking

Judgement Criteria: All the intersections are divided into 2 types: Big intersections and small intersections.

Judgement Criteria: We use different elements like type, width and color as the basic to give the points. Each charactertistic represents different value of points.

Judgement Criteria: The average tangent value and max tangent value of slopes

The complexity of road joints

Lines, patterns, words or other devices

Data Source: Main roads and local roads can be found in 20mph Network Consultation http://edinburghcouncilmaps.info/transport/20mphconsultation.htm

Data Source: We will use the data mainly based on the field investigation, with the support of data from Edinburgh City Cycling Map and stree view of Google Maps.

Calculate Points (Start from 0) Item

- Local streets

Calculate Points (Start from 100) Point

each big intersection

- 12.5

traffic light

+ 6.25

road marking

+ 6.25

cycle box

We regard big intersections as part of the road. So we adopt similar method to calculate the points as road. For small intersections, we count its numbers on that road.

+ 6.25

T-shape intersection

+ 6.25

each small intersection in the road

- 6.25

Score=100-12.5*X-5*Y+6.25*Z X: the number of big intersection Y: the number of small intersection Z: the number of items of big intersection

Cyecle lane +50

MAX

AVERAGE

Road Data Source: We use altitude website to measure the slope of every road. http://veloroutes.org/bikemaps/

Point no cycle lane

- Main streets

Item

Lines, patterns, words or other devices

0

Cycle lane shared with park area

-20

Cycle lane shared with bus lane

-10

Cycle lane is restricted

+20

Cycle lane <1m

-15

Cycle lane >1m

+15

Coloured area

+15

Cycle path(Only for cyclist)

+100

Calculate Points (Start from 0) Item

Point

Average Grade per 0.5%

-10

Max Grade per 1%

-1

The Inclination of the steepest road in Inverleith is around 5%. We subtract 10 points every 0.5% in average. In some areas the slope may become steep rapidly. We subtract 1 point every 1% of inclination on max slope of road. PROJECT

01 02 03

06


Factor 6: Cycling Post

Number of signposts & how recognizable they are

Judgement Criteria: The number of all the signposts on streets and the number which participant do not notice. Data Source: We counted the number of signage on the road to collect the data in advance. Then we asked our participants to count the number of signage whlie cycling and record by counter. Calculate Points (Start from 100)

3 Algorithm An example is used to explain the algorithm. Basic Algorithm: Algorithm based on VoteBox & Questionnaire: Proportion of each parameter is added. 2

Equation =

Item

Point

Each signpost

+20

Each signpost participant didn’t notice

-10

Each signpost which was poorly visible

-10

Advanced Algorithm: Algorithm after participatant evaluation: Some adjustment to the each point.

[∑ ] n1

Si × t i i=1 k

3

Equation = l ×

[

n1

∑ S × tk ± i=1

i

i

Δ

S

]

l: Calibration cofiicient S:Average difference

Verify the algorithm

t i: The Proportion Coefficient S i: Each parameter’s points k: Adjustment coefficient

Example Road: Raeburn Place

If the number of signpost participants notice is more than 5, then it has full mark-100. The max number of signpost we counted on roads is 5. 100/5=20. We add 20 points to the score of road for each signpost. If participate miss one signpost, 10 points will be subtracted. If the signpost is not easy to be noticed, it loses part of its availability. 10 points will be subtracted for each signpost.

Results of evaluation from 4 participants. Outcome from Advanced Algorthm

t1=19%, t2=21%, t3=27%, t4=15%, t5=12%, t6=6% Assume k=6

Final score = 38.28 07

PROJECT

01 02 03

Participants’ data is also used for evaluation. The trend of two results are similar which means that the algorithm is accurate. Later stage: More data is need to adjust the algorithm. The website will also be used to collet more data(Next part).


4 Website Target user:

Workflow

Score click

Detail

One Road

Tips Rate

Homepage Cyclists - who want to get more information about each road. - who want to change their routine routes and find new roads to cycle.

