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Business booth in Hall 4.1, D21 Entertainment booth in Hall 8, C20

Coming 2017

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October 4 2016

Warhammer End Times: Vermintide © Copyright Games Workshop Limited 2016. Warhammer End Times: Vermintide, the Warhammer End Times: Vermintide logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or ©Games Workshop Limited, variably registered around the world, and used under licence. Developed by Fatshark. Published by THQ Nordic GmbH. All rights reserved.


EA: Titanfall 2 is Call of Duty’s true rival, not Battlefield CMO Bruzzo says Battlefield 1 is ‘a whole other thing’ and will bring in new fans by Alex Calvin CALL OF DUTY’S biggest competitor this Christmas is Titanfall, EA has told MCV @ Gamescom. EA’s CMO Chris Bruzzo said that Battlefield 1 may be the bigger game, but it is actually a very different beast Titanfall 2 is also being developed by Respawn, a company founded by former Infinity Ward staff – the studio that is making this year’s Call of Duty: Infinite Warfare. “I think that the style of play that Call of Duty has become known for is a great fit for players who should be playing Titanfall 2,” Bruzzo said. “Honestly, the people at Respawn were one of the originators of that style of play. If you want to put

EA’s Bruzzo said Titanfall 2’s gameplay is a great fit for Call of Duty fans

games next to each other, I’d put Titanfall up against Call of Duty and ask which one is doing interesting things. “As it relates to Battlefield, it’s a whole other thing. It’s way more strategic and thoughtful. Even though they are all FPS’, they’re all very different. “Battlefield is going to find a big audience. The reception to some of the content has been so strong. I hope we bring people in to the genre that have never played before.”


PlayStack wants to ‘fix the word publisher’ Games veteran Harvey Elliott named CEO O Firm targets 20 games for 2017 by Christopher Dring A new UK games business has emerged at Gamescom that wants to ‘fix’ the word publisher in the eyes of developers. PlayStack is a fullyfunded UK games publisher. It wants to release six games this year and sign a further 20 in 2017. Its first game, the smartphone title Nemesis: Air Combat, is out this week. The firm says it is already in deep negotiations over a number of promising titles across all platforms.

The new business will offer developers support with marketing, PR, technology and funding. The team currently consists of 20 staff, split across the UK HQ and a Polish office. Former Acclaim, EA, BAFTA and Marmalade executive Harvey Elliott is PlayStack’s CEO. “Publisher is not a nice word,” Elliott told MCV @ Gamescom. “I’ve been in the industry my entire career, either making games or making tech for games. That’s why I wanted to be a publisher, because I know how I would have liked a

publisher to behave. I want to fix the word publisher. “I want to redefine what publishing means to people. As a developer, you want to be supported, you want to be funded, you want to have people that know what they’re doing in terms of bringing a game to market, and who can give you the right advice. My job is to provide that, get developers backed, get their messaging right, get their games right, bring them to market with a great marketing campaign, and deliver them to the world.”

PlayStack’s CEO Elliott wants to redefine what publishing means


Thursday, August 18th 2016


Richard Garriott: ‘If crowdfunding failed, my career was over’ Industry veteran suggests that indie Kickstarter campaigns will pave the way for better publisher support by Alex Calvin ULTIMA creator Richard Garriott has said that his four-plus decades of working in the games industry would have come to an end had the crowdfunding campaign for Shroud of the Avatar: Forsaken Virtues failed to hit its target. Pitched as a follow-up to his hit ‘90s RPG series Ultima, Avatar raised more than $1.9 million on Kickstarter in early 2013. “When we started down the crowdfunding path, I looked at it with great trepidation,” Garriott told us. “If crowdfunding didn’t work, my ability to go back to a big publisher and say: ‘help, back me building the spiritual successor to Ultima’ when the community wouldn’t support it, when I was taking it directly to them, would go way down. “If this didn’t work, I actually thought this literally could be the end of my career. At least Thursday, August 18th 2016

Big publishers weren’t interested in Shroud of the Avatar, says Garriott

for making the thing I really want to make.” In the wake of other successful crowdfunded RPG revivals, such as Wasteland 2 and Pillars of Eternity, Garriott suggested that publishers may look 05

to work more closely with independent creators who establish themselves through crowdfunding. “It’s unfortunate that if you’re doing a Monument Valley or an homage to your previous work, the big publishers won’t support you,” he observed. “Once we prove that this works, they might want to come in. We’ve talked to big publishers about doing this and they weren’t interested because it didn’t fit the formula. If this is successful, then they’ll want to talk to us.”


Creative Assembly hopes to convert new RTS fans with Halo Wars 2 Developer promises new interface and controls for PC version by Christopher Dring CREATIVE ASSEMBLY says it will introduce a new interface and new controls into the PC version of Halo Wars 2, but insists the game will remain one of the studio’s most accessible strategy titles. Xbox marketing chief Aaron Greenberg told MCV @ Gamescom yesterday that he believes Halo Wars 2 will convert some PC gamers into Halo fans, but executive producer David Nicholson also hopes to turn Halo players into RTS enthusiasts.

“First and foremost, we want to make a really good RTS game,” he said. “The platform it is on comes secondary to that. The platforms themselves bring their own challenges, so we are trying to make an ‘RTS for everyone’. If you’ve never played an RTS before, I would encourage you to play Halo Wars 2. We still retain the depth, so if you are a big RTS fan, all of that stuff is there, but we are bringing a lot of accessibility.” Nicholson added: “There will be significant differences between the two platforms, certainly with the user

interface and the control schemes. So people familiar with RTS on the PC will feel very comfortable with how it is presented. “People who have played great Halo games but have never been attracted to an RTS game may buy this for the story and the Halo connection, but they will also be introduced to the genre. There are several different modes that gives you an introduction to the core mechanics of an RTS game.” Halo Wars 2 arrives on Windows 10 and Xbox One on February 21st next year.

Creative Assembly wants to make an ‘RTS for everyone’ with Halo Wars 2


Thursday, August 18th 2016

Releasing on November 15, 2016

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Yooka-Laylee developers buoyed by Ratchet & Clank success Former Rare devs optimistic that platformers are coming back has given studio boss Gavin Price belief that there is more success to come. “Ratchet & Clank was just amazing,” he told MCV @ Gamescom. “It gives us a bit of hope that people are playing different things. As an industry, we are still very young, and as we are growing up, surely our tastes will keep changing?” “I just want to keep making games. If we can sell enough to do that, I’ll be happy.”

by Christopher Dring THE commercial success of the new Ratchet & Clank reboot has excited the creators of Yooka-Laylee. Like Ratchet & Clank, Yooka-Laylee is a 3D platformer. It generated £2.1m via Kickstarter, and studio Playtonic admits it’s nervous that many of those interested in the game will already own it as a Kickstarter backer. Yet the success of Ratchet

Ex-Lionhead devs unveil ‘The Sexy Brutale’ by Christopher Dring A new indie studio formed by former Lionhead developers have teamed up with Tequila Works to create a unique console game. Tom Lansdale and brothers Charles and James Griffiths have formed Cavailer Games to create The Sexy Brutale, a puzzle adventure game where the hero must join a never-ending masked ball Thursday, August 18th 2016

and try and save the guests from the event’s staff. It is due for release in Q1 2017 on PC, PS4 and Xbox One and is co-developed with Spanish studio Tequila Works (the team behind Rime). “When Cavalier asked for our feedback on their build of The Sexy Brutale, I immediately knew we had to be part of it,” said CEO of Tequila Works, Raúl Rubio. 09


Territory Report: Turkey Turkey is the biggest games market in the Middle East and Africa and saw 24.7 per cent growth in 2015. Marie Dealessandri reports THIS year, Koelnmesse has chosen Turkey as its partner country for Gamescom. According to data firm Newzoo, the Turkish games market was worth $755m (£573m) as of June 2016, and is the 16th biggest market worldwide in terms of annual revenues. Turkey is also the biggest market of the MEA (Middle East and Africa) region, and it has seen a 24.7 per cent growth between 2014 and 2015. Euromonitor reports that Turkish gamers are increasingly interested in digital games outlets, such as Steam. “Digital games stores enjoy the advantage of possessing a significantly wider range of video games, as well as offering competitive prices compared to physical retailers,” the data firm says. Chris Stanton-Jones, head of Catapult Business Solutions (which specialises in emerging games markets), confirms that physical sales are not the country’s area of growth anymore. Thursday, August 18th 2016

