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​Table of Contents

Welcome Everyone!

Welcome to: HyperGrid Zone Magazine! 

Dear Traveler, “Travel is fatal to prejudice,  bigotry, and narrow  mindedness., and many of our  people need it sorely on these  accounts.”   ~ Mark Twain   

Step outside the box and explore OpenSim! Visit old  friends or meet new ones…  live , laugh, learn =) 

​Article Pages Page 6: Copybotting: Take a Stand Page 12: The Soaring Skills Of… Tess Redwing Page 19: The HyperGrid Traveler Once Upon a Time Page 24: The A’s & D’s of Looting in OpenSim Page 30: The Arrival of... Patrick Moya

Best Regards, The HGZ Magazine Team 

Page 35: Ba Baar and The Blueberry Patch Page 39: Resident Solutions Uploading Mesh Page 46: Tary Tyme Remember the Time?

www.digiworldz.com

Page 52: The Woodstock Festival Encore Grid


Visit Exquisite U for Fashionable Collections

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EXQUISITE U COLLECTIONS: Dresses, gowns, skirts, skirt & top sets, pants, tops, shorts, short sets, jumpsuits, & lingerie. Quality clothing for a fraction of the cost anywhere else. We have Shoes & Boots too! GENTLEMEN G Q Men's clothing store is also open. Swagger on over and enjoy your shopping experience. Shirts, pants & shoes for sale at the moment. More new arrivals coming soon!


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​Meet Our Team Orb Emerald: Publishing Director/Columnist - Orb has been in virtual worlds since 1995 and says, “If you work hard and stay busy you’ll learn something new every day, I love that reality”. As a staff member of DigiWorldz she strives to support the program from within the community and help it to thrive and grow. Ricky Maya: Publishing Editor/Columnist - “ I bring my knowledge as a writer of the technical and scientific aspects of my training and work experience to Virtual Reality. With my respect for the fine arts, I am finding the virtual world a rich place to release my artistic side, and to aid all who may come here in that same endeavor.” 4Ever Amore: Previous Photographer - “Like many people here, I have had a long virtual life (12+ years) from SecondLife, Inworldz, Discovery and Digiworldz. I have been many things in different worlds including a Photographer/Videographer. I love the artistic talent and ambition of so many creators, builders and designers here; all of you are the reason I remain as an artist to grow through exploration, creative risk and a willingness to interact with others to evolve.” Contessa Lacombe: HyperGrid Traveler/Columnist Contessa has been traveling in VR since 2009, and now calls DigiWorldz home. “I began my VR journey while helping build a university sim in SL and quickly realized what a fantastic outlet VR can be for learning and creativity.” Tessa has had several business ventures in VR, including Metaphysical Mercantile, Elemental Jewelry, and is currently a co-owner of Guild. She is the owner of Brigantia, a medieval/fantasy roleplay estate in DigiWorldz.


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​Meet Our Team Orb Emerald: Publishing Director/Columnist - Orb has been in virtual worlds since 1995 and says, “If you work hard and stay busy you’ll learn something new every day, I love that reality”. As a staff member of DigiWorldz she strives to support the program from within the community and help it to thrive and grow. Ricky Maya: Publishing Editor/Columnist - “ I bring my knowledge as a writer of the technical and scientific aspects of my training and work experience to Virtual Reality. With my respect for the fine arts, I am finding the virtual world a rich place to release my artistic side, and to aid all who may come here in that same endeavor.” 4Ever Amore: Previous Photographer - “Like many people here, I have had a long virtual life (12+ years) from SecondLife, Inworldz, Discovery and Digiworldz. I have been many things in different worlds including a Photographer/Videographer. I love the artistic talent and ambition of so many creators, builders and designers here; all of you are the reason I remain as an artist to grow through exploration, creative risk and a willingness to interact with others to evolve.” Contessa Lacombe: HyperGrid Traveler/Columnist Contessa has been traveling in VR since 2009, and now calls DigiWorldz home. “I began my VR journey while helping build a university sim in SL and quickly realized what a fantastic outlet VR can be for learning and creativity.” Tessa has had several business ventures in VR, including Metaphysical Mercantile, Elemental Jewelry, and is currently a co-owner of Guild. She is the owner of Brigantia, a medieval/fantasy roleplay estate in DigiWorldz.


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​Copybotting - Take A Stand He describes his actions in this blog and the exact steps that he took before taking the initiative to ban the Athena avatar from the DigiWorldz grid. I invite people to go read the blog at: https://ryanschultz.com/2018/07/28/intellec tual-property-issues-in-opensim-hypergrid/ But in the meantime, I asked Terry if there was anything he would want to add or say further on the subject. The following is his answer, a more generalized explanation of his opinion and approach to the copybotting subject. ________________________________

As a DigiWorldz Greeter and Mentor I have been approached several times by new residents on the question of banned content in DigiWorldz, specifically and most often, the Athena mesh Avatar. Upon researching the subject, I came across a blog by Ryan Shultz, (​News and Views on Social VR, Virtual Worlds, and the Metaverse), wherein he talks with several individuals about the Athena copybotting of the Maitreya Avatar and associated versions. One of those quoted in his blog was our DigiWorldz grid owner, Terry Ford.

Illegally copied content in OpenSim? Yes! There is illegally copied content to be found in OpenSim based worlds, but it doesn't affect just OpenSim. Since the viewers we use to connect to OpenSim grids have all been derived from the second life (owned by Linden Lab) viewer, the OpenSim community is very much vulnerable to most of the same issues which plague SL users ... this includes being able to steal another user's content using a "Hacked" viewer... this practice is commonly known as "Copybotting".


7 OpenSim / HyperGrid Cleaning Up Our Communities One Grid at a Time

I believe the practice of "Copybotting" is a much larger problem inside SL than in OpenSim, but it would seem many of the SL content creators have been "Educated" differently. If I only had a dollar for each time I've asked an SL content creator to come to OpenSim and was told "No Way.. OpenSim users steal everything", I'd be filthy rich. In the early days of OpenSim, the OpenSim community wasn't looked at as a threat to Linden Labs because our platform was young, lacked features, was not very stable, and we didn't have nearly the quality and/or quantity of content one could find in Second Life. In the early days of OpenSim (2008),

OpenSim users could copy anything in a grid, whether they owned it or not. They could move things owned by others, they could edit things owned by others, and they could take a copy of anything they wanted which led to SL and it's users to "bash" OpenSim and it's users for content theft. In 2008 I "Pushed" the developers to "Fix" this and give OpenSim a real permissions system, but I was told by the developers they had no intent on doing this and they considered this a "Feature". I then went on to create a basic permissions system for use on my grid which roughly mimicked the permissions system in SL. I offered my OpenSim code to anyone who wanted it, but only one other grid took me


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Copybotting: Take a Stand... Cont. ​

up on that offer. The permissions system in my grid was talked about within the community for several weeks, with arguments being made by many it was a good idea, while others argued it was a bad idea, but in the end, the developers relented and finally implemented their own permissions system which was the basis for the permissions system we use today. Illegal content is owned by "Good" People, and "Bad" people with the "bad" people being those who either directly copy content, or knowingly upload and/or distribute illegal content, and "Good" people being those who unknowingly find a "Freebie" somewhere, or who buy stolen content without knowing it was stolen. Why do people illegally copy content? I can only speculate why they do this... maybe it's the "Thrill" of "Getting Away with something", or maybe "It's a puzzle to them to figure out", or maybe they want it and can't afford to buy it, or maybe they can't find what they want and so they "steal" it and bring it to where they need/want it, or they simply want to show others they can do it... I simply don't know the reasons for sure.

