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About the Author

Rod Judkins is an accomplished lecturer at Central St Martin’s, one of the world’s pre-eminent art schools whose alumni – ranging from artists like Lucien Freud, Gilbert & George and Antony Gormley through to the designers Stella McCartney, Sarah Burton and Alexander McQueen – have helped shape our culture. Judkins has lectured on the subject of creativity at universities and to businesses around the world. He blogs at Psychology Today, and also acts as a consultant to numerous private companies. Trained at The Royal College of Art, he has exhibited at galleries including Tate Britain, The National Portrait Gallery and The Royal Academy. His rst book, Change Your Mind: 57 Ways to Unlock Your Creative Potential, was published in 2013 by Hardie Grant. His second book The Art of Creative Thinking was published by Sceptre in 2015.

www.sceptrebooks.co.uk

First published in Great Britain in 2017 by Sceptre

An imprint of Hodder & Stoughton

An Hachette UK company

Copyright © Rod Judkins 2017

The right of Rod Judkins to be identied as the Author of the Work has been asserted by him in accordance with the Copyright, Designs and Patents Act 1988.

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means without the prior written permission of the publisher, nor be otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition being imposed on the subsequent purchaser.

A CIP catalogue record for this title is available from the British Library.

eBook ISBN 9781473640061

Hardback ISBN 9781473640047

www.sceptrebooks.co.uk

THE ART OF CREATIVE THINKING

This book is dedicated to Zelda, Scarlet and Louis

Contents

About the Author

Title Page

Copyright

Also by Rod Judkins

Dedication

Introduction

Are you the tool of your tools?

Are we devolving?

The best technology has personality

In design, new ideas always confront old formats

What does the Internet look like?

Can design be so bad it’s good?

The Golden Record was a message sent to aliens

Is mankind merely a collection of mechanical parts?

Does technology control us rather than serve us?

‘We declare… a new beauty, the beauty of speed,’ proclaimed the Futurists

The attribute of creativity distinguishes us from automatons, for now

Are you on time?

Will the universe end with a bang?

Presents to die for

Time is money, so there is a new currency: sweat

How does time feel to you?

Can You call on Time?

What should endlessness look like?

Be thrilled by Einstein

Wallpaper is never purely decorative

How do you end the end?

Wormhole trips – book now

Are you an extremist?

Hamster from Hell

Your rule is – no rules

Chairs aren’t just places to sit

Mind the Gap

The Odd Couple

Hide a bear in McDonald’s?

Can a gun be beautiful?

Roman prostitutes were great at advertising

Does Your Hair Talk?

You gotta say yes to another excess

Are you in control?

Who’s in charge?

Are you ready for the revolution?

We are the champions

I predict a riot

Every seventh one ’ s a freebie

Wish You Were Here

Own the sky

It would destroy civilization as we know it

What event should be recorded for posterity?

Are you the future?

Is it normal to be unnatural?

Jules Verne invented the future

Shock the neighbours

Take it out on a piece of wood

Coming to your high street

Create a nuclear dustbin

Packaging for a turkey baster

Customize your paradise

What was this Victorian utensil used for?

Retro ret the ultimate eco vehicle, the mule

Are you you?

Interrogate yourself

How free are you?

Oh, the cleverness of you

Does society need superheroes?

Does hero worship prevent you from becoming a hero in your own right?

‘Each of us constructs and lives a “narrative”,’ said neurologist Oliver Sacks

What’s special about your body?

Why do articial limbs imitate real limbs?

Make a big impression

Want a diploma?

Are you for real?

I drink, therefore I am

Why do scientists keep the best toys to themselves?

We all have a public persona and a private self

Postmodernists are unied by one belief

We don’t have to be our real selves

Did you revere a childhood toy?

You have to laugh…

What is the American Dream?

You’re surrounded by zombies

Set an imagination on re

Are you valued?

The US Federal Reserve is the bank of banks

Does money attract money?

Consumerism is the new religion and shopping malls are the new temples

What do you think is your nation’s greatest asset?

Ignore the homeless

Who Wants To Be A Millionaire?

‘Failure is not an option’

Why put money in a fat pig?

Beauty is in the eye of the credit card holder

Value is a perception

Are you confused?

A crack dealer’s life in the Chicago Projects is dangerous

What does Nowhere look like?

Do you have an appetite for thought?

Your client is a ghost

Bacteria constantly mutate and transform

Can you advertise without advertising?

Were you born in the right body?

Take a deep breath

Coming to a street near you – hip hop architecture

We buy our way into existence

Are you lost for words?

What do you care about most?