“The boxed software market has been pretty static over the last few years,” he tells MCV @ Gamescom. “It is dominated by PS4 and - to a lesser extent - PC, whilst Xbox One has struggled to gain much share. Digital segments, on the other hand, have seen substantial growth. It has real traction and is helped by the fact that - unlike in most other emerging territories payment for online transactions with credit cards is actually widely accepted in Turkey.” Stanton-Jones also adds that the price of boxed games are pushing players towards digital. “The main thing holding the boxed market back is the high retail pricing, which is one of the highest in the world. Some key titles this year are expected to cost more than £80 RRP when they launchdue to high import duties and channel margins.” THE TURKISH OPPORTUNITY The Turkish games market has also been influenced by the recent political instability in the country, Stanton-Jones says. 11

Population 79,622,000 Capital City Ankara Currency Turkish Lira


“Local reports suggest that in the two weeks after the attempted political coup, the boxed console market did dip down substantially,” he explains. “It seems to have recovered now, however, and console sales, led by PS4, are actually expected to grow this year. The games business always seems more crisis and recession proof than other categories and the current situation is no exception, with the upside of the currently enforced ‘state of emergency’ meaning that people are generally staying in more and playing games.” The Turkish market also represents a great opportunity thanks to the profile of its gamers, Stanton-Jones adds.

“The opportunity comes from the large and youthful population – the total at around 80m is similar to Germany’s and 25 per cent larger than the UK’s. Gaming, particularly PC online gaming, is highly popular with the masses.” In the end, Stanton-Jones remains optimistic for the Turkish games market, be it boxed or digital. “The boxed console sector should remain solid,” he concludes. “The PS4 business is strong and, due to the quota restrictions on many broadband packages, the preference is still for full games to be purchased in boxes in physical stores - although additional content via the digital PSN store is growing rapidly.” 12

Digital segments of the Turkish market have seen ‘substantial growth’, Chris Stanton-Jones says

Thursday, August 18th 2016




Low Kick The figures show that the amount of money raised by video game Kickstarters more than halved year-on-year. Is the platform running into issues once more? Alex Calvin speaks to the firm to find out


Thursday, August 18th 2016



ickstarter is now a staple of the games industry. It has helped bring us new innovations such as Oculus’ Rift VR headset. It’s helping studios raise money to bring back classic franchises such as Elite and Shenmue. And it’s aiding the creators of iconic brands, like BanjoKazooie, Mega Man and Castlevania, to make spiritual successors (namely in the form of Yooka-Laylee, Mighty No.9 and Bloodstained). However, things are looking troubled for the crowd-funding platform. According to figures released by Ico Partners’ Thomas Bidaux, the amount of money raised by video game Kickstarters has fallen significantly year-onyear. In 2015, large sums were raised due to the triple threat of Bloodstained, Yooka-Laylee and Shenmue III which made $5.5m, $2.7m and $6.3m respectively. In total, video game Kickstarters made $20m in the first half of 2015; for the same period in 2016, that figure fell to a mere $8.2m.

“The numbers are kind of wobbly this year compared to last year,” Kickstarter’s games boss Luke Crane admits. “But there is one bright thread through it all – the amount of money raised by projects with funding goals between $50,000 and $250,000 is up over last year. That’s an area I am really passionate about. Those are the small indie teams that haven’t got a huge support network, who are coming to Kickstarter to get their first game off the ground without a publisher. We’re seeing great games funding this year, over and above what we saw last year.” THE BIG DOGS As well as being optimistic about games on Kickstarter, Crane also points to the fact that projects funded on the platfrom are now being picked up by major publishers. “We’re now at this great point where lots of fantastic games that have been funded on Kickstarter

Fable Fortune’s Kickstarter was axed after it raised just 23 per cent of its goal Thursday, August 18th 2016



Flaming Fowl’s Oman (top) and Kickstarter’s Crane (above)

are being released by publishers,” he says. “E3 was a bumper crop of games funded on Kickstarter that have been picked up by Microsoft or Sony or Devolver or whoever.” Kickstarter seems to go through cycles. In 2012/2013 there were big projects like Oculus Rift, Elite Dangerous, Mighty No.9, Shovel Knight, Broken Age... the list goes on. By 2014, that fell away and people were saying Kickstarter was no longer a viable means of funding games. This notion was, of course, proved false by the aforementioned trio of Shenmue III, Bloodstained and Yooka-Laylee in 2015. “It undulates in peaks and troughs,” Crane says. “But we are on a good trajectory. Every time people freak out about Kickstarter, the system kicks back in and we go from one of those valleys into having a Shadowrun, Bloodstained or Shenmue. I’m confident, everything is going to be okay.” FABLE’S MISFORTUNE Despite Crane’s confidence, there have been some high profile failures on Kickstarter this year. Doom creator John Romero’s Blackroom was cancelled after it raised just 18 per cent of its aim. Meanwhile Flaming Fowl – formed by ex-Lionhead staff – axed its crowdfunding push for free-toplay card game Fable Fortune after it raised just 23 per cent of its goal. Given that it was a new entry in a popular franchise being made by established developers, this should have been an easy win. The free-to-play business model was one reason for it not meeting 16

Flaming Fowl’s expectations as this model makes backing a less enticing prospect for potential consumers. But CEO Craig Oman says that there were other issues. “One of the complications was that it was a Fable title,” he says. “There’s a lot of people looking for the next Fable RPG. “We had a hard time with the messaging around actually who we are, what we are doing and why we’re doing it. Some people made some assumptions about what the game was going to be based on very little and ended up judging the book by its cover.” Both announcing and launching the Kickstarter at the same time also created problems. “You can’t underestimate the importance of building a communty ahead of a Kickstarter,” he says. “You need big numbers on day one. People won’t back if they don’t think it’s going to succeed. You really need that momentum in the first few days to start to get people’s confidence.” Regardless of its failure to secure funding via Kickstarter, Fable Fortune will still be coming out after attracting private backing, which proves the platform works as a promotional tool as much as a means to fund projects. “It gave us a great opportunity to learn more about the game and the reception Fable Fortune is going to get, and it gave us the chance to sit and watch people on Twitch and see them play the game,” Oman says. “Doing a Kickstarter is a bit allconsuming, but it is rewarding from the level of interaction that people get with the players and fans.” Thursday, August 18th 2016



HTC on Fallout 4, big publishers and the cost of VR games It was revealed at E3 that Fallout 4 is coming to HTC’s Vive exclusively. Christopher Dring speaks to the firm’s head of VR content, Joel Breton, about VR’s battle to win over big publishers


Thursday, August 18th 2016

JOEL BRETON, HTC INTERVIEW Could Bethesda’s Fallout 4 be a killer app for Vive? It sure could be. There’s 120 hours of content, and if people are after something that is going to give them repeat play, and let them play as long as they want to, then this is that sort of game. Ubisoft is also making some very exciting VR content. I have been lucky enough to check out many of its games and they are all fantastic. Those are just some of the companies leading the charge and we certainly applaud and give them all the help and support that we can. Is it important to get some of these games exclusive? We are not pursuing exclusive arrangements. They are bad for consumers. While it may be better for a platform holder to try and block content in the short term, what we find is that, long term, that may not be the best strategy, because we are trying to make VR really take off. We can compete on our platform features. We are encouraging folks to use Vive as the reference platform for development. If you are going to make a cross-platform piece of content, it is a much, much simpler task to de-feature and take things out, rather than add them in or upscale. It is far easier to go down than go up. We want folks to start with Vive, and then they are free to go to other platforms, and they will have a much easier job of doing that if they started at the top rather than at the bottom. Thursday, August 18th 2016

Ubisoft and Bethesda are supporting VR, but most of the big publishers are still waiting to see if it takes off, or are being a bit more cautious. What do you say to them? If this is potentially the future platform for your business, then right now is a great time to stake out your place in the market. If they wait and see, then they will be a follower again. What may end up happening is that new companies appear who are so aggressive, and get so good at VR, that these big publishers will end up with massive new competitors that they didn’t have before. That is a considerable risk. You don’t have to look that far back to see this happen, because it happened in the mobile and social space quite recently - to all of the big boys. Some of them had to go out and spend billions of dollars to acquire the leaders in the mobile and social space. What advice do you offer studios when it comes to how much they should charge for VR games? An easy way to look at it is: ‘What is the depth of your content? What is its replayability?’ If it is a single time thing that you play through and it like lasts 30 minutes, that should probably be at a lower price. If it has multiplayer, a story mode and 20 or 30 hours of content, you can price that a bit higher, because people will view that as being better value. Look at the engagement to measure the price. 19


The best of Italy at Gamescom Italy has a buoyant development scene - the AESVI (the Italian games industry association) has selected some of these indie gems BOOKBOUND BRIGADE From: Digital Tales

Bookbound Brigade is a 2D side-scroller where players can fight literary characters from their childhood, thanks to a team of heroes. Its unique artistic identity and innovative brigade mechanics will challenge players with a quirky narrative and some fresh gameplay.

