Page 1

Portfolio | Tao Tao 2009-2013 HNU


This is Tao Tao.

But when think of my dream, I will continue to head for my destination.

An interaction & product designer.

It is inevitable to feel lonely when one is alone. http://countrytao.wix.com/taotao


This is Tao Tao.

But when think of my dream, I will continue to head for my destination.

An interaction & product designer.

It is inevitable to feel lonely when one is alone. http://countrytao.wix.com/taotao


Contents

http://countrytao.wix.com/taotao

Main Design Works

1

2

3

FOF-friends of friends

Sports Equipments Renting System in HNU Campus

Website design of Suomita Industrial Design Corporation of Finland (Shenzhen)

4

Pliers Design

5

Disk Wheel

Supplements

1 13 27 41 55

65

1

MOTOCLIP--Motorola Workshop

2

QQ Live Better Life--Tencent ISUX Workshop

3

School of Design in HNU. Mobile Web

4

Follow me--LED Crossing Device

5

Tai Ji Wind--Innovative vortex lampblack purificating system

Resume

67 69 71 73

77 Attachment in CD


Contents

http://countrytao.wix.com/taotao

Main Design Works

1

2

3

FOF-friends of friends

Sports Equipments Renting System in HNU Campus

Website design of Suomita Industrial Design Corporation of Finland (Shenzhen)

4

Pliers Design

5

Disk Wheel

Supplements

1 13 27 41 55

65

1

MOTOCLIP--Motorola Workshop

2

QQ Live Better Life--Tencent ISUX Workshop

3

School of Design in HNU. Mobile Web

4

Follow me--LED Crossing Device

5

Tai Ji Wind--Innovative vortex lampblack purificating system

Resume

67 69 71 73

77 Attachment in CD


friends of friends

TT

CC

DD


friends of friends

TT

CC

DD


01 friends of friends Methods of Recommending Friends of Some Mainstream SNS Websites in China

Desktop Research

Recommended friends

The significance of connections 95 percent of railway is human, while 5 percent is iron. ------Former President of Amtrak A.H.Smith Specialized knowledge just accouts for 15% in one’s success, the left 85% depends on connetions. ------American S-success Master Dale Carnegie Recommend for you

12.5% of a man's wealth comes from knowledge, and 87.5% comes from connections. ------A survey from research center of Stanford

Chinese Facebook Theory of Six Degrees of Separation Six degrees of separation is the theory that everyone and everything is six or fewer steps away, by way of introduction, from any other person in the world, so that a chain of "a friend of a friend" statements can be made to connect any two people in a maximum of six steps. It was originally set out by Frigyes Karinthy and popularized by a play written by John Guare. This shows that in theory, we can enlarge our connections through friends of friends and know any people we want to know.

2 1

1 4 1

2 5

4 2 4

3

5

3

Chinese Twitter

6 People you may be interested in

Another Facebook

6 GOAL

People you may know

1st friends

2nd friends

However, you have no idea who you should know better. So many websties help users to find out their potential friends to make users easily broaden their friend circle. They push the information of their potential friends to them. In general, this process is passive for users. So let us see how it does by some mainstream websites in China.

03

04


01 friends of friends Methods of Recommending Friends of Some Mainstream SNS Websites in China

Desktop Research

Recommended friends

The significance of connections 95 percent of railway is human, while 5 percent is iron. ------Former President of Amtrak A.H.Smith Specialized knowledge just accouts for 15% in one’s success, the left 85% depends on connetions. ------American S-success Master Dale Carnegie Recommend for you

12.5% of a man's wealth comes from knowledge, and 87.5% comes from connections. ------A survey from research center of Stanford

Chinese Facebook Theory of Six Degrees of Separation Six degrees of separation is the theory that everyone and everything is six or fewer steps away, by way of introduction, from any other person in the world, so that a chain of "a friend of a friend" statements can be made to connect any two people in a maximum of six steps. It was originally set out by Frigyes Karinthy and popularized by a play written by John Guare. This shows that in theory, we can enlarge our connections through friends of friends and know any people we want to know.

2 1

1 4 1

2 5

4 2 4

3

5

3

Chinese Twitter

6 People you may be interested in

Another Facebook

6 GOAL

People you may know

1st friends

2nd friends

However, you have no idea who you should know better. So many websties help users to find out their potential friends to make users easily broaden their friend circle. They push the information of their potential friends to them. In general, this process is passive for users. So let us see how it does by some mainstream websites in China.

03

04


01 friends of friends Recommended friends have been a necessary part of SNS websites. Weibo, Renren and Pengyou all put their recommended friends or people you may know columns at the side of homepage. Especially after following a new friend, the website will find out related friends automatically.

College activist-Persona Work

However, Pengyou is the first SNS website that cite the concept of 2nd connections.

Studies at school and holds several important offices in college. Like

1st friends:

Always optimistic and outgoing.

It includes your friends and your schoolmates.

Likes to participate in all kinds of campus activities in college. Likes to do part-time jobs and learn some experience from society.

2nd friends: It includes the friends of your friends or your schoolmates.

Likes to surf RenRen everyday and always becomes College Star.

Name: Xiang Yu

Likes to discover new Apps from different kinds of platforms.

Gender: Male Just as the world master salesman Joe Girard said, an individual will possess at least 250 important connections. These 250 people are those who will attend your wedding and funeral. So everyone of us will have at least 250 good friends. If you can take good care of your 250 friends, and then they introduce 8 of their best friends from their 250 friends, the consequence is that you will have more than 2000 friends.

Marital Status: Single Occupation: College student Income: 800-1000RMB/Month

Likes to make new friends at anytime. Is willing to help friends and always ask his friends for help.

Storyboard Basic Modes of Recommonded Friends through

?

personal information

school experiences

mutual friends

working experiences

address book in cellphone

location

Concept

1\ TT‘s boss asks him to make a poster. But he does not know how to do it.

2\ TT signs in Renren and enters FOF app.

3\ TT types in “design” and “poster” two key words into the search bar.

6\ After CC tells DD, DD agrees to help TT.

7\ Finally DD sends his poster to TT. TT is so thankful.

4\ FOF shows the paths and evaluations of several friends and their friends who can help TT.

Value Proposition For college activists or white collars who are enthusiastic and willing to make more friends, FOF(friends of friends) is a system which relys on Renren.com to offer help or help others through matching proper friends of users’ friends.

Maybe a short movie is more intuitive. You can find it in CD or refer to this link: http://v.youku.com/v_show/id_XNjI3MjIwMzA0.html

05

5\ TT chooses the best path and tells CC to ask CC’s friend DD for help about the poster.

06


01 friends of friends Recommended friends have been a necessary part of SNS websites. Weibo, Renren and Pengyou all put their recommended friends or people you may know columns at the side of homepage. Especially after following a new friend, the website will find out related friends automatically.

College activist-Persona Work

However, Pengyou is the first SNS website that cite the concept of 2nd connections.

Studies at school and holds several important offices in college. Like

1st friends:

Always optimistic and outgoing.

It includes your friends and your schoolmates.

Likes to participate in all kinds of campus activities in college. Likes to do part-time jobs and learn some experience from society.

2nd friends: It includes the friends of your friends or your schoolmates.

Likes to surf RenRen everyday and always becomes College Star.

Name: Xiang Yu

Likes to discover new Apps from different kinds of platforms.

Gender: Male Just as the world master salesman Joe Girard said, an individual will possess at least 250 important connections. These 250 people are those who will attend your wedding and funeral. So everyone of us will have at least 250 good friends. If you can take good care of your 250 friends, and then they introduce 8 of their best friends from their 250 friends, the consequence is that you will have more than 2000 friends.

Marital Status: Single Occupation: College student Income: 800-1000RMB/Month

Likes to make new friends at anytime. Is willing to help friends and always ask his friends for help.

Storyboard Basic Modes of Recommonded Friends through

?

personal information

school experiences

mutual friends

working experiences

address book in cellphone

location

Concept

1\ TT‘s boss asks him to make a poster. But he does not know how to do it.

2\ TT signs in Renren and enters FOF app.

3\ TT types in “design” and “poster” two key words into the search bar.

6\ After CC tells DD, DD agrees to help TT.

7\ Finally DD sends his poster to TT. TT is so thankful.

4\ FOF shows the paths and evaluations of several friends and their friends who can help TT.

Value Proposition For college activists or white collars who are enthusiastic and willing to make more friends, FOF(friends of friends) is a system which relys on Renren.com to offer help or help others through matching proper friends of users’ friends.

Maybe a short movie is more intuitive. You can find it in CD or refer to this link: http://v.youku.com/v_show/id_XNjI3MjIwMzA0.html

05

5\ TT chooses the best path and tells CC to ask CC’s friend DD for help about the poster.

06


01 friends of friends Story

Service Cycle behaviour carrier substantial contact point action breakdown artificial service human contact point service system abstract system

The process of accomplishing the poster through FOF has been made into a clear and simple story which narrates every detail of this process. And it is demonstrated into this service cycle according to the story. I break down the total process into 8 parts. The picture on right side illustrates the meaning of every circle from outside to inside.

fo llo wu

cellphone

op en th e

p

TT,CC,DD get their prizes

cellphone

take out TT’s phone

TT gives DD a tag

DD gives the poster to TT

寝室 communicating system communi ca-ting system

get the way

search poster among friends

as k

fo r

search

07

stick on tags about oneself

4

search poster among friends

accept friends requests evaluate friend relationship

import personal information

set privacy level

4.1 4.2

select optimal path tell F to ask HP about the task F tells HP to help user

set privacy level

5 my FOF all I need help I will tell I can help

HP agrees

accept friends application cellphone

make sure it is done

cellphone

RenRen

s RenRen

RenRen

system generate key words

2.1

enter homepage

3

About me

cellphone

stick on tags about oneself

evaluate friend relationship

cellphone

enter FOF

2

ad dn ew

tell CC to ask DD about the poster

relationship evaluating system marking searching &rankingsystem system

open RenRen

1

creat key words

searching system

lp he

cellphone

HP: friends of user’s friends, the help provider, the third person

fri en d

s nd rie f h ug ro th

CC tells DD to help TT

RenRen

import personal information

key words information creating system system

start

F: user’s friends,the second person

onal information fill in pers

feedback system

basic background system

AP P

open FOF

ce rvi se tic

RenRen

Task flow

open RenRen

au tom a

marking system

make sure it is done

cellphone

connect the net

automatic service

TT and DD make friends automatically

DD agrees

cellphone

TT turns on his computer and Renren, and gets into FOF App. TT imports his personal information, and attaches related labels to himself. He also generates key words by key words generator. Then he sets privacy level of these information. After that, TT finds out that he has several friend requests, so he accepts the requests and evaluates his new friends. When he thinks of his mission, he types in key words he is looking for into the search bar. The result shows optimal path the system recommends: TT finds out his friend CC through FOF, and asks her to ask CC’s good friend Design Asia DD for help about the poster. CC agrees and tells DD about TT’s poster. DD is willing to help TT. A few days later, DD sends his design to TT through FOF. After receiving the poster, TT confirms that this help is successful. And then TT attaches the lable Design Asia to DD and evaluates DD. CC and DD become friends automatically. TT,CC and DD all get their rewards accordingly.

4.3

HP finish the task and infrom user

User evaluate HP

HP and user become friends automatically F,HP,user get their prizes end

08


01 friends of friends Story

Service Cycle behaviour carrier substantial contact point action breakdown artificial service human contact point service system abstract system

The process of accomplishing the poster through FOF has been made into a clear and simple story which narrates every detail of this process. And it is demonstrated into this service cycle according to the story. I break down the total process into 8 parts. The picture on right side illustrates the meaning of every circle from outside to inside.

fo llo wu

cellphone

op en th e

p

TT,CC,DD get their prizes

cellphone

take out TT’s phone

TT gives DD a tag

DD gives the poster to TT

寝室 communicating system communi ca-ting system

get the way

search poster among friends

as k

fo r

search

07

stick on tags about oneself

4

search poster among friends

accept friends requests evaluate friend relationship

import personal information

set privacy level

4.1 4.2

select optimal path tell F to ask HP about the task F tells HP to help user

set privacy level

5 my FOF all I need help I will tell I can help

HP agrees

accept friends application cellphone

make sure it is done

cellphone

RenRen

s RenRen

RenRen

system generate key words

2.1

enter homepage

3

About me

cellphone

stick on tags about oneself

evaluate friend relationship

cellphone

enter FOF

2

ad dn ew

tell CC to ask DD about the poster

relationship evaluating system marking searching &rankingsystem system

open RenRen

1

creat key words

searching system

lp he

cellphone

HP: friends of user’s friends, the help provider, the third person

fri en d

s nd rie f h ug ro th

CC tells DD to help TT

RenRen

import personal information

key words information creating system system

start

F: user’s friends,the second person

onal information fill in pers

feedback system

basic background system

AP P

open FOF

ce rvi se tic

RenRen

Task flow

open RenRen

au tom a

marking system

make sure it is done

cellphone

connect the net

automatic service

TT and DD make friends automatically

DD agrees

cellphone

TT turns on his computer and Renren, and gets into FOF App. TT imports his personal information, and attaches related labels to himself. He also generates key words by key words generator. Then he sets privacy level of these information. After that, TT finds out that he has several friend requests, so he accepts the requests and evaluates his new friends. When he thinks of his mission, he types in key words he is looking for into the search bar. The result shows optimal path the system recommends: TT finds out his friend CC through FOF, and asks her to ask CC’s good friend Design Asia DD for help about the poster. CC agrees and tells DD about TT’s poster. DD is willing to help TT. A few days later, DD sends his design to TT through FOF. After receiving the poster, TT confirms that this help is successful. And then TT attaches the lable Design Asia to DD and evaluates DD. CC and DD become friends automatically. TT,CC and DD all get their rewards accordingly.

4.3

HP finish the task and infrom user

User evaluate HP

HP and user become friends automatically F,HP,user get their prizes end

08


01 friends of friends Low-fi

Moodboard results

type in keywords you need

friends

Key words: Design+Poster

DD agree to help TT to make a poster.

intimacy Capacity

“No problem! I like that!” TT ask your friend DD for help to make a poster.

DD and you become friends now.

“Again! My boss want a ... BB’s request is finished. Thanks to DD and you. “It is end. Love you!” KO’s request is finished. Thanks FOF to DD and1you.

boot animation

FOF

4 homepage

1

OK

4.1searching results

TT need DD’s heolp

evaluation CC ask you for help to make a poster.

TT ask your friend DD for help to make a poster.

CC’friend TT ask you for help to make a poster.

Hi, DD!

CC:

Hi, TT!

Long time no see!

Again! My boss want a poster this time. I searched for your friend DD.Please ask him to help me. Just once! Many thanks! TT

Here is your poster.

Hope you like it. Any problem just tell me.

Hope you like it. Any problem just tell me.

demand

poster

Send

Reply

animation writing

AI Medicine

CSS+html poster

Hi-fi

design poster medicine

Send

Send

enthusiastic

+ DD’s skills

poster demand

DD DD’s tags

Hi, TT!

Here is your poster.

I have a present for you! Sorry, I’m kidding.My friend CC needs to make a poster. I know you are good at it. So,you know~~

CC’s friend DD help you to make a poster.

+

Finish OK

4.2 process of communication edite tags

CC

My tags

My tags

My keywords Fantastic

PS

I can help

I will tell

DIY

TT

Me

friend request

message DD agree to help TT to make a poster.

+

love design

love design

Good painter!

movie editor

I need help

TT ask DD to make a poster.

+

DIY

+

PS

+

movie editor

Speed

All

DD

“No problem! I like that!”

I ask BB to tell to KM to make a poster. Me

BB

KM

LM send friend request to you.

Q W E A

FOF

2 about me

09

1

.?123

“No problem! I like that!”

“No problem! I like that!”

“Again! My boss want...

“I’m your senior classmates.

R T

Y

U

I

O

S

D

F

G H

J

Z

X

C

V

N M

B

Space

2.1 edit tags

K

P

Jim ask Me to help Ted to do an interview.

L

Return

Ted

Jim F F

5 all affairs

color

LM’s skills design poster

Me 1

friends of friends

BB’s request is finished. Thanks to DD and you.

“Finally It is end. Love... music

FOF

1

message

Accept

DD’s tags & keywords

LM send friend request to you.

“I’m your senior classa...

writing

AI Medicine

CSS+html poster

+

DD’s skills

LM’s tags Maths

DD

animation

LM

“I’m your senior classma...

My skills

My friends

DD agree to help TT to make a poster.

TT ask your friend DD to make a poster.

set iminitacy level

evaluation

message

DD agree to help TT to make a poster.

Can not you remember?”

+

poster

design poster marcketing

type in keywords you need

evaluation

4.3

KM’s request is finished. Thanks to DD and2 you.

design poster medicine

+

OK

Ignore

3 friend request

10


01 friends of friends Low-fi

Moodboard results

type in keywords you need

friends

Key words: Design+Poster

DD agree to help TT to make a poster.

intimacy Capacity

“No problem! I like that!” TT ask your friend DD for help to make a poster.

DD and you become friends now.