How did letters evolve?

What shape is the letter ‘ a’?

Left on the shelf

What does chaos look like typographically?

Don’t read this

What’s your story?

You’re doomed to fail

Are you hard to please?

Does a dog’s bark sound the same everywhere?

Epilogue Acknowledgements

Introduction ARE YOU DEAD?

‘What skills and abilities will I need to prosper in ve, ten, twenty years ’ time?’

This was the question I imagined myself being asked when I devised a course called ‘100 Design Projects’ at Central Saint Martins, one of the world’s pre-eminent art schools. I wanted to know how a generation could future-proof itself.

We all need to be prepared for a world that is uid, global and interdisciplinary. Distinctions between specialties will blur and overlap. In this vortex there are no maps. Change used to happen over two or three generations. It took the West centuries to absorb the effects of Gutenberg’s mechanical printing press. Now, change is instant. Computers, the Internet and other forms of technology reorder the world with alarming frequency. Innovative and creative thinkers, those who create products and services, now drive economies. To prosper in economies of the future, then, you need to realise that the real currency of our age isn’t money. It isn’t data, attention or time.

It’s ideas.

You’re surrounded by ideas. Films, books, music, buildings, fashion, businesses of every size and scale – everything in your culture began life as a vision in someone ’ s head. Ideas can trigger revolutions or nudge society in a particular direction, and they can spring from the unlikeliest people in bedrooms, garages, ofces, classrooms or cafés. In the industrial era, you learnt a skill and were set up for life. In our post-industrial era, a skill becomes redundant as it’s being learnt. You no longer need to be skilled, brilliant or talented to be at the heart of things, to guide not just your own life but the future of the world around you. You need to be an ideas person: adaptable, open minded, adept at problem-solving, a communicator, inventor, artist and entertainer.

The purpose of this book is to help you take a leap towards becoming that person. An Olympic athlete trains their body. A creative person has to exercise as hard, but train their imagination. Like an athlete jogging, lifting weights and stretching, the exercises in these pages will make your mind t and lean enough to be an ideas generator, to develop your conceptual ability and creative potential – regardless of your background or profession. They are designed to encourage you to think beyond what is accepted and conventional.

I’ve put creative thinking into practice in many organisations. Due to the success of my book The Art of Creative Thinking, which has been published in a dozen languages around the world, I’ve been lucky enough to be invited to teach creative thinking workshops in science, medical, economic and business departments at universities. I’ve also spoken at banks, hospitals, airlines,

pharmaceutical companies and many others because these organisations have realized creative thinking can help them solve seemingly intractable problems. I’ve delivered workshops at Samsung and Apple, and to chemists and physicists at the University of Namur in Belgium. At the Royal Free Hospital in London I demonstrated how applied medical science students could benet from my techniques. They’ve realized creative thinking can help them solve problems conventional processes cannot. It’s been eye-opening for me to see creativity put into practice by scientists and engineers. It is a key that unlocks doors scientic methods couldn’t previously open.

Some of the projects may seem fanciful but they are all based on real tasks I’ve set the many diverse groups I’ve worked with. One exercise involves designing a virus. Why? I set this project to a group of fty applied medical students at the Royal Free Hospital in London. If you want to understand something, it’s important to observe and research it. But to deeply comprehend something, you have to design it from scratch. The students considered how their virus could most effectively infect the human body, reproduce, defend itself against the body’s immune system and much more. They got into the mind of the virus. They saw infection from the virus’s perspective. They gained a deeper understanding than if they’d simply attended lectures about viruses. During the time I spent at the Royal Free I realised the staff and students were already creative people producing original ideas. There is now a fruitful crossover between science and art. Designers interested in genetics and geneticists designing life.

An ideas person is never content; they always want to push in a new direction. They create new opportunities by asking intelligent, provocative and innovative questions. They are restlessly ambitious about creating better clothes, cars, planes, hospitals and worlds for everyone.

How do you nd your way and do something worthwhile? Flooded with information from posters, advertising and television, most people tune out and become passive consumers. They read a blog, shop in a supermarket, watch TV, buy clothes, see a lm, and download music. Like sponges they unquestioningly absorb ideas fed to them by schools, parents and friends. They are a sieve and culture washes through them. Ideas people cup their hands, collect the culture and kneed it into something worthwhile. As I wander around the studios at Central Saint Martins in the evenings and look at students’ work from courses such as architecture, fashion and product design, many extraordinary things are happening. The architecture students are designing the buildings you’ll live and work in, product designers produce the cars you’ll drive, others are making the lms you’ll see, and the furniture you’ll use. In short, they’re imagining your future. Wouldn’t you rather imagine it for yourself?

