THE FUTURE OF F&B DESIGN
DIA30003 Interior Architecture Entrepreneurship
MADE BY Michelle Haryono 103141407
Semester 1, 2023
I’m Michelle Haryono, you can call me chelle in short! I’m a 3rd year Interior design student in Swinburne University who is passionate about the creative industry.
I have experience as a graphic designer, web designer, and a social media manager. I’m also interested in digital and strategic business marketing as we’re getting closer to the digital world now.
I have been using rhino, revit, photoshops, illustrator, and other adobe apps for my past projects, and I’m looking forward to broaden my knowledge in other software to help me create a better design in the future.
DESIGNER PROFILE GIVEN CONTEXT
Metaverse has been a popular topic that has run around for a long time. In metaverse, people can create avatar that can digitally meet with each other at anytime they like and at anywhere they might be in the world. It is a virtual world where people can resemble their real personality, their real hobby, or even can fix the things they don’t like in real life!
As we are now evolving to that state, I am building a business that can be sustainable in the future. Focusing on designing for F&B place, I aspire to make a design firm that works together closely with AI and technology instead of competing with it.
Post-pandemic condition: combination of on site and digital meeting, more environmentally conscious, and the incorporation of machine in daily work
Design Services:
- Multi-sensory interactive dining in terms of food, interior design, and atmosphere
- Adjustable table height, sitting place, lighting, and thermal conditions around customers
- Plant-based menu and farm-to-table dining to lower carbon footprint
- Machines and robots support to do customer service, cleaning, and other daily task
Metaverse aim to have over one billion users by this year (1/4 from the social media user in 2023). Meaning people and socmed will slowly transform to the metaverse world.
Design Services:
- Multi sensory experience includes the feel of origin history of the restaurants, culture, and create ambience during a specific timeline
- Micro environment automatically responds to people’s needs by storing their preference in the cloud system and distribute it among hospitality industry
- Artificial meat/ 3d printed meat to be an alternative for mass consumption and climate
- plants and interior greeneries is a food garnish that customers can get anytime they want
- Robots can detect customer’s moods and respond to it by having an appropriate interaction/ comfort/ chat with customer
2028 2033
SPECULATING THE FUTURE 20 YEARS FROM NOW
Metaverse take over social media and digital appearance in the metaverse is more important than a physical one in the real world
Design Services:
- virtual dining experience in metaverse through VR
- micro and even macro environments are adjustable on their own virtual display
- real time 3d render of the food can be seen when customers about to order the food
- physical restaurants will have a version in the metaverse where people can access
- metaverse will be the main platform for marketing and business
- In real life: tables, chairs, walls, cutleries are all AI-powered robots that can respond to our needs
Everything is run by system and design has full flexibility since there’s almost no limitation in the metaverse world
Design Services:
- Flexible and customizable experience in each restaurant. Customers can determine how they want their experience to be to a certain extent
- Restaurants can be floating on the water, in the sky, underground, inside a tree, etc, to enhance user experience
- Taste and aroma of the food can be felt through a device that stored universal information of every restaurant in the metaverse (like a speaker that shares taste and aroma)
- Digital appearance in the metaverse will be the main business for the restaurant
- Restaurants have Brand Ambassador that interact with its customers and even accompany customers to dine in the restaurant
- Physical restaurant is filled with AI tech that can understand human’s needs, emotions and it can run without human control
2038 2043
DESIGN IN THE METAVERSE
7 SENSES DIGITAL DESIGN CAN BE FELT PHYSICALLY
FULLY ADJUSTABLE CUSTOMER EXPERIENCE
AVATARS AND DIGITAL SPACES
FIG
1.
DO WE EXIST AS A COMOANY
We believe that everyone is able to design what their desire. Working together with AI, we specialize in bridging a design ideas in the real world into a virtual world. Transforming contemporary ideas into a unique, outstanding, almost unrealisticly perfect in the virtual world
DO WE ACHIEVE OUR MISSION
- keep up with the trends and technology
- design-for-solution spirit to tackle the problems in the real world and solve it in the virtual world
- offer service package with flexible budget
- utilizing existing/evolving technology to function greater and have greater impact
- have an easy user-friendly experience for everyone to use
WHY HOW WHAT
DO WE OFFER
We offer a collaborative design-decisionmaking with real time preview in the virtual world with customers. So we can test out any crazy ideas, refine it, and make it work in the future. Our design services have wide range of price that is flexible for the clients to adjust according to their budget
VISIONING DESIGN FIRM 20 YEARS FROM NOW
FIG 2.