Some people seem to think they can act badly without recourse while sitting behind a computer, but in many cases there are laws in place which could result in the prosecution of the individual and the fact they are doing it behind a computer can, in some cases, make the penalties much more severe. ● What is the harm in Copying someone else's work and giving it away for free? ● What's the harm in copying it and selling it? ● What's the harm of helping to distribute stolen content, so long as I wasn't the one who stole it? ● What's the harm of using stolen content so long as I wasn't the one who stole it? First, stealing anything from anyone is wrong... period. Secondly, keeping/using content which you know is stolen is bad... period. All of the stolen content in OpenSim and Second Life can and does cause content creators to not want to create anything new as they cannot expect compensation for the time and other costs it takes them to create the content.


​Athena is Banned! Imagine this, a content creator buys a 3d model and uses it as a basis for creating a new item. Let's say they spend $100.00 on the model. Let's say they then spend a few hours "Tweaking" it to suit their needs.. let's then say they spend a few more hours writing and debugging a script for use inside the content, then let's say they then spend several more hours packaging it up and getting it ready to sell. Maybe by the time they have it ready to sell, they have invested more than $500, or more in their new product before they've even sold one copy. Let's say they then set it out for sale somewhere, and a "Bad" person happens to see it and want it so they copy it. Now let's say the copied content is distributed among friends and before you know it, it has been distributed to hundreds or thousands of people, while the original creator can't sell many copies as word has gotten around the very same product can be had for free or at a lower cost somewhere else. Let's see, I'm the creator, I've invested more than $500 in the hope my investment will net me a profit, but instead, my creation is stolen and distributed and now there is no demand for my "For Sale" product. Am I happy?

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Of course not. Did I learn something? Yes, I've learned that in OpenSim and Second Life it is not worth creating things as they can and most likely will be stolen. So as a content creator, I'm no longer interested in making anything for OpenSim and/or Second Life and I move on to another platform where I don't have to worry about this.

So, Opensim and SL has just lost a valuable content creator. Why? Because of Copybotting. This content creator may have also contributed in other ways.. maybe they would have attended events and tipped the entertainers, maybe they would have purchased content from other users, maybe they would have purchased


7 OpenSim / HyperGrid Cleaning Up Our Communities One Grid at a Time

I believe the practice of "Copybotting" is a much larger problem inside SL than in OpenSim, but it would seem many of the SL content creators have been "Educated" differently. If I only had a dollar for each time I've asked an SL content creator to come to OpenSim and was told "No Way.. OpenSim users steal everything", I'd be filthy rich. In the early days of OpenSim, the OpenSim community wasn't looked at as a threat to Linden Labs because our platform was young, lacked features, was not very stable, and we didn't have nearly the quality and/or quantity of content one could find in Second Life. In the early days of OpenSim (2008),

OpenSim users could copy anything in a grid, whether they owned it or not. They could move things owned by others, they could edit things owned by others, and they could take a copy of anything they wanted which led to SL and it's users to "bash" OpenSim and it's users for content theft. In 2008 I "Pushed" the developers to "Fix" this and give OpenSim a real permissions system, but I was told by the developers they had no intent on doing this and they considered this a "Feature". I then went on to create a basic permissions system for use on my grid which roughly mimicked the permissions system in SL. I offered my OpenSim code to anyone who wanted it, but only one other grid took me


“It was as if Real Life had been cancelled…”

“9/11 Pronounced Nine-Eleven”

“If we learn nothing else from this tragedy, we learn that life is short and there is no time for hate.” – Sandy Dahl, Wife of Flight 93 Pilot Jason Dahl, in Shanksville, Pennsylvania

September 11, 2001 https://en.wikipedia.org/wiki/September_1 1_attacks

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(Copybotting... Cont.) How do you know whether something you find is stolen? I'll be the first to say, it's very hard to know if something has been stolen, but usually, if you ask around someone will know. ● If you have something and you find out it is stolen content, please delete it and then help others by letting them know about it. ● If you are stealing content, you are a bad person. ● If you are knowingly distributing stolen content, you are a bad person. ● If you are knowingly using stolen content, you are a bad person. ● By "Bad Person", I mean you are someone who is "Bad" for our community, you are only hurting our community and the reputation of our community. ● If you are any of these "Bad" people, I personally don't want anything to do with you as you are someone I could not trust.

I suggest, we as members of the OpenSim community, must "Pick a Side" in this. You might be thinking, ‘What can I do to help?’


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​Why Does It Matter?

services from a grid, maybe they would have purchased a server on which to host their own grid or region, maybe they would have contributed to the further development of our platform and/or community in some other way, but now they are frustrated and gone. ● Copybotting is keeping content creators from creating new and better content due to fear it will be stolen. ● Copybotting is keeping SL content creators from coming to OpenSim. ● Copybotting is keeping new content creators from coming to OpenSim. ● Copybotting is driving away potential "Customers" from purchasing grids, regions, content from other creators, and tippers at events. ● Copybotting is driving away potential contributors to our platform.

“ …But I don't copy/steal content... other people do it, I just use what has already been stolen…”

In the real world, let's say you live between two neighbors. One of the neighbors decides to steal your other neighbor's car. You know it's stolen as the neighbor who owned the car told you it was, would you take/use it if the person who stole it offered it to you for free, or for a low price? Of course not! Let's say one of your neighbors is an artist. They paint pictures that are very much in demand and they sell them at local events and is how they make their living. Now, let's say another neighbor went into their house, stole a picture, then copied it and started selling those copies.. would you buy one? Just because you didn't steal it doesn't make it ok to use it. In the real world, you might be prosecuted for receiving stolen property. There are laws which can be enforced and you could be prosecuted for copying another person's content, but the costs to pursue legal action are high and the process is complicated and many content creators don't have the money and/or don't want to take the time to sort through all the legalities in order to enforce the law, but that still doesn't make it right to steal, or use stolen content.