The contradictory phrase, ‘Intelligent Optimist’ is frequently used at Central Saint Martins to describe the creative. The intelligent are realists. They see things for what they are. They try not to let emotion cloud their judgment. On the other hand, optimists are delusional. They leap around like spring lambs, exploring for the sake of exploring. With playful eagerness they try to make the

impossible possible. In a world of seemingly intractable social problems, how could someone clever be optimistic? The creative are a mixture of intelligence and optimism. They believe they can create better futures, but back it up with intellectual rigor. With a mixture of humor, realism and imagination they look for ways to improve our culture. Instead of mindlessly consuming, they mindfully create. This is the reason Central Saint Martins – where I’ve worked for one or two days a week for the last fteen years – is the most internationally renowned college in the world. It has produced students such as fashion designers Alexander McQueen, John Galliano, Stella McCartney, artists Lucien Freud, Anthony Gormley, Gilbert and George, performers Pierce Brosnan and Joe Strummer of the Clash and composer Lionel Bart. All were at the cutting edge of their elds.

This book is a distillation of all the teaching methods I have seen practiced at CSM. You are being treated to the best projects I have taught over a period of years. The exercises in this book will help you to be an intelligent optimist, to open your eyes, see clearly and switch on your imagination.

The task of inventing the future could take any form, therefore this book sees design as having no restrictions. The projects range across all disciplines: advertising, packaging, illustration, architecture, typography, furniture design, genetic engineering and many others. They are suitable for people from any background or any age, from a three-year-old to a ninety-nine-year-old. There are ten themes, each explore an important aspect of contemporary culture such as technology, time, the body, power and the future.

There are ten exercises in each theme and they all push at the boundaries of design with the intention of developing your conceptual thinking.

Students who have produced the most successful results for these exercises don’t search for the ‘right’ answer but look for the most unusual, surprising or amusing result. They generate many alternatives, then pick the most effective. Quite often absurd ideas lead to unexpected and powerful results. You don’t have to be technically good at design or drawing; getting the idea across is what’s important and a few scribbled lines can communicate an idea successfully. Aim to seek innovative and surprising solutions and avoid the predictable or formulaic. Make mistakes. Keep a exible mind and consider all possibilities, the mass-produced or hand made, ornamental or functional, humble or monumental and high or low tech.

Ultimately, all conceptual design thinking is about the search for meaning. How can we communicate more effectively? What is the essence of this object? How does it shape our perceptions? Is there a limit to what we can we communicate? How can we create better cities? Ideas are important because what we think about the world and ourselves determines what we will become. This book challenges you to explore modern culture and therefore, yourself.

BEFORE GOING ANY FURTHER, DRAW THE CONTENTS OF YOUR MIND. YOU’LL BE ASKED TO DO THIS AGAIN LATER.

Are you the tool of your tools?

Do you control technology or does it control you? We make technology and then it makes us. The int axe, the printing press and the computer transformed our thinking. They’re ubiquitous, so we use them thoughtlessly. You need to be aware of how they affect your thinking so you can use them and not be used by them.

‘The medium is the message, ’ declared Marshall McLuhan, the great American philosopher of communication theory, in the mid-1960s. What he meant was that all media are an extension of the human senses. They expand our ability to interact with the world and alter our experience of it. The messages you or I send on social media seem important to us but what really matters is the way social media has changed our perceptions. The mechanism that drives it is sharing. This informs and empowers previously ignored communities. Technology has widespread communal and philosophical consequences. McLuhan predicted a Global Village where technology brought humanity back to the interconnectedness of the tribal mentality. But we are more connected than he imagined. On our devices we can view emails, photos, work, videos, music and our whole life wherever we are. We get nervous if we ’ re away from our computers or our cell phones for long. When on holiday, we ’ re

not on holiday. We’re simply at work sitting by the pool. We’re never off limits.

How do we take back control? We must upgrade our thinking and tune in to new mediums so that we can use them more effectively, and master them before they master us.

Once a new technology rolls over you, if you ’ re not part of the steamroller, you ’ re part of the road.

Brand

Stewart

Are we devolving?

Scientists believe we are. Originally only the ttest survived to pass on their traits. But modern man didn’t need to be physically strong to survive. Reliance on technology has caused our evolutionary downfall. Limbs get feebler due to inactivity, immune systems weaken as we rely on antibiotics and we ’ re lling up with pacemakers, articial joints and implants. Predict the future! Show us how man will devolve.