FIG 3.
FIG 4.
CORE VALUE
We are adaptable in every situation. Any kind of designn ideas or visions requested by the client can be adapted by both virtual reality and real world
Our design service is inclusive for everyone to use. New starter with minimum budget, long time professional, we accomodate everyone to design and consult with us.
CORE PURPOSE
We thrive to create new technology everytime we start a project. We like to overcome the on-going obstacles and turn it into a working solution by using AI and technology, both in real life projects or virtual reality projects
IMPACTFUL
to make an impactful design for the world and the society
COLLABORATIVE ENDLESS POSSIBILITY
to encourage customers to do anything they like for their business and refine our ideas together
to make the impossible to become possible
ADAPTABLE INCLUSIVE INNOVATIVE
VISION
Our vision is to create an endless possibility for the future world that is impactful for the world and the society.
We believe AI and human can work side by side to create something unimaginable, propose a solutions to the world’s limitation, and eventually evoke a great impact to the world and the society. By utilising technology, we also thrive to create a new experience for our clients and the user so they can feel the design in a more personal extent and adjust it as they like. The end goal of our vision is to create a better world without harming any of our people and environments.
FIG 5.
NAME
Finn Oliver
AGE
25
OCCUPATION
Digital coffee artist
HOBBY
Travelling and culinary
GOAL:
- To have his own coffee shop
- To have a digital business that he can run at any time and anywhere
- To explore more about other coffee artistry and present it to his future coffee shop
FRUSTATIONS:
- Not able to find an affordable designer
- Hard to visualize his idea and unsure if it’s going to be possible
- Don’t know much about new technology
CUSTOMER SEGMENT
get knowledge on starting and running the business
able to visualize the design in 3d form
less stress from researching and designing
don’t know how to make a floorplan, drawings, and renders
less stress from contacting needed vendors
introduced to technology and have it ready to be implemented
have a floorplan ready on hand
get exposure from the well-known designers
have a nice, well, designed place more confident in choosing the design materials
make floorplans, sections, and other construction drawing
think about sustainability, accessibility and applicable building codes
GAINS PAINS CUSTOMER JOBS
unfamiliar with the evolving technology and concept of metaverse
refined ideas to create a successful business
learn about technology and how to implement it in the business
creating a virtual platform for the business
don’t have time to do the research
unsure which materials is right and within budget
no experience, dont know how to start
have no connection to contractors/ designers
few connections to promote the business theory of sustainability is different from the real implementation
do research,analysis and make marketing strategy testing out materials, textures, and colors with budget
make renders to visualize design ideas
contacting vendors, contractors, and all sellers needed
TARGET CLIENT
20 YEARS FROM
NOW
FIG 6.
well known previous projects boost up designers reputation
research inventory can be used for multiple projects one time investation in VR technology
have multiple teams to do various tasks know which idea is better to be implemented
similar approach in technology being implemented in the fnb
material sampling can be used over and over again
give consultation to the range of choices customer have
multi-sensory VR design preview
research about the society and upcoming trends
have studied and implemented sustainability in previous projects
bulk buying from known vendors make price more affordable
many connections from previous projects and well known in the industry
GAINS CREATORS PAINS RELIEVERS
many connections to other designers and vendors
have a team to keep updated with trends and technology
design documentation (all the drawings)
PRODUCTS & SERVICES
site visit and analysis
material sampling
have done a lot of research about how the business works
have material sampling and experience in using certain materials
have done metaverse project before and know how it works
register and create metaverse configuration
experienced in designing fnb in real world and virtual world
have a spesific team to do drawings and renderings
setting up moodboards and spread out design ideas
offer 3d printing/ sustainable options contacting contractors/ other related practice that is needed
installing system and built-in technology
a digital version of the space to be accessed in metaverse
VALUE PROPOSITION 20 YEARS FROM NOW
Our multi sensory VR design preview help young entrepreneurs with little experience who want to open new interactive sustainable restaurant with the hope of publishing it in the metaverse by providing real time 3d render with colors, textures, site, technology being implemented and creating digital version in the metaverse
20 YEARS FROM NOW
POSITIONING PRACTICE
WHAT do you want your firm to be known for?