RIDE 2 From: Milestone Over 170 bikes are available in this sequel to 2015’s Ride. This new entry is focused on the motorcycles’ customisation possibilities. Players can modify everything from the brakes to the aesthetics, as well as customise their rider, and then race on one of the 30 tracks available.

Thursday, August 18th 2016

Bookbound Brigade is the latest game from Digital Tales



From: LKA

From: MixedBag

The Town of Light is set in Italy in the first half of the 20th Century, in an asylum that really existed, Volterra, that has been meticulously reconstructed by LKA. This IP revolves around the story of Renée, who’s been locked up in this asylum as a teenager. Through her viewpoint, the player will discover what happened to her. Like in Life is Strange, choices you make in the game have an influence on how the story unfolds.

This adventure is set after a space probe has crashed on an alien planet. The player has to survive in this strange world and discover its secret.


LANTERN From: Storm in a Teacup The new game from the Nero studio is a very poetic title, in which you play as the wind and guide a lantern to bring life back to the world.


Meet the new THQ As Nordic Games is rebranding into THQ Nordic, CEO Lars Wingefors introduces the company’s new direction THQ NORDIC, the company formerly known as Nordic Games, enters Gamescom 2016 with a new name, a new look and a line-up that will literally make you sing. Gamescom 2016 holds huge significance for Nordic Games as the company rebranded to THQ Nordic as per August 12th 2016, and presents its biggest line-up to date. The new brand stems from the Swedish legacy as Nordic Games, and the THQ catalogue acquisition of many, popular franchises including Darksiders, MX vs ATV and Red Faction. The THQ Nordic name serves as a reflection of the company’s consistent growth, robust product portfolio, and commitment to making a lasting mark as game creators. NORDIC GLORY Visitors to the THQ Nordic Gamescom booth can look forward to going hands-on with feature titles including RPG ELEX from Piranha Bytes, the economic simulation The Guild III by

Nordic previously purchased IP such as Darksiders from THQ after its demise

The THQ Nordic name serves as a reflection of the company’s consistent growth. GolemLabs, and the world premiere of We Sing. In addition, THQ Nordic’s Munich-based studio Grimlore Games will be demonstrating RPG/RTSmix SpellForce 3. The team from Airship Syndicate, including comic book creator 22

and studio founder Joe Madureira, will be a guest in numerous stage-shows at the THQ Nordic booth to demonstrate highlyanticipated JRPG Battle Chasers: Nightwar. Darksiders fans can look forward to an upgraded and re-mastered version of the original Darksiders, while Warhammer fans can anticipate the console port of the co-op hit: Warhammer: End Time – Vermintide. THQ Nordic looks forward to showing off these world and European premieres – and their new logo in all its glory – in Hall 8, Booth C20 at Gamescom. Thursday, August 17th 2016


Inspired by adventures of Alice in Wonderland, Alice VR is a sci-fi game designed for virtual reality. A series of spatial and logic puzzles awaits for the player, as well as a mysterious story of missing citizens of an alien planet.




SEE IT IN HALL 4.1 B-026


Sing for the moment Wired, Nordic and Le Cortex have teamed up to bring We Sing back. Wired CEO Leo Zullo tells MCV @ Gamescom more Why bring We Sing back? Sometimes a break from an IP or franchise is needed. The people involved get stale. Ideas run out. The commercial landscape changes and things need a reassessment. That was the case with We Sing. The net result was that Wired, Le Cortex and Nordic Games (now together as We Sing Productions) were in discussions for a long time about direction and vision and wanting to deliver something that was groundbreaking and future proof. The result of that was We Sing Now – the first on-demand premium singing game – literally sing anywhere and on any internet enabled device. We have been working on We Sing Now for two years and are in a test phase at the moment, but are hugely excited by the prospect. We Sing is a family title. How do you think this market has been served on the current consoles up until now? The Xbox 360 and PS3

surprisingly didn’t have a casual tail like the PS2 did. Thankfully the Xbox One and PlayStation 4 are features of the living room now. There isn’t a barrage of

Singing games don’t review well historically, but We Sing punches above its weight. badly made casual titles, but there is definitely room for fun, non-hardcore genres. At the end of the day, the consoles are entertainment 24

devices. Fewer but better quality titles are the way forward. What are your expectations for We Sing? We are expecting the first console version of We Sing to be a marker title. We are re-establishing distribution and PR channels, and so far the response has been overwhelming. A lot of effort has gone into the game, the songs, the look, feel, packaging, and peripherals. Traditionally, singing games don’t review well, but thankfully We Sing punched above its weight. All of us involved are excited, and also a little nervous, but that’s what drives us on. Thursday, August 18th 2016


Meet us at Gamescom, Hall 2.1, B-020 17th–19th August 2016


WHO’S WHERE? There are a huge number of companies at this year’s show. MCV @ Gamescom has compiled a guide on where to find everybody

COMPANY 12 Hit Combo! S.A.S. 1C Publishing EU s.r.o. 2wegames 2x2 Games (Dvaput DVA d.o.o.) 37 Interactive Entertainment (Shanghai) Technology 3drudder 4-Real Intermedia GmbH 505 Games 505 Games Ltd. 5C Alliance Holding B.V. 6Waves Inc. Abysse Corp Acronis Germany GmbH Activision Blizzard Deutschland GmbH AD VERBUM Ltd. ad2games GmbH

Thursday, August 18th 2016

HALL BOOTH NO. 3.2 2.1 4.1 4.1 2.1 3.2 2.1 3.2 3.2 4.1 4.1 2.1 2.1 4.1 2.1 2.1

YOU can find the maps for these business halls on the below pages: Page 28 Page 34 Page 38


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AdColony ADIA Entertainment Ltd. admitad GmbH Adyen GmbH Aeria Games GmbH Aerosoft GmbH AESVI Aiara Co., Ltd. ak tronic Software & Services GmbH Akalink Elektronik Ticaret ve Bilisim Hizmetleri Altagram GmbH AMD International Sales & Service LTD. Amiqus Limited Amplitude Studios AMS Neue Medien GmbH Anakan GmbH


Hall 2.1 and 2.2 Hall 3.2 and Hall 4.1 Hall 4.2

HALL BOOTH NO. 4.1 2.1 2.1 2.2 2.2 2.1 3.2 3.2 2.1 2.1 2.2 2.2 3.2 2.2 2.1 2.1

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Thursday, August 18th 2016


EXHIBITOR GUIDE COMPANY Anantarupa Studios Anshar Studios S.A. Antec Europe B.V. Anu Game Studio Anuman Interactive SA AOC International (Europe) B.V Aone Games spa Apocalypse Hunters sprl App Annie Europe Limited Application Systems Heidelberg Software GmbH AppLift GmbH Ar-Fer arte ferro s.r.l. Arcane Circus ARESON Technology Corp. Artefacts Studio articy Software GmbH & Co.KG Artoncode Indonesia, PT. Aruba Events GmbH astragon Entertainment GmbH Astro Gaming AT Games Atomicom Limited Autodesk GmbH Avanquest Deutschland GmbH Awesome Games Studio Sp. z o.o. Badland Games SL BAFTA Bandai Namco Entertainment Germany GmbH Barog Limited Bearhands Bothe Grienig UG Bee7000 Limited Beiten Burkhardt Rechtsanwaltgesellschaft mbH Below The Game S.A.S. BenQ Deutschland GmbH Beta Service GmbH Bethesda Softworks Zenimax Germany GmbH Big Dream Ventures BV Bigmoon Entertainment, LTD. Bigpoint GmbH Bind Bioworld Europe BV