13 Little did I know that would change in a big way! In real life, I look just like my avatar and my real name is the same. Not really, but you didn't really think I was going to tell you about my RL did you? *winks*”

Let’s find the source of her introduction to DigiWorldz… “I heard about DigiWorldz through some friends. They convinced me that this was the place to be, and they were right. The community here has always been very Tess reminisces about where her friendly and there was always an virtual life began… abundance of places to shop and hang out at. I have been a DigiWorldz resident “I came to DigiWorldz in 2015, quite a since May 2015. I did not open my while before IW closed. I came here business here until very recently, initially to create an avatar that I could go however. And that was at the urging of to in order to ‘get away from it all’. Initially, some of my customers. Not too many I did no brainer things like buy houses people know that I am actually Lindee (anyone who knows me, knows I have a Ellsmere from IW. My company is house fetish. LOL) and decorate and Plumtree Furniture & Décor. Although I landscape them to entertain myself and tried, I was not able to convince the relax. Although I had my store Plumtree Admin to change my name from Tess to Furniture & Décor in IW, I had no Lindee after IW closed, so I wrote on my intention (at the time) of bringing it to profile who I am and where you can find DigiWorldz. Digi was my home away from me. I also created a Lindee avatar here. home where I could just come and play Her profile will refer you to me, Tess and no one knew me here. Redwing.”


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​Tess Invites Us to Plumtree Furniture =)

Word of mouth, in my experience, is the most intimate and impactful way to advertise. It’s personal and the impression you give when you share about your experiences can enlighten others and give them the inspiration they need to visit a place for the first time. Therefore we asked Tess ‘What would you like people to know about Digi?’, and her answer is appreciated beyond measure. Here’s what she wants people to know, “The first thing I would say is that the community here is just fantastic. The friendliness is akin to the friendliness we had in IW. Maybe because a lot of IW is here now? I have had absolutely no negative experiences here whatsoever. And I have encountered some of the

nicest people you would ever want to know.” Now about hypergridding and venturing out to the far reaches of OpenSim, Tess has explored a huge expanse of it and here’s what she has to say about her experiences there... “OpenSim, to me, was daunting at first. I was afraid to travel to other worlds for fear of where the heck I was going to land. Once I did travel to other grids, though, I had the unfortunate experience of seeing lots of copybotted items. That to me is very unfortunate. Another time I traveled to someone's sim it was just incredible. I have never seen anything so beautiful.


15 I am glad we can traverse the Metaverse to see new places, have new experiences, and go shopping at different places.” There is good and bad about every single thing in life. Why let the bad take away the possibility of anything good that might come your way? We all have our niches. Some of us create sounds, some textures, and since there are building tools built into our viewers many try their hand at building objects in this arena. Tess has the knowledge that comes from many trials and tribulations of building with those tools but also knows something about creating mesh. She says, “Being a creator in virtual worlds is very rewarding to me. It always has been. Not only is it relaxing, but it can be challenging.

I first started creating furniture in IW because in the very beginning of IW there were no furniture stores. A person had to make everything themselves for the most part. Once I created my first item, I just couldn't stop. Creating in virtual worlds is not only fun but can also give you a sense of accomplishment, especially if what you create makes someone else happy.” Tess Redwing has been through the ups and downs of living in a virtual world. She has been there and seen/done that, and has gotten to know the tools and tricks to creating here. She has grown as a creator and has the skills it takes to produce fine objects that she sells in her store. A lot of us who had followed her in InWorldz are grateful that she brought her items here to OpenSim. She tells us, “My business is Plumtree Furniture & Décor. I make furniture using actual real textures. I love to make things that look as 'real life' as possible. Some of my creations are prim, some are mesh, some are both! I can look at a room in a magazine and pretty much recreate it in-world, décor and all. That is my favorite thing to do. I love taking special requests from my customers, as I love the challenge and I love to make people happy... cont. pg.17


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A Word From:​

Martin Glom of Core Productions

Core Productions modeling agency is a high quality fashion show production company in the virtual world of Digiworldz. We have a sister company in Second Life and previously in another grid which is closed now. We have done many shows for a lot of awesome merchants. We're ready to make your dreams come true! Nothing screams ‘wear me’ more than seeing your clothes on another avatar. When you see your designs on the runway and LIVE avatars wearing them it gives you a sense of accomplishment and a real buzz.​ Nothing creates that ​buzz​ more than a fashion show.

Core production Agency, is on hand to make your dream show become a reality. Our shows are fully organized by us. We know designers can become busy with many events and various new releases so we take the pressure from you. We will organize the whole show, either on your sim or on our own sponsored sim. We will handle all model casting, descriptions, speech and LIVE MC to announce the whole show! So all of the attention will be on your designs and not reading chat. We will organize all promotions of your show, advertisements, invites. We will choreograph all walks, outfits and finale, so all you have to do is enjoy the show! We are also a ‘learn as you go’ agency. This means that we hire inexperienced models and train them to be models for FREE. We show you how to ​walk the walk​, how to ​talk the talk​, how to ​style​, photography basics​, ​poses​, ​timing​ and so much more. All this for FREE.. that’s right 100% FREE. So if you’re interested in joining the ​Fashion World​ and want to learn to become a model why not come to us and let us give you the right step. More information can be acquired from me, ​Martin Glom. ​Please feel free to contact me at any time. Thanks for reading and we look forward to working with you.


The Soaring Skills of Tess Redwing... cont.

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sure fabrics match up properly, scripts work well and colors and styles are pleasing to the eye.” So if you love to shop, as I do, and you want to add some uniqueness to your interior design, pay Plumtree a visit. A final word from our friend Tess…

I have so many new things to put out right now that my store is already too small! I just made a Retablo (devotional folk art piece) that looks almost exactly like the one I have in RL!”

“I see a great future here in DigiWorldz. For one thing, as more and more people find me, I am more and more happy. And I have a lot of new customers here that I absolutely treasure. I really missed my customers from IW (if that makes sense). It feels good to be here on Digi. It feels like home.” ~Tess Redwing

Tess continues the introduction of her store Plumtree as she invites us to her region, Redwing (116, 103, 1002) hop://login.digiworldz.com:8002/Redwing/ 116/103/1002: “When you first come to my store/business, you will be welcomed by mother nature. Lots of trees, lots of wood, and hopefully a welcoming feeling. Inside my store you will find furniture of all kinds: décor, lamps, tables, fireplaces, and all the usual things you would find in a home store. Each item I create has been gone over meticulously to make ~ Orb Emerald


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Visit Virtuality Grid

This is an established grid in OpenSim with a whole lot of newness to offer. So if you’re looking for a comfortable place to call home, or just want an occasional home away from home to spend your getaways in‌ take the time to explore Virtuality Grid, because this is one reliable place to check out.


The Hypergrid Traveler: ​ Have you ever logged onto your home grid at an odd time, none of your friends are online, and you just don’t feel like building anything? You think to yourself…where can I go and what can I do? Exploring is great, clubbing is fine, but sometimes you would like something a bit more interactive. I recently visited HGLuv Grid’s Oneiros region and discovered a most amazing spot called ​Once Upon a Time.​ When you arrive, you find yourself staring at an enormous open book… always a good sign! Nearby, you will see a book lectern and if you click on it, a website appears on your screen.