“Again! My boss want a ... BB’s request is finished. Thanks to DD and you. “It is end. Love you!” KO’s request is finished. Thanks FOF to DD and1you.

boot animation

FOF

4 homepage

1

OK

4.1searching results

TT need DD’s heolp

evaluation CC ask you for help to make a poster.

TT ask your friend DD for help to make a poster.

CC’friend TT ask you for help to make a poster.

Hi, DD!

CC:

Hi, TT!

Long time no see!

Again! My boss want a poster this time. I searched for your friend DD.Please ask him to help me. Just once! Many thanks! TT

Here is your poster.

Hope you like it. Any problem just tell me.

Hope you like it. Any problem just tell me.

demand

poster

Send

Reply

animation writing

AI Medicine

CSS+html poster

Hi-fi

design poster medicine

Send

Send

enthusiastic

+ DD’s skills

poster demand

DD DD’s tags

Hi, TT!

Here is your poster.

I have a present for you! Sorry, I’m kidding.My friend CC needs to make a poster. I know you are good at it. So,you know~~

CC’s friend DD help you to make a poster.

+

Finish OK

4.2 process of communication edite tags

CC

My tags

My tags

My keywords Fantastic

PS

I can help

I will tell

DIY

TT

Me

friend request

message DD agree to help TT to make a poster.

+

love design

love design

Good painter!

movie editor

I need help

TT ask DD to make a poster.

+

DIY

+

PS

+

movie editor

Speed

All

DD

“No problem! I like that!”

I ask BB to tell to KM to make a poster. Me

BB

KM

LM send friend request to you.

Q W E A

FOF

2 about me

09

1

.?123

“No problem! I like that!”

“No problem! I like that!”

“Again! My boss want...

“I’m your senior classmates.

R T

Y

U

I

O

S

D

F

G H

J

Z

X

C

V

N M

B

Space

2.1 edit tags

K

P

Jim ask Me to help Ted to do an interview.

L

Return

Ted

Jim F F

5 all affairs

color

LM’s skills design poster

Me 1

friends of friends

BB’s request is finished. Thanks to DD and you.

“Finally It is end. Love... music

FOF

1

message

Accept

DD’s tags & keywords

LM send friend request to you.

“I’m your senior classa...

writing

AI Medicine

CSS+html poster

+

DD’s skills

LM’s tags Maths

DD

animation

LM

“I’m your senior classma...

My skills

My friends

DD agree to help TT to make a poster.

TT ask your friend DD to make a poster.

set iminitacy level

evaluation

message

DD agree to help TT to make a poster.

Can not you remember?”

+

poster

design poster marcketing

type in keywords you need

evaluation

4.3

KM’s request is finished. Thanks to DD and2 you.

design poster medicine

+

OK

Ignore

3 friend request

10


01 friends of friends 4/evaluation: DD

all

CC’s friend DD help you to make a poster.

I need help

I will tell

I can help

TT ask DD to make a poster.

Key words: Design + Poster

JM

I ask BB to tell to JM to make a poster.

poster BB

JM

DIY

2.The system will put those active users in the top.

+

CC

BB

Send and Finish

QC

2

2

In most of the situation, CC is demonstrated in the first person. But few is not because of the need of different roles. Features of FOF 1/ based on Renren.com

personal information: Search according to education experiences and working experiences(This information can be seen in Renren.com).

Key Activities Search for 2nd connections Cooperate and classify affairs

Renren.com

Movie poster

AI PS

Key Resources

game

The Authenticity of massive users from Renren.com

DIY

Hunan university Industrial design Tencent.Co.

Cost structure

3/ search out friends

11

Way Goal

Value Propositions

Customer Relationships

System provides optimal 2nd connections.

Increase connections

Self-service

Channels Website and mobile APP based on Renren.com

Provide related customs for enterprises

Customer Segments University students (earlier stage)

Public, especailly business people (later period)

Enterprises

Revenue Streams Management of platform

From the outside to the inside. First you know the goal you want, that is the friend of your friend through searching, then find the path to get the goal, that is your friend.

QC

A business model describes the rationale of how an organization creates, delivers and captures value. And a business model canvas is a common language to describe, visualize, evaluate and change business model.

FOF is based on Renren.com(It is Chinese Facebook, the largest SNS website where users all use their real names.) to guarantee the number and quality of connections.

User and people you have helped can post labels to show themselves. The system will also generate keywords automatically.

SF

Business Model Canvas

Key Partnerships

2/ multiful searching methods tags and keywords:

BB

Users who ask for help and users who provide help will become friends automatically after finishing a request. Friends of friends then become friends. That’s the way to increase connections. Also user will have more friends of friends.

SF

SF ask Me to help Ted to do an interview.

Tom

TT

5/increase connections

Tom

TT Me

PS

+

design

Hope you like it. If there is any problem just tell me.

+

movie editor

DD

DD

1.We can know capacity and comprehensive intimacy levels in the whole friends chain of people you want to ask for help during the process of ranking.

JM CC

+

Me

DD’s tags +

TT

CC

Intimacy Level Capacity

Hi, TT! Here is your poster.

edit my tags

results

DD

Several ways of evaluation can guarantee that users can select the optimal path system recommends in short time.

Product development cost

Cooperations with Renren.com

Value-added services like advanced search

Provide related customs resources for enterprises

FOF first starts in campus, for those who have potential ability to develop commercial value. Then FOF will be promoted to commercial purpose. And FOF will launch value-added services subsequently.

12


01 friends of friends 4/evaluation: DD

all

CC’s friend DD help you to make a poster.

I need help

I will tell

I can help

TT ask DD to make a poster.

Key words: Design + Poster

JM

I ask BB to tell to JM to make a poster.

poster BB

JM

DIY

2.The system will put those active users in the top.

+

CC

BB

Send and Finish

QC

2

2

In most of the situation, CC is demonstrated in the first person. But few is not because of the need of different roles. Features of FOF 1/ based on Renren.com

personal information: Search according to education experiences and working experiences(This information can be seen in Renren.com).

Key Activities Search for 2nd connections Cooperate and classify affairs

Renren.com

Movie poster

AI PS

Key Resources

game

The Authenticity of massive users from Renren.com

DIY

Hunan university Industrial design Tencent.Co.

Cost structure

3/ search out friends

11

Way Goal

Value Propositions

Customer Relationships

System provides optimal 2nd connections.

Increase connections

Self-service

Channels Website and mobile APP based on Renren.com

Provide related customs for enterprises

Customer Segments University students (earlier stage)

Public, especailly business people (later period)

Enterprises

Revenue Streams Management of platform

From the outside to the inside. First you know the goal you want, that is the friend of your friend through searching, then find the path to get the goal, that is your friend.

QC

A business model describes the rationale of how an organization creates, delivers and captures value. And a business model canvas is a common language to describe, visualize, evaluate and change business model.

FOF is based on Renren.com(It is Chinese Facebook, the largest SNS website where users all use their real names.) to guarantee the number and quality of connections.

User and people you have helped can post labels to show themselves. The system will also generate keywords automatically.

SF

Business Model Canvas

Key Partnerships

2/ multiful searching methods tags and keywords:

BB

Users who ask for help and users who provide help will become friends automatically after finishing a request. Friends of friends then become friends. That’s the way to increase connections. Also user will have more friends of friends.

SF

SF ask Me to help Ted to do an interview.

Tom

TT

5/increase connections

Tom

TT Me

PS

+

design

Hope you like it. If there is any problem just tell me.

+

movie editor

DD

DD

1.We can know capacity and comprehensive intimacy levels in the whole friends chain of people you want to ask for help during the process of ranking.

JM CC

+

Me

DD’s tags +

TT

CC

Intimacy Level Capacity

Hi, TT! Here is your poster.

edit my tags

results

DD

Several ways of evaluation can guarantee that users can select the optimal path system recommends in short time.

Product development cost

Cooperations with Renren.com

Value-added services like advanced search

Provide related customs resources for enterprises

FOF first starts in campus, for those who have potential ability to develop commercial value. Then FOF will be promoted to commercial purpose. And FOF will launch value-added services subsequently.

12


Sports Equipments Renting System in HNU Campus Paul Walker

Your balance

Your balance

CNY 37.20 CNY 37.20

Number Number (hour) (hour)

Time Time

1

2

3

4

5

6

7

8

9

Help

0

Exit

Sports Equipments Renting System in HNU Campus

Please select the ball you want.

Please select the ball you want.

Back

OK

Name: Paul Walker Gender: Male Grade: 2009 Major: Business English

Credit Rating:

Welcom to

Swip card again

OK

Sports Equipments Renting System in HNU Campus

237 people have taken exercise today. Please swipe your card

Sports Equipments Renting System in HNU Campus ? Sports Activities Survey

Design

Existing System

Evaluation Main Problems

New System


Sports Equipments Renting System in HNU Campus Paul Walker

Your balance

Your balance

CNY 37.20 CNY 37.20

Number Number (hour) (hour)

Time Time

1

2

3

4

5

6

7

8

9

Help

0

Exit

Sports Equipments Renting System in HNU Campus

Please select the ball you want.

Please select the ball you want.

Back

OK

Name: Paul Walker Gender: Male Grade: 2009 Major: Business English

Credit Rating:

Welcom to

Swip card again

OK

Sports Equipments Renting System in HNU Campus

237 people have taken exercise today. Please swipe your card

Sports Equipments Renting System in HNU Campus ? Sports Activities Survey

Design

Existing System

Evaluation Main Problems

New System


02 Sports Equipments Renting System in HNU Campus CALLORIE CONSUMPTION AND FUNDING OF SPORTS Calorie consumption and funding are the main reasons when college students choose sports. We take a 68-kilogram weight student for example and calculate his calorie consumption doing different sports in one hour.

Sports Activities Survey in HNU Campus STUDENTS’ MOTIVES FOR SPORTS Learn skills

Others

900

655

425

425

550

Gender

500

Enhance interpersonal relationship

655

Improve life quality

130

In poor health

300

On diet or Built the habit Entertainment bodybuilding of exercising

318

Enhance physique and health

318

Grade

Calorie consumption doing different sports in one hour of a 68-kilogram weight student . (cal/h)

Senior Junior Sophomore 大一

Freshman

Freshman

Sophomore

Junior Senior

The top 1 motive is to enhance physique and health in four grades. We can also find that with the growth of grade, the figure of female whose motives are keeping on diet and improving life quality is increasing, while the figure of male whose motives are for entertainment and building the habit is growing too.

≥ 2000

200 ~ 2000

0 ~ 200

( yuan )

Funding of different sports

pingpong volleyball walking football cycling basketball swimming tennis badminton jogging athletics

THE OPEN TIME OF SPORTS BUILDINGS Track Field&Football Court Badminton Court

WEEKDAYS

Pingpong Court&Gym

STUDENTS’ INTENTIONS FOR SPORTS WEEKEND

22

NOT OPEN

20

Ball games are welcome in universities. They are mostly group activities which can give full play to various organs of the body and strengthen team spirit. It benefits the students physically mentally and emotionally. Running and walking also attract so many students, for they are easy to develop and require low skills.

15 01

18 8

16 14

12

10

As we can see from the chart, although there are adequate sports buildings in college, most of them only open 2-4 hours in the evening at weekdays. The sports fields open at weekends are always rent out. Actually students do not use the resources efficiently.

16


02 Sports Equipments Renting System in HNU Campus CALLORIE CONSUMPTION AND FUNDING OF SPORTS Calorie consumption and funding are the main reasons when college students choose sports. We take a 68-kilogram weight student for example and calculate his calorie consumption doing different sports in one hour.

Sports Activities Survey in HNU Campus STUDENTS’ MOTIVES FOR SPORTS Learn skills

Others

900

655

425

425

550

Gender

500

Enhance interpersonal relationship

655

Improve life quality

130

In poor health

300

On diet or Built the habit Entertainment bodybuilding of exercising

318

Enhance physique and health

318

Grade

Calorie consumption doing different sports in one hour of a 68-kilogram weight student . (cal/h)

Senior Junior Sophomore 大一

Freshman

Freshman

Sophomore

Junior Senior

The top 1 motive is to enhance physique and health in four grades. We can also find that with the growth of grade, the figure of female whose motives are keeping on diet and improving life quality is increasing, while the figure of male whose motives are for entertainment and building the habit is growing too.

≥ 2000

200 ~ 2000

0 ~ 200

( yuan )

Funding of different sports

pingpong volleyball walking football cycling basketball swimming tennis badminton jogging athletics

THE OPEN TIME OF SPORTS BUILDINGS Track Field&Football Court Badminton Court

WEEKDAYS

Pingpong Court&Gym

STUDENTS’ INTENTIONS FOR SPORTS WEEKEND

22

NOT OPEN

20

Ball games are welcome in universities. They are mostly group activities which can give full play to various organs of the body and strengthen team spirit. It benefits the students physically mentally and emotionally. Running and walking also attract so many students, for they are easy to develop and require low skills.

15 01

18 8

16 14

12

10

As we can see from the chart, although there are adequate sports buildings in college, most of them only open 2-4 hours in the evening at weekdays. The sports fields open at weekends are always rent out. Actually students do not use the resources efficiently.

16


02 Sports Equipments Renting System in HNU Campus SPORT FIELDS AND SPORTS EQUIPMENTS

?

North Campus 北校区

Main Problems We have taken note of the sport equipment in Hunan University, and sum up several main problems as follow. Some sports equipments fall into disrepair or disuse or become a waste. The form of sports is limited to the categories of sports equipment. The problems of athletic fields. The difficulty for disabled to participate in sports.

Existing System South Campus 南校区

Tianma Department

天马园区

EXISTING SCENARIO storyboard

Gymnasium Sports Field Swimming Pool Basketball Court Badminton Court&Volleyball Court

Stuent A goes to a

Student A lends her

Student B brings the

Student B returns the

After the racket has been

Tennis Court

sports shop to purchase

racket to her friend

racket from Student A

racket to Student A.

used for some time,

the sports equipment

Student B.

to the sports field to

Student A finds it is

do sports.

broken and discards it.

Public Fitness Area

she wants(A racket).

Sports Field under Construction

As we can see from the pictures, sports condition is not bad. But the fields and equipments are scattered. Students need to go a long way to start or change a sport. For those students who live in Tianma Department, there are no gyanasiums or sports fields to do relevant sports.

17 01

Student B comes to

Student B brings the

Student B returns the

the school gymnasium

racket from school

racket to staff of the

to borrow a racket

gymnasium to the

gymnasium.

from staff.

sports field to do sports.

The staff collect all the scrapped equipments for centralized treatment.

18


02 Sports Equipments Renting System in HNU Campus SPORT FIELDS AND SPORTS EQUIPMENTS

?

North Campus 北校区

Main Problems We have taken note of the sport equipment in Hunan University, and sum up several main problems as follow. Some sports equipments fall into disrepair or disuse or become a waste. The form of sports is limited to the categories of sports equipment. The problems of athletic fields. The difficulty for disabled to participate in sports.

Existing System South Campus 南校区

Tianma Department

天马园区

EXISTING SCENARIO storyboard

Gymnasium Sports Field Swimming Pool Basketball Court Badminton Court&Volleyball Court

Stuent A goes to a

Student A lends her

Student B brings the

Student B returns the

After the racket has been

Tennis Court

sports shop to purchase

racket to her friend

racket from Student A

racket to Student A.

used for some time,

the sports equipment

Student B.

to the sports field to

Student A finds it is

do sports.

broken and discards it.

Public Fitness Area

she wants(A racket).

Sports Field under Construction

As we can see from the pictures, sports condition is not bad. But the fields and equipments are scattered. Students need to go a long way to start or change a sport. For those students who live in Tianma Department, there are no gyanasiums or sports fields to do relevant sports.

17 01

Student B comes to

Student B brings the

Student B returns the

the school gymnasium

racket from school

racket to staff of the

to borrow a racket

gymnasium to the

gymnasium.

from staff.

sports field to do sports.

The staff collect all the scrapped equipments for centralized treatment.

18


02 Sports Equipments Renting System in HNU Campus EXSITING SYSTEM MAP

New System CONCEPT

sell

Concept Summary

Sports Shop

Manufacturing Plant

Accoring to the problems from the preliminary investigation, our concept is to creat a share sysytem that can make more students to participate in sports activities through the method of renting sports equipments and can tackle the resources wasting problem which results from the idle and slightly damaged sports equipments and the problem of unawareness of the service condition of sports buildings at the same time.

sell

return

University

Raw Materials Factory

borrow

1

Start

Student B

return

Stakeholder

2

borrow

Student A (They own idle sports equipments.) Student A

Student B (They don’t have sports equipments.) staff (Students from work-study department)

Specifically Focus On The waste problem and share problem of sports equipments Keep track of the service condition of sports buildings timely Caring for the disadvantaged(students from low economic state family/diabled Make friends during sports

CARING FOR THE DISADVANTAGES

discard

4

Garbage Station

Students are identified by function of status.

Student A

Student B

3

In sustainable design, there is a very important aspect is to focus on the disabled. We devote ourselves to helping disabled students do some simple excecises. Since polio survivors are the main disabled in campus, we design the following projects.

Sports Field

Manufacturing Plant

They own the sports equipments.

Sports Field

They don not have sports equipments.