HALL BOOTH NO. 4.1 4.1 2.2 3.2 2.1 2.2 3.2 3.2 2.2 3.2 2.1 2.1 3.2 4.1 3.2 2.2 4.1 3.2 2.1 2.1 4.1 3.2 3.2 2.1 4.1 3.2 3.2 2.1 3.2 2.2 3.2 2.2 3.2 2.2 2.2 2.2 2.1 4.1 2.1 3.2 2.2


D023 B026 D045/C042 A016 E027 A040/B041 B007 A018 B030/C031 C010/B011 B024a C031 D018 C023a D017a B031/A030 D023 A030 A033 A020 B026 C015/D014 C015/D014 B018 B026 B020 C015/D014 B010 C011/C010 C015/D014 B030/C031 C015/D014 D034 A009 D045/C042 B032 C021/B020 C026 C030 C016/B015 A020 A021

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HALL 4.1 BOOTH N0. B026/D030 is a Polish retail distributor, e-commerce platform and indie games publisher. Contact Michal Gembicki at for more information. Charlie Oscar Lima Tango Interactive Entertainment Chimera Entertainment GmbH CI Games S.A. Clan of the Cloud CLD Distribution Click Entertainment Ltd

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C034 C024 A040/B041 D017d B031 B020

CLICK ENTERTAINMENT HALL 2.1 BOOTH N0. B020 Click Entertainment is an award winning distributor of video games, consoles and accessories. We hold over 500,000 units in stock at all times, we ship worldwide and we cover all major manufacturers and publishers. We are always looking for new partners - customers and suppliers. Please visit our booth to arrange a meeting or visit CLO Virtual Fashion Inc. Clockstone Softwareentwicklung GmbH Codalyn (Summanus Ltd.) Colombia Games

HALL 2.2 BOOTH N0. A021 Design, quality, innovation and passion have to be there in abundance for something to pass our CEO’s watchful eye. The same principles that existed on the first day of the business, which started 20 years ago, are still our core aims. Brand extension collections driven by a belief in excellence. That’s Bioworld Europe’s DNA. 2.2 3.2 3.2 3.2 4.1 2.1 3.2 2.1

2.1 3.2 3.2 3.2 3.2 3.2 2.2 4.1 2.2 2.1 2.1 4.1



BIU Black Cell OG Black Forest Games GmbH Blacknut BLC Games Co., Ltd. Blindflug Studios Ltd BlitWorks, S.L. BoaCompra UOL


BrainSport Entertainment Corp. Brainz Bundle Stars Busch Entertainment Media GmbH Business France Agence Francaise Caketherapy co., ltd Capcom Entertainment Germany GmbH Carbon Studio SP. Z O.O. Cash Payment Solutions GmbH CCP hf CD Projekt S.A. CDP.PL Sp. z o. o.

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Core Design provides high quality game art production services. Our team, having had the pleasure of working on great products including Halo, Eve Online, Fable, Battlefield, Transformers and many more, offer our experience and quality work to you as a professional, credible and cost effective service provider. We are looking to meet developers who are looking to scale up their art. Get in touch at

B031/A030 A010 C010/B011 D017c D024a E021/D022 B020 A024


Thursday, August 18th 2016



Computec Media GmbH Conectys Serv Telecom SRL Consulate of Canada (Munich) COO Leogaming Cool Games Cosmocover SARL Cosmocover SARL Cosmogonia Caotica SAPI de CV Cowana GmbH Creative Distribution Ltd. Reef Entertainment Ltd. Creative Europe Desk NRW Creative Mobile OÜ CremaGames SL Croatian Chamber of Economy Croteam/ABEST d.o.o. Crytek GmbH CtrlMovie AG Cubic Motion Curious Craft Curse, Inc. Curve Digital CyberLink Corp. D A E Games Co., Ltd. Dacuda AG DAE Studios NV DaoPay GmbH DascuMaru Datascope Recruitment Limited Daum Games Europe B.V. DCMN GmbH Deck 13 Interactive GmbH Deep Silver (A division of Koch Media GmbH) Delasocial GmbH Delirium Studios Evolution S.L. Delixia Ltd. deltaDNA Ltd Digital Games Research Center (DIREC) Digital River Digital Tales S.r.l. Digitalna Avantura d.o.o. Reboot Digitoy Games Digitoy Interaktif Teknolojileri LTD STI Dirección General de Relaciones Económicas Internacionales DontNod Entertainment DonkeyCat GmbH Draw & Code Ltd Dutch Games Association Dutch Games Association DXRacer Marketing Europe AB ECAL-Ecole Cantonale d’Art de Lausanne ECommPay Edge Case Games, Ltd. Electronic Arts GmbH Elektraglide Ltd (T/A Polystream) Elgato Systems GmbH Elm Europe Enarxis Dynamic Media Ltd. Engage.NRW c/o Mülheim&Business GmbH Entermate Co., Ltd. EntryMedia Sp. z.o.o. Sp.k. Entermate Epay

2.2 4.1 3.2 4.1 3.2 2.2 4.1 3.2 2.2 2.1 3.2 2.1 3.2 4.1 4.1 2.1 4.1 3.2 3.2 2.2 3.2 4.1 03 04 3.2 3.2 3.2 3.2 2.1 2.1 2.1 4.2 2.1 3.2 2.2 3.2 3.2 2.1 3.2 4.1 3.2 3.2 3.2 3.2 3.2 3.2 3.2 2.1 4.1 2.2 3.2 4.1 3.2 3.2 2.1 2.1 3.2 4.1 2.1 4.1 2.2


D034 E024a B018a A024 D018 D024 C032 A017 B030/C031 D013 B015/C014 C024 B020 E026 E026 B011/C012 E021/D022 C015/D014 A018 D023b C015/D014 B024a B021/D022 E021/D022 A018 A010 A018 C015 D014 D019 C026b C024 A040/A051/B041 B012 /A011 B020 D -03 C015 D014 A016 D046 A025 E026 D012a B007 D017b A010 C015/D014 C019 D018 D052 E021/D022 D032 C015/D014 A010 C015/D014 B010 A011 D030 A010a B015/C014 E025c C015 E023a D037


Epic Games, Inc. - Unreal Engine EpicGear ESET Deutschland GmbH European Games Group AG Events for Games EXIT GAMES GmbH Exordium Games Exozet Potsdam GmbH Experimental Game GmbH EZ Games Distribution, Inc. F+F Distribution GmbH Facebook Fanafzar FDG Entertainment GmbH & Co KG Film und Medienstiftung NRW GmbH First WISE Media GmbH Speedlink Fishing Cactus Flashpoint AG Flazm Interactive Entertainment UAB Focus Home Interactive Forge Reply SRL Frame Bilgisayar Mühendislik Tic. A. S. Freaks 4U Gaming GmbH Frontier Development PLC Frozen Vision Funigloo Co. Ltd. G-CORE Labs SA G&L Geißendörfer & Leschinsky GmbH Limited Gaijin Network Ltd. GAME Bundesverband der deutschen Games-Branche Game Developers Conference UBM Gameforge 4D GmbH Gameloft GmbH GamePho Gamepires (Pandora Studio d.o.o.) Gamer Network GameRefinery Ltd. Games Capital Berlin-Brandeburg Games for Families Games London GameSessions (Tangentix Ltd) Gamesparks Ltd. gamespipe GmbH GAMEVIL Europe GmbH gamigo Advertising GmbH Gaming-Aid e.V. Gamious B.V. Gaya Entertainment GmbH Gazillion Entertainment Generalkonsulat der Rep. Polen Abt. Gerceklik Teknoloji Sanayi Yazilim Reklam Prod. GG OYUN BILISIM YAZILIM VE PAZARLAMA A.S Giants Software Entertainment GMBH Giants Software GmbH GIGA-BYTE TECHNOLOGY CO., LTD. Glass Egg Digital Media Global Collect Services B.V. GlobalStep LLC Glowfish Interactive VOF GOG Limited