Once Upon a Time

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You are informed that ​YOU​ are now a character in a book! ‘As you follow the path through the region, you’ll encounter other characters, learn their stories, and participate in an immersive mystery.’ Your adventure will take about 3 hours, so you may want to split your literary journey into several parts. There is a handy teleport board at the welcome area with tp’s to all of the major stops, so you’ll be able to return and pick up right where you left off. Currently, there are 24 such book lecterns that make up the story path, each numbered so you can keep them in order. (And you’ll want to read them in order, so if your path gets twisted, back up.) At each stop, you get another piece of the puzzle, with directions at the end that lead you to the next installment. Between lecterns, you’ll have the opportunity to explore along paths and landscapes, take boat rides and hop through portals. The scenery is quite surrealistic and full of art. Leave your sun position on “estate time” for the best ambiance. I know what you’re thinking--what about the story, right? You’ll get no spoilers here, folks! You’re going to want to go read this one for yourself. But here’s a teaser...


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“The Story Follows the Adventures of Cel...”

The story follows the adventures of Cel, who is a bard in training, and his friends. Cel enjoys observing people and public places in order to find inspiration for his bardic tales.

At the beginning, Cel sees a mysterious young girl at a bookseller’s booth in the market. He follows her and observes some very mysterious things, including a fresh grave, a magic bridge, a library disaster, a newspaper from the future,​ an art heist, an arc, a mysterious old woman…you get the idea.

It’s just all over the place! My favorite part of the tale is where the characters land in the Bubble-verse, to discover that any “story” has layers of potential and that destiny is determined by individual choices. (Like the guy in the movie who just can’t seem to run away when any sensible person would? You know the one.) Every story has many possible directions and outcomes. Now, that’s just a bit of foreshadowing for you!

Once Upon a Time​ is the creation of Safar Feirtz​; ​who penned the story, which she says she began writing one day while waiting for a friend to log in. Some of the artwork was also created at that early stage.


21 She has been adding to the story since, finding inspiration in an actual art museum theft that she found intriguing, from roleplay, and from Irish mythology that she’s read. She told me, “The Eternal Isle is one of those myths in a different guise.” But this was just the beginning. “It started as an outlet for creativity and an experimental ground for me, but being part of the virtual community, specifically HgLuv, the desire to be more audience oriented emerged. Themes are evolving in the absence of a specific goal, such as marginalisation and prejudice in society. I’m also hoping to develop some ideas I have about a different kind of human world we could have in the absence of our very unsustainable, materialistic and soul-destroying one.” In the future, she envisions several possible story arcs, based upon different choices made by the participant, each variation with a different ending. This idea was taken from a children’s book series that her son used to like. Safar credits HGLuv grid owner ​Hyacinth Jewell​ for encouraging the region build and sponsoring her space. She emphasized that the story and region are far from being finished.

In fact—​Shout Out!—​She needs “testers” to read the story and follow the directions, then provide feedback on how to make the story more cohesive and the journey smoother. Safar also plans to host events such as masquerades, mystery murder evenings, storytelling, and poetry reading. There is an Oneiros Group you can join to receive information on upcoming events. Also on the region, Safar is opening a shop called The Twisted & Tortured Shop, where you will be able to obtain copies of some of her art and other creations seen on the region. She says that in keeping with the philosophy of HGLuv--”free, not stolen, original creations”--everything in the shop will be free.


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Once Upon A Time (in Oneiros)... Cont.

Did I mention that Safar is working on multiple projects? Ricky Maya has given her space at his Eclectique region in DigiWorldz where she is now building ‘The Ravenrun Library’. On some of the bookshelves, you can click on the books and receive renditions of some of those previously mentioned Gaelic myths and other stories. Safar told me, “It also includes three exhibition spaces, and I’m hoping to get people from all over the HG to share their art and writing.” One of the galleries currently holds some of Safar’s RL artwork, and a very interesting display about “flash fiction”, which includes tips on how to write and where to find inspiration.

If you end up with an original “flash fiction” short story (500 words), you may submit it to the library mailbox for consideration. “We’re also hoping to do a Haiku trail up a sky path above the library, where say one person writes a haiku, passes it on to someone else who writes another, but the first word of theirs is the last word of the previous haiku. There will be one for each stone in the path.” Also above the library is the elements garden, created by 4Ever Amour, where there may be future poetry displays There are future plans to add original stories, poetry, and art in the library and galleries. So, get those pens moving and cameras flashing! ~​Happy HG Traveling! Contessa Lacombe 


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The grand opening of: ‘Once Upon A Time (in Oneiros)’ will be on September 12th @ noon. The celebration will be a masquerade ball. grid.hgluv.com:8302:Oneiros:134:92:24

(You will also find intergrid teleporters at Oneiros & the Ravenrun Library to help you commute between the two.) Visit The Ravenrun Library at: login.digiworldz.com:8002:Eclectique: 202:678:23 _________________________________

Aruba sim, Digiworldz: Free Housing, 120 prims, Unlimited stay

-Requests Accepted-


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Visit Virtuality Grid

This is an established grid in OpenSim with a whole lot of newness to offer. So if you’re looking for a comfortable place to call home, or just want an occasional home away from home to spend your getaways in‌ take the time to explore Virtuality Grid, because this is one reliable place to check out.


25 I have found, in my travels and collecting freebies, that some freebies can become a nightmare at times. I am not saying that everyone will have a freebie nightmare but it does happen. Most of the time you get exactly what you pay for -0-. I have also found that the best & quality freebies either come from some great creators who decided to give away their items free like Shelby Moonlight, Sela Core, and others. Other great freebies come from creator’s & designer’s Group Gifts that they place in their stores for shoppers and people passing through. You can find some great items that way in addition to future gifts and you are getting the opportunity to test their products out. I’m not saying all freebies are bad but

I have had my share of them over the years. I have gotten some good things and some bad. Lots were badly scripted; bad mesh and more. Sometimes the name of creator can be a tell tale sign like Mr X, MissCopy, MrYeaIGotYa (LOL). Or how about Jack OfAllTrades (LOL)? What do I mean by that statement? Exactly what it says. Now it may be possible that there is one person who can create everything. They build cars, boats, homes, furniture, clothing, shoes, hair, and the list goes on. The funny thing is, I like the house but the doors are all open and don’t close. Even worse parts of the house is missing. Why would a creator give that freely that way? Just because it is full perms does not mean its good.


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The A’s & D’s of Looting in OpenSim ...Cont.

There are many freebies that actually cause problems with regions and the Grid. Take it from me and my experience. Over the years I have had my share of issues. When I first came into the Opensim world I was excited about a lot of things. Photos... and importing items from my hard drive were free, free land, and so much more free, free, free. And when they started HyperGrid I was so eagerly ready to travel and find all the goodies that OS had to offer. So I began my HG travels finding all types of cool items for free. My inventory started to climb in number And it became more and more difficult to organize stuff. I even found areas where there were homes, and beautifully set up cities loaded with “Take A Copy” items, that I became a

HG-A-Holic (lol). Then comes the Nightmare. By grabbing all these cool freebies from free stores and different areas, I was excited to go home and rez them and make my home and space beautiful. But lots of the items caused me some issues. I had gotten clothes that actually wanted to fight me. I have Chased down runaway cars. Dove into the water to capture sinking vehicles. Invisible boxes were bouncing around my region. I even got run through by Ghost ships and of course the NPCs stomping around my land and shaking the ground. They even had the nerve to tell me they were not leaving. (LOL). I got shoes that ran off my feet and into the water. I know my feet don’t stink; I’m an Avatar! I could go on and on but I think you get the point.