Raw Materials Factory

material flows

Exisitng Problems

information flows financial flows labour performances `

19 01

The renting center offers specialized sports fields and devises new methods and rules for polio survivors. For example, lower and narrow the height of table tennis to reduce the movement of their legs. The designs also refer to the rules of Paralympic Games.

Recombine and transform the discarded equipments. For example, change the broken side of the table tennis bat to a sticky material that can catch up the special ball.

ATHLETIC FIELD Unawareness of the service condition of the fields, many students abandon their thoughts of excercise. Our system offers service condition of sports fields for students. Students can search for interval timer shooting photos of various fields. Regarding to the national privacy laws and regulations, we transfer the concrete figure into processed geometrical graphs to represent the density of students.

20


02 Sports Equipments Renting System in HNU Campus EXSITING SYSTEM MAP

New System CONCEPT

sell

Concept Summary

Sports Shop

Manufacturing Plant

Accoring to the problems from the preliminary investigation, our concept is to creat a share sysytem that can make more students to participate in sports activities through the method of renting sports equipments and can tackle the resources wasting problem which results from the idle and slightly damaged sports equipments and the problem of unawareness of the service condition of sports buildings at the same time.

sell

return

University

Raw Materials Factory

borrow

1

Start

Student B

return

Stakeholder

2

borrow

Student A (They own idle sports equipments.) Student A

Student B (They don’t have sports equipments.) staff (Students from work-study department)

Specifically Focus On The waste problem and share problem of sports equipments Keep track of the service condition of sports buildings timely Caring for the disadvantaged(students from low economic state family/diabled Make friends during sports

CARING FOR THE DISADVANTAGES

discard

4

Garbage Station

Students are identified by function of status.

Student A

Student B

3

In sustainable design, there is a very important aspect is to focus on the disabled. We devote ourselves to helping disabled students do some simple excecises. Since polio survivors are the main disabled in campus, we design the following projects.

Sports Field

Manufacturing Plant

They own the sports equipments.

Sports Field

They don not have sports equipments.

Raw Materials Factory

material flows

Exisitng Problems

information flows financial flows labour performances `

19 01

The renting center offers specialized sports fields and devises new methods and rules for polio survivors. For example, lower and narrow the height of table tennis to reduce the movement of their legs. The designs also refer to the rules of Paralympic Games.

Recombine and transform the discarded equipments. For example, change the broken side of the table tennis bat to a sticky material that can catch up the special ball.

ATHLETIC FIELD Unawareness of the service condition of the fields, many students abandon their thoughts of excercise. Our system offers service condition of sports fields for students. Students can search for interval timer shooting photos of various fields. Regarding to the national privacy laws and regulations, we transfer the concrete figure into processed geometrical graphs to represent the density of students.

20


02 Sports Equipments Renting System in HNU Campus NEW SYSTEM MAP

INTERACTION TABLE sell

Sports Shop

University

STUDENT A

STUDENT B

STAFF

RELATIVE

Student A sells her racket to the staff.

Manufacturing Plant

Raw Materials Factory

sell

The staff evaluate the condition of sports equipments

Student C Waste Recycling Center discard Start sell/assess Student A

workstudy program

damaged

Repairing&Recycling workable Center

The staff provide an appropriate compensation and a preferential card for Student A.

return

The staff in repairing center repair the broken racket.

Leasing&Service Center Sports Field recycling equipment Student B search for proper sports fields online.

reward

Sports Center instruct Specialist interests

medical check-up information

Student B does excercise on sports fields.

assorted equipment information/sports situation Network Platform

make a reservation

Student A and Student B communicate through network platform.

Sports Center

Students are identified by function of status.

Student A

They own the sports equipment and are willing to sell their second-hand/idle equipments.

Student B

They go to Sports Center to do exercise with the equipments borrowed from Sports Center.

Manufacturing Plant

Sports Field

Raw Materials Factory

They participate in workstudy program in the system as volunteers. Repairing&Recycling Center

21 01

Core System

material flows ASM (Automatic Service Machine)

Student B picks up discarded balls and sents them to sports center. Student B returns the racket and discarded balls to renting center and gets some rewards. Student A and Student B communicate through network platform.

Waste Recycling Center

Network Platform

Student C

Staff of sports center classify remains of equipments after repair.

Student B rents a racket at renting center.

Student B

medical check-up

University Hospital SNS

ASM

Sports center employs experts or sports lovers to train the staff to repair equipments.

information flows financial flows labour performances `

The whole process has been made into a short movie. You can check it in the accessory in CD or check the link below: Reference Website: http://v.youku.com/v_show/id_XNjI3MjAyNTQ4.html?firsttime=31

22


02 Sports Equipments Renting System in HNU Campus NEW SYSTEM MAP

INTERACTION TABLE sell

Sports Shop

University

STUDENT A

STUDENT B

STAFF

RELATIVE

Student A sells her racket to the staff.

Manufacturing Plant

Raw Materials Factory

sell

The staff evaluate the condition of sports equipments

Student C Waste Recycling Center discard Start sell/assess Student A

workstudy program

damaged

Repairing&Recycling workable Center

The staff provide an appropriate compensation and a preferential card for Student A.

return

The staff in repairing center repair the broken racket.

Leasing&Service Center Sports Field recycling equipment Student B search for proper sports fields online.

reward

Sports Center instruct Specialist interests

medical check-up information

Student B does excercise on sports fields.

assorted equipment information/sports situation Network Platform

make a reservation

Student A and Student B communicate through network platform.

Sports Center

Students are identified by function of status.

Student A

They own the sports equipment and are willing to sell their second-hand/idle equipments.

Student B

They go to Sports Center to do exercise with the equipments borrowed from Sports Center.

Manufacturing Plant

Sports Field

Raw Materials Factory

They participate in workstudy program in the system as volunteers. Repairing&Recycling Center

21 01

Core System

material flows ASM (Automatic Service Machine)

Student B picks up discarded balls and sents them to sports center. Student B returns the racket and discarded balls to renting center and gets some rewards. Student A and Student B communicate through network platform.

Waste Recycling Center

Network Platform

Student C

Staff of sports center classify remains of equipments after repair.

Student B rents a racket at renting center.

Student B

medical check-up

University Hospital SNS

ASM

Sports center employs experts or sports lovers to train the staff to repair equipments.

information flows financial flows labour performances `

The whole process has been made into a short movie. You can check it in the accessory in CD or check the link below: Reference Website: http://v.youku.com/v_show/id_XNjI3MjAyNTQ4.html?firsttime=31

22


02 Sports Equipments Renting System in HNU Campus Sports Equipments Renting System in HNU Campus

Design

TASK FLOW OF ASM

Big Ball Storage Machine

No

Name: Paul Walker Gender: Male

Small Ball Storage Machine

Start

Start

Swip card

Swip card

No

Is card identified successfully? Yes

Grade: 2009 Major: Business English

1

2

3

Back to main menu?

Credit Rating:

Swip card again

Your balance

End

Your balance

Welcom to

Is balance sufficient?

8

9

0

OK

Help

Exit

Paul Walker

Help

Exit

Your balance

CNY 37.20

Number (hour)

Time

1

2

3

4

5

6

Do you need to send this massage to your phone?

7

8

9

1511****548

Paul Walker

Help

Exit

0

Please select the racket you want.

Back

OK

No. thanks

OK

Please swipe your card

Yes

Lengend

Match the program

Input code

6

7

Welcom to

Sports Equipments Renting System in HNU Campus

Is stock of balls sufficient?

Yes

3

5

Sports Equipments Renting System in HNU Campus Paul Walker

237 people have taken exercise today.

No

2

4

Please select the ball you want.

Sports Equipments Renting System in HNU Campus

Choose the number of balls

Make sure renting information

(hour) (hour)

1

Please swipe your card

Yes

Yes No

No

Choose the way of purchase?

No

Exit

237 people have taken exercise today.

Yes

Yes

Help

Please select the ball you want.

Back

Yes Need ball?

CNY 37.20

Time Time

Sports Equipments Renting System in HNU Campus

Is stock of rackets sufficient?

Is stock sufficient?

CNY 37.20

Number Number

Select type of ball Show balance and type renting time and number

Paul Walker

OK

No Is card identified successfully?

Show personal information, show balance and type renting time and number

No

Sports Equipments Renting System in HNU Campus

Yes

Yes

Show personal information

No

MAIN UI DEMONSTRATION

Sports Equipments Renting System in HNU Campus

Sports Equipments Renting System in HNU Campus

Sports Equipments Renting System in HNU Campus Paul Walker

Help

Exit

Name: Paul Walker

No

Is code correct?

Successful rent No

No

frame

1

No

Number

Help

Exit

Paul Walker

UI core system

Help

Exit

(hour)

1

2

3

4

5

6

7

8

Your balance Unit Price

9

CNY 37.20 CNY 2.50

Number

0

1

2

3

4

5

6

7

8

9

system will log out in

07

seconds.

Sports Equipments Renting System in HNU Campus

0

Friendly tip: If you want to choose free secondhand balls, type 0 and confirm.

Back

OK

Back

Sports Equipments Renting System in HNU Campus

OK

Sports Equipments Renting System in HNU Campus

UI auxiliary system

Send SNS message to phone 2

OK

Thank you for using. Your balance CNY 37.20

Your balance

You select a basketball.

1

No. thanks

Sports Equipments Renting System in HNU Campus Paul Walker

Paul Walker

Terminal sends to phone

No

23 01

Sports Equipments Renting System in HNU Campus

Join point Instruction

Send message to phone? Yes

Yes

OK

No. thanks

Please select the ball you want.

Terminal sends to phone

End

OK

Time

Yes

Back to main menu?

Credit Rating:

Swip card again

Deciding frame

Yes Successful rent

Send SNS message to phone

You have finished one renting. Do you want to continue to rent another?

Major: Business English

Processing/action

Is code correct?

Send message to phone?

You are going to play tennis. Do you need corresponding balls?

Grade: 2009

frame

Yes Input code

Yes

Gender: Male

Starting/ending

Is balance sufficient?

Back

Exit

Paul Walker

CNY 37.20

Number

1

Time

2

Total consumption

Help

Please type in your code. (hour)

2

3

4

5

6

7

8

9

Exit

0

2.4

OK

1

Help

Back

OK

3

24


02 Sports Equipments Renting System in HNU Campus Sports Equipments Renting System in HNU Campus

Design

TASK FLOW OF ASM

Big Ball Storage Machine

No

Name: Paul Walker Gender: Male

Small Ball Storage Machine

Start

Start

Swip card

Swip card

No

Is card identified successfully? Yes

Grade: 2009 Major: Business English

1

2

3

Back to main menu?

Credit Rating:

Swip card again

Your balance

End

Your balance

Welcom to

Is balance sufficient?

8

9

0

OK

Help

Exit

Paul Walker

Help

Exit

Your balance

CNY 37.20

Number (hour)

Time

1

2

3

4

5

6

Do you need to send this massage to your phone?

7

8

9

1511****548

Paul Walker

Help

Exit

0

Please select the racket you want.

Back

OK

No. thanks

OK

Please swipe your card

Yes

Lengend

Match the program

Input code

6

7

Welcom to

Sports Equipments Renting System in HNU Campus

Is stock of balls sufficient?

Yes

3

5

Sports Equipments Renting System in HNU Campus Paul Walker

237 people have taken exercise today.

No

2

4

Please select the ball you want.

Sports Equipments Renting System in HNU Campus

Choose the number of balls

Make sure renting information

(hour) (hour)

1

Please swipe your card

Yes

Yes No

No

Choose the way of purchase?

No

Exit

237 people have taken exercise today.

Yes

Yes

Help

Please select the ball you want.

Back

Yes Need ball?

CNY 37.20

Time Time

Sports Equipments Renting System in HNU Campus

Is stock of rackets sufficient?

Is stock sufficient?

CNY 37.20

Number Number

Select type of ball Show balance and type renting time and number

Paul Walker

OK

No Is card identified successfully?

Show personal information, show balance and type renting time and number

No

Sports Equipments Renting System in HNU Campus

Yes

Yes

Show personal information

No

MAIN UI DEMONSTRATION

Sports Equipments Renting System in HNU Campus

Sports Equipments Renting System in HNU Campus

Sports Equipments Renting System in HNU Campus Paul Walker

Help

Exit

Name: Paul Walker

No

Is code correct?

Successful rent No

No

frame

1

No

Number

Help

Exit

Paul Walker

UI core system

Help

Exit

(hour)

1

2

3

4

5

6

7

8

Your balance Unit Price

9

CNY 37.20 CNY 2.50

Number

0

1

2

3

4

5

6

7

8

9

system will log out in

07

seconds.

Sports Equipments Renting System in HNU Campus

0

Friendly tip: If you want to choose free secondhand balls, type 0 and confirm.

Back

OK

Back

Sports Equipments Renting System in HNU Campus

OK

Sports Equipments Renting System in HNU Campus

UI auxiliary system

Send SNS message to phone 2

OK

Thank you for using. Your balance CNY 37.20

Your balance

You select a basketball.

1

No. thanks

Sports Equipments Renting System in HNU Campus Paul Walker

Paul Walker

Terminal sends to phone

No

23 01

Sports Equipments Renting System in HNU Campus

Join point Instruction

Send message to phone? Yes

Yes

OK

No. thanks

Please select the ball you want.

Terminal sends to phone

End

OK

Time

Yes

Back to main menu?

Credit Rating:

Swip card again

Deciding frame

Yes Successful rent

Send SNS message to phone

You have finished one renting. Do you want to continue to rent another?

Major: Business English

Processing/action

Is code correct?

Send message to phone?

You are going to play tennis. Do you need corresponding balls?

Grade: 2009

frame

Yes Input code

Yes

Gender: Male

Starting/ending

Is balance sufficient?

Back

Exit

Paul Walker

CNY 37.20

Number

1

Time

2

Total consumption

Help

Please type in your code. (hour)

2

3

4

5

6

7

8

9

Exit

0

2.4

OK

1

Help

Back

OK

3

24


02 Sports Equipments Renting System in HNU Campus A.Working Condition

PRODUCT-ASM

Employing students to do Work-study job helps students receive a certain income and makes the utmost of human resources. Staff aquires some discounct when do sports, improving health odds.

Evaluation

Students can get balls in two ways: purchase recyclable balls or purchase new balls.

Social-ethic

B.Local Resource

Equipments can be dispatched in three universities around Yuelu Moutain(HNU/CSU/HUNNU).

A

C.Improve Social Cohesion The staff put the classified recyclable balls into ball containers with carring car, and replace the empty ones in the machine.

B

NEW

F

L L

L -

units:mm

850

Small Ball Storage Machine

D.Sustainable Comsumption +

H

C

++

H

M

NEW

=

E

850

with rackets

Disposal equipments will be split into several components and reassembled into new equipments, but every component contains product tags which leads the original users to know the conditon of new product. That is to say it is a sustainable process.

E.Care for the Disadvantaged Personalized service provides sports conditions and equipments for the disabled.

D

including tennis, badminton and pingpong,etc.

Original users(Student A) and new users(Student B) can communicate through system-provided SNS service which promotes people have same hobbies to make friends.

F.Improve Equity & Justice Not available currently.

Three Views and Concrete Size

1700

Carrying board of carrying car leans and staggers some angle with the level. When it is docking storage machine, press the buttons Big Ball Storage Machine on the handles, and leaves in front without rackets of balls descend. Balls roll into including basketball, football and volleyball, etc. storage machine from carrying car.

1700

1400 300

25

B

F

H

-

=

+

++

H H

E

D

SDO ANALYSIS (Sustaniability Design Orienting)

320

Priorities: L/low M/middle H/high

1100

Multifunctional Ball Carrying Car

New system abandons disposable system. It extends the product life cycle and reduces carbon emissions by the methods of recycling use, sharing and reassembling equipments. New system also promotes sustainable development through sorted collection and finally achieves the goal of optimization of system service life.

B.Toxicity Reduction

M

M

C

Three Views and Concrete Size

1620

A.System Life Optimization

A

L

Staff can replace empty ball containers for new containers hang on both sides easily.

units: mm

Envronment

improvement of graphical representations according to the previous system

New system reduces generation of new products, idle sports equipments, and packaging of new products. The system intends to utilize light materials(carbon fiber e.g.) in the process of repairing and reassembling to reduce toxicity.

C.Resources and Environment

The added products in this new system discard disposable batteries. Take the method of recharging from the body's own movements into account.

D.Resource Reduction

Sports equipments are fully utilized because of repeated use of products. Update rate is also decreased.

E.Disposal of Waste

There is no much waste in this system since most of the products are recyclable. When a sports equipment can never be used again, repairing center will split it into rubber, metal and plastic waste.

F.Transportation Reduction

Due to the decrease of new equipments, the transportation and distribution of new equipemts(rackerts or balls) decline. Instead, artificial flow of idle or damaged equipmets in campus increases.

26


02 Sports Equipments Renting System in HNU Campus A.Working Condition

PRODUCT-ASM

Employing students to do Work-study job helps students receive a certain income and makes the utmost of human resources. Staff aquires some discounct when do sports, improving health odds.

Evaluation

Students can get balls in two ways: purchase recyclable balls or purchase new balls.

Social-ethic

B.Local Resource

Equipments can be dispatched in three universities around Yuelu Moutain(HNU/CSU/HUNNU).