If it was possible to evolve, it was also possible to devolve, and that complex organisms could devolve into simpler forms or animals.

CONTINUE THE DIAGRAM TO SHOW MAN’S DEVOLUTION

The best technology has personality

That’s why some products become design classics like the Volkswagen Beetle, the angle poise lamp or Philippe Starck’s iconic lemon squeezer, The Juicy Salif shown here. Its combination of his personal obsessions – animal anatomy, space rockets and aluminium – made it original and unique. What are your three strongest design inuences? Use them to inspire a cheese grater design.

I don’t design clothes, I design dreams.

Lauren

Ralph

DESIGN A CHEESE GRATER WITH PERSONALITY

In design, new ideas always confront old formats

A coat of arms was an ancient way of identifying a family. In the twelfth century a knight dressed in armour was only recognizable by the symbols on his shield which described his background and tenets. They’re still designed today. Bill Gates represents new technology and he needs a coat of arms.

Many people mistakenly think a new technology cancels out an old one.

DESIGN

A COAT OF ARMS FOR BILL GATES

What does the Internet look like?

The Stars and Stripes symbolize America. Fifty stars represent fty states and thirteen stripes the rst colonies of the union. Flags identify a geographical region but cyberspace is a new kind of territory – a vast digital universe lled with innite constellations of data, a nexus of telecommunications networks. The virtual world of the Internet is an electronic space of no substance but unimaginable complexity. Technology is the knack of so arranging the world that we don’t have to experience it.

DESIGN A FLAG FOR CYBERSPACE

Can design be so bad it’s good?

The prolic British inventor Arthur Pedrick is a cult gure, revered by designers because none of his impractical devices worked or were ever commercially available. Bursting with ideas, he led a record 162 patents for an individual before he died. Their total failure never dimmed his enthusiasm. A nuclear cat ap? An underwater bicycle? Steerable golf balls? Ideas so awful they were awesome. Celebrate his attributes with a monument.

Success consists of going from failure to failure without loss of enthusiasm.

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Now, onward we go, for a century more, To tell of the change that has flitted o’er. There are lofty mansions, and spacious domes, And silvery fountains, and pleasant homes; There are green, bright trees, and flowers gay, Where now the dark forests so gloomily sway; And, most of all, is an open cave, And a clear, pure spring the gray rocks lave; And the plate-glass protects, without hiding a room, Where the relics of age and piratical gloom Are treasured in safety, not for their worth, But because they had rested so long in the earth; And the brilliant oxygen light at night Half shames the moon, with its pure, pale light. While a painted balloon, with its rubber case, Floats gracefully down to its proper place, As though it were waiting the moment when It could fly far away ’bove the homes of men, And be guided with equal precision and ease As far or as near as the rider may please. And the flag-staff glows with its highland plaid, With which the painter the bare stick clad; While high ’bove the earth, in his own free pride, Is old Red Jacket standing, his bow beside, And carelessly pointing to those below The way the wild winds in the cloud regions blow; And the gay, pure flag, with its tri-colors bright, Is floating now in the morning light; But around the bright scarlet, that was once its edge, Is a border of flowers ’bove the rocky ledge; ’Tis England’s emblem, the roses bright, And Scotia’s thistle, pale, green, and white; The shamrock, that Erin’s children love, And the iris and fuchsia that droop above. All these shall be gathered together there, While the workers faint not on the hill-side bare; And, at last, when the triumph is made complete,

Shall be woven together these flowers sweet; And hundreds and thousands yet shall see The flower-bordered banner waving free.

And now I have finished this history true Of the present, the past, and the future, too; And all ye great world, whether timid or brave, Look out for the next news from Dungeon Cave.

E.

CONCLUSION.

Again the hand of time has made its mark in and around Dungeon Rock. Twenty-eight years have come and gone since this little book first went on its mission, and with them, many of those most interested in the progress and prosperity of the work and workers at the cave, have passed on to spirit life. One only, of the little family yet lives. Far away in the sunny South-west, in her own home, the first to say farewell to home and loved ones. Next the gentle, kind-hearted wife and mother, was called away by death’s relentless hand. The father and son still held steadfast to their faith, working winters and attending to visitors during the summer and autumn months. Friends always came in times of need, and when hope was ready to give way to doubt, and when hands and hearts grew weary with their labors, some cheering message from the other side, or the fulfilment of a long ago communication, gave them new courage and energy, and thus the work continued. The father’s health had been gradually failing, and in 1868 he joined the spirit band without having reached the cave occupied by the pirates, though quite a cave had been made by the excavators, and a huge pile of stone near by gave ample proof of the unwavering purpose of this man’s life for nearly twenty years. Intelligent, energetic and capable, sharp and clear-sighted, with a vein of humor, and pleasing manner, he welcomed all to his humble abode, whether believer or skeptic, with the same good natured, honest expressions of interest and assurance in the work, that he fully believed was given him to do by disembodied spirits, receiving, as he sometimes said all things as compliments, whether donations of money, provisions, or a profusion of wordy advice or ridicule. He had many firm friends, who were ever ready to lend their assistance in life, and in his death missed the companionship of a good and upright man.