27 Sandboxes have a purpose in Opensim. A sandbox is where you can rez, build, and test things out. But no, you want to check out that new freebie you found on your land or someone else’s region. You probably shouldn’t but you will. And then comes the support tickets. Did you know Digiworldz staff just loves to wait around for crashed sims, and land issues to fix? NO, I don’t think so. They have enough on their plates keeping the grid up and

running smoothly for your enjoyment. Best to test at a sandbox which you can find on the map; just type “sandbox”. If that does not work for you ask someone or ask in the support group. The Welcome Center has all of the information about the grid that you need. Again there is nothing wrong with grabbing a few freebies or taking a copy. Be careful and use your head. Huggzzz, ​Tari Tari

“​Fractal art​ is a form of​ ​algorithmic art​ created by calculating​ ​fractal​ objects and representing the calculation results as still images, animations, and​ ​media​. Fractal art developed from the mid-1980s onwards.​[2]​ It is a genre of​ ​computer art​ and​ ​digital art​ which are part of​ ​new media art​. The​ ​mathematical beauty​ of fractals lies at the intersection of​ ​generative art​ and​ ​computer art​. They combine to produce a type of​ ​abstract art​.” -wikipedia


28

​Where Do You Go for Quality Vehicles?


29


30

The Arrival of Patrick Moya

OE = Orb Emerald | PM = Patrick Moya ------------------------------------------------------OE FRENCH: Quand êtes-vous arrivé en ligne et quand êtes-vous entré dans les mondes virtuels?

monde virtuel, qui était alors encore inaccessible au public, mais que je montrais en film sur DVD. Quand j'ai enfin découvert Second Life, c'était l'aboutissement de tout ce que je recherchais. Je pouvais enfin vivre dans OE ENGLISH: When did you arrive online mon oeuvre. and when did you enter the virtual worlds? PM ENGLISH: I created my first website in 1997 but I worked since 1984 on one of PM FRENCH: J'ai crée mon premier site the first personal computers, the internet en 1997 mais je travaillais depuis Thomson MO5. In the year 2000, I 1984 sur un des premiers ordinateurs started to work with a modeling software personnels, le Thomson MO5. to prepare my steel sculptures but Dans les année 2000, j'ai commencé à immediately, I tried to create a whole travailler avec un logiciel de modélisation virtual world, which was still inaccessible afin de préparer mes sculptures en acier to the public, but which I showed in DVD mais aussitôt, j'ai tenté de créer tout un movie. When I finally discovered Second


31 Life, it was the culmination of everything I was looking for. I could finally live in my work. OE FRENCH: Qu'est-ce qui vous intéresse le plus dans la réalité virtuelle? OE ENGLISH: What interests you most in virtual reality? PM FRENCH: Mon travail artistique dès 1974, alors que j’étais étudiant aux beaux arts, a été de trouver la place de l'artiste dans les nouvelles technologies. En lisant McLuhan et les théories de la communication, j'ai imaginé qu'avec la diffusion instantanée des images, il n'y aurait plus le temps de raconter une histoire de l'art, et donc que la créature masquerait le créateur. C'est pour cela que j'ai réalisé des performances où je me mettais en scène en direct devant une caméra de television et qu'ensuite j'ai posé nu pour les écoles de beaux Arts : pour devenir une créature ! J'ai ensuite créé un alter ego (autoportrait mixé avec Pinocchio) en image numérique, en peinture et qui est devenu un avatar pour être présent dans les mondes virtuels. PM ENGLISH: My artistic work in 1974, when I was a student of fine arts, was to find the place for artists in new technologies. In reading McLuhan and

the theories of communication, I imagined that with the instantaneous diffusion of images, there would be no time to tell a story of art, and therefore that the creature would hide the creator. That's why I realized performances, where I put myself in front of a television camera, and then I posed naked for schools of fine arts: to become a creature! I then created an alter ego (self-portrait mixed with Pinocchio) in digital image, in painting and which became an avatar to be present in the virtual worlds.


32

Moya is a Prolific Contemporary Artist

OE FRENCH: Que pensez-vous que l'on pourrait améliorer dans la réalité virtuelle et comment y remédieriez-vous? OE ENGLISH: What do you think could be improved in virtual reality and how would you fix it? PM FRENCH: Nous savons tous ce qui doit être amélioré et les créateurs de mondes virtuels y travaillent, mais l'amélioration ultime serait de pouvoir transférer son cerveau à l'avatar, afin de survivre dans le metavers. Mon « Moya Land » se prépare à cette éventualité.

hologrames et la vision binoculaire. Comme je suis un peu Narcisse, j'aime l'artiste Moya dans le monde virtuel. C'est un artiste à part entière qui a pris son autonomie. Je le regarde comme celui qui a réussi à devenir la Créature, quand moi même je reste encore un créateur, faute de pouvoir échapper au réel.

PM ENGLISH: I like artists who have tried to improve the fluidity of the media like Vermeer with the camera obscura or Vinci and even Dali with holograms and binocular vision. As I am a little Narcissus, I like the artist Moya in the virtual world. He is an artist in his own PM ENGLISH: We all know what needs to right who has taken his autonomy. I see be improved and the creators of virtual him as the one who has managed to worlds are working on it, but the ultimate become the Creature, when I myself still improvement would be to be able to remain a creator, unable to escape the transfer his brain to the avatar, in order to real. survive in the metaverse. My Moya Land is preparing for this eventuality. OE FRENCH: Qui a inspiré en tant qu'artiste dans la vie réelle? en virtuel? OE ENGLISH: Who inspired you as an artist in real life? in virtual? PM FRENCH: J'aime les artistes qui ont tenté d'améliorer la fluidité du média comme Vermeer avec la caméra obscura ou Vinci et même Dali avec les


26

The A’s & D’s of Looting in OpenSim ...Cont.

There are many freebies that actually cause problems with regions and the Grid. Take it from me and my experience. Over the years I have had my share of issues. When I first came into the Opensim world I was excited about a lot of things. Photos... and importing items from my hard drive were free, free land, and so much more free, free, free. And when they started HyperGrid I was so eagerly ready to travel and find all the goodies that OS had to offer. So I began my HG travels finding all types of cool items for free. My inventory started to climb in number And it became more and more difficult to organize stuff. I even found areas where there were homes, and beautifully set up cities loaded with “Take A Copy” items, that I became a

HG-A-Holic (lol). Then comes the Nightmare. By grabbing all these cool freebies from free stores and different areas, I was excited to go home and rez them and make my home and space beautiful. But lots of the items caused me some issues. I had gotten clothes that actually wanted to fight me. I have Chased down runaway cars. Dove into the water to capture sinking vehicles. Invisible boxes were bouncing around my region. I even got run through by Ghost ships and of course the NPCs stomping around my land and shaking the ground. They even had the nerve to tell me they were not leaving. (LOL). I got shoes that ran off my feet and into the water. I know my feet don’t stink; I’m an Avatar! I could go on and on but I think you get the point.