A

C.Improve Social Cohesion The staff put the classified recyclable balls into ball containers with carring car, and replace the empty ones in the machine.

B

NEW

F

L L

L -

units:mm

850

Small Ball Storage Machine

D.Sustainable Comsumption +

H

C

++

H

M

NEW

=

E

850

with rackets

Disposal equipments will be split into several components and reassembled into new equipments, but every component contains product tags which leads the original users to know the conditon of new product. That is to say it is a sustainable process.

E.Care for the Disadvantaged Personalized service provides sports conditions and equipments for the disabled.

D

including tennis, badminton and pingpong,etc.

Original users(Student A) and new users(Student B) can communicate through system-provided SNS service which promotes people have same hobbies to make friends.

F.Improve Equity & Justice Not available currently.

Three Views and Concrete Size

1700

Carrying board of carrying car leans and staggers some angle with the level. When it is docking storage machine, press the buttons Big Ball Storage Machine on the handles, and leaves in front without rackets of balls descend. Balls roll into including basketball, football and volleyball, etc. storage machine from carrying car.

1700

1400 300

25

B

F

H

-

=

+

++

H H

E

D

SDO ANALYSIS (Sustaniability Design Orienting)

320

Priorities: L/low M/middle H/high

1100

Multifunctional Ball Carrying Car

New system abandons disposable system. It extends the product life cycle and reduces carbon emissions by the methods of recycling use, sharing and reassembling equipments. New system also promotes sustainable development through sorted collection and finally achieves the goal of optimization of system service life.

B.Toxicity Reduction

M

M

C

Three Views and Concrete Size

1620

A.System Life Optimization

A

L

Staff can replace empty ball containers for new containers hang on both sides easily.

units: mm

Envronment

improvement of graphical representations according to the previous system

New system reduces generation of new products, idle sports equipments, and packaging of new products. The system intends to utilize light materials(carbon fiber e.g.) in the process of repairing and reassembling to reduce toxicity.

C.Resources and Environment

The added products in this new system discard disposable batteries. Take the method of recharging from the body's own movements into account.

D.Resource Reduction

Sports equipments are fully utilized because of repeated use of products. Update rate is also decreased.

E.Disposal of Waste

There is no much waste in this system since most of the products are recyclable. When a sports equipment can never be used again, repairing center will split it into rubber, metal and plastic waste.

F.Transportation Reduction

Due to the decrease of new equipments, the transportation and distribution of new equipemts(rackerts or balls) decline. Instead, artificial flow of idle or damaged equipmets in campus increases.

26


En

!

Suomita

Design 索迷达

中国企业需要 产品经理 Chinese enterprises need have a product manager

Welcome to Suomita 深圳市索迷达工业设计有限公司是一家集产品用户研究、 产品定义、产品设计、品牌设计、服务设计与软硬件技术研 发为一体的产品战略创新设计与开发公司。

索迷达

首页 研究 用户 设计 工业 设计 交互 设计 品牌 发 件开 软硬 我们 联系

Shenzhen Suomita Industrial Design Co., Ltd is a strategic product innovation design and development company including product user research, product definition, product design, brand design, service design and software and hardware technology research. AT&T

En Suomita

Design 索迷达

品牌设计

Brand Design 关于品牌设计

VI

视觉识别

PI

产品识别

园区 环境

园区环境设计

Website design of Suomita Industrial Design Corporation of Finland (Shenzhen)

01


En

!

Suomita

Design 索迷达

中国企业需要 产品经理 Chinese enterprises need have a product manager

Welcome to Suomita 深圳市索迷达工业设计有限公司是一家集产品用户研究、 产品定义、产品设计、品牌设计、服务设计与软硬件技术研 发为一体的产品战略创新设计与开发公司。

索迷达

首页 研究 用户 设计 工业 设计 交互 设计 品牌 发 件开 软硬 我们 联系

Shenzhen Suomita Industrial Design Co., Ltd is a strategic product innovation design and development company including product user research, product definition, product design, brand design, service design and software and hardware technology research. AT&T

En Suomita

Design 索迷达

品牌设计

Brand Design 关于品牌设计

VI

视觉识别

PI

产品识别

园区 环境

园区环境设计

Website design of Suomita Industrial Design Corporation of Finland (Shenzhen)

01


03 Website design of Suomita Industrial Design Corporation of Finland (Shenzhen) A dedicated website is an indispensable way to propagandize corporate identity and corporate power for a design corporation. Suomita Industrial Design Corporation of Finland (Shenzhen) is a comprehensive design organization. Website of Suomita not only posesses the pure style of Finland, but also has dynamic style of Shenzhen. Here is the guide line of this design. domestic web PC desktop research

foreign web layout&summary

mobile

Suomita

After statistical analysis, the main content of a design corporation contains following modules.

Home

content

Optional Modules

Necessary Modules Case

About

Contact

News

Service

Career

Award

layout color

summary

content

General Site Structure

process design

PC

moodboard

Home

colour mobile

low-fi hi-fi feature

Website

Case

Product List

Service

Service Area Service Process

Desktop Research

Company Profile Development History

Domestic Website Content Due to the location of Suomita, I have searched for dozens of websites of famous industrial corporations in Shenzhen.

Single Product Information

About

Corporate Culture Core Team Major Client Working Environment

News

Industrial News Company News

Award Career

Contact

Basic Contact Information Message/Online Consultation Map

29 01

30


03 Website design of Suomita Industrial Design Corporation of Finland (Shenzhen) A dedicated website is an indispensable way to propagandize corporate identity and corporate power for a design corporation. Suomita Industrial Design Corporation of Finland (Shenzhen) is a comprehensive design organization. Website of Suomita not only posesses the pure style of Finland, but also has dynamic style of Shenzhen. Here is the guide line of this design. domestic web PC desktop research

foreign web layout&summary

mobile

Suomita

After statistical analysis, the main content of a design corporation contains following modules.

Home

content

Optional Modules

Necessary Modules Case

About

Contact

News

Service

Career

Award

layout color

summary

content

General Site Structure

process design

PC

moodboard

Home

colour mobile

low-fi hi-fi feature

Website

Case

Product List

Service

Service Area Service Process

Desktop Research

Company Profile Development History

Domestic Website Content Due to the location of Suomita, I have searched for dozens of websites of famous industrial corporations in Shenzhen.

Single Product Information

About

Corporate Culture Core Team Major Client Working Environment

News

Industrial News Company News

Award Career

Contact

Basic Contact Information Message/Online Consultation Map

29 01

30


03 Website design of Suomita Industrial Design Corporation of Finland (Shenzhen) Domestic Website Layout

Domestic Website Color

The position of menu and other parts of web decide the order of browsing. There are mainly two methods of layout. Landscape Website

Menu is on the top of the web, other contents are displayed below menu.

1 2

Portrait Website

1

Menu is on the left of the web, other contents are displayed at right of menu.

2

Take a landscape website for example. Logo

Samples Websites

Menu

Optional parts

In summary, the grounding of domestic websites is mostly white with one or two other colors to embellish the website. There are no more than 3 colors. The overall feeling is clean and simple.

Brief Summary

Picture Presentation

More priorities are given to the development of enterprises. The contents are complete from hardware to software.

Product List

The layouts are similar with rigid display. Case

News & Award

Colors are simple and are given priority to white. There are always message function, customer service and consultative function in the websites.

31 01

32


03 Website design of Suomita Industrial Design Corporation of Finland (Shenzhen) Domestic Website Layout

Domestic Website Color

The position of menu and other parts of web decide the order of browsing. There are mainly two methods of layout. Landscape Website

Menu is on the top of the web, other contents are displayed below menu.

1 2

Portrait Website

1

Menu is on the left of the web, other contents are displayed at right of menu.

2

Take a landscape website for example. Logo

Samples Websites

Menu

Optional parts

In summary, the grounding of domestic websites is mostly white with one or two other colors to embellish the website. There are no more than 3 colors. The overall feeling is clean and simple.

Brief Summary

Picture Presentation

More priorities are given to the development of enterprises. The contents are complete from hardware to software.

Product List

The layouts are similar with rigid display. Case

News & Award

Colors are simple and are given priority to white. There are always message function, customer service and consultative function in the websites.

31 01

32


03 Website design of Suomita Industrial Design Corporation of Finland (Shenzhen) Foreign Website Content

Some websites are just like domestic websites. They are comprehensive and rigorous, like Philips and Alessi. But some corporations or studios are easier. They mainly contains several modules.

Forign Website Color

Company Profile

Case

About

Contact

Foreign Website Layout

Brief Summary

Foreign Websites do not have a fixed model. Their layouts are much more flexible. There is no clear definition for it. Here are three new layouts foreign websites adopt. Up-down roll website

1

2

There is just one intact page in the website. Users browze the wibsite from up to down.

Full screen roll Website

Website is displayed on a big piece of paper. Users can browze it in their prefered order.

Left-right roll Website

Horizontal page is subpage of homepage. Users first browze from left to right, then up to down.

33 01

Because of the simple contents, colors of foreign websites are much more flexible. They usually use more fresh colors and are not restricted within white. They always have value impacts of colour with color blocks .

Contents are clear and concise. Layout and way of browsing is various. Every website has its own feature. Color schemes are bright and prominent. Mobile Layout & Summary Mobile Layout So many websites do not make adjustments for mobile version. They are just diminished to the size of a mobile. Although the web can be visited, user experience is not good. Users must zoom out the screen. Some webs cannot be visited in mobile at all. The layouts are totally in a mess.

Brief Summary Reduce unecessary information and place important imformation on home page. Take the width of the screen into consideration. Reduce animation effects. Transfrom dynamic effects into static effects. Avoid flash elements in case of incompatibility of iOS terminals. Click area is bigger than 44pt*44pt.

Some websites are redesigned for mobile from content to layout but in consistent with the original style.

34


03 Website design of Suomita Industrial Design Corporation of Finland (Shenzhen) Foreign Website Content

Some websites are just like domestic websites. They are comprehensive and rigorous, like Philips and Alessi. But some corporations or studios are easier. They mainly contains several modules.

Forign Website Color

Company Profile

Case

About

Contact

Foreign Website Layout

Brief Summary

Foreign Websites do not have a fixed model. Their layouts are much more flexible. There is no clear definition for it. Here are three new layouts foreign websites adopt. Up-down roll website

1

2

There is just one intact page in the website. Users browze the wibsite from up to down.

Full screen roll Website

Website is displayed on a big piece of paper. Users can browze it in their prefered order.

Left-right roll Website

Horizontal page is subpage of homepage. Users first browze from left to right, then up to down.

33 01

Because of the simple contents, colors of foreign websites are much more flexible. They usually use more fresh colors and are not restricted within white. They always have value impacts of colour with color blocks .

Contents are clear and concise. Layout and way of browsing is various. Every website has its own feature. Color schemes are bright and prominent. Mobile Layout & Summary Mobile Layout So many websites do not make adjustments for mobile version. They are just diminished to the size of a mobile. Although the web can be visited, user experience is not good. Users must zoom out the screen. Some webs cannot be visited in mobile at all. The layouts are totally in a mess.

Brief Summary Reduce unecessary information and place important imformation on home page. Take the width of the screen into consideration. Reduce animation effects. Transfrom dynamic effects into static effects. Avoid flash elements in case of incompatibility of iOS terminals. Click area is bigger than 44pt*44pt.

Some websites are redesigned for mobile from content to layout but in consistent with the original style.

34


03 Website design of Suomita Industrial Design Corporation of Finland (Shenzhen) Lo-fi Prototype

Design Web Content As foreign websites, there is only essential informaiton about Suomita. Then the contents are all about its design. Home

User Research

Industrial Design

Interaction Design

Brand Design

Hardware Software Design

Contact

Web Process Main Page

Module Page

Pop Page

Navigation

Homepage

User Research

Industrial Design

Interaction Design

Brand Design

Hardware&Software Design

Corporation Profile About User Research

Introduction of User Research

List of User Research

Case of User Research

About Industrial Design

Introduction of Industrial Design

List of Industrial Design

Case of Industrial Design

About Interaction Design

Introduction of Interaction Design

List of Interaction Design

Case of Interaction Design

About Interaction Design

Introduction of Interaction Design

List of Interaction Design

Case of Interaction Design

About Hardware&Software Design

Introduction of Hardware&Software Design

List of Hardware&Software Design

Case of Hardware&Software Design

Moodboard

Fresh&Colorful

Map Contact Message

35 01

36


03 Website design of Suomita Industrial Design Corporation of Finland (Shenzhen) Lo-fi Prototype

Design Web Content As foreign websites, there is only essential informaiton about Suomita. Then the contents are all about its design. Home

User Research

Industrial Design

Interaction Design

Brand Design

Hardware Software Design

Contact

Web Process Main Page

Module Page

Pop Page

Navigation

Homepage

User Research

Industrial Design

Interaction Design

Brand Design

Hardware&Software Design

Corporation Profile About User Research

Introduction of User Research

List of User Research

Case of User Research

About Industrial Design

Introduction of Industrial Design

List of Industrial Design

Case of Industrial Design

About Interaction Design

Introduction of Interaction Design

List of Interaction Design

Case of Interaction Design

About Interaction Design

Introduction of Interaction Design

List of Interaction Design

Case of Interaction Design

About Hardware&Software Design

Introduction of Hardware&Software Design

List of Hardware&Software Design

Case of Hardware&Software Design

Moodboard

Fresh&Colorful

Map Contact Message

35 01

36


03 Website design of Suomita Industrial Design Corporation of Finland (Shenzhen) Website Color Taking Finland and Shenzhen into consideration, I choose six colors used for main modules and grey for grounding. Different colors represent different modules.

Homepage En

Suomita

中国企业需要 产品经理

Design 索迷达

Chinese enterprises need have a product manager

! 首页

Welcome to Suomita

研究 设计 工业 设计 交互 设计 品牌 发 件开 软硬 我们 系 联

用户

索迷达

深圳市索迷达工业设计有限公司是一家集产品用户研究、 产品定义、产品设计、品牌设计、服务设计与软硬件技术研 发为一体的产品战略创新设计与开发公司。 Shenzhen Suomita Industrial Design Co., Ltd is a strategic product innovation design and development company including product user research, product definition, product design, brand design, service design and software and hardware technology research.

用户研究

About Modules

User Research

用户研究 ResearchUser Research 用户研究 User

关于用户研究

Hi-fi Prototype and Structure

关于用户研究 这样产品研发分化成两种形态

信息化时代带给研发界最大的冲击就是

技术革命性创新

01

02

麒麟集团技术发展研究

1

技术同质化日益严重 技术供应链日趋全球化

驱动老产品的淘汰和新产品的的诞生

02

麒麟集团技术发展研究

麒麟集团技术发展研究

技术的多样性组合集成

2

但另外一面,技术日益精细的模块 化为技术集成和应用的柔性化带来

促使越来越多种类的产品和服务诞生

了更广阔的天空。 For detail

产品的多样性反而越来越明显 个性化需求的满足能力越来越强 用户需求驱动型创新研发 本质=用户研究+技术集成

工业设计

Industrial Design

Industrial Design

工业设计 工业设计 Industrial Design

关于工业设计

趋势研究

正确的 审美符 号定义

结构性能优化

与竞品的 居家产品 差别化

YES!

创新 设计

量产 量产

第一次 试模意见

模具

竞争对 手研究

物料清单 与供应商 目录

设计整合 定义 产品

结 优 构 研 化 究

互 作方 医疗仪器 研 式

概念 草图

创意 效果图

深化设计

结构图 纸与三 维模型

UI设计工 艺分析色 彩/材质

初步设计

索迷达在设计每一件产品的 外观方案时,都会遵循这样 的思考创意过程

第三次试模 &模具验收

市场需 求研究

成本 控制

更好的 可用性

人 与 机操 交

第二次 试模&改 模意见

产品策划

与 料 材 究 用 可 艺研 工

场的流行

竞争 对手 研究

简单外观造型

医疗仪器

模具跟踪

数码科技 形态与市 用户生活

索迷达的工业 设计服务不是

居家产品

工业设计 工业设计 Industrial Design 服务流程

NO

数码科技

Industrial Design

关于工业设计

方案 选择

精确尺寸外 观的三维数 字模型

结构设计与 三维建模

结构手板 与样机 试装

工程机械

交互设计

Interaciton Design

交互设计 Industrial Design

Interaciton Design

关于交互设计

关于交互设计

我们可以

APP应用

移动设备界面设计

图标设计

沟通

研究

软件界面设计

APP应用

仪器设计

网页设计

设计咨询

用户测试

交付

仪器设计 服务流程

家电设计

品牌设计

Brand Design

设计

家电设计

Interaciton Design

品牌设计 Brand Design

关于交互设计

关于品牌设计

平面设计 的品牌特征符号 品牌 设计

VI

PI

园区 环境

视觉识别

产品识别

园区环境设计

logo 色彩 符号与图形

APP应用

产品设计 的品牌特征符号

字体 平面印刷 商标 造型 品质

仪器设计

生产、办公与营销环境 的品牌特征符号

建筑标识 园区标识 门面设计 室内与软装 陈设与陈列

家电设计

软硬件开发 Brand Design 关于软硬件开发

结构设计

仪器设计

Single Case

家电设计

核心团队

工业设计

Core Team

Industrial Design

湘潭新大机床

MAP

关于工业设计

数码科技 Name E-mail

居家产品

Message 医疗仪器

工程机械

湘潭新大机床

37 01

38


03 Website design of Suomita Industrial Design Corporation of Finland (Shenzhen) Website Color Taking Finland and Shenzhen into consideration, I choose six colors used for main modules and grey for grounding. Different colors represent different modules.