City Planners - who do the road planning works (such as, improve road surface quality).

Recommendation

Demo Address http://inverleith.roxaswang.com/#

Select

Factor

adjust

Detail

type in

Tips

Outcome

Video Address https://www.youtube.com/watch?v=DjP3EiE1Ozc PROJECT

01 02 03

08


4 Website Part of user interface RATE YOUR CYCLE ROUTES

Route recommendation

RATE YOUR CYCLE ROUTES

Route Recommendation

RATE YOUR CYCLE ROUTES

Route Recommendation recommend

What do you care about most? 3 at most

Comely Bank Ave

Comely Bank Ave 1

3.6 / 5.0

Road Smoothness

Traffic Flow

Intersection

Road Gradient

Road Marking

Cycle Signpost

Detail

Detail Road Smoothness

Road Smoothness

?

Traffic Flow

Traffic Flow

Intersection

Intersection

Road Gradient

Road Gradient

Road Marking

Road Marking

Cycling Signpost

Cycling Signpost

?

Tips

?

Show me the results! 2

3

Recommendation

?

Tips Add your tips about this road.

Done!

Click on the road and see the overall score and different aspects of the road

Too few signage!

+225

Rainy days, awful~

+113

Can this road be a little wider??

+67

1

Dean Street

2

Davidson Road

3

Surface Smooth

I want to rate this road!

Adjust the slider and rate the road by yourself.

Select several factors, our website could recommend some roads to you.

Future Work

Finish the information of all the cycle routes in Inverleith (or maybe larger area).

09

PROJECT

01 02 03

Cycle route recommendation would be based on the location of user.

Real-time traffic status (connect with google)


DESIGN WITH DATA

WAVE FIELD Fre - May 2015


It is a project which we cooperate with the National Museum of Scotland(NHS). We are going to visualize data from NHS make it into an artefact.

Theory

Making the internal external

Mereological Nihilism An ancient greek legend, first recorded by Plutarch. Plutarch. "Theseus". The Internet Classics Archive. The most famous ship in Greece. Over the course of its life it has been repaired. Planks, replaced and ropes re-threaded, until there was not one piece of the original ship, not one nail, left. Is it still the same ship?

Theseus's Ship

The Nature of Objects The existence and nature of objects is not as obvious as it may seem. We would be unable to navigate the world and manipulate it in the way that we do, without conceptualising it into objects and attributing them properties. However, Objects do not “exist” in the truest sense of the word, but are a filter, a layer of abstraction, which we place upon the world. Objects only exist in our minds. Our experience of the world creates them. “Mereological nihilism evokes a release from concern over the sea of trivial matters that tie one to shallow existence, and instead leads to a focus only on the immaterial energy that is reality, and which is all human subjective vitalism” - J Grupp - Axiomathes, Mereological nihilism: quantum atomism and the impossibility of material constitution, 2006 - Springer

11

PROJECT

01 02 03

Research Objects only really exist, internally, in our minds. Our experiences of an object and the object itself are one and the same thing. But our internal perceptions guide the way we craft reality, the external. Therefore, we aim to represent the internal reality of objects, in a tangible external form.

Concentration When a person is concentrating on something, they are giving away some forms of data without realizing it. You may not notice that you actually give away many data by simply leaning forward or nod your head.

People are involved in creating visualization The upcoming of interactive data visualizations ensures that the reader isn’t only reading. Due to interactive visualization, the reader can now, despite the fact that it is little, have some agency on creating the story. ---- Narrative Structures in Data Visualizations to Improve Storytelling


Design Idea

A visitors are visiting the museum, processing data, transfer the data all the flowers to Raspberry Pi different scenarios according to 4 Display 1 When 2 After 3 Connect concentration data are collected by to arduino Yun Board which is connectto control them all together. diverse visiting conditions. EEG.

ed to the stepper motor and controls the bloom of flowers.