34

Welcome to DigiWorldz, Patrick Moya, Enjoy!

Moya's maxim has been "to please everybody while remaining avant-garde; to be everywhere without wasting oneself; to touch each medium while staying perfectly recognizable". -wikipedia


35

Ba Baar and The Blueberry Patch A Maine Coastal Shoppe I continue to marvel at the beauty and inventive nature of much of the content that I run across here in the Virtual World (VR), and the people I meet who are responsible for such artwork. I initially met Ba Baar through friends, as I was offering use of some small shops on my Eclectique region in Kea. She being a fine builder and fabricator was obvious the first time I visited her main store, the Blueberry Patch, and her winter themed shop, The (Seasonal) Barn, located very near. Her items are all novel and aesthetically pleasing, and I use some of her creations, including her fine plants and flowers, in several areas of my build. I caught up with Ba Baar as she was working on her building platform, and I was able to ask a few questions as she worked, the first being how long she had been active in VR? Ba Baar (BB): “Since 2005.�


36

Ba Baar and The Blueberry Patch ...Cont. whether it was for interior or exterior...all this in remembrance of my sister. The bridge that is my landing point is the path for my sister in Heaven to come and visit and inspire me with new creations. I truly do love and miss her dearly.”

RM: How did you get involved with VR, and what skill set do you have, if any, that may have helped you in that endeavor? BB: “I had a friend who introduced me to the VR community. Being an artiste in RL..I found I can make 3D objects. Now I was hooked … I can take what’s in my mind and create it for you. My BIG inspiration for opening of my store is my beloved sister that has passed away. She always wanted to open a store in Maine as she just loved vacationing there. But sadly her time here was shortened and was not able to. So I decided I was going to open up a coastal Maine shop called Blueberry Patch that would provide all kinds of unique items,

RM: How did you find your way to DigiWorldz, and what aspects encouraged you to stay? BB: “A friend suggested I should try Digi out. So I thought I would... I must say at first it was not builder friendly... But they have been doing so much to make it builder friendly. To me, that speaks well about the owners. I just love the people here.” RM: How would you describe your present involvement here... what do you do daily as a rule within VR and DigiWorldz? BB: “I come on here to create for people. I have a store called Blueberry Patch and try to make things affordable for all. All my items are my own creations, and I offer them at a great price.”


37

RM: “What kind of items do you make, and which items do you feel are your most challenging? What are you most proud of?” BB: “Gosh, innumerable things. I love to challenge myself. Indoor… outdoors. Plants, furniture, lights, drapes... mmmm... gosh, I could go on and on.” RM: “What have you learned of significance here that you would pass on to others who spend time here or are considering choosing DigiWorldz as a home?” BB: “They would love it here, and all the peeps that reside here are awesome. There is always help if you need it.”

RM: “What are your plans for the future here, are there projects ongoing or in your future that you would tell us about?” BB: “ I would love to have a store that everyone would be able to find something for their needs and wants here in Digi. I’ve been working on getting my land filled up. I would also like to teach others how to create.” RM: “Anything else you would like to add?” BB: “Being an artist in RL really helps me in here to create what I see in my mind. I just love being able to bring that into here. I wanted to add that I do Custom Homes and Clubs, or whatever it may be. Make


38

Visit The Blueberry Patch

sure you walk my grounds, for I make a great number of different flowers, trees, shrubs, bushes, including bridges, and cabins, and soooo much more. Hope you enjoy! Oh, and if you can't find it… IM me, and let me see what I can do for you.”

As I’ve found with others who were once on other grids and subsequently found their way to DigiWorldz, they have generally made a name for themselves among their peers. Ba Baar is no exception, and I hope our readers will find the inclination and time to visit her shop and see for themselves. Her dedication and hard work provide a fine addition to the builders and merchants who are making DigiWorldz their home. ~Ricky Maya “What I am seeking is not the real and not the unreal but rather the unconscious, the mystery of the instinctive in the human race.” ~ Amadeo Modigliani


39

Back when I was a writer for the Magpie Magazine, I had started a feature with Ricky Maya that we named Resident Solutions. One of the entries I wrote about was uploading mesh objects to DigiWorldz. I’ve been creating models online since 1995 and have used many different platforms, but I find uploading in DigiWorldz using Firestorm 5.1.7.55786 convenient and reliable. I’ve tried the latest version of Firestorm and it did not go well for me. As far as using Singularity goes, I can not even login to DigiWorldz with it and I do not use other viewers, I’m happy with Firestorm and will continue to use it as long as possible. So, once again, I’m going to share the method that I use to bring objects into the program.

On the top menu of your viewer is “Build”, when pressed you’ll get a drop-down menu, go to Upload, then “Mesh Model”. This will bring up a window where you can then locate your mesh model on your hard drive.


40

Resident Solutions... Cont. ​ THE MODEL UPLOADER -LEVEL OF DETAIL-

Here is what my “Arch o1” model looks like once I have opened it from my hard drive. On the right of the Model Uploader is a window that shows a view of my object. I’m able to hold & drag my left mouse around to rotate the object in that view. Below that are some boxes that we can check. I like to put a check in the Textures box to see how my model looks textured. At this point my texture is larger than 1024x1024 so it will not be visible in the uploader and will also not be uploadable to DigiWorld through the viewer on my model. In this case you must resize that texture to 1024 x 1024 or smaller.

One of the most important things to do while in this “Level Of Detail” section is to copy the number you see in blue text under “Triangles” to the white box just under the Browse button. In the next white box down input ½ of the number you just placed in the 1st box.


41 Subsequently the 3rd box down will be ½ the number that’s in the 2nd box. Look at my example on the previous page for clarity. Oh and be sure to give your model a name in the upper left, otherwise it will just be called “Object” and having all your models named Object in your inventory gets overwhelming.

-UPLOAD OPTIONSAt this point, since this is a simple object, I will skip the Physics button… which I’ll discuss at a later date, and I’ll go on to the “Upload Options” section of the uploader.

Here we are in the “Upload Options” section. Since you’ve made sure that your textures are no bigger than 1024x1024 pixels, be sure to check “Include Textures” box.


42

Resident Solutions Uploading Mesh...Cont.

Also in this section you can control the output size of your model. You’ll see “Scale” and “Dimensions”. In the white box where it says 1.000 you are able to change that number to any number you like. For instance 1.500 will make your object 1½ times larger than the original size. You’ll see the number to the right of Dimensions change as you change the number in the white box. They follow the X, Y and Z axis of your object. “​So

now the fun begins.”

On the previous page there is a “Calculate weights & fee” button on the bottom left. DigiWorldz currently does not charge for uploads. So there is no FEE ! Not for images, nor mesh objects. So once you have addressed all of the sections in the uploader we will press the “Calculate…” button as it will process some information before we actually upload the mesh. Well isn’t that interesting, it has processed and the Calculate Weights & Fee button has now become the “Upload” button. So we press that button now. After uploading you will find your model in your inventory/ objects folder. Happy modeling =)


43

Join the JS Landscapes Group in DigiWorldz! We are OPEN!! JS Landscapes Garden Center!! Digi's one stop shop for all things plant related. From flowers to trees to meadows. Courtyards, waterfalls, gazebos. Set in a park like setting. Please feel free to wander the shop grounds. Be sure to click on what you like as it just might be for sale. We are currently updating our regions to include so much MORE!