Homepage En

Suomita

中国企业需要 产品经理

Design 索迷达

Chinese enterprises need have a product manager

! 首页

Welcome to Suomita

研究 设计 工业 设计 交互 设计 品牌 发 件开 软硬 我们 系 联

用户

索迷达

深圳市索迷达工业设计有限公司是一家集产品用户研究、 产品定义、产品设计、品牌设计、服务设计与软硬件技术研 发为一体的产品战略创新设计与开发公司。 Shenzhen Suomita Industrial Design Co., Ltd is a strategic product innovation design and development company including product user research, product definition, product design, brand design, service design and software and hardware technology research.

用户研究

About Modules

User Research

用户研究 ResearchUser Research 用户研究 User

关于用户研究

Hi-fi Prototype and Structure

关于用户研究 这样产品研发分化成两种形态

信息化时代带给研发界最大的冲击就是

技术革命性创新

01

02

麒麟集团技术发展研究

1

技术同质化日益严重 技术供应链日趋全球化

驱动老产品的淘汰和新产品的的诞生

02

麒麟集团技术发展研究

麒麟集团技术发展研究

技术的多样性组合集成

2

但另外一面,技术日益精细的模块 化为技术集成和应用的柔性化带来

促使越来越多种类的产品和服务诞生

了更广阔的天空。 For detail

产品的多样性反而越来越明显 个性化需求的满足能力越来越强 用户需求驱动型创新研发 本质=用户研究+技术集成

工业设计

Industrial Design

Industrial Design

工业设计 工业设计 Industrial Design

关于工业设计

趋势研究

正确的 审美符 号定义

结构性能优化

与竞品的 居家产品 差别化

YES!

创新 设计

量产 量产

第一次 试模意见

模具

竞争对 手研究

物料清单 与供应商 目录

设计整合 定义 产品

结 优 构 研 化 究

互 作方 医疗仪器 研 式

概念 草图

创意 效果图

深化设计

结构图 纸与三 维模型

UI设计工 艺分析色 彩/材质

初步设计

索迷达在设计每一件产品的 外观方案时,都会遵循这样 的思考创意过程

第三次试模 &模具验收

市场需 求研究

成本 控制

更好的 可用性

人 与 机操 交

第二次 试模&改 模意见

产品策划

与 料 材 究 用 可 艺研 工

场的流行

竞争 对手 研究

简单外观造型

医疗仪器

模具跟踪

数码科技 形态与市 用户生活

索迷达的工业 设计服务不是

居家产品

工业设计 工业设计 Industrial Design 服务流程

NO

数码科技

Industrial Design

关于工业设计

方案 选择

精确尺寸外 观的三维数 字模型

结构设计与 三维建模

结构手板 与样机 试装

工程机械

交互设计

Interaciton Design

交互设计 Industrial Design

Interaciton Design

关于交互设计

关于交互设计

我们可以

APP应用

移动设备界面设计

图标设计

沟通

研究

软件界面设计

APP应用

仪器设计

网页设计

设计咨询

用户测试

交付

仪器设计 服务流程

家电设计

品牌设计

Brand Design

设计

家电设计

Interaciton Design

品牌设计 Brand Design

关于交互设计

关于品牌设计

平面设计 的品牌特征符号 品牌 设计

VI

PI

园区 环境

视觉识别

产品识别

园区环境设计

logo 色彩 符号与图形

APP应用

产品设计 的品牌特征符号

字体 平面印刷 商标 造型 品质

仪器设计

生产、办公与营销环境 的品牌特征符号

建筑标识 园区标识 门面设计 室内与软装 陈设与陈列

家电设计

软硬件开发 Brand Design 关于软硬件开发

结构设计

仪器设计

Single Case

家电设计

核心团队

工业设计

Core Team

Industrial Design

湘潭新大机床

MAP

关于工业设计

数码科技 Name E-mail

居家产品

Message 医疗仪器

工程机械

湘潭新大机床

37 01

38


03 Website design of Suomita Industrial Design Corporation of Finland (Shenzhen) Website Features

Lo-fi Prototype

1/ The screen resolution of the website is 1024*768, which is the mainsteam screen resolution. 2/ Since this website must be compatible with different scales of screens, the gradient color blocks on two sides of the page blur the line of every two screens. So the website can be browzed on a 16:10 or a 16:9 screen.

用户研究

3/ Logo is always on the left top of the web to address the corporate image, just as a cover. Navigation bar is always on the right side of the web when it scrolls.

Suomita

User Research

Design 索迷达

关于用户研究

首页 研究 设计 工业 设计 交互 设计 品牌 发 件开 硬 软 我们 联系

用户

工业设计

4/ Rolling chart can list more categories to show cases in both horizontal and perpendicular directions.

5/ Secondary page show up in a Modal Window. This makes all the pages on this homepage. Users will consider it as a smooth project. And it reduces loading time. 工业设计

工业设计 Industrial Design 服务流程

数码科技

模具跟踪 第二次 试模&改 模意见

产品策划

第三次试模 &模具验收

量产 量产

Hi-fi Prototype and Structure

市场需 求研究

居家产品

第一次 试模意见

模具

竞争对 手研究

物料清单 与供应商 目录

设计整合 定义 产品

医疗仪器

概念 草图

创意 效果图

深化设计

结构图 纸与三 维模型

UI设计工 艺分析色 彩/材质

初步设计 方案 选择

精确尺寸外 观的三维数 字模型

结构设计与 三维建模

结构手板 与样机 试装

工程机械

En Suomita

En Suomita

Design 索迷达

Chinese enterprises need to have a product manager

En Suomita

Design 索迷达

工业设计

交互设计

Interaction Design

关于工业设计

数码科技

居家产品

居家产品

信息化时代带给研发界最大的冲击就是

这样产品研发分化成两种形态 技术革命性创新

技术同质化日益严重 技术供应链日趋全球化

1

驱动老产品的淘汰和新产品的的诞生

工业设计

Industrial Design

湘潭新大机床

MAP

Hardware&Software Design

关于品牌设计

关于软硬件开发

数码科技

VI

视觉识别

PI

产品识别

园区 环境

园区环境设计

索迷达

02

7/ Cases are demonstrated in a large area, presenting big pictures.

Design 索迷达

软硬件开发

麒麟集团技术发展研究

深圳市深南大道296# 0755-12345678 talk@suomita.com

居家产品

深圳市索迷达工业设计有限公司是一家集用户研究、 工业设计、交互设计、品牌设计、软硬件开发为一体 的产品战略创新设计与开发公司。

6/ Most of the tests are transfered into graphs, even gif, to visualize the information.

Brand Design

En Suomita

Design 索迷达

品牌设计

关于交互设计

数码科技

En Suomita

Design 索迷达

Industrial Design

关于用户研究

01

Welcome to Suomita

User Research

En Suomita

Design 索迷达

用户研究

!

En Suomita

Design 索迷达

中国企业需要 产品经理

Name

E-mail

麒麟集团技术发展研究

Shenzhen Suomita Industrial Design Co., Ltd is a strategic product innovation design and development company including user research, industrial design, interaction design, brand design, hardware and software technology research.

医疗仪器

医疗仪器

医疗仪器

Message

发送

Press the button to show menu.

关于工业设计

数码科技 En Suomita

但另外一面,技术日益精细的模块 化为技术集成和应用的柔性化带来

2

用户研究

User Research 关于用户研究

01

麒麟集团技术发展研究

信息化时代带给研发界最大的冲击就是

技术同质化日益严重 技术供应链日趋全球化

产品的多样性反而越来越明显 个性化需求的满足能力越来越强

关于用户研究

麒麟集团技术发展研究

NO

索迷达的工业 设计服务不是

User Research 关于用户研究

交互设计 Interaction Design

我们可以

01

但另外一面,技术日益精细的模块 化为技术集成和应用的柔性化带来 了更广阔的天空。

湘潭新大机床

02

麒麟集团技术发展研究 产品的多样性 反而越来越明显 个性化需求的满足能力越来越强

YES!

用户研究

User Research

关于用户研究

交互设计 Interaction Design

01

麒麟集团技术发展研究

User Research

麒麟集团技术发展研究

平面设计 的品牌特征符号

关于用户研究

湘潭新大机床

01

麒麟集团技术发展研究

02

麒麟集团技术发展研究

logo 色彩 符号与图形 字体 平面印刷 移动设备界面设计

图标设计

软件界面设计

网页设计

设计咨询

产品设计 服务流程

02 麒麟集团技术发展研究 索迷达在设计每一件产品的 外观方案时,都会遵循这样 的思考创意过程

Design 索迷达

用户研究

简单外观造型

工程机械

用户需求驱动型创新研发 本质=用户研究+技术集成

用户研究

En Suomita

Design 索迷达

User Research

用户研究 User Research

01

En Suomita

Design 索迷达

用户研究

用户研究 User Research

医疗仪器

En Suomita

Design 索迷达

居家产品

促使越来越多种类的产品和服务诞生

了更广阔的天空。

En Suomita

Design 索迷达

技术的多样性组合集成

商标 造型 品质

02 沟通

的品牌特征符号

研究

02

麒麟集团技术发展研究 设计

用户测试

麒麟集团技术发展研究 的品牌特征符号

生产、办公与营销环境 交付

建筑标识 园区标识 门面设计

湘潭新大机床

室内与软装 陈设与陈列

39 01

40


03 Website design of Suomita Industrial Design Corporation of Finland (Shenzhen) Website Features

Lo-fi Prototype

1/ The screen resolution of the website is 1024*768, which is the mainsteam screen resolution. 2/ Since this website must be compatible with different scales of screens, the gradient color blocks on two sides of the page blur the line of every two screens. So the website can be browzed on a 16:10 or a 16:9 screen.

用户研究

3/ Logo is always on the left top of the web to address the corporate image, just as a cover. Navigation bar is always on the right side of the web when it scrolls.

Suomita

User Research

Design 索迷达

关于用户研究

首页 研究 设计 工业 设计 交互 设计 品牌 发 件开 硬 软 我们 联系

用户

工业设计

4/ Rolling chart can list more categories to show cases in both horizontal and perpendicular directions.

5/ Secondary page show up in a Modal Window. This makes all the pages on this homepage. Users will consider it as a smooth project. And it reduces loading time. 工业设计

工业设计 Industrial Design 服务流程

数码科技

模具跟踪 第二次 试模&改 模意见

产品策划

第三次试模 &模具验收

量产 量产

Hi-fi Prototype and Structure

市场需 求研究

居家产品

第一次 试模意见

模具

竞争对 手研究

物料清单 与供应商 目录

设计整合 定义 产品

医疗仪器

概念 草图

创意 效果图

深化设计

结构图 纸与三 维模型

UI设计工 艺分析色 彩/材质

初步设计 方案 选择

精确尺寸外 观的三维数 字模型

结构设计与 三维建模

结构手板 与样机 试装

工程机械

En Suomita

En Suomita

Design 索迷达

Chinese enterprises need to have a product manager

En Suomita

Design 索迷达

工业设计

交互设计

Interaction Design

关于工业设计

数码科技

居家产品

居家产品

信息化时代带给研发界最大的冲击就是

这样产品研发分化成两种形态 技术革命性创新

技术同质化日益严重 技术供应链日趋全球化

1

驱动老产品的淘汰和新产品的的诞生

工业设计

Industrial Design

湘潭新大机床

MAP

Hardware&Software Design

关于品牌设计

关于软硬件开发

数码科技

VI

视觉识别

PI

产品识别

园区 环境

园区环境设计

索迷达

02

7/ Cases are demonstrated in a large area, presenting big pictures.

Design 索迷达

软硬件开发

麒麟集团技术发展研究

深圳市深南大道296# 0755-12345678 talk@suomita.com

居家产品

深圳市索迷达工业设计有限公司是一家集用户研究、 工业设计、交互设计、品牌设计、软硬件开发为一体 的产品战略创新设计与开发公司。

6/ Most of the tests are transfered into graphs, even gif, to visualize the information.

Brand Design

En Suomita

Design 索迷达

品牌设计

关于交互设计

数码科技

En Suomita

Design 索迷达

Industrial Design

关于用户研究

01

Welcome to Suomita

User Research

En Suomita

Design 索迷达

用户研究

!

En Suomita

Design 索迷达

中国企业需要 产品经理

Name

E-mail

麒麟集团技术发展研究

Shenzhen Suomita Industrial Design Co., Ltd is a strategic product innovation design and development company including user research, industrial design, interaction design, brand design, hardware and software technology research.

医疗仪器

医疗仪器

医疗仪器

Message

发送

Press the button to show menu.

关于工业设计

数码科技 En Suomita

但另外一面,技术日益精细的模块 化为技术集成和应用的柔性化带来

2

用户研究

User Research 关于用户研究

01

麒麟集团技术发展研究

信息化时代带给研发界最大的冲击就是

技术同质化日益严重 技术供应链日趋全球化

产品的多样性反而越来越明显 个性化需求的满足能力越来越强

关于用户研究

麒麟集团技术发展研究

NO

索迷达的工业 设计服务不是

User Research 关于用户研究

交互设计 Interaction Design

我们可以

01

但另外一面,技术日益精细的模块 化为技术集成和应用的柔性化带来 了更广阔的天空。

湘潭新大机床

02

麒麟集团技术发展研究 产品的多样性 反而越来越明显 个性化需求的满足能力越来越强

YES!

用户研究

User Research

关于用户研究

交互设计 Interaction Design

01

麒麟集团技术发展研究

User Research

麒麟集团技术发展研究

平面设计 的品牌特征符号

关于用户研究

湘潭新大机床

01

麒麟集团技术发展研究

02

麒麟集团技术发展研究

logo 色彩 符号与图形 字体 平面印刷 移动设备界面设计

图标设计

软件界面设计

网页设计

设计咨询

产品设计 服务流程

02 麒麟集团技术发展研究 索迷达在设计每一件产品的 外观方案时,都会遵循这样 的思考创意过程

Design 索迷达

用户研究

简单外观造型

工程机械

用户需求驱动型创新研发 本质=用户研究+技术集成

用户研究

En Suomita

Design 索迷达

User Research

用户研究 User Research

01

En Suomita

Design 索迷达

用户研究

用户研究 User Research

医疗仪器

En Suomita

Design 索迷达

居家产品

促使越来越多种类的产品和服务诞生

了更广阔的天空。

En Suomita

Design 索迷达

技术的多样性组合集成

商标 造型 品质

02 沟通

的品牌特征符号

研究

02

麒麟集团技术发展研究 设计

用户测试

麒麟集团技术发展研究 的品牌特征符号

生产、办公与营销环境 交付

建筑标识 园区标识 门面设计

湘潭新大机床

室内与软装 陈设与陈列

39 01

40


ERGONOMICS

PLIERS DESIGN

Design Sketch

Dimensional Analysis User Observations

Final Analysis

Model


ERGONOMICS

PLIERS DESIGN

Design Sketch

Dimensional Analysis User Observations

Final Analysis

Model


04

PLIERS DESIGN ?

Questions When refer to pliers, what do you want to know about pliers? How many types of pliers are there? What are the names of diffrent parts of pliers? And their functions? What are pliers used for for a electrician ? What about for household? What are the scenarios when people use pliers? What kind of actions always appear when use pliers?

User Observations Here are part of interview records from NO.1 ... Q How long do you use pliers everyday? A I have no statistics on this. But roughly 2 or 3 hours. Q A

Which finger do you usually use to open the pliers?

Q A

What do you think of the radian of the handles?

Q

Do you feel umcomfortable when use pliers? Which part?

A

Definitly uncomfortable when use for long. The pain of wrist joints is apparent. The fingertips also hurt.

...

Little finger or index finger. Sometimes just let it go. It can open itself with gravity. It is pretty good.

Which of these actions lasts a long time?

Conclusion 1

Which of these actions frequently shows up but has a short duration?

Continuous using of pliers will cause pain and discomfort of the muscle groups under the thumb. This is because this part exerts force in most situations.

What kind of mistakes will people who do not usually use pliers make? ...

Fingertips hurt and sometimes form bleeding blisters. This is partly because it depends on fingertips to generate power for rotating. Here are part of interview records from NO.2 ...

Interview Then we interview two individuals who frequently use pliers and are acquainted with pliers. We hope that we can get an idea of the service condition and the problems during the use of pliers. Interviewee NO.1 Age 39 Occupation Electrician & Electrombile mechanic Profile Used to be an electrician, now engaged in maintenance work. He mainly uses combination pliers and has been using pliers for 18 years. Interviewee NO.2 Age 22 Occupation Student Profile Craft lover. Contact handicraft manufacture since a child. Good at handmaking with iron wires.

43

Q

What are the functions of different sections of handles of pliers?

A

The front section is for fixation and the behind is for applying force. Generally I hold the end part.

Q

Are you satisfied with the radian of the handles?

A

Actually not. It is exactly the radian that hurts my middle finger and ring finger so much.

