Game On

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Readers will:

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Learn about students of the digital generation

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Discover the benefits of playing games for educational and professional development

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Consider how digital games can address students’ diverse learning needs

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Gain consistent, clear definitions of gaming terminology

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Access lists of specific digital games to use with students

—Matthew Farber

Social Studies Teacher, Valleyview Middle School, Denville, New Jersey; Author, Gamify Your Classroom “An excellent resource for those looking to incorporate gaming into classrooms in order to engage students and help individualize learning.”

—Lori Gerstein Ramsey

Senior Research Associate, Metis Associates

SCHAAF

SolutionTree.com

90000

Visit go.SolutionTree.com/technology to access materials related to this book. 9 781936 763979

MOHAN

ISBN 978-1-936763-97-9

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“Game On connects the immersive engagement that takes place in meaningful digital games to pedagogical theories and best-practice models. Readers learn how to bring high-quality digital games into the system of their classrooms.”

USING DIGITAL GAMES TO TRANSFORM TEACHING, LEARNING, AND ASSESSMENT

—Anne Snyder

Director of Research and Learning Design, Second Avenue Learning

GAME  ON

“A thoughtful, comprehensive, and accessible overview of all that game-based learning has to offer, Game On will prove a valuable resource for educators, researchers, and gamers alike.”

Game On: Using Digital Games to Transform Teaching, Learning, and Assessment by Ryan L. Schaaf and Nicky Mohan presents K–12 teachers and administrators with evidence of the power gaming has to improve education for students of the digital generation. The authors, both experienced educators and enthusiastic gamers, recognize that 21st century learners communicate and learn differently than previous generations of students. Educators must change their teaching and assessing techniques to help prepare students for the future. Schaaf and Mohan believe that digital games are ideal for making the classroom better mirror the interactive, engaging reality students experience outside the classroom and will continue to experience when they pursue college and careers. This practical guide provides educators with helpful guidance for selecting and tailoring digital games to their needs and their students’ needs.


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