44

Review: RP - Shire of Wheatcliffe, Discovery

We have friends here... and friends there! Contessa Lacombe has Brigantia’s “Isles of Myst Medieval Roleplay” here in DigiWorldz and she joined in at the party in Discovery @ Shire of Wheatcliffe, owned by Susanna Valeska who is the founder of the Roleplay group. We like to visit other places; to open our minds while discovering a magnitude of creativity. Visit, Chat, and be Merry!

Thank you Cataplexia Numbers for another beautiful set =)

When you’re playing small and want to break out of your current limitations…


Visit EMK and Shop Local!

45

Quality Clothing For Your Lifestyle Fashion Store, elegant and casual, for Men’s & Women's clothing. Discover the latest essential clothing to enhance your lifestyle every day, all year round, in DigiWorldz. ------------------------------------------------------hop://login.digiworldz.com:8002/Buckingh am%20Square%20Gloebit/129/178/31 -ORhop://login.digiworldz.com:8002/Buckingh am%20Square/128/165/31 -------------------------------------------------------

Coming to Hypergrid Zone Magazine in the October issue, We talk with Ella Mckenzie, longtime resident of DigiWorldz, Owner and Creator of EMK Fashions.

We’re looking for a cartoonist. If you have the skill & would like to be part of our team… Contact us: HyperGrid Zone Magazine Group


46

TaryTyme:​

Remember the Time?

I know what you are thinking and this is not about a Michael Jackson song. I am remembering a time when I first started in Virtual Worlds. Let me take you through a little of my journey.

I did try a few other games which were cool and then one day I saw a signup for SL. I thought wow this is cool. Avatars can actually move, chat, and so much more. I had to try this out. So I got into gear and signed up. I was so excited to get started that I skipped the orientation thinking that I knew it all. I should have went through the lessons. But, being a know it all, I found myself running around wearing boxes, and furniture that I had found in free areas. “How do I get this house onto the ground and off my back (?)” became an issue. Yes, I got laughed at, but people did help by greeting me as a Newbie (heehee). What the heck is a Newbie (?) I quickly learned. I did eventually learn how to get around and even how to wear clothing. I found myself hiding behind trees to change clothes and I seemed to always be bald. The sandboxes were a joke. I was so glad when they made rules stick. I was so tired of trying to learn how to do things in sandboxes and being mowed down by cars, getting deformed, or constantly shot at by grenade launchers. Oh, how about the 100’s of boxes pushing you around. I learned more quickly now.

Before I actually found out about virtual worlds like Second Life and OpenSim I used to play a game called “The Sims”. I am sure most of you are familiar with that game. That game was so cool but hard. You actually had chores to do, feed the babies, feed the animals, cook, clean, go to work and more. You earned pay each day so you could buy things you needed to live by. Funny thing, there was a meter for your energy level so there was only so Parties, parties, parties all day and all much you could do before blacking out on night. This was a cool way to meet people the floor and falling asleep. and socialize. But there came drama with


47 too many people crowded up in a place at one time. I did find several cool clubs and places to frequent. And the ballrooms were great too. Getting your avatar dressed up for a night out was like the thing to do. Now there were lots of free clothing but I wanted bigger and better. I did soon become a shopaholic (lol). But I did find that most of the great creators always had a special gift in their stores. So before I started actually making an income, I popped around to the high price shops to find lovely gifts of clothing, hair and more. I also got to test out their creations which soon made me become a loyal customer of many. Now for a place to live. There were a few places that you could live for free but they

had a clean sweep every 15 days. I was almost finished building that house, Dang !!!. There were people who offered free housing but you were limited to what you could do or rez. This was understandable, being that it was free. I needed to have a stable home. I was testing the place out and it had only a few weeks. I then decided to get a premium account. This had its perks. Land and a stipend were the benefits and support. After settling in and having my own place to call home, I began decorating and making myself comfortable. Now it’s time to explore this great new world. At that time SL was one great big place. You could walk, fly, run, swim, or sail across the entire grid. This was so cool back then but nowadays teleporting is quicker (lol). So I started exploring and found so many places to see. Socializing and meeting people. I eventually learned the skills that I needed to survive in virtual worlds. I learned to build easily due to that fact that I already used autocad and home building software on my computer as a hobby. There were many cool RP sims that I enjoyed participating in as a builder. But Gor based lands at that time did not allow women to fight so I became a pirate in there and looted the lands...


48

Remember the Time… Cont.

...Arrrrrrrrrrrrh landlubbers !!. Pirates got a chance, whether male or female, to use daggers, swords, and ground fighting tools. The adventure was fun and I also got a chance to fight and sink a few ships (heehee). There was always something to do or somewhere to be and unfortunately I never seemed to find time for myself to create. I did finally accomplish lots of my dreams, since I Bred animals (such as horses), did a lot of building, and started my jewelry business. Life was good, and then…....

I found my way to OpenSim and actually loved it. I preferred being in OpenSim because it was less congested and I was able to build, build, build! Now don’t get me wrong, SL is a great place with

millions of people. My first stop in opensim was OSgrid, which was so cool. Free land, free photo uploads, what more could I ask for? I look at OpenSim like a planet. The big planet is OpenSim and within this huge planet are many countries, states, cities, towns, neighborhoods, and more. I could go on and on for days with all of the things I have done and all of the people I have met in virtual worlds, but I will leave you wondering (lol). I could also tell you my whole virtual life story but you will have to get to know me more to find all that out (heehee). Let’s just say it’s been a blast and still is. I have come to love being an Open Simmer and being a part of this Great Country called Digiworldz !!! Until Next Time,

​Tari Tari


34

Welcome to DigiWorldz, Patrick Moya, Enjoy!

Moya's maxim has been "to please everybody while remaining avant-garde; to be everywhere without wasting oneself; to touch each medium while staying perfectly recognizable". -wikipedia


50

​Current

Issue: Cover by 4Ever Amour

On the cover of this issue “Portrait of Safar” by 4Ever Amour. 4Ever is a talented photographer and a good friend to us all, but he is moving on and will be sorely missed by all staff members. Thanks again for everything 4Ever. We’ll see you in DigiWorldz. ~The HyperGrid Zone Magazine Team. ​(Note: An Athenaeum is a Library)


36

Ba Baar and The Blueberry Patch ...Cont. whether it was for interior or exterior...all this in remembrance of my sister. The bridge that is my landing point is the path for my sister in Heaven to come and visit and inspire me with new creations. I truly do love and miss her dearly.”