Inspiration

An object that responds to the observer's attention: https://www.youtube.com/watch?v=nxJpf5JahjU

PROJECT

01 02 03

12


EEG Device & Brainwaves

Emotive Epoc Device Electrodes can pick up these electrical signals and transmit them to a recording device. Your neurons use electrical impulses to send messages to and through each other. Complicated algorithms can then use signal location and intensity to triangulate the areas of the brain that are active.

Flower prototype

13

PROJECT

01 02 03

1st

2nd

The one-petal flower can bloom. But there is only one tube inside the flower.

It has two tubes and the inner tube rotates. They have relative displacement. We change the shape and the angel of petals, so the petals could twist as the flower blooms.


3D Print Flowers

A

Real -time Scenario The flower blooms and closes based on reat-time concentration data from EEG device immediately.

After building the first flower we want to move in the direction of having many flowers and feeding them with some data we would collect in the museum.

DATA

The flower consists of two layers. The rotating value difference between two layers drives the flower to bloom and twist. Springs make flowers bloom and close easily. Ball bearings connect two layers.

PROJECT

01 02 03

14


Four people are invited to visit the museum with EEG headset on their heads. While they are visiting the exhibits, concentration data in time sequence are collected and transferred to the laptop.

15 PROJECT 01 02 03 ston start ea ge e t the , ca b in et b ig s me dals he ll , Da n ie me l mo r ial w Ros all eW e st, pain t ting e xt of s h ip fo a mb oat f pic t oam b o ur e und at er S c ab ir i pic k ne t wit h u p C ly d e Bu the gu n ilt m ac h mo in e de l of a war s ship hip ďŹ sh mo de l ero w c lot c abine he s t , mo ving ne xt to glas sw ith bur

sto ne at t sto he ne at t e ntr a nc e he bur e ntr a nc ge e , ca e b in me et dal b s, D ani ig she el L ll aid me mo low r ia Ros e W l wall pai e st, t e xt ntin fo a m b g of s h foa oat, p ip mb layi ng o at fo a m b , play in g oat c ab , in e t w playin ith we g p ic ld ku C ly p th ing de eg Bui un lt mo mac h in e de l wa of a s rs h ip ďŹ sh hip m o ero w c de l abi c lo ne th mo e s, ne t v in x t gg lass to wit h

Data Collection & Analysis 1.0 Engagement Meditation Frustration Excitement

0.8

0.6

0.4

0.2

Exhibits

EEG collects four types of data including engagement, frustration, meditation and excitement. The value range is 0 - 1. The higher the number is, more active the brainwaves are. Finally, we select excitement of all visitors as our data source as shown below. 1.0

0.8

0.6

0.4

Exhibits

0.2


Data Analysis & Result

Big Box Acrylic board

units: mm

Chosen objects: 3/ Nuclear Reactor

212

1/ Howitzer Shell

515

4/ Disaonagraph

650

Plywood

The whole box is made of plywood. The ďŹ rst shelf is acrylic board on which shows the name and location of chosen exhibits in the museum. The second shelf hides all the devices and cables. 2/ Salvage Tug Bustler

5/ Hall of Fame

The data show a clear correlation between the excitement reading and observing objects. PROJECT

01 02 03

16


Technology

Scenarios

R RB

S

A

S

A

A

A

RB R S A

A

Rasberry Pie Router Switch Arduino

One’s journey (according to the time order):

One’s journey (time synchronization):

Flowers will bloom one by one representing the process of visiting.

All the flowers will bloom at the same time. With this, we can see the visiting difference between different exhibits.

This represents an individual's story; their experience of the museum.

Data flow

6. Give me data for time X, Flower3 9. Move

MySQL

1. Give me data, I am Flower 3 7. Data Nginx

A

PHP

4. What time have I started? 2. What time is it? Linux

8. Here is your data, Flower Y

3. Time is ... 5. I started at...

Give me data for time X, Flower Y

17

PROJECT

01 02 03

Python

Visitors’ Average Data:

Visitors’ Journey:

Calculate the average value of concentration in a period. It shows the general visiting status of the museum.

