I ntroduction
E
ver since 2008, when I wrote my first ‘How to…’ article for Wargames Illustrated, I’ve often been asked if I would ever write a book about making wargame terrain and scenery. To be honest, I’d thought about it, but the time just hadn’t been right. However now, thanks to Pen & Sword, I’ve finally got my act together and written this book to help you to make your own terrain and scenery, from simple to more complex projects which broadly span historical periods and geographical locations, as well as being suitable for fantasy and sci-fi gaming. Before going any further I should clarify some of the terminology used: • Terrain is the ‘ground’ onto which I place scenery. Depending on the way in which you decide to create your terrain it may also include natural or man-made features like rivers and roads. • Scenery comprises of whatever I place onto the terrain; rivers, hills, trees etc., and man-made objects such as roads, fences, walls, bridges and of course buildings. I’ve occasionally been asked, ‘Why bother with terrain and scenery anyway?’ My answer is to adapt Frederick the Great’s observation that artillery lends dignity to what might otherwise be a vulgar brawl, by suggesting that terrain and scenery lend interest to what might otherwise be just a boring table, with the caveat that although realistic terrain undoubtedly enhances the wargame experience, it’s not essential for an enjoyable game. As a keen wargamer who moved into the hobby from modelmaking, aesthetics are very important to me, and I do prefer fighting battles on wellprepared terrain, with well-painted miniatures. Like railway modellers who every so often get down to track level to view their creation, it is not unknown for me to, part way through a game, take a look at the battle from ‘ground level’ to view the action. And when taking photographs at wargame shows for Wargames Illustrated I always try to do so (Figures 1–2).
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