RM: How did you get involved with VR, and what skill set do you have, if any, that may have helped you in that endeavor? BB: “I had a friend who introduced me to the VR community. Being an artiste in RL..I found I can make 3D objects. Now I was hooked … I can take what’s in my mind and create it for you. My BIG inspiration for opening of my store is my beloved sister that has passed away. She always wanted to open a store in Maine as she just loved vacationing there. But sadly her time here was shortened and was not able to. So I decided I was going to open up a coastal Maine shop called Blueberry Patch that would provide all kinds of unique items,

RM: How did you find your way to DigiWorldz, and what aspects encouraged you to stay? BB: “A friend suggested I should try Digi out. So I thought I would... I must say at first it was not builder friendly... But they have been doing so much to make it builder friendly. To me, that speaks well about the owners. I just love the people here.” RM: How would you describe your present involvement here... what do you do daily as a rule within VR and DigiWorldz? BB: “I come on here to create for people. I have a store called Blueberry Patch and try to make things affordable for all. All my items are my own creations, and I offer them at a great price.”


52

The Woodstock Festival Was a 3 Day Event!

Jan Frenburg

Potlatch Foggarty

The original Woodstock Festival occurred 50 years ago, on August 15, 16, and 17, 1969. It was certainly not the only big music festival that ever happened, but it is remembered as an iconic moment when nearly half a million people came together to listen to good music and celebrate peace and love. And, unlike many such large gatherings, even in the face of unplanned masses and environmental disaster, the people there really did share a peaceful, loving, and cooperative spirit. Even the local townsfolk recognized this and helped feed and care for participants. You can read many of the details on a website

called ​The WoodstockProject.proboards.com (http://woodstockproject.proboards.com/) That is just what a group of people from the ​Encore Escape Grid​ did in preparation for a major undertaking—a virtual recreation of the Woodstock Festival. Grid owner Potlatch Foggarty told me that he and his team of builders, animators, scripters, researchers and programmers began working on the project concept 4 or 5 years ago, doing research and discussing possibilities. Potlatch told me that a couple of the team members actually attended the original Woodstock—CTM Underwood and Merrick Robonaught.


53 When I asked Potlatch if there was anything about the event about which he was most proud, he told me, “Just the hard work our team has put into it. We have tried to make everything on our 3x3 region as close as possible to 1969, starting with the terrain which was recreated from topographical maps of the RL site.” The team included a contractor and an engineer, who helped to bring realism to the intricate build. He pointed out that there is an article on their grid website describing the process of building their Woodstock, which is on its own server.

They have, in fact, built everything from the incoming, traffic clogged roads, to the main stage area, backstage, audience field, skinny dippers, concessions, campsites, and even the porta johns. One of the really big accomplishments is the many NPCs found on the site, giving it a feeling of life often not seen in some VR spots. Potlatch told me that the NPCs are the work of team member Tweety 4ever, who can rezz over 250 NPCs “if the region can stand it…lol.” Tweety herself said that she had “lots of help from Foxie Winx, who helped make and dress the NPCs.”​ ​When you visit the campsites, there are lots of “campers” present, but (​https://theencoreescape.com/buidling-_w there’s plenty of room for anyone to oodstock.html​) spend the night. The Woodstock Storm

Tweety 4Ever and Foxie Winx


54

The Woodstock Festival in Encore ...Cont.

Jerry Garcia

Johnny Winter

And, never fear, at the stage area, you’ll have plenty of fellow festival goers jamming to the music. Just step on one of the “dance blankets” and join the fun while listening to the performers. Nothing to wear? No problem—there is a box of free “hippie clothes” and other accessories available at the Encore Escape welcome area.

was saying that to all of the ladies present… Also, located just in front of the stage, there is a “media on a prim” slide show of the original Woodstock. Just click and watch in your viewer.

I attended Encore Escape Woodstock off and on during the 3 days of festivities. The recorded 1969 festival was playing in the background, and Tweety’s NPC’s were onstage performing, as well as wandering through the crowd. Jerry Garcia was there, and he invited me to meet him after the show. Of course, he

I told Potlatch that I knew I would miss a great deal of the event, but he told me not to worry. The site will remain accessible for anyone to visit. And, the plan is that this will be a monthly event throughout the coming year. Each month, as close to the 15th as possible, but on a Friday, Saturday, and Sunday, they will be replaying Woodstock. Potlatch told me, “We have a lot still to build. It’s an ongoing effort and each month we’ll have more to see and do. Also, a lot of


55 performers want to sing at Woodstock as well…lol…it’s a great venue.” Yep! There will be some live performers fulfilling a dream! Tweety piped in, “Yes! Potlatch is one of our finest live singers.” He will be one of the live performers at a future event. To check on the upcoming shows, just look at the Encore Escape... Calendar of Events on their website: https://theencoreescape.com/events_cale ndar.html​ One of the things that made an impression on me during my interviews with both Potlatch and Tweety was that they both made a point of emphasizing that the Woodstock event was a group effort. Potlatch said, “We have a great

team so please get their names from our website.” The team members included: Potlatch Foggarty (Event Coordinator), Rocky Hillburton (Build Team Leader) Shannon Dubratt, Tweety 4ever (NPC Team Leader), Jan Frenburg, Country Bob, Dixie Dreamscape, Foxie Winx, Bellaby Ballyhoo, Merrick Robonaught, Midnight Siren, Southern Destiny, Destiny Seranade, CTM Underwood, Canipanic Maslow, Aristippus Larsson, Alex Philo, woodstockproject.proboards.com, Orb Emerald & Terry Ford (from DigiWorldz), JessieDane Ember. Congratulations on a job well done! To visit Encore Escape’s Woodstock: goto.theencoreescape.com:8002:Woodstock 2019

Richie Havens

.​

~​Contessa Lacombe


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Resident Solutions Uploading Mesh...Cont.

Also in this section you can control the output size of your model. You’ll see “Scale” and “Dimensions”. In the white box where it says 1.000 you are able to change that number to any number you like. For instance 1.500 will make your object 1½ times larger than the original size. You’ll see the number to the right of Dimensions change as you change the number in the white box. They follow the X, Y and Z axis of your object. “​So

now the fun begins.”

On the previous page there is a “Calculate weights & fee” button on the bottom left. DigiWorldz currently does not charge for uploads. So there is no FEE ! Not for images, nor mesh objects. So once you have addressed all of the sections in the uploader we will press the “Calculate…” button as it will process some information before we actually upload the mesh. Well isn’t that interesting, it has processed and the Calculate Weights & Fee button has now become the “Upload” button. So we press that button now. After uploading you will find your model in your inventory/ objects folder. Happy modeling =)


Look For The 2019 Ren Faire in Chivalry This Month!

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Please send your comments and suggestions to Orb Emerald or Ricky Maya in DigiWorldz -OR- Join the HyperGrid Zone Magazine Group, in DigiWorldz, and share your thoughts in chat. Thanks again everyone for reading ‌ and Happy Hypergridding! ~ From Orb, Ricky, Contessa, Tari Tari, & Martin

Profile for MetaVerse-Manifest

HyperGrid Zone Magazine - Sept., 2019  

A back issue of HGZ Magazine produced for Terry Ford, owner of DigiWorldz Grid. www.digiworldz.com

HyperGrid Zone Magazine - Sept., 2019  

A back issue of HGZ Magazine produced for Terry Ford, owner of DigiWorldz Grid. www.digiworldz.com

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