2.2 2.2 2.1 2.2 4.1 3.2 4.1 2.2 2.2 2.1 3.2 4.2 3.2 3.2 3.2 2.2 3.2 4.2 2.1 3.2 3.2 3.2 2.2 2.2 3.2 3.2 2.2 2.2 2.1 2.1 2.1 4.1 2.2 2.2 3.2 4.1 2.1 3.2 2.2 2.1 3.2 3.2 3.2 3.2 2.2 3.2 2.2 3.2 4.2 4.1 4.1 3.2 3.2 2.2 2.1 2.2 2.1 2.2 3.2 3.2 2.1

C022b A040/B041 B012/A011 B031/A030 C027 A015/B014 E026 B030/C031 B030/C031 C026a B010/A011 C052 A016 B010/A011 B015/C014 B023/A022 A018 C020 C034 D016a A025 D010a/C011a A040/B041 B030/C031 A020 B021/D022 D045/C042 A040/B041 D050 D01/C017 C024 B022/C021 B031/A030 B031/A030 D010a/C011a E026 A030 A020 B030/C031 A014 C015/D014 C015/D014 C015/B014 A015/B012 B030/C031 A013 B030/C031 D018 C050 B022 B026 D010a/C011a D010a/C011a B030/C031 A033 A040/B041 C033 A037 C015/D014 A018 A021

Thursday, August 18th 2016

EXHIBITOR GUIDE COMPANY Goodgame Studios Google UK Ltd. Gorouh Doostan Rayaneh Narmafzar company (Ltd)

HALL BOOTH NO. 2.2 4.2 2.1


B031 /A030 C040 B010a

DC GAMES GROUP HALL 2.1 BOOTH N0. B010A DC Games Group was established in Tehran, Iran in 2007. We are a leading distributor of consoles, accessories and both digital and physical games in Iran. We also provide localisation services in Farsi, to help publishers get into the region. DC is available as a business partner to invest in localising triple-A games in Farsi. We can be your gate to Iran’s gaming market. Green Man Gaming Ltd. 3.2 Grey Box c/o Six Foot LLC. 2.2 Grotman 3.2 GTM Teknoloji Bilisim Ve Otomasyon 3.2 Guillaume Bouckaert - Freelancer 3.2 Gwangju Smart Contents Developer Cooperative 03.2 Hanakai Studio 3.2 Happy Hobgoblin 3.2 HappyRabbitShow 3.2 Haute Ecole Albert Jacquard 3.2 Haute école d’art – Genève Masters Media Design 4.1 Headup Games 2.1 HeartQuake Sagl 4.1 Helpshift Inc. 4.1 Studios 3.2 Highwinds Game Delivery Network 2.2 HiPay 2.2 HitPoint International BVBA 2.2 Holo-Light GmbH 3.2 Hologram Bilisim ve Reklamcilik HIZ. TIC. LTD. STI. 3.2 HORI (U.K.) Ltd 2.2 HWF Hamburgische Gesellschaft für Wirtschaftsförderung 3.2 ICE 3.2 Ice-Pick Lodge 2.1 Iceberg Interactive BV 3.2 Ico Partners Limited 3.2 IDC Games SL 3.2 Idiocracy, Inc 3.2 iFun4all SA (inc.) 2.1 iFunFactory Inc. 3.2 Ikoni Innovations 3.2 Illusive Games 3.2 IMAGIN&TONIC SL 3.2 ImagiNation S.C. Lukasz Kubiak, Bartosz Moskala 4.1 IME - Interactive Media & Entertainment GmbH 3.2 IMG Innovations-Managemnet Gmb 2.1 In Vitro Games 3.2 Indie Arena Booth 2.2 Indiegala s.r.l. 3.2 Indonesia Creative Economy Agency 4.1 Infin-Payment infin GmbH & Co. 3.2 InnoGames GmbH 3.2 Intercorona d.o.o. Little Green Men 4.1 International Business Media Pte.Ltd 2.2

Thursday, August 18th 2016


Intersave Co. Ltd. iQU Online B.V. Iran National Foundation of Computer Games Iron Ward j.d.o.o. Ironsource Ltd. Jagex LTD JetCat Games Interactive Entertainment, UAB Joensuu Game co-op Jujubee S.A. Jutsu Games K-Numbers K3 Kultur- und Kreativwirtschaftsbüro Stadt Karlsruhe Kaia Studios (Coop.) Kalypso Media Group GmbH Kanazu Kavio Cluster

3.2 3.2 3.2 4.1 2.1 3.2 2.1 3.2 2.1 4.1 3.2 3.2 3.2 2.1 3.2 3.2

B021/D022 D018 A016 E026 D017 C015/D014 C034 A020 D046 B026 B021/D022 C010/B011 B020 C011/D012 A009 A020


C015/D014 D022 D018 D012a A018 B021/D022 C017f A020 B021/D022 A018 E021/D022 C024 E021/D022 A023 C015/D014 D045/C042 D031 A040/B041 A010 D010a/C011a C038 B014 A015 A025 C034 D018 C015/D014 B020 B021/D022 B026 B021/D022 A020 D018 B020 E030 A013/B012 C024 B007 B031/A030 A025 C024/D023 B010/A011 A015/B014 E026 B041/A040

HALL 4.1 BOOTH N0. A030 Keywords Studios is an international technical services provider to the global video games industry. Established in Dublin in 1998, it provides integrated Localisation, QA, Art, Audio and Customer Experience services across 50 languages and 14 platforms, thanks to its 24 offices worldwide. Keywords International Kilgray Ltd. Kimia Solutions, S.L. Kingston Technology Europe Co LLP Kiss Ltd Koelnmesse, Inc Koelnmesse, Inc Koelnmesse, Inc Kokomo Co.,ltd. Kokonut Studio S. de R.L. de C.V. Konami Digital Entertainment B.V. KontrolFreek, LLC Korea Mobile Game Association Korea Pavillion kr3m. media GmbH L&K Logic Korea Co., Ltd. La Marque Rose Lab42 Ltd Lager Network Technologies INC. Larian Studios Games Ltd. Larva Game Studios Latis Global Communications, Inc. Latitude 22 LTD Leapfrog Digital Limited Level 3 Communications GmbH Lichthund Sp. z o.o. Link Distribution (UK) Ltd Lion game Lion d.o.o. Little Chicken Game Company B.V. di Luca Dalco LocalizeDirect AB


4.1 2.1 3.2 2.2 4.1 3.2 2.1 3.2 4.1 4.1 3.2 4.2 2.1 4.1 3.2 3.2 3.2 3.2 3.2 3.1 2.2 3.2 3.2 2.1 2.2 4.1 4.1 2.1 4.1 3.2 3.2 3.2

A030 D026 B020 A040/B041 A022 C015/D014 C022/D023 B018/A019 A026a E025a A017 A010/B011 A022 D024/E023 D022/B021 C010/B011 B021/D022 D017e C015/D014 B024a B030/C031 A017 B021/D022 A027a C015/D014 B022 B026 B010 E026 D018 A025 C015/D014



Thursday, August 18th 2016


Thursday, August 18th 2016






LucidSound is a fresh name in gaming audio, committed to providing gamers with the ultimate experience in sound by creating high-end audio products. The company’s founders are no strangers to acoustics, as they hail from the legendary audio brand: Tritton. Already the recipient of numerous awards and ‘best-in-class’ reviews, LucidSound welcome press and sales enquires at Gamescom. Please contact: Localsoft S.L. Logitech GmbH Lone Hero Studio AB Ludicious - Zürich Game Festival Lugus Studios BVBA M.I.T. GmbH a Payxpert Company Macaw - Studios UG (haftungsbeschränkt) MackMedia GmbH & Co. KG Madfinger Games a.s. Madmind Studio S.A. Magix Software GmbH Maglab Oyun Teknolojileri Mangatar srl ManiaMind Co.,Ltd. Manlab Soft Co.,Ltd Marcin Makaj Marketpoint GmbH Masangsoft, Inc. Matchbox Mobile berlinbrandenburg e.V. Medialounge GmbH Mediencluster NRW GmbH Mediengründerzentrum NRW MGZ GmbH Medion AG / LifeXpress Medrick FZE Mental Moustache Meta Games Bilgi Islemleri Limited MFG Innovationsagentur Medien- und Kreativwirtschaft Micha Stettler Micropsia Entretenimiento Interactivo Limitada Microsoft Microsoft Corporation Mil Yazilim Bilisim ve Oyun Teknojileri LTD. STI. MildMania Limited Milestone Srl Milky Tea Limited Mipumi Games GmbH MixedBag Srl Mode4 Modernist Games Limited MoGi SA Monawa Inc. Monster Couch sp. z o.o. Mostly Harmless Games Limited Mothership-free2play Agency GmbH Mplus Soft