Q

What else part does your hand feel uncomfortable?

A

Part of the hand between the thumb and the index finger.

Q

What suggestions will you give on the handles of pliers?

A I think the inner side can be improved. ...

Conclusion 2 Craft lovers care about the comfort level the most on the premise that pliers are secure. The cutting edge should be shorten, regardless of the handles. Both the professional and craft lover recognize that part of the hand between the thumb and the index finger hurts, and especially indicate that the pain of the joints of fingers. They contribute this to the radian of handles.

44


04

PLIERS DESIGN ?

Questions When refer to pliers, what do you want to know about pliers? How many types of pliers are there? What are the names of diffrent parts of pliers? And their functions? What are pliers used for for a electrician ? What about for household? What are the scenarios when people use pliers? What kind of actions always appear when use pliers?

User Observations Here are part of interview records from NO.1 ... Q How long do you use pliers everyday? A I have no statistics on this. But roughly 2 or 3 hours. Q A

Which finger do you usually use to open the pliers?

Q A

What do you think of the radian of the handles?

Q

Do you feel umcomfortable when use pliers? Which part?

A

Definitly uncomfortable when use for long. The pain of wrist joints is apparent. The fingertips also hurt.

...

Little finger or index finger. Sometimes just let it go. It can open itself with gravity. It is pretty good.

Which of these actions lasts a long time?

Conclusion 1

Which of these actions frequently shows up but has a short duration?

Continuous using of pliers will cause pain and discomfort of the muscle groups under the thumb. This is because this part exerts force in most situations.

What kind of mistakes will people who do not usually use pliers make? ...

Fingertips hurt and sometimes form bleeding blisters. This is partly because it depends on fingertips to generate power for rotating. Here are part of interview records from NO.2 ...

Interview Then we interview two individuals who frequently use pliers and are acquainted with pliers. We hope that we can get an idea of the service condition and the problems during the use of pliers. Interviewee NO.1 Age 39 Occupation Electrician & Electrombile mechanic Profile Used to be an electrician, now engaged in maintenance work. He mainly uses combination pliers and has been using pliers for 18 years. Interviewee NO.2 Age 22 Occupation Student Profile Craft lover. Contact handicraft manufacture since a child. Good at handmaking with iron wires.

43

Q

What are the functions of different sections of handles of pliers?

A

The front section is for fixation and the behind is for applying force. Generally I hold the end part.

Q

Are you satisfied with the radian of the handles?

A

Actually not. It is exactly the radian that hurts my middle finger and ring finger so much.

Q

What else part does your hand feel uncomfortable?

A

Part of the hand between the thumb and the index finger.

Q

What suggestions will you give on the handles of pliers?

A I think the inner side can be improved. ...

Conclusion 2 Craft lovers care about the comfort level the most on the premise that pliers are secure. The cutting edge should be shorten, regardless of the handles. Both the professional and craft lover recognize that part of the hand between the thumb and the index finger hurts, and especially indicate that the pain of the joints of fingers. They contribute this to the radian of handles.

44


04

PLIERS DESIGN

User Observations

Task Analysis

Research Direction

We set a specific series of actions to make a task analysis. The task is to make a slingshot. Then we will have a preliminary understanding on the difficulty levels of different actions. Here we just show up the main process. Task analysis --- making the body of simple slingshot

1. Cutting pliers are the most common pliers and of large wide of usage scope. 2. Cutting pliers are mainly used for wire processing in households and for craft-lovers. 3. The fundamental actions of processing wire is cutting, bending and twisting. For these reasons above, we decide to make further investigation on the non-specialist users.

Research Design 1\Measure the wire

2\Make the handles

3\Make the bow branch

Investigation Method: Street Survey Research Process: 1. Basic information: 1)Occupation 2)Gender

3)Age 4)Strong hand

2. Measure the grip strength with a wrist developer. Measuring method: The palm of your hand is perpendicular to the ground. Hold the wrist developer and exert force gradually. Hold the position at the maximum record for at least 2s, and take down the figure.

4\Make the holes of slingshot The classicification of the knowledge of users and the missions that they can fulfill The mission complexity

The frequency of using pliers

frequently

3

(more then twice per month)

3. Take down the frequency of using pliers. Statistical method: Divide the coordinate into 5 parts, and label 0 to 5 on the six points with 0 representing “has never used pliers” and 5 representing “use pliers everyday”. Respondents can select any point from 0 to 5. 4. Take three simple tests about pliers (pictured below). 5. Put on the professional rubber gloves and mark the painful or uncomfortable parts with a marking pen. 1.

seldom

2

1

2

3

4

(once or twice per month)

no related experience

1

2.

5

3.

Experimental Purposes: Obeserve how respondents use pliers. Take photos and videotape the process. Conclude the habits and problems of common people using pliers. Eperimental Material and Tools:

Measure the wire

45

Make the Make the Make the holes handles bow branch of slingshot

Cutting pliers, NO.12 iron wire, NO.16 iron wire, medical disposable rubber gloves, wrist developer, a marking pen and so on.

46


04

PLIERS DESIGN

User Observations

Task Analysis

Research Direction

We set a specific series of actions to make a task analysis. The task is to make a slingshot. Then we will have a preliminary understanding on the difficulty levels of different actions. Here we just show up the main process. Task analysis --- making the body of simple slingshot

1. Cutting pliers are the most common pliers and of large wide of usage scope. 2. Cutting pliers are mainly used for wire processing in households and for craft-lovers. 3. The fundamental actions of processing wire is cutting, bending and twisting. For these reasons above, we decide to make further investigation on the non-specialist users.

Research Design 1\Measure the wire

2\Make the handles

3\Make the bow branch

Investigation Method: Street Survey Research Process: 1. Basic information: 1)Occupation 2)Gender

3)Age 4)Strong hand

2. Measure the grip strength with a wrist developer. Measuring method: The palm of your hand is perpendicular to the ground. Hold the wrist developer and exert force gradually. Hold the position at the maximum record for at least 2s, and take down the figure.

4\Make the holes of slingshot The classicification of the knowledge of users and the missions that they can fulfill The mission complexity

The frequency of using pliers

frequently

3

(more then twice per month)

3. Take down the frequency of using pliers. Statistical method: Divide the coordinate into 5 parts, and label 0 to 5 on the six points with 0 representing “has never used pliers” and 5 representing “use pliers everyday”. Respondents can select any point from 0 to 5. 4. Take three simple tests about pliers (pictured below). 5. Put on the professional rubber gloves and mark the painful or uncomfortable parts with a marking pen. 1.

seldom

2

1

2

3

4

(once or twice per month)

no related experience

1

2.

5

3.

Experimental Purposes: Obeserve how respondents use pliers. Take photos and videotape the process. Conclude the habits and problems of common people using pliers. Eperimental Material and Tools:

Measure the wire

45

Make the Make the Make the holes handles bow branch of slingshot

Cutting pliers, NO.12 iron wire, NO.16 iron wire, medical disposable rubber gloves, wrist developer, a marking pen and so on.

46


04

PLIERS DESIGN

03

Analysis of painful or uncomfortable parts

The frequency of using pliers (17individuals)

10 0.92

09 1.05

16 0.62

1

08 1.30

11 0.42

03 2.83 01 3.94

13 1.91

15 0.08

never use

0

17 0.15

1

2

04 0.68

2

05 5.00

3

3

4

4 14

5 use everyday

4

14 1.93

02 1.10

12 0.48

User Observations

1

2

11

06 4.02

3

07 1.82

≤ 2 person 3~7 person

3

7~12 person

The results of rubber gloves expriment

≥12 person front view

lateral view

rear view

Sketch of painful or uncomfortable parts

Research Analysis 2

3

4

5

6

7

8

9

10

11

12

12 背面

13

14

1

right hand left hand

15

47

16

17

painful or uncomfortable parts (palm scope)

2.More than 5 testers raise forefingers when use pliers.

1.When cutting or twisting wires, more than 7 testers’ arms, especially wrists are in a rigid position.

4.When testers with small grip strength (like famale) are cutting trick iron wires, they usually need to use both of their hands. However it is not comfortable in that position.

5.All of the testers use either of the four fingers to open the pliers except for the thumb, and little finger is mostly used.

3.Green hands mostly use pliers for fixing, and use another hand to twist the wire.

48


04

PLIERS DESIGN

03

Analysis of painful or uncomfortable parts

The frequency of using pliers (17individuals)

10 0.92

09 1.05

16 0.62

1

08 1.30

11 0.42

03 2.83 01 3.94

13 1.91

15 0.08

never use

0

17 0.15

1

2

04 0.68

2

05 5.00

3

3

4

4 14

5 use everyday

4

14 1.93

02 1.10

12 0.48

User Observations

1

2

11

06 4.02

3

07 1.82

≤ 2 person 3~7 person

3

7~12 person

The results of rubber gloves expriment

≥12 person front view

lateral view

rear view

Sketch of painful or uncomfortable parts

Research Analysis 2

3

4

5

6

7

8

9

10

11

12

12 背面

13

14

1

right hand left hand

15

47

16

17

painful or uncomfortable parts (palm scope)

2.More than 5 testers raise forefingers when use pliers.

1.When cutting or twisting wires, more than 7 testers’ arms, especially wrists are in a rigid position.

4.When testers with small grip strength (like famale) are cutting trick iron wires, they usually need to use both of their hands. However it is not comfortable in that position.

5.All of the testers use either of the four fingers to open the pliers except for the thumb, and little finger is mostly used.

3.Green hands mostly use pliers for fixing, and use another hand to twist the wire.

48


04

PLIERS DESIGN ?

03 ?

Introduction of Measurement

The Length of Thumb The distance from the lowest point between thumb and index to the fingertip of thumb when fingers close together. The Maximum Grasping Distance The distance from the lowest point between thumb and index to the hold point of middle finger when the palm natuarlly open.

This part mainly uses the value of the 5th percentile and average value. The object of measurement and statistics is to ascertain the width and thickness of the handle the four other fingers hold . This is to make sure the finger pad of the middle finger can touch the inner of the handle to help exert force when cutting iron wires. The Length of Thumb This part mainly uses the value of the 5th percentile and average value. The object of measurement and statistics is to ascertain the width and thickness of the handle the thumb holds. This is to make sure the top joint of the thumb can hold the inner of the handle firmly and is good to grasp the handle and exert force. The Maximum Grasping Distance This part mainly uses the value of the 5th percentile and average value. The object of measurement and statistics is to offer reference data for the maximum linear distance between the two handles when the pliers are opened to the maximum. The Maximum Holding Diameter

The Maximum Holding Distance

ce istan ping D Gras imum Max The

The Length of Thumb

The Length of Middle Finger

The Maximum Holding Diameter The maximum diameter of the circle which the fingertips of middle finger and thumb contact to form.

the last joint

Application of Measurement

The Length of Middle Finger

The Length of Middle Finger The distance between the end of the last joint of middle finger to the fingertip of middle finger.

the hold point

Dimensional Analysis

This part mainly uses the value of the 5th percentile and average value. The object of measurement and statistics is to offer reference data for the maximum linear distance between the two handles when the pliers are closed.

Final Analysis 1. Part of the hand between the thumb and the index finger is considered the most painful part. There are two reasons: the concentrated pressure and the influence of protuberance of antislip texture. 2. When people cut or twist wires, the design of handles at present will easily make wrists in a rigid position. 3. Many people open pliers with their little finger. Even though it is a correct way, it is not conevient. 4. The guiding function is not appropriate for green hands. For example, they do not know which part is to cut wires and which is to hold. 5. Some people like to stretch their index fingers out which is easy to get an electric shock.

We conducted a survey from a random sample from 20 pedestrians to measure the static size of hands. We measured four figures. In addition, the height and width of palm and related data which are beneficial to design can be refered to the national standard “Human Dimensions of Chinese Adults� (GB10000 — 1988).

49

6. It is not comfortable to hold pliers with both hands. 7. The radian of the handles cause uneven force of the four other fingers, and the force concentrates on ring finger and middle finger. 8. Take different gender and the strong hand into account.

50


04

PLIERS DESIGN ?

03 ?

Introduction of Measurement

The Length of Thumb The distance from the lowest point between thumb and index to the fingertip of thumb when fingers close together. The Maximum Grasping Distance The distance from the lowest point between thumb and index to the hold point of middle finger when the palm natuarlly open.

This part mainly uses the value of the 5th percentile and average value. The object of measurement and statistics is to ascertain the width and thickness of the handle the four other fingers hold . This is to make sure the finger pad of the middle finger can touch the inner of the handle to help exert force when cutting iron wires. The Length of Thumb This part mainly uses the value of the 5th percentile and average value. The object of measurement and statistics is to ascertain the width and thickness of the handle the thumb holds. This is to make sure the top joint of the thumb can hold the inner of the handle firmly and is good to grasp the handle and exert force. The Maximum Grasping Distance This part mainly uses the value of the 5th percentile and average value. The object of measurement and statistics is to offer reference data for the maximum linear distance between the two handles when the pliers are opened to the maximum. The Maximum Holding Diameter

The Maximum Holding Distance

ce istan ping D Gras imum Max The

The Length of Thumb

The Length of Middle Finger

The Maximum Holding Diameter The maximum diameter of the circle which the fingertips of middle finger and thumb contact to form.

the last joint

Application of Measurement

The Length of Middle Finger

The Length of Middle Finger The distance between the end of the last joint of middle finger to the fingertip of middle finger.

the hold point

Dimensional Analysis

This part mainly uses the value of the 5th percentile and average value. The object of measurement and statistics is to offer reference data for the maximum linear distance between the two handles when the pliers are closed.

Final Analysis 1. Part of the hand between the thumb and the index finger is considered the most painful part. There are two reasons: the concentrated pressure and the influence of protuberance of antislip texture. 2. When people cut or twist wires, the design of handles at present will easily make wrists in a rigid position. 3. Many people open pliers with their little finger. Even though it is a correct way, it is not conevient. 4. The guiding function is not appropriate for green hands. For example, they do not know which part is to cut wires and which is to hold. 5. Some people like to stretch their index fingers out which is easy to get an electric shock.

We conducted a survey from a random sample from 20 pedestrians to measure the static size of hands. We measured four figures. In addition, the height and width of palm and related data which are beneficial to design can be refered to the national standard “Human Dimensions of Chinese Adults� (GB10000 — 1988).

49

6. It is not comfortable to hold pliers with both hands. 7. The radian of the handles cause uneven force of the four other fingers, and the force concentrates on ring finger and middle finger. 8. Take different gender and the strong hand into account.

50


04

PLIERS DESIGN 1

2

51

03

First Sketch

3

Second Sketch

4

Design Sketch

Effect Sketch

Plasticine Model

44.97 79.845

52


04

PLIERS DESIGN 1

2

51

03

First Sketch

3

Second Sketch

4

Design Sketch

Effect Sketch

Plasticine Model

44.97 79.845

52


04

PLIERS DESIGN X

03

Three Views and Concrete Size 77.1

60.1

23.0

16.5

132.2 99.6

Model

1

The dipped place makes the thumb easy to grasp and hold.

2

The dipped place and protuberant place make index finger easy to grasp and hold.

3

The curled tail make it easy to open the pliers with four other fingers.

4

The undersurface of the pedestal is flat, so the pliers can be placed upright on the working plane and it is convenient for users to grab next time after a working break.

5

The forward component bends in case of unnatural and rigid position of wrist and arm.

6

The two handles of the pliers match perfectly and form approximate cylinder which is convenient to grasp and exert force.

7

The sculpt is organic just like a penguin and this can reduce the mechanical cold feeling.

The Polyurethane Rigid Foam Model 40.3 units: mm

93.2

Design Specification -- QQ pliers This is an organic plier. Its sculpt is just like a penguin. It is designed according to the conclusions from the research results and data of ergonomics. The pliers can reduce pain perception and enhance comfortable feeling. It is energy-saving. The spercific characteristics are as follows: 1

6

5

3 2 4

53 01

54


04

PLIERS DESIGN X

03

Three Views and Concrete Size 77.1

60.1

23.0

16.5

132.2 99.6

Model

1

The dipped place makes the thumb easy to grasp and hold.

2

The dipped place and protuberant place make index finger easy to grasp and hold.

3

The curled tail make it easy to open the pliers with four other fingers.

4

The undersurface of the pedestal is flat, so the pliers can be placed upright on the working plane and it is convenient for users to grab next time after a working break.

5

The forward component bends in case of unnatural and rigid position of wrist and arm.

6

The two handles of the pliers match perfectly and form approximate cylinder which is convenient to grasp and exert force.

7

The sculpt is organic just like a penguin and this can reduce the mechanical cold feeling.

The Polyurethane Rigid Foam Model 40.3 units: mm

93.2

Design Specification -- QQ pliers This is an organic plier. Its sculpt is just like a penguin. It is designed according to the conclusions from the research results and data of ergonomics. The pliers can reduce pain perception and enhance comfortable feeling. It is energy-saving. The spercific characteristics are as follows: 1

6

5

3 2 4

53 01

54


Disk Wheel Drive to music

Gesture-based Intertactive Media System in Automobile

Disk Wheel is a gesture based intertactive media system incorperated on the steering wheel. Disk Wheel provides the driver with a convenient and quick access to controlling media players while driving. With a few moves of the driver’s hands and fingers, some basic functions like switching to radio or CD player and changing channels can be easily realized.