Thus Hiram Marble, the Excavator, finds rest from his labors, and his inanimate form is placed beside that of his wife in the little church-yard of his native town in western Massachusetts.

The little house under the rock has now but two occupants. Edwin, first mentioned in the history as a youth of twenty, now takes up the task alone. A small, delicate man, with clear light blue eyes, light brown hair and a face white and fair as a woman’s; honest, credulous and hopeful, he has the will but not the strength to cope long with that hard unyielding stone, yet the thought of abandoning the work is not tolerated for a single moment, and every year the pile of stone outside is heaped higher, and the route of the excavation becomes longer, deeper and more circuitous; and, alas! each year the excavator grows weaker and more feeble and less able to carry on the work. More rooms have been added to the house, but the octagon foundation is now only a ruin. The interest is still kept up and many visitors come every year and all go away well pleased that they have spent an hour in this quiet spot, around which there hangs a mystery.

Early in the winter of 1879 Mr Marble contemplated visiting his relatives and friends in the West, but instead thereof, he started on that journey from whence no traveler returns,—in the body—and one bright day, in the middle of January 1880, the last good byes were spoken and his grave was made by the side of the rock, just above the house where he spent more than half of his earthly existence.

There is little change in the place since then; the faces of strangers are seen in the places where the visitors of long ago saw, perhaps, those described in these pages; but they will give you a welcome, kind as ever, and try always to make your visit pleasant. The old platform, where there has been much merry-making, has been replaced by a larger and better one. The old flag-staff has long since blown down.

The cave, or excavation, is now nearly two hundred feet through and seventy-five feet below the entrance, and well worthy a visit from all who can find opportunity for such a pleasure. It teaches a lesson of faith—not without works—then the view from the top of the rock is

beyond all description; far as the eye can reach, from the dome of the state house in Boston on the right, to Marblehead and Salem on the left, with a full view of the harbor even to Minot’s light, with its beaches and islands, its steamers and sail-boats, its constant trains of cars passing and repassing along the beach, the electric lights and japanese illuminations at the Point of Pines, are all plainly visible, and make a grand and majestic panorama, while the nearer view is still more picturesque and lovely. The song entitled “America” best describes ones feelings as they look around them from that point. The tall pines, the giant oaks and walnuts, the graceful cedars, with ash and hemlocks mingling with the monster gray boulders, forming beautifully contrasting colors and shades, in the sunlight, or the gray morn or eventide, while the shimmering light upon Saugus river and the sheeny blue of the Ocean contrast strangely with the large, smooth-faced sheet of water directly in front and just below, which just now is over-running its banks on every side, while a hundred little brooks and rivulets are hurrying and tumbling over their rocky beds to offer their tribute to Breeds Pond, that the people of Lynn may drink and not thirst. Around this beautiful pond is a shady, winding road, that is named Dungeon Rock Avenue, and leads directly to the rock from the city, while beyond and around are hundreds of acres of hills and valleys and mountains and glens, rocks and ravines.

The scenery is wild and romantic in the extreme, and a society, calling themselves Foresters, have formed for the purpose of purchasing and holding these granite hills for public use to be kept as a perpetual forest, that all may have the pleasure of visiting the wild woods, and this inside the city limits of Lynn and within a dozen miles of Boston. Dungeon Rock, or the Visitor’s Resort is in the midst of this quiet splendor, this silent temple, with its many spires and altars. It is accessible by the Myrtle Street horse cars, or addressing Dungeon Rock, Lynn Mass., parties will be conveyed direct from any part of the city, and can spend an hour of pleasure and profit and judge for themselves of all that has been said and written of this quiet, lovely spot and wonder who next will have the faith, courage and opportunity to go on with this strange work, and add to the

monument that two good men have created to faith in the immortality of the soul and a life beyond the grave.

Transcriber’s Notes

Punctuation, hyphenation, and spelling were made consistent when a predominant preference was found in the original book; otherwise they were not changed.

Simple typographical errors were corrected; unbalanced quotation marks were remedied when the change was obvious, and otherwise left unbalanced.

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