Mr. Whale’s Game Service / FAR Multiplay (UK) Limited N-Dream AG / AirConsole Napalmtree studios Native Prime NBG EDV Handels- und Verlags GmbH NC Games nDreams Ltd. Nemoris S.p.A. NeocoreGames Nero AG Netsize IPX AB Neurodigital Technologies SL nevaly GmbH NewBay Media Europe Ltd Next Level Racing Ngelgames Co., Ltd. Nice Market Inc. Nintendo of Europe GmbH Nitro Games Ltd. Nordic Game Supply GmbH Nordic Games GmbH

3.2 B020 2.1 B012/A011 4.1 C025 4.1 E021/D022 3.2 A018 3.2 A013/B012 3.2 B009 3.2 C010/B011 2.1 A023 4.1 B026 2.2 B030/C031 3.2 D010a/C011a 3.2 A025 3.2 B021/D022 3.2 B021/D022 4.1 B026 2.1 B012/A011 3.2 B021/D022 4.1 A026 2.2 C031/B030 2.2 C023/B022 3.2 C014/B015 3.2 B015/C014 2.1 B028a 3.2 A016 3.2 A020 2.2 A010 3.2 C010/B011 4.1 E021/D022 3.2 B007 4.1 B022 4.2 A021/A023/ A030 3.2 D012a 3.2 D013a 3.2 A025 3.2 C015 D014 3.2 A010 3.2 A025 3.2 A018 3.2 C015 D014 2.1 D028 3.2 B021 D022 4.1 B026 4.1 C025 2.2 B030 C031 4.1 D026a

4.1 3.2 4.1 4.1 3.2 3.2 2.1 2.1 3.2 3.2 2.1 2.1 2.1 3.2 2.1 2.2 2.1 3.2 4.1 4.2 3.2 4.1 2.1

E021/D022 C015/D014 A031 E021/D022 D018 C017e B012/A011 D042 C015/D014 B007 D009 B012/A011 D014a B020 D010 D019 A038 B021/D022 B024a C021/B020 A020 B012/A011 D021/C022

THQ NORDIC HALL 4.1 BOOTH N0. D021/C022 THQ Nordic represents a core approach of doing much more than ‘owning’ a highly competitive portfolio of IP. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experiences their established fan bases expect and deserve. Nordmedia - Film- und Mediengesellschaft Novaquark Novobox France

3.2 3.2 3.2

B009 D017i D017j

NOVOBOX HALL 3.2 BOOTH N0. D017J Novobox is a packaging and merchandising company with offices in France, Germany, Australia and the USA. Production takes place in Serbia, Turkey and China. We manufacture the famous Futurepak metal case, available now with sound and light and with metal card. At Gamescom, we’re looking to meet game distributor marketing managers. For more information, email: Nox Games Inc. NRW.Europa c/o ZENIT GmbH Nvidia GmbH Oasis Games Limited Obsidian Castle UG (haftungsbeschränkt) Oculus VR, Inc. ODTÜ Teknokent Yönetim A.S


3.2 3.2 2.2 2.1 3.2 2.2 3.2

B021/D022 B015/C014 B022/C023 A027 B009 B021/A020 D011a

Thursday, August 18th 2016

Snow ball

Metal slipcase

Key holder



Tel: +33 614 97 34 46;;



Thursday, August 18th 2016



Offgamers Sdn. BHD. Oldmoustache Game Works Omni Systems Limited Omnyex E Commerce DMCC

2.1 3.2 3.2 2.1


D036 D011a C015/D014 B026

Puzzling Dream Q42 Ventures B.V. TurtleBlaze Quantum Shake Quantumfrog GmbH QuattroGear Inc. Rad Game Tools Inc. Radiation Blue UG Ram Rom Games, S.L. Rarebyte OG Razer (Europe) GmbH Remote Control Productions GmbH Renaissance PR Rentabiliweb Europe SAS Revolution Software Ltd. Roberts Space Industries International Ltd. Roccat GmbH Rokapublish GmbH Rokk3r Labs Rubber Road Ltd, Numskull Runic Games Rusty Lake S.A.D. Software Vertriebs-und Produktion GmbH SafeCharge Technologies LTD Sandbox Interactive GmbH Sanlab Simulation Ltd. Secure Trading Limited

OMNYEX HALL 2.1 BOOTH N0. B026 As the digitalisation of entertainment continues, Omnyex is at the forefront. With more than 30 years of experience combined, the team is dedicated to expanding the modern gamer’s access to digital games. Omnyex has operated successful retail sites in recent years and are now focusing on business-to-business and wholesale distribution, emphasising the importance of secure delivery and market-leading prices. On3D OnlineFussballManager GmbH OPM Response Ltd Orgosoft Co., Ltd. osome studio Outsource Media Ltd Overwolf, Ltd Oyun Döngüsü Yazilim Mühendislik Teknoloji Sanayi ve PagBrasil Pagamentos Electrónicos Ltda. Pajama Llama Games VOF Palindrome Interactive AB Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri PayByMe Corp. ve Iletisim Tek. A.S Payletter Inc. Paymentwall, Inc. Wertkarten Vertriebs GmbH PearlAbyss Corp. Pebblekick Inc. Perfect World Europe B.V. Philippine Board of Investments Piece of Cake Studios Pillo Games (private) Pipette Inc. S.P.R.L Pixel Federation, s.r.o. Pixelated Milk sp. z o.o. planetlan GmbH Plantronics Play Finland/Neogames Finland Association Playa Game Industry Hub Playdigious PlayFab, Inc Playstack Ltd PlayWay Plug In Digital PlusServer GmbH Pole To Win UK Limited Polnisches Institut Düsseldorf Procolombia Promexico PT. Agate International PT. Tinkerindo Interaktif

Thursday, August 18th 2016

3.2 2.2 3.2 4.1 3.2 3.2 2.2 3.2 2.2 3.2 4.1 3.2 3.2 3.2 2.2 2.2 3.2 4.1 4.2 3.2 3.2 3.2 3.2 2.1 4.1 2.1 2.1 3.2 3.2 3.2 3.2 3.2 4.1 3.2 2.1 3.2 4.1 3.2 3.2 4.1 4.1

A009 B022/C023 C015/D014 E023b D017h C015/D014 A040/B041 D010a/C011a C036 A018 C025 D013a D011a B021/D022 D023a/C022a C030/D035 B021/D022 D026b C030 D019 D017h D018 A018 A027b B026 A014 B012 A020 A020 D017f C015/D014 C015/D014 B026 C017d B022/A011 C015/D014 B026 A009 A017 D023 D023

HALL BOOTH NO. 4.1 3.2 3.2 3.2 3.2 4.1 3.2 2.1 3.2 2.2 2.1 3.2 2.2 3.2 2.2 2.2 2.1 3.2 2.1 4.2 3.2 2.1 2.2 4.1 3.2 2.1

B026 D018 A020 B009 B021/D022 B022 C010/B011 C010 A010 D045/C042 C024 C015/D014 D033 C015/D014 D016 B010 B018 A009 D034 C030 D018 C024 C032 A027 D010a/C011a A036


Scanavo’s SteelBook divisions sales representative will be at Gamescom. If you are interested in hearing about the opportunities within collectible packaging, you can contact our sales manager Mads Buch Nielsen at Seepia Games ltd. Sega Europe Limited Seoul Digitech High School Advergamekorea GmbH & Co. KG Serious Games Solutions GmbH Setimedia SevenGames Network GmbH Simsoft Technologies Ltd Sleepless Clinic Sp. z o.o. SNSPlus Inc. Soedesco B.V. Sofort GmbH Softdistribution GmbH Sold Out Sales and Marketing Limited Sole Proprietorship Sony Computer Entertainment Deutschland GmbH Soulpix Spain Pavilion Spiderwork Games Michael Schaefer Splash Damage Sproing Interactive Media GmbH ABSL/VZW Steel Media Ltd