Disk Wheel Drive to music

Gesture-based Intertactive Media System in Automobile

Disk Wheel is a gesture based intertactive media system incorperated on the steering wheel. Disk Wheel provides the driver with a convenient and quick access to controlling media players while driving. With a few moves of the driver’s hands and fingers, some basic functions like switching to radio or CD player and changing channels can be easily realized.


05 Disk Wheel

Gesture-based Interactive Media System in Automobile

User Research

Prefer to listen to music

To have a preliminary understanding of the entertainment situation in the process of driving, we did telephone interviews for 20 drivers between 20-50 and with different driving years. Here are the main consequence.

Prefer to listen to radio

20-30

Ageďźš Turn on them when start to drive

Ageďźš 20-30

When travel is boring or driver is alone or tired

30-40

Some evident problems interviewer come up with: It is easy to hit the buttons by accident while turning the wheel.

Never listen to them

12 of their steering wheels have the

functions of adjusting media system. All of them think that steering wheels with adjustive functions are much more convenient than the central control panel at the front.

Power on/off or mute.

Persona Name: Nick Age:29 Martial Status: Single Occupation: IT engineer Income:8000RMB/Month

Like: Half of the drivers do not like exsiting operating mode. Half think it is OK.

57

Design

steering wheels, they can only adjust their media system at the central control panel at the front.

Adjust volume. The main buttons about media on steering wheels they use most.

Without adjustive wheels, drivers with lower driving years sometimes need to stop their cars to modulate media.

8 of them do not have such

Change tunes or channels. Select CD.

40-50

The number of people who prefer to listen to radio is increasing with age.

40-50

We can see from the chart above. Most of people, regardless of their age, like to have some entertainment during driving. A large number of people like to turn on their entertainment equipments at the moment they step into their automobile.

30-40

Always work until midnight Enjoy the moment when he is alone Pay close attention to his car and like to refit his car Meet his families regularly and always take them out to have a picnic Like to meet friends Like listening to music

58


05 Disk Wheel

Gesture-based Interactive Media System in Automobile

User Research

Prefer to listen to music

To have a preliminary understanding of the entertainment situation in the process of driving, we did telephone interviews for 20 drivers between 20-50 and with different driving years. Here are the main consequence.

Prefer to listen to radio

20-30

Ageďźš Turn on them when start to drive

Ageďźš 20-30

When travel is boring or driver is alone or tired

30-40

Some evident problems interviewer come up with: It is easy to hit the buttons by accident while turning the wheel.

Never listen to them

12 of their steering wheels have the

functions of adjusting media system. All of them think that steering wheels with adjustive functions are much more convenient than the central control panel at the front.

Power on/off or mute.

Persona Name: Nick Age:29 Martial Status: Single Occupation: IT engineer Income:8000RMB/Month

Like: Half of the drivers do not like exsiting operating mode. Half think it is OK.

57

Design

steering wheels, they can only adjust their media system at the central control panel at the front.

Adjust volume. The main buttons about media on steering wheels they use most.

Without adjustive wheels, drivers with lower driving years sometimes need to stop their cars to modulate media.

8 of them do not have such

Change tunes or channels. Select CD.

40-50

The number of people who prefer to listen to radio is increasing with age.

40-50

We can see from the chart above. Most of people, regardless of their age, like to have some entertainment during driving. A large number of people like to turn on their entertainment equipments at the moment they step into their automobile.

30-40

Always work until midnight Enjoy the moment when he is alone Pay close attention to his car and like to refit his car Meet his families regularly and always take them out to have a picnic Like to meet friends Like listening to music

58


Mute

05 Disk Wheel

Gesture-based Interactive Media System in Automobile Inspiration Source Sterring Wheel

Task Flow Volume Up

Media Player

Adjust Volume

Objects We choose the most typical facilities in a car -- the steering wheel and the media player as our design objects, which are functional as well as entertaining.

Volume Down

Power On

Change Mode

CD Player Mode Radio Mode

Select CD Select AM/PM

Lock Mute

Change Songs Tune Channels

Power Off

Unlock Unmute

Analogy The round shape of the steering wheel is easily associated with the shape of a CD. And the functions of the media player in car is also similar to a CD player. Thus, a CD player would play as the basic model of our product.

User Interface

Playe dP art Playing Direction

Activated

Smart

Strong

Young

Classic Artistic Mechanic

59

Elegant Wise

Tasteful

Old CD Player

Scenario

Pla y i n g Par t

Energetic

Nostalgia

Information of Current Mode

Imaginative

Dynamic Cool DJ-ing

Music/Radio Mode

Emotions&Feelings To build an emotional connection between users and our product, think of some typical situations in which people would use the analogic object. The scenarios we have chosen are DJing in night clubs and playing an old CD in a coffee shop. Some key words are listed to instruct our design.

Volume

To have a better understanding of Disk Wheel, please check the CD or visit http://v.youku.com/v_show/id_XNjI5MzU1MjQ0.html

60


Mute

05 Disk Wheel

Gesture-based Interactive Media System in Automobile Inspiration Source Sterring Wheel

Task Flow Volume Up

Media Player

Adjust Volume

Objects We choose the most typical facilities in a car -- the steering wheel and the media player as our design objects, which are functional as well as entertaining.

Volume Down

Power On

Change Mode

CD Player Mode Radio Mode

Select CD Select AM/PM

Lock Mute

Change Songs Tune Channels

Power Off

Unlock Unmute

Analogy The round shape of the steering wheel is easily associated with the shape of a CD. And the functions of the media player in car is also similar to a CD player. Thus, a CD player would play as the basic model of our product.

User Interface

Playe dP art Playing Direction

Activated

Smart

Strong

Young

Classic Artistic Mechanic

59

Elegant Wise

Tasteful

Old CD Player

Scenario

Pla y i n g Par t

Energetic

Nostalgia

Information of Current Mode

Imaginative

Dynamic Cool DJ-ing

Music/Radio Mode

Emotions&Feelings To build an emotional connection between users and our product, think of some typical situations in which people would use the analogic object. The scenarios we have chosen are DJing in night clubs and playing an old CD in a coffee shop. Some key words are listed to instruct our design.

Volume

To have a better understanding of Disk Wheel, please check the CD or visit http://v.youku.com/v_show/id_XNjI5MzU1MjQ0.html

60


05 Disk Wheel

Gesture-based Interactive Media System in Automobile Gesture Design

Yes

Yes

Yes

Coldplay

Coldplay

Coldplay

System Operation

Viva La Vida

Viva La Vida

Viva La Vida Coldplay

Violet Hill

Coldplay

Coldplay

Violet Hill

Violet Hill Coldplay

Coldplay

Coldplay

Swip from Bottom to Top Lock/Unlock

Swipe Up/Down on Left Volume Up/Down

Four Fingers of Left Hand Incurve Change Mode

Play Direction

Yes

Yes

Coldplay

Yes

Coldplay

Viva La Vida

Viva La Vida

Coldplay

Coldplay

Violet Hill

Violet Hill

Coldplay

Coldplay

CD Player Mode

Coldplay

Viva La Vida Coldplay

Violet Hill Coldplay

Slide Down

Slide Up

Fast Forward

Rewind

Yes

Coldplay

Viva La Vida Coldplay

Violet Hill Coldplay

Change to Previous /Next Song

FM 95.4

Palm Rotates Up and Down Select CD

Yes

Yes

Coldplay

Viva La Vida

Viva La Vida Coldplay

Coldplay

Violet Hill

Violet Hill

Viva La Vida Coldplay

Violet Hill

Coldplay

Coldplay

CD Player Mode

Coldplay

Coldplay

Coldplay

FM 96.8

Four Fingers of Right Incurve Browse CD

Slide Up/Down Swiftly

Yes

FM 97.1

Coldplay

Coldplay

Radio Mode

Radio Mode

61

Palm Rotates Up and Down Select FM/AM

Four Fingers of Right Incurve Determine to Select

Slide Up/Down

Slide Up/Down Swiftly

Select Previous/Next Channel

Browse Channels

62


05 Disk Wheel

Gesture-based Interactive Media System in Automobile Gesture Design

Yes

Yes

Yes

Coldplay

Coldplay

Coldplay

System Operation

Viva La Vida

Viva La Vida

Viva La Vida Coldplay

Violet Hill

Coldplay

Coldplay

Violet Hill

Violet Hill Coldplay

Coldplay

Coldplay

Swip from Bottom to Top Lock/Unlock

Swipe Up/Down on Left Volume Up/Down

Four Fingers of Left Hand Incurve Change Mode

Play Direction

Yes

Yes

Coldplay

Yes

Coldplay

Viva La Vida

Viva La Vida

Coldplay

Coldplay

Violet Hill

Violet Hill

Coldplay

Coldplay

CD Player Mode

Coldplay

Viva La Vida Coldplay

Violet Hill Coldplay

Slide Down

Slide Up

Fast Forward

Rewind

Yes

Coldplay

Viva La Vida Coldplay

Violet Hill Coldplay

Change to Previous /Next Song

FM 95.4

Palm Rotates Up and Down Select CD

Yes

Yes

Coldplay

Viva La Vida

Viva La Vida Coldplay

Coldplay

Violet Hill

Violet Hill

Viva La Vida Coldplay

Violet Hill

Coldplay

Coldplay

CD Player Mode

Coldplay

Coldplay

Coldplay

FM 96.8

Four Fingers of Right Incurve Browse CD

Slide Up/Down Swiftly

Yes

FM 97.1

Coldplay

Coldplay

Radio Mode

Radio Mode

61

Palm Rotates Up and Down Select FM/AM

Four Fingers of Right Incurve Determine to Select

Slide Up/Down

Slide Up/Down Swiftly

Select Previous/Next Channel

Browse Channels

62


05 Disk Wheel

Gesture-based Interactive Media System in Automobile Product

Scenario

Source of Sculpt

User Interface

Lateral Indicator Light

Touching Display Screen Test actions of thumb

Touching Sensors Test actions of four fingers Three Views 38

63

unitsďźšmm

Renderings

18

64


05 Disk Wheel

Gesture-based Interactive Media System in Automobile Product

Scenario

Source of Sculpt

User Interface

Lateral Indicator Light

Touching Display Screen Test actions of thumb

Touching Sensors Test actions of four fingers Three Views 38

63

unitsďźšmm

Renderings

18

64


Business Executive -Persona desktop research

Name: Lala Feng Gender: Female Age: 29 Marital Status: Single Occupation: Consultant at Boston Consulting Group Income: 100,000RMB/Month

UI Flow

Work Works from 9:30am - 6:00pm, sometimes overtime. She travels 5 to 6 times a year for business and she works (mainly checking email) while she’s on the road. Life She has brand loyalty, likes Sisley, Benetton and Ports. She checks out the latest fashion style via internet and magazines. She goes shopping 2 to 3 times per month and frequently shops on Taobao. Practices Yoga once a week. Likes outdoor sports such as badminton and mountain climbing. Travels 2 to 3 times a year for leisure. Likes reading. Often buys books from Joyo. Checks friends’ status on Kaixin and Facebook everyday. Writes blog and Sina twitter. Checks activities and recommendations on Douban.

Design Brief Design a mobile magazine experience for the persona described on the previous slide. Think beyond ebook and web pages. Think about how to extract content and benefits from a women magazine and integrate them into different phone applications e.g. Horoscope in calendar, recipes as reminders, etc. Here are some options in terms of enablers (GPS, lbs, indoor navigation, RFID, mobile payment, etc.). Think how to combine these things in meaningful ways to serve users’ needs. Please connect your solutions to China and not the West, whether it's content delivery, information management, LBS, etc. Everything should be linked to the reality and future of China.

Story Board

One day, when Lala was worried about her fine lines, her cell phone was ringing.

4 Usability Testing

MOTOCLIP helps Lala to collect interesting or useful information from many kinds of channels.

Value Proposition

65

3

1

2

For educated women who want to express and improve themselves. MOTOCLIP is a system that lets users collect and edit interesting or useful information. Users can then sum up the clippings and create electronic scrapbooks to serve themselves or share with others.

Hi-fi

It turned out that the cell phone was reminding her of using a face-pack, Lala checked the information and was surprised to see something new in the scrapbook.

5 After colleting , Lala can edit and decorate them. Especially, Lala can set a reminder for information. She browsed the new information and share it with her friends happily!

1、The way of collecting information: Pick forms and ways The position of scissors 2、 The way of entering the edit mode 3、 The necessity of put “insert” into remark function 4、 The way of setting remind time 5、 Share object 6、 The necessity of setting up temporary storage 7、 The way of deleting object 8、 Whether separate the functions of edit and paste 9、Range up functions

66


Business Executive -Persona desktop research

Name: Lala Feng Gender: Female Age: 29 Marital Status: Single Occupation: Consultant at Boston Consulting Group Income: 100,000RMB/Month

UI Flow

Work Works from 9:30am - 6:00pm, sometimes overtime. She travels 5 to 6 times a year for business and she works (mainly checking email) while she’s on the road. Life She has brand loyalty, likes Sisley, Benetton and Ports. She checks out the latest fashion style via internet and magazines. She goes shopping 2 to 3 times per month and frequently shops on Taobao. Practices Yoga once a week. Likes outdoor sports such as badminton and mountain climbing. Travels 2 to 3 times a year for leisure. Likes reading. Often buys books from Joyo. Checks friends’ status on Kaixin and Facebook everyday. Writes blog and Sina twitter. Checks activities and recommendations on Douban.

Design Brief Design a mobile magazine experience for the persona described on the previous slide. Think beyond ebook and web pages. Think about how to extract content and benefits from a women magazine and integrate them into different phone applications e.g. Horoscope in calendar, recipes as reminders, etc. Here are some options in terms of enablers (GPS, lbs, indoor navigation, RFID, mobile payment, etc.). Think how to combine these things in meaningful ways to serve users’ needs. Please connect your solutions to China and not the West, whether it's content delivery, information management, LBS, etc. Everything should be linked to the reality and future of China.

Story Board

One day, when Lala was worried about her fine lines, her cell phone was ringing.

4 Usability Testing

MOTOCLIP helps Lala to collect interesting or useful information from many kinds of channels.

Value Proposition

65

3

1

2

For educated women who want to express and improve themselves. MOTOCLIP is a system that lets users collect and edit interesting or useful information. Users can then sum up the clippings and create electronic scrapbooks to serve themselves or share with others.

Hi-fi

It turned out that the cell phone was reminding her of using a face-pack, Lala checked the information and was surprised to see something new in the scrapbook.

5 After colleting , Lala can edit and decorate them. Especially, Lala can set a reminder for information. She browsed the new information and share it with her friends happily!

1、The way of collecting information: Pick forms and ways The position of scissors 2、 The way of entering the edit mode 3、 The necessity of put “insert” into remark function 4、 The way of setting remind time 5、 Share object 6、 The necessity of setting up temporary storage 7、 The way of deleting object 8、 Whether separate the functions of edit and paste 9、Range up functions

66


QQ

QQ Live Better life

social contact+E-commerce 2012Tencent ISUX Workshop

DW CSS+HTML

Connect users who have same hobbies and demands through

life circles with different themes. Collect information, recommend mutually, and combine social contact and E-commerce.

67

68


QQ

QQ Live Better life

social contact+E-commerce 2012Tencent ISUX Workshop

DW CSS+HTML

Connect users who have same hobbies and demands through

life circles with different themes. Collect information, recommend mutually, and combine social contact and E-commerce.

67

68


School of Design in HNU. Mobile Web Fl as3.0

APP School of Design 我院学生获意大利第十二届“科技 创新奖”(WT Award)可持续产 品设计一等奖

Infomation Architecture Level1: Home

MAY

4

工业造型2010级1班色彩艺术作 品展

AUG

2008级广告摄影优秀作品展示

JULY

1

Level2: Select Category Level3: Item List Level4: Item Detail

油轮发生碰撞常常生石油泄漏的 事故,美国墨西哥湾原油泄漏近乎毁 灭美国南海岸整个渔业,成为美国最 大环境灾难。用什么样的方法... ...

UI Pattern Content Roller List View

7

Read the article Content Roller

我院研究生肖航杰获第三届Car Design Awards中国汽车设计大 赛“年度最佳学生设计师奖”

APAIL

28

《形式综合训练》课程作业展示

JUNE

28

Layout Grid

lo-fi 69

moodboard

UI pattern portrait

hi-fi 70


School of Design in HNU. Mobile Web Fl as3.0

APP School of Design 我院学生获意大利第十二届“科技 创新奖”(WT Award)可持续产 品设计一等奖

Infomation Architecture Level1: Home

MAY

4

工业造型2010级1班色彩艺术作 品展

AUG

2008级广告摄影优秀作品展示

JULY

1

Level2: Select Category Level3: Item List Level4: Item Detail

油轮发生碰撞常常生石油泄漏的 事故,美国墨西哥湾原油泄漏近乎毁 灭美国南海岸整个渔业,成为美国最 大环境灾难。用什么样的方法... ...