We aspire to be known for a collaborative, responsive, and advanced design firm that work closely with AI to accomodate client’s desire and their personality into the design. We also specialize in creating a future-proof business by designing a digital space in the metaverse.
WHY do you want your firm to be known for in this?
Not many people are aware of the speedy advancement of technology that could change the way we inhabit, we design, and we interact. This includes the new world in the metaverse. Our design firm hopes to encourage and be the bridge between opening a FNB business in the real world and in the future metaverse space.
WHAT strengths will this be leveraging?
To achieve this, I will use my ability to connect to my client and gain their trust. Creating a futuristic business that are aesthetically pleasing and promising in the long run as well.
FIG 7.
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FIG 10.
- Ability to connect and build trust with others
- Have eyes for details
- Able to create drawings and 3d renders
- Focused when working
- Like to sketch and visualize
- Passionate in every project
STRENGTHS
S O
- Tendency to procrastinate when the idea is not there yet
- Use the similar style over and over again
- Lack in time management
- Slow progress because I keep changing my design decission until it appeals me
- Have too many side jobs and organisations work
WEAKNESS
- Advancement of design software make the projects become faster and easier
-Social media can be an impactful platform to advertise and grow
- Growing connections from meeting new people in workplaces
OPPORTUNITIES
W T
THREAT
- Connected to my friend’s connection
- Taking inspirations from places in Melbourne
- Tight competition finding job after graduation
- Design company mostly require 2-3 years experience
- Minimum opportunities for design internship
- Advancement of technology and ai forces us to understand and master many things
- Have only 2 years to gain work experience in Australia
- Hard to start a business as a non local
SWOT ANALYSIS 20 YEARS FROM NOW
REFERENCE LIST
Fig 1. Nick Reynolds. (2018). Women standing near white wall [Photograph]. Unsplash.
https://unsplash.com/photos/Im997E8lWho
Fig 2. Kayleigh Harrington. (2017). Group of people inside the restaurant [Photorgaph]. Unsplash.
https://unsplash.com/photos/yhn4okt6ci0
Fig 3. Kelly Sikkema. (2020). Yellow click pen on white printer paper [Photograph]. Unsplash.
https://unsplash.com/photos/gcHFXsdcmJE
Fig 4. Stephan Sorkin. (2019). Person wearing VR smartphone headphone [Photograph]. Unsplash.
https://unsplash.com/photos/NN9HQkDgguc
Fig 5. James Yarema. (2021). Blue and black digital device phone [Photorgaph]. Unsplash.
https://unsplash.com/photos/npTT9rD8wd4
Fig 6. Joseph Gonzales (2017). Men wearing white v-neck shirt portrait [Photograph]. Unsplash.
https://unsplash.com/photos/iFgRcqHznqg
Fig 7. Ameer Basheer. (2019). Person wearing high tech glasses [Photograph]. Unsplash.
https://unsplash.com/photos/2r5adxul49E
Fig 8. K8. (2019). People in restaurant [Photograph]. Unsplash.
https://unsplash.com/photos/sWEpcc0Rm0U
Fig 9. Romain Briaux (2019). Brown and white food on black plate [Photograph]. Unsplash.
https://unsplash.com/photos/G7eI_KNp7iw
Fig 10. Annie Sprat. (2020). Gastronomical food being placed on a stone plate [Photograph]. Unsplash.
https://images.unsplash.com/photo-1664994464799c8f643d712f6?ixlib=rb-4.0.3&ixid=MnwxMjA3fDB8MHxwaG90by1wYWd lfHx8fGVufDB8fHx8&auto=format&fit=crop&w=388&q=80