3.2 4.2 4.1 2.2 2.2 3.2 2.2 3.2 4.1 4.1 3.2 2.2 2.1 3.2 4.1 4.2 3.2 3.2 3.2 3.1 3.2 3.2 3.2

A020 A040/B041 E025b B022/C023 B030/C031 D011a D029 C013b B026 B024a C019a A031 B012/A011 C015/D014 B026/D022 A041 B009 B020 B009 B033/C032 A010 A018 C015/D014



SteelSeries ApS Stillfront Group AB Storm in a Teacup Stormborn Studio Srl Ströer Media Brands AG Ströer Products GmbH Strs Teknoloji Yatirim A.S. Struckd AG Studio DOMA Stunlock Studios AB Sunburned Games S.A. Supreme Games Co., Ltd. Sweden Game Arena SwissGames Swiss Arts Council Pro Helvetia Swrve, Inc Synthesis Deutschland GmbH Tada Studio Co., Ltd. Tag Games Limited TAITRA (Taiwan External Trade Development Council) Take-Two Interactive GmbH Takeoff Takeoff (UK) Ltd. Taleworlds Entertainment Tanki Online Europe Ltd. Tappcelerator Media SL Target Media Taylor Wessing Partnerschaftsgesellschaft mbB Team KwaKwa Team Niche Team17 TeamSpeak Systems GmbH Techland Sp z o.o. Testronic Labs Ltd Texyon Games S.L. The Major Game Company The Sidekicks Thing Trunk Sp. z o.o. Sp. K. THX Games Tartalomfejlesztö Zrt. Timba Games S.A.S. Timecity Tivaru V.o.F. / Kabounce Tivola Publishing GmbH Tobii Technology AB TOGED (Game Developers Association of Turkey) Toshiba Electronics Europe GmbH Trend Ödeme Kurulusu A.S. Triangle Factory BVBA Tritone Trycatch Media Co.,Ltd TSIT Ltd Tune, Inc. Turtle Beach UK Turtle Entertainment GmbH Ubisoft GmbH Udo Games LTD. STI. UIG International GmbH UK Interactive Entertainment (UKIE) Umbra Software Oy UNAmedia di Benegiamo Daniele Unity Technologies ApS

2.2 2.2 3.2 3.2 2.2 2.2 3.2 4.1 3.2 4.1 3.2 3.2 4.1 4.1 4.1 3.2 3.2 3.2 4.1 4.2 3.2 3.2 3.2 2.1 3.2 3.2 3.2 4.1 4.1 3.2 3.2 2.2 3.2 3.2 3.2 3.2 4.1 2.1 3.2 2.2 3.2 2.1 2.2 3.2 2.2 2.1 3.2 3.2 3.2 3.2 2.2 2.1 2.1 4.1 4.2 3.2 3.2 3.2 2.1 3.2 2.1


A040/B041 D045/C042 A025 A025 B022/C023 A040/B041 D010a/C011a E021 B021 C025 B020/D022 B021/D022 C025/E021 D022 D028 A015/B014 B021/D022 C015/D014 B024a/D022 A020/B021 C017a C015/D014 C013b D023 B020 C015/D014 A015/B014 E021/D022 E021 C015/D014 B010/A011 D020 C015/D014 B020 A020 C017c B026 D016 A009 D039 D018 C024 B034 D012/C013 A040/B041 B024 A018 B021/D022 B021/D022 C015/D014 D015a B012/A011 C013 A025g C051 D010a/C011a A010 D014/C015 D022 A025 A031


UnityAds Unreal Vision S.r.l. Upload Media Ltd (T/A Upload Agency) US Games Distribution Internetdienste GmbH Verein FH Technikum WIEN Vigamus Virtuos LTD Vision Games Publishing LTD Vivid Games S.A. Vivoxie S. de R.L. de C.V. Volerfilm VooFoo Studios Limited VR Carver Inc VUD GmbH VUiDEA,INC Vungle, Inc. Wargaming Europe S.A.S Warhorse Studios Warner Bros. Entertainment Inc Warning Up Wastelands Interactive sole trader Web Media Publishing AG Webzen Inc. WeGo Interactive Co.,Ltd. Weigh and Value Welsh Assembly Government Werk1.Bayern GmbH Werkmeister & Company Wingracers Sports Games GmbH & Co Winking Entertainment Corporation Wirecard Technologies GmbH Wirtschaftskammer Österreich Wixoss wolff interactive GmbH

2.1 3.2 3.2 4.1 2.2 3.2 2.2 2.1 3.2 2.1 3.2 4.1 3.2 3.2 2.1 3.2 2.1 2.2 2.1 4.2 3.2 4.1 2.2 3.2 3.2 3.2 3.2 3.2 2.2 2.2 4.1 2.2 3.2 3.2 3.2

A031 A025 C015/D014 A026 B030/C031 A010 D045/C042 D044 C015/D014 A025 A017 D026c C015/D014 B021/D022 B012/A011 B021/D022 D015a C020/D021 B012/A011 B040/C041 C017i B026 B022/C023 B021/D022 B021/D022 B021/D022 C015/D014 B010/A011 B022/C023 B022/C023 C023a C033 A010 B021/D022 B009

WIRED PRODUCTIONS HALL 4.1 BOOTH N0. D021/C022 Wired is looking for great devs with games that have that special something. If you are a developer and want to work with a focussed team that will work 24/7 to make your game a success, then get in touch: Woobi (registered Social Tokens Ltd.) Wooga GmbH Wordbee S.A. Xibalba Studios XPEC Art Center Inc. XPEC Entertainment Inc. Xsolla Inc. YD Yazilim Egitim Danismanlik ve Bilgi Sistemleri Tic. Yirmiüc Stüdyolari Ticaret Limited Sirketi Youcanstar Co., Ltd. Zepetto Co. Zetapp SpA ZOTAC International (MCO) Ltd. ZPLAY(Beijing) Information Technologies Co.,Ltd. Zurich University of the Arts Game Design Department


2.2 2.2 2.1 3.2 4.1 4.1 2.2 3.2 03 03 03 03 02 02 04

C040 B031/A030 C028 A017 C023a B024a D030a D011a D012a B021/D022 B021/D022 B007 A040/B041 D-02 E021/D022

Thursday, August 18th 2016


Regalia: Of Men and Monarchs Polish studio Pixelated Milk is playing homage to classic JRPGs with this new PC title. MCV @ Gamescom takes a closer look

Studio Pixelated Milk says Regalia is inspired by JRPGs like Persona, but with a Western twist

evasion – and as a result, Kay’s ancestors have left behind a convoluted mess (not to mention a massive debt). Oh, and what’s more, Kay is no hero. The game boasts of having more than 30 hours of content, with a town that needs managing (complete with buildings to construct, diplomacy to conduct and resources to gather). It is also a pretty game, with hand-drawn 2D backgrounds, which was one of the key selling points from the game’s Kickstarter campaign. The title also has professional voice acting and an orchestral soundtrack that has been put together by Game Audio Factory, which has worked on such games as Endless Legend and Endless Space. You can find out more about this game by visiting Hall 4.1 and booth D-030 at Gamescom.

REGALIA is an old-school JRPG (except, not made in Japan) that boasts everything you would expect, from robust turn-based battling to a huge cast of more than 20 characters to meet, recruit and befriend. The title is the brainchild of independent Polish studio Pixelated Milk, who funded the game’s creation via Kickstarter – where it raised over $90,000 (hitting all of its stretch goals). At the time it boasted of being a mix between Disgaea and Persona, but with a Western twist, and it will get a global launch with the help of Klabater – a new Polishbased games publisher (part of In the game, players control Kay of House Loren, who finds himself unexpectedly in charge of a proud and ancient kingdom. The evil overlords have retired, the Great Old Ones have moved to pastures new and the crusading churches have switched to tax 42

Thursday, August 18th 2016


Alice VR MCV @ Gamescom delves into the mysterious world of an alien planet in Alice, a new game from Polish studio Carbon

Carbon Studio’s Alice VR is due out in October on Oculus Rift and HTC Vive

The player will have to overcome a series of puzzles (designed specifically for VR) and make decisions in a bid to understand what has happened to the planet’s citizens, with those decisions impacting their future. The game’s Unreal Engine 4 technology has been put to good use to create a beautiful world to explore, with multiple distinct locations – from ancient cities to futuristic buildings. The game uses a first person perspective, with multiple paths available (offering some replayability). As for the name Alice, the game is somewhat inspired by Alice in Wonderland, with puzzles based around growing and shrinking. Players can even walk across walls thanks to variable gravity, which creates for a rather unique VR experience. Alice VR is due out in October this year.