Show the visit the progress of all visitors one by one in time sequence.

This represents the shared, networked reality of objects.

Many individuals experience the same thing in different ways. These individuals story contributes to the whole, networked reality.

To know more, please watch the video: https://www.youtube.com/watch?v=PzILL88D0os


Feb - May 2015

YOUR ICECUBE IS MELTING


Theory This is a project coroperated with Royal Bank of Scotland(RBS). So my theory comes from the bank. This is the basic theory: Put your money in bank, and wait for some time. The money will grow, then you will acquire more money.

Grow Basic theory Wait

It is a normal process. But if I change one or several elements, what will happen then?

1/ Cover changing & waiting

2/ Save Why not energy?

CO2

If I cover changing and waiting, I will not know what will happen to my money. This reminds me of Schrödinger's cat. Schrödinger's cat is a thought experiment, sometimes described as a paradox. The scenario presents a cat which may be simultaneously both alive and dead, a state known as a quantum superposition, as a result of being linked to a random subatomic event that may or may not occur.

Psychology - Curiosity - How much interest can I get? Superposition states - Uncertainty - Do I earn or not?

19

PROJECT

01 02 03

Money?

Energy

Global Warming

If I change the subject. it is not about money, but energy. This will become a stroy of global warming. My statement: Improve the awareness of slowing down global warming by showing uncertainty(different states) to arouse curiosity as time goes by.


Research 1/ SLOW DOWN GLOBAL WARMING

Inspirations:

Energy Saving Design

An interesting way to show/warn energy usage. Connected with daily personal behaviour. Social issue / daily life

MELTING MEN: Life in Balance is a light that seeks to change user behaviour regarding daily electricity consumption. The product resembles a scale and loses its balance when users exceed a predetermined limit. It’s connected to a homeowner’s wireless network.

Tank is a light that reminds people about the problem of global warming on a daily basis. Tank uses incremental shifts in light levels as a marker of usage patterns. It is a metaphor for the melting ice caps and rising sea levels and communicates these to the user in real time.

When the hourglass empties, the electricity that runs through the house turns off automatically, indicating the daily maximum. At the end of each day, overturning the hourglass marks the beginning of a new cycle of energy expenditure.

By reprogramming the device to reflect energy usage and costs, customers managed to reduce their energy consumption by 40 percent. It's nonintrusive. It has a relatively benign effect. But when you suddenly see your ball flashing red, you notice.

A thousand miniature people have slowly melted away in a Berlin square in an effort to draw attention to melting ice caps in Greenland and Antarctica. The installation, Melting Men, was meant to spotlight the World Wildlife Fund's warning that melting ice could possibly cause levels to rise more than 3.3 ft by 2100. The group warns that the warming of the Arctic will change weather in different parts of the world and increase the release of greenhouse gases into the atmosphere.

Inspirations: Real ice - Simple and straight PROJECT

01 02 03

20


2/ CURIOSITY Information-Gap Theory

THE AMOUNT OF CURIOSITY

When we become aware of this missing information- when something changes from being known (or so we thought) to an unknown state—we become curious.

Curiosity correlates with our own understanding of particular domain. The more we know about some topic, the more likely we are to focus on our own information-gaps. If I know 8 of 10 items, I’m more curious about the remaining 2 than if I only know 2 of 10 things.

I’m curious because there’s a gap between “what I know and what I want to know.” The feeling we get from these information gaps is best described as deprivation, which is critical to understanding why it is we are motivated by curiosity. In order to “eliminate the feeling of deprivation,” we seek out the missing information.

- Loewenstein

Follow-up study from CalTech which shows that curiosity increases (to a point) as knowledge increases and then drops off.