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我院研究生肖航杰获第三届Car Design Awards中国汽车设计大 赛“年度最佳学生设计师奖”

APAIL

28

《形式综合训练》课程作业展示

JUNE

28

Layout Grid

lo-fi 69

moodboard

UI pattern portrait

hi-fi 70


Follow Me| LED cross device

PROBLEMS & SOLUTIONS

“Follow Me” presents intuitive alternation procedure of red and green.

no hesitation , more safe

Have you ever been hesitated when crossing the street? Especially in a broad street? Worrying about when the light will turn red while it is green, or hesitating to step out when you see the green light is flashing?

?

“Follow Me” is an indicating system aimed to guide pedestrians to cross the street by combining zebra stripes and the traffic lights. The intuitive way of instructions with the help of the technology of LED, enables the pedestrians to cross the street confidently. Just “Follow me”, and you will cross the street, safe and sound without doubt.

!

Due to people’s uncertainty about time and limited capacity of time control, people fall in anxiety mainly on two time points.

finish as green lignt begins

finish as red lignt begins

Time Indicator

Approaching Bridege

Visualize number indicator to a intuitive changing process

Psychological comfort: recepted,welcomed, anxiety to anticipation

whole procedure for mental preparation Green = safe “Follow ME” clears out people’s anxiety about when the light will turn red. It does not matter that red stripes appear, so long as pedestrians are walking on green ones.

the Entry As an indicating signal, the entry can remind the pedestrians of the lane they should walk on, that is, the lane on their right side.

Double Lanes Crossing are designed to include two lanes. The pedestrians on each side will be given one certain lane to cross the street which can make sure everything is proceeding in an orderly way.

Power Supply - piezoelectric charging

HOW IT WORKS

Once there are pedestrians and traffic moving around, this kind of vibrations will make the charging panels set under “Follow Me” collect energy and the microscopic crystals in the charging panels will also start to charge.

Sensor Layer

The energy will then be channeled to lithium batteries at the amplification of magnets and be used to supply power for “Follow Me”. Piezoelectric Panels

Stripes start to turn green and extend from the opposite side to your side when waiting is to end.

71

Two-way indicating lanes guide pedestrians to cross the street to avoid crowding when the whole crossing turns green.

The crossings turn red in the stretch of area where time is not enough to finish it. Walk on the green stripes to stay safe.

Lithium Battery

72


Follow Me| LED cross device

PROBLEMS & SOLUTIONS

“Follow Me” presents intuitive alternation procedure of red and green.

no hesitation , more safe

Have you ever been hesitated when crossing the street? Especially in a broad street? Worrying about when the light will turn red while it is green, or hesitating to step out when you see the green light is flashing?

?

“Follow Me” is an indicating system aimed to guide pedestrians to cross the street by combining zebra stripes and the traffic lights. The intuitive way of instructions with the help of the technology of LED, enables the pedestrians to cross the street confidently. Just “Follow me”, and you will cross the street, safe and sound without doubt.

!

Due to people’s uncertainty about time and limited capacity of time control, people fall in anxiety mainly on two time points.

finish as green lignt begins

finish as red lignt begins

Time Indicator

Approaching Bridege

Visualize number indicator to a intuitive changing process

Psychological comfort: recepted,welcomed, anxiety to anticipation

whole procedure for mental preparation Green = safe “Follow ME” clears out people’s anxiety about when the light will turn red. It does not matter that red stripes appear, so long as pedestrians are walking on green ones.

the Entry As an indicating signal, the entry can remind the pedestrians of the lane they should walk on, that is, the lane on their right side.

Double Lanes Crossing are designed to include two lanes. The pedestrians on each side will be given one certain lane to cross the street which can make sure everything is proceeding in an orderly way.

Power Supply - piezoelectric charging

HOW IT WORKS

Once there are pedestrians and traffic moving around, this kind of vibrations will make the charging panels set under “Follow Me” collect energy and the microscopic crystals in the charging panels will also start to charge.

Sensor Layer

The energy will then be channeled to lithium batteries at the amplification of magnets and be used to supply power for “Follow Me”. Piezoelectric Panels

Stripes start to turn green and extend from the opposite side to your side when waiting is to end.

71

Two-way indicating lanes guide pedestrians to cross the street to avoid crowding when the whole crossing turns green.

The crossings turn red in the stretch of area where time is not enough to finish it. Walk on the green stripes to stay safe.

Lithium Battery

72


太极风 Tai Ji Wind

the main engine Panel structure, stainless steel case, minimalism sculpt. Annular air inlet and LED partly apply Tai Ji curve element.

Innovative vortex lampblack purificating system

Annular Air Inlet Operation Interface Infrared Emitter

Vortex concept of absorbing oil

Generate negative pressure and absorb some cooking fumes to lighten the load of central part. Flow monitoring device is installed in the inlet.

Oil Gathering Box

See details in P75

Monitoring the oil temperature automatically

LED Lights

Oil Gathering Circle Annular design makes spiral cooking oilfumes easy pass.

Aimed at Chinese cooking feature: the generation of great amount of cooking oilfumes in one second Revolution of overhead extraction hood. Adequate height relieves repression.

Chinese Tai Ji Element

the twin blowers Vertical panel sculpt, pure surface, single-side black glass layer, black white line decoration, installed upon spiral lifting pedestal.

Full auto Infrared thermometry Bluetooth wireless data transmission Intensity adjustment automatically according to the quality of flow

Air Outlet

73

Spiral Lifting Pedestal

74


太极风 Tai Ji Wind

the main engine Panel structure, stainless steel case, minimalism sculpt. Annular air inlet and LED partly apply Tai Ji curve element.

Innovative vortex lampblack purificating system

Annular Air Inlet Operation Interface Infrared Emitter

Vortex concept of absorbing oil

Generate negative pressure and absorb some cooking fumes to lighten the load of central part. Flow monitoring device is installed in the inlet.

Oil Gathering Box

See details in P75

Monitoring the oil temperature automatically

LED Lights

Oil Gathering Circle Annular design makes spiral cooking oilfumes easy pass.

Aimed at Chinese cooking feature: the generation of great amount of cooking oilfumes in one second Revolution of overhead extraction hood. Adequate height relieves repression.

Chinese Tai Ji Element

the twin blowers Vertical panel sculpt, pure surface, single-side black glass layer, black white line decoration, installed upon spiral lifting pedestal.

Full auto Infrared thermometry Bluetooth wireless data transmission Intensity adjustment automatically according to the quality of flow

Air Outlet

73

Spiral Lifting Pedestal

74


Chinese traditional cooking style always causes too much cooking fumes at the moment putting food into a pan.

Operation Interface

Intensity Display

Power of main engine is adjuested to mid-range automatically

the Procedure After powering on , the power of main engine will be adjusted to mid-range by default. Infrared thermometer activates at the same time. If the temperature of pot reaches a fixed value(slightly below the stir frying temperature), the twin blowers activate, spiral and fix through bluetooth information transmission, accomplishing starting procedure before the temperature rises to the fixed value. Then absorbing intensity will be adjusted according to flow monitoring of the annular air inlet of main engine. After cooking, main engine will enter "standby" mode after absorbing all the cooking fumes.

Infrared Thermometer

Sidedraft

Traditional overhead

Good effect, but separating panel and cooking fumes concentrate on the front which limit front vision and are not aesthetic.

Absorbing rate is concerned with the horizontal height. The further away from cooking bench, the less effective it is. But excessive lower height will produce sense of repression and it is unconvenient for tall person.

The concept

temperature heating time

Inspired by tornado

blower launches cooking point blower launching time

Time to cook!

Bluetooth informaion transmission

Fry

The concept of “Tai Ji Wind” comes from natural phenomenon of tornado. It generates because of the collision of two air streams and there is zone of negative pressure upon the intersection of streams.

Intensity reaches to high-range.

“Tai Ji Wind” consists of two parts: the main engine and the twin blowers. Blowers provide air convection, annular air inlet of main engine produces negative pressure in the horizontal direction. They coordinate with central air inlet and produce vortex. Cooking fumes will be absorbed at the moment of generation instantly and spiral afterwards. Though it is an overhead extractor hood, it can be placed high above our heads, and reduce depressive feeling.

LBK

LBK

Cuisine

LBK

LBK

Stir frying

LBK

LED Lights

cooking style

Power

Chinese traditional

Tai Ji Wind adopts touch opertaion interface. Automatical pattern can make users lost in cooking heart and soul. Because of simply operation, it is ok as long as the height of main engine is in one’s reach.

Cooking fumes come into annular air inlet under press at a tangent.

LBK Flow monitoring. Intensity adjust automatically.

75

Enter "standby" mode after absorbing all the cooking fumes.

76


Chinese traditional cooking style always causes too much cooking fumes at the moment putting food into a pan.

Operation Interface

Intensity Display

Power of main engine is adjuested to mid-range automatically

the Procedure After powering on , the power of main engine will be adjusted to mid-range by default. Infrared thermometer activates at the same time. If the temperature of pot reaches a fixed value(slightly below the stir frying temperature), the twin blowers activate, spiral and fix through bluetooth information transmission, accomplishing starting procedure before the temperature rises to the fixed value. Then absorbing intensity will be adjusted according to flow monitoring of the annular air inlet of main engine. After cooking, main engine will enter "standby" mode after absorbing all the cooking fumes.

Infrared Thermometer

Sidedraft

Traditional overhead

Good effect, but separating panel and cooking fumes concentrate on the front which limit front vision and are not aesthetic.

Absorbing rate is concerned with the horizontal height. The further away from cooking bench, the less effective it is. But excessive lower height will produce sense of repression and it is unconvenient for tall person.

The concept

temperature heating time

Inspired by tornado

blower launches cooking point blower launching time

Time to cook!

Bluetooth informaion transmission

Fry

The concept of “Tai Ji Wind” comes from natural phenomenon of tornado. It generates because of the collision of two air streams and there is zone of negative pressure upon the intersection of streams.

Intensity reaches to high-range.

“Tai Ji Wind” consists of two parts: the main engine and the twin blowers. Blowers provide air convection, annular air inlet of main engine produces negative pressure in the horizontal direction. They coordinate with central air inlet and produce vortex. Cooking fumes will be absorbed at the moment of generation instantly and spiral afterwards. Though it is an overhead extractor hood, it can be placed high above our heads, and reduce depressive feeling.

LBK

LBK

Cuisine

LBK

LBK

Stir frying

LBK

LED Lights

cooking style

Power

Chinese traditional

Tai Ji Wind adopts touch opertaion interface. Automatical pattern can make users lost in cooking heart and soul. Because of simply operation, it is ok as long as the height of main engine is in one’s reach.

Cooking fumes come into annular air inlet under press at a tangent.

LBK Flow monitoring. Intensity adjust automatically.

75

Enter "standby" mode after absorbing all the cooking fumes.

76


2012.03-2012.04

RESUME

Integrated social activity into e-commerce—enable the users to build their own life circles, in which could share, recommend and collect information; In charge of concept, task flow and interface design,etc;

2011.11-2011.12 TAO Tao MOBILE PHONE: +86 15504059807 EMAIL: lllleonardo@foxmail.com http://countrytao.wix.com/taotao

Interaction Designer, 2012 Tencent ISUX Workshop

Designer, Yuelu Academy Digitalizing Program

Aiming to shoot a promotion video for Yuelu Academy, and was participated by modeling group, animation group, etc.; Worked in the modeling group, taking part in field measurement, modeling and self-learning 3DSMAX and mapping for the model;

2010.05-2010.06

Interaction Designer, Moto Interaction Design Workshop

Designer for educated women who want to express and improve themselves via clipping. Responsible for improving the scrapbooks, upgrading the process of cutting and pasting, reminding and sharing, low-fidelity production and user testing;

EDUCATION 2009.09-2013.07 HUNAN UNIVERSITY School of Design 2003.09-2009.07 Northeast Yucai Middle School Major: Industrial Design (Interaction Design) GPA: 85/100 LANGUAGE PROFICIENCY

2013.03-Present Co., Ltd

Interaction Designer and Web Designer, Hisoon Industrial Design (Changsha)

User interface design; Web design;

2013.07 IELTS: 6.5 2010.12 CET6 500

Brand image design of industrial plant (outdoor and indoor)

SCHOOL ACTIVITY 2011.05-2012.05

OFF-CAMPUS DESIGN PRACTICE

Principal, Le Si Design Lab, Hunan University

2011.12-2012.01 Technology

Website Designer, Zhi Yuan Website, School of Computer Science and

Aiming to provide online teaching services; Cooperated with the technical staff in designing the website;

Organized contests in the School of Design; In charge of the management work;

2009.12-2010.04

Assistant Principal, Department of Social Practice

Organized visits to welfare house, teaching in the countryside, etc,;

2009.10-2010.03

Team Leader, “Di Shui Cup” Business Plan Competition, School of Design

2011.11-2011.12 Design

Designer, Hong Kong New City New World Changsha Branch Office Guidance

Involved in Guide Signage Design and inside guidance design;

2011.07-2011.08

Assistant Designer, Shanghai Weimar Culture Communication Co., Ltd

Learned the whole process of guidance design;

Five of six business plans proposed by team has been shortlisted; Three plans has been suggested by myself; designed and organized research;

2009.09-2010.09

Class League Secretary

In charge of class activities; Awarded the “Excellent Class”, “Excellent League Branch”

ON CAMPUS DESIGN PRACTICE 2012.03-2012.06

Designer, Interior Modification of Placement Office of Hunan University

Engaged in guide design, interior design, graphic design, etc.

77

AWARDS 2012.11 Excellent Award in the 2nd “Gree Cup” Industrial Design Competition 2011.10 Individual Scholarship awarded by Hunan University 2011.3 Excellent Award in “International Bamboo Art, 1st Bamboo Life Creative Design Competition” 2011.5 Short-listed for Red Dot 2011.5 Short-listed for Vatti Industrial Design Competition 2010.09 The 2nd Prize Scholarship awarded by Hunan University 2010.05 Excellent League Secretary awarded by Hunan University

78


2012.03-2012.04

RESUME

Integrated social activity into e-commerce—enable the users to build their own life circles, in which could share, recommend and collect information; In charge of concept, task flow and interface design,etc;

2011.11-2011.12 TAO Tao MOBILE PHONE: +86 15504059807 EMAIL: lllleonardo@foxmail.com http://countrytao.wix.com/taotao

Interaction Designer, 2012 Tencent ISUX Workshop

Designer, Yuelu Academy Digitalizing Program

Aiming to shoot a promotion video for Yuelu Academy, and was participated by modeling group, animation group, etc.; Worked in the modeling group, taking part in field measurement, modeling and self-learning 3DSMAX and mapping for the model;

2010.05-2010.06

Interaction Designer, Moto Interaction Design Workshop

Designer for educated women who want to express and improve themselves via clipping. Responsible for improving the scrapbooks, upgrading the process of cutting and pasting, reminding and sharing, low-fidelity production and user testing;

EDUCATION 2009.09-2013.07 HUNAN UNIVERSITY School of Design 2003.09-2009.07 Northeast Yucai Middle School Major: Industrial Design (Interaction Design) GPA: 85/100 LANGUAGE PROFICIENCY

2013.03-Present Co., Ltd

Interaction Designer and Web Designer, Hisoon Industrial Design (Changsha)

User interface design; Web design;

2013.07 IELTS: 6.5 2010.12 CET6 500

Brand image design of industrial plant (outdoor and indoor)

SCHOOL ACTIVITY 2011.05-2012.05

OFF-CAMPUS DESIGN PRACTICE

Principal, Le Si Design Lab, Hunan University

2011.12-2012.01 Technology

Website Designer, Zhi Yuan Website, School of Computer Science and

Aiming to provide online teaching services; Cooperated with the technical staff in designing the website;

Organized contests in the School of Design; In charge of the management work;

2009.12-2010.04

Assistant Principal, Department of Social Practice

Organized visits to welfare house, teaching in the countryside, etc,;

2009.10-2010.03

Team Leader, “Di Shui Cup” Business Plan Competition, School of Design

2011.11-2011.12 Design

Designer, Hong Kong New City New World Changsha Branch Office Guidance

Involved in Guide Signage Design and inside guidance design;

2011.07-2011.08

Assistant Designer, Shanghai Weimar Culture Communication Co., Ltd

Learned the whole process of guidance design;

Five of six business plans proposed by team has been shortlisted; Three plans has been suggested by myself; designed and organized research;

2009.09-2010.09

Class League Secretary

In charge of class activities; Awarded the “Excellent Class”, “Excellent League Branch”

ON CAMPUS DESIGN PRACTICE 2012.03-2012.06

Designer, Interior Modification of Placement Office of Hunan University

Engaged in guide design, interior design, graphic design, etc.

77

AWARDS 2012.11 Excellent Award in the 2nd “Gree Cup” Industrial Design Competition 2011.10 Individual Scholarship awarded by Hunan University 2011.3 Excellent Award in “International Bamboo Art, 1st Bamboo Life Creative Design Competition” 2011.5 Short-listed for Red Dot 2011.5 Short-listed for Vatti Industrial Design Competition 2010.09 The 2nd Prize Scholarship awarded by Hunan University 2010.05 Excellent League Secretary awarded by Hunan University

78


Portfolio | Tao Tao 2009-2013 HNU

Portfolio taotao  

This is my portfolio. And it is about interaction design. Hope that you enjoy it.

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