WHETHER you believe virtual reality is about to change the world or not, there’s one thing you can’t really deny – there’s a lot of cool, unusual, original games coming out of this space right now. And a lot of it is emerging from the indie scene as well. One such game is Alice VR which, as the name suggests, is a PC VR game that utilises Oculus Rift and HTC Vive to tell its tale - although gamers who don’t quite have the cash to invest in such a device can still play this game without a headset. Created by Carbon Studio in Poland, Alice is an adventure sci-fi game built using Unreal Engine 4. The game tells the story of someone that has landed their spacecraft on an alien world in order to replenish supplies. However, this simple task is complicated by the fact that the entire planet’s inhabitants have disappeared. Thursday, August 18th 2016



Loading Human The first part of Untold Games’ episodic virtual reality adventure is set for launch this October. MCV @ Gamescom takes a closer look

The game encourages tactile interactions using PlayStation Move or Oculus Touch controllers

space in order to find a powerful energy source called the ‘Quintessence’. This, he claims, will save his life and let him cheat death. Untold also promises that Loading Human will feature difficult moral situations, which test how far you will go to save someone you love. Loading Human was initially funded via Kickstarter. The developers had a $30,000 goal in mind, but managed to raise $40,000 before its crowdfunding round ended. The title is being published by Maximum Games, with the first chapter set to launch on October 13th for PlayStation VR and Oculus Rift.

COMING this year to PlayStation VR and Oculus Rift, Loading Human is an episodic virtual reality title set in the 22nd century. Developer Untold Games has placed an emphasis on the tactility of the new medium, with players asked to use either PlayStation Move controllers or Oculus’ Touch gamepads to interact with the world. One example of this, cited by Untold, is the user operating a record player within the game using their ‘hands’ in VR to help set the mood with Alice, the protaganist’s love interest. Consumers play as Prometheus, a young astronaut who is asked by his dying father – a brilliant scientist – to travel across 44

Thursday, August 18th 2016



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Recore Alex Calvin discovers what happens when the creator of Mega Man meets some of the developers behind Metroid Prime

Gamers play as Joule, a scavanger accompanied by her robot dog, Mack

mechanical creatures, who can help Joule in numerous ways, such as attacking enemies. In the demo MCV @ Gamescom played, we had to explore a network of caves and were greeted by a variety of nasties. The combat is heavily reminiscent of Metroid Prime – gamers simply lock onto targets and let loose. It’s a simple but smooth combat system, and the platform sections are equally easy to get to grips with. While Recore features some serious triple-A development pedigree, it is being sold at a sub-premium price point of £30, which may help this new IP reach a wide audience. Recore is being launched for Xbox One and Windows 10 on September 16th.

RIGHT, let’s get something out of the way now: yes, Microsoft’s Recore is being made by Comcept and Mega Man maker Keiji Inafune, the team that released this year’s pretty disappointing Mighty No.9. However, this project features a variety of development talent, including alumni of Metroid Prime studio Retro, now under the Armature moniker. Thus, Microsoft tells us, this is an entirely different beast. Recore feels more like the Metroid Prime games than Mighty No.9. Players are cast as Joule, a scavenger stranded on a desert planet called Far Eden, tasked with exploring an open-world. Joule is accompanied by Mack, a robotic dog, and later a variety of 46

Thursday, August 18th 2016

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Save the date 23rd - 24th November 2016 Millennium Mayfair, London

X 40+ expert speakers from across the games industry and beyond X 250+ attendees X 15+ exhibitors X 2 day multi-track conference incorporating roundtables, panel discussions, live debates and interviews!

Day One

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X Investment & ďŹ nance X VR & AR X The future of mobile games & monetization X Building a more inclusive games industry X The role of games in the future of the UK economy

X eSports X Regulation & Integrity X Optimising eSports team sponsorship X Analytics & eSports monetisation X Traditional sports vs eSports X How brands can step into the world of eSports? X Advertising & media buying in eSports


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WHAT’S ON AT GAMESCOM? MCV @ Gamescom has rounded up some activities and things to do on the showfloor between your important business meetings RED BUL LL X-FIGHTERS FMX DEMO SHOW 09:0 00 - 19:0 00, Outdoor Area For th he du uratiion of the day, the Red Bull X-Fig ghterrs mo otocross team will be performing trickss and d puttting themselves in harm’s way for th he am muse ement of those watching.

Heidelberg’s stand to battle in virtual reality. Gamers are able to compete in VR using slingshots, and bow and arrows. UKIE UK GAME OF THE SHOW AWARD CEREMONY 18:00 – 20:00, Hall 3.2, D014/C015 At tonight’s drinks recepton, the winner of the UK Game of the Show will be revealed. This is a prize for the best unfinished British

VR BATT TLE 12:00 0 - 12 2:45 5, Gamescom Campus Atten ndee es ca an drop by the University of


While that all sounds deadly serious, Microsoft also hired actors (from Disneyland, we hear) to dress up as pirates and sing sea shanties at the event to promote the upcoming Sea of Thieves.

On Tuesday night, Microsoft held its Xbox showcase, with marketing boss Aaron Greenburg and ID@Xbox head Chris Charla highlighting what comes next for the firm.


Thursday, August 18th 2016



project at Gamescom, decided by a group of anonymous judges.


CSGO OMEN CHALLENGE 22:00, ESL Arena, Hall 9 Today on ESL’s stage, Counter-Strike: Global Offensive teams Mousesports and Flipsid3 Tactics will be competing. But there’s a twist: the live audience, and those watching on Twitch, can vote to distract the pro-gamers in a variety of ways.









19.00 Meanwhile, EA opened its colourful-looking Play event with news about what comes next for FIFA, Titanfall 2 and Battlefield 1. No pirates were seen at EA’s event, sadly.

Thursday, August 18th 2016




THE TEAM Christopher Dring, Editor

James Batchelor, Editor Ben Parfitt, Associate Editor

Matt Jarvis, Deputy Editor

Alex Calvin, Senior Staff Writer

Marie Dealessandri, Staff Writer

Sam Richwood, Designer

James Marinos, Production Executive

Conor Tallon

Head of Operations

Senior Account Manager

Mark Burton

Lesley McDiarmid

Managing Director

Senior Account Manager

Mark Rankine

Charlotte Nangle

Sales Director

Account Manager

Andrew Wooden

Newbay specialises in trade-dedicated print and digital publishing for entertainment and leisure markets. As well as MCV, Newbay publishes Develop, PCR, ToyNews, Music Week, MI Pro, Audio Pro International and BikeBiz. It also has two online-only brands:, for everyone in the global licensing industry. It also runs a number of events including the MCV Industry Excellence Awards, the London Games Conference and the Games Media Awards.

Stuart Moody

Content Director

© Newbay2016 All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means electronic or mechanical, including photocopying, recording or any information storage or retrieval system without the express prior written consent of the publisher. The contents of MCV are subject to reproduction in information storage and retrieval systems.

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Thursday, August 18th 2016

Fall 2016

rk of The Dwarves is a Tradema rks of KING Art Games. ic GmbH, Austria. Art Games are tradema . Published by THQ Nord rves logo and the KING rved Dwa rese The ts the righ e), All H. (Gam es. The Dwarves Video Medien Gmb Š 2016 KING Art Gam are trademarks of Euro o and the EuroVideo logo Markus Heitz. EuroVide

October 25 2016

Š 2016 THQ Nordic AB, Sweden. Developed by KAIKO with the support of THQ Nordic. Distributed by THQ Nordic GmbH, Austria. Originally Developed by Vigil Games. Darksiders, Vigil Games, and their respective logos are trademarks and/or registered trademarks of THQ Nordic AB. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners.

Entertainment booth in Hall 8, C20

Profile for Future PLC

MCV Gamescom Day Two  

MCV Gamescom Day Two  


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