The effect of knowledge on curiosity looks roughly like this: curiosity high

--- behavioral economist George Loewenstein

What I know

What I know

21

PROJECT

Curious

missing information eliminate deprivation

01 02 03

What I want to know

What I want to know

low

high

Knowledge

HOW TO DO? Two critical principles of curiosity: 1) To make a person curious we have to create a gap between what they know and what they want to know. 2) To maintain curiosity we must “leak” out knowledge a bit at a time without giving away too much.


Design

3D Print Flowers

MELTING BOX It is a physical device that display energy consumption based on personal behaviour with real ice. If you consume too much energy, the ice cube will melt. But you cannot see the ice unless you open the door.

PROJECT

01 02 03

22


STRUCTURE

CURIOSITY Hiding the cooling box and revealing melting window will create a gap between what I do not know and what I do not konw where curiosity comes.

Unseen part PolyďŹ lla Expanding foam

Peltier TEC1-12706

Vent

DS18B20 Sensor What I do not know Cooling Part Fan Gap

Cooling box Melting window

What I know Arduino Yun

Vent

Water storage box Front view

23

PROJECT

01 02 03

Side view


WORKING PRINCIPLE

DATA SAMPLE Home Electricity Use Per Person per year in UK 1985kwh Per hour: 0.23 kwh

TEMPERATURE SENSOR

24hours of an individual house from Glasgow KWH 0.40

ARDUINO COOLING SYSTEM

CHARGER

0.35

0.30

0.25

MOSEFT

average 0.23

0.20

Cooling time

0.15

Ordinary time COOLING SYSTME

CHARGER

0.10

Data comes from Average household electricity use around the world http://shrinkthatfootprint.com/average-household-electricity-consumption

0.50

0

0:00 1:00 2:00 3:00 4:00 5:00 6:00 7:00 8:00 9:00 10:00 11:00 12:00 13:00 14:00 15:00 16:00 17:00 18:00 19:00 20:00 21:00 22:00 23:00

TIME PROJECT

01 02 03

24


COOLING TIME CALCULATION

COOLING PROCESS

Data from last hour

Extreme

Higher than 0.23

Temp

Temp

12

12

0 -2 -4

T0 0 -2 -4

In normal time Keep from -4C ~ -2C

35min Higher than 0.23

1 hour

35min

EACH HOUR One hour ends Back to normal -4C ~ -2C

Stop cooling begin to melt

Reaches T0 Begin to cool

ELECTRICITY

0 ...... 0.23....... 0.4

COOLING TEMPERATURE

-2 ,....... -2 ........ 12

The temperature will go up at ďŹ rst and drop later which keeps the start temperature of each hour is -4. Cooling time is based on the data from each hour. To know more, please watch this video: https://www.youtube.com/watch?v=stpIkP_Eveg

25

PROJECT

01 02 03

1 hour




EXPERIENCE 2010

TAO TAO

2011

Interaction Designer

Assistant Designer

Moto Interaction Design Workshop

Shanghai Weimar Culture Communication Co., Ltd

BASIC INFORMATION

2011

En IELTS 7.0

+44 7873900107

78 West Port

2013

http://issuu.com/portfoliotao/docs/port-

EH1 2LE

2012 Tencent ISUX Workshop

Guidance Design

http://countrytao.wix.com/taotao

Edinburgh

Interaction Designer

Hong Kong New City New World Branch OďŹƒce

lllleonardo@foxmail.com

Evolution House

2014

Interaction Designer and Web Designer

Graphic Designer

Hisoon Industrial Design (Changsha) Co., Ltd

Chanmo Brand Planning Co., Ltd

folio_taotao_

SKILL

EDUCATION

2009

2012

Designer

BA Industrial/Interaction Design

MA Design Informatics

Hunan University, China

The University of Edinburgh, UK

2013

2014

2015

Ps

Ai

Fl

Axure

Html

Keyshot

UG


TAO TAO PORTFOLIO

2014-2015

The University of Edinburgh

MA


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