TOPOARCHITECTURES - Modular Network - UO 2020 Arch 423/523

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MODULAR NETWORK LIQUID TOPOGRAPHIES Michael Soto Kyle Tasik

Topo-Architectures ARCH 423/523 School of Architecture and Environment Mary Polites + Ignacio Lopez Buson



1 CONTEXT - location - topographic data - site - analysis

2 TOPO-SYSTEM - introduction - inspiration - geometrization - transformation studies - components - physical model

3 ARCH-SYSTEM - introduction - inspiration - geometrization - process - components - physical model

4 CONCLUSIONS - comparison plan/contours - comparison sections - comparison models - render views


1.1

CONTEXT Location

Diablo, WA

Located in Washington state along the Skagit river. Diablo is an unicorporated company town built buy Seattle City Light. Our landscape, located southwest of the town along the side of the mountain road, is a unique location. Where most of the road runs between the face of the mountain or the sheer drop down into the skagit river below, our site juts out transitioning from the road, to to steep slopes to a small platteu.

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SITE

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1.2

CONTEXT Site Highest point

Steep Slope

500’ Medium Slope

Low Slope Medium Slope

Low Slope

Steep Slope Existing Access Road

Site Our site is the required 500’ X 500’. When choosing a site our primary goal was to pick a location that had interesting topography in terms of various slope gradients, an already present man made form or gradient, and located in an area that can typically be assumed as not suitable for building on.

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Existing River

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1.3

CONTEXT Slope analysis Highest point

Steep Slope

Low Slope

Medium Slope Medium Slope

Low Slope

Steep Slope Existing Access Road

Slope %

Slope Analysis

0-14%

Performing a slope analysis on our selected site area was vital in understanding the our site. Through this analysis we were able to identify areas of low slope (green), medium slope (yellow), and steep slope (red). This analysis served as the foundation in which our topo-system was based on.

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>31% Steep

Medium

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15-30%

Existing River Low Michael Soto / Kyle Tasik / TOPO ARCHITECTURES

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1.4

CONTEXT Section analysis

Sectional Sequence Broken into 10’ intervals, this sectional sequence helps show us spacially where slopes are steeper. This sequence pairs with our color coded slope analysis. 14 |

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2.0

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TOPO-SYSTEM

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2.1

Topo-system Introduction

TOPOGRAPHY

HARD SYSTEM

Objective A before and after shot of our site.

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2.2

Topo-system Slope analysis comparison

Highlights Highlited photos taken of the render help illustrate the final results of our topography alteration.

FINAL SURFACE

ORIGINAL SURFACE

Slope % 0-14%

15-30%

>31% Steep

Medium

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2.3

Topo-sytem Sun analysis

6:30am (sunrise)

12:00pm

5:00pm (sunset)

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6:30am (sunrise)

10:00am

10:00am

12:00pm

4:00pm

4:00pm

5:00pm (sunset)

8:00pm

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2.4

Topo-system Geometrization process

ORIGINAL SURFACE

GRADE SURFACE

EXCAVATION SURFACES

FINAL SURFACE

Process Each study acts a s process, Intial site analysis, plug in the grid and grasshopper script to analyze the system’s foundations, view the gorund the script avoided, and combine everything together to see how much the site is altered based off the the grid.

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2.5

Topo-system Transformation Studies

Highest point Low Area

Sloping area Sloping area Low Area

Steep Area

Steep Area Flat Surfaces Within Steep Areas

Study 1 Within our first study we wanted to analyze the natural topography as a mesh system plugged into rhino. This study allows us to better understand how sheer or gradual the slope would look realistically before any changes to the sites topography or through the addition of soft structures.

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Low area

Lowest point

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2.6

Topo-system Transformation studies Highest point Low Area

Sloping area Sloping area Low Area

Steep Area

Steep Area Flat Surfaces Within Steep Areas

Study 2 Study 3’s purpose was to simply show the land around the foundations and as well as to show how we used grasshopper to organize the site into a gridded system where as mentioned before in study 2 how the the site’s foundation sizes re based off of the intensity of the slopes.

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Low area

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Lowest point

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2.7

Topo-system Geometrization process

ORIGINAL SURFACE

OFFSET GRID TO SHOW HOLES OR EXTRUSION BASES

CONVERSION TO A GRID

FINAL SURFACE

Process Step one for developing the ground mesh around the lofted excavation bases into a surface. Step two was to overlay a grid system on the surface then remove the surface entirely, leaving the grid remaining. Step three was to offset all squares within the grid that fall beneath 14% slope inclines. Step four was to then fill in all surfaces up to the offset points within all swaurs that fall within the set parameters 32 |

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2.8

Topo-system Transformation Studies

Highest point

Low Area

Sloping area Sloping area Low Area

Steep Area

Steep Area Flat Surfaces Within Steep Areas

Study 3 Study 2 was all about creating foundation squares that buildings or raised support pylons would rest on. The study also informs us that the steeper the slope becomes the larfge the foundation would need to be to accomodate a buildings footprint on the site.

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Low area

Lowest point

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2.9

Topo-system Geometrization process

PROJECT POINTS

EXTRUDE SURFACE Process

PROJECT CURVES

CAP EXTRUSION SURFACE

The first step of the excavation process was to go back to the gridded layout in step two of the ground process. From there we extracted the points from the offseted squares within, these points outline where the site will be lofted upwards or downwards. Step three proceeds to coppy and raise the outlines up or down depending on their location within the site. Step four developes a loft from the base model to the raised sqaure. Lastly in step six we capped the all the wholes within the lofted areas 36 |

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2.10

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Topo-system Physical model

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2.11

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Topo-system Physical model

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2.12

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Topo-system Physical model

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3.0

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ARCH-SYSTEM

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3.1

Arch-system Introduction

TOPOGRAPHY

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SOFT SYSTEM

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3.2

Arch-system Inspiration

Inspiration For our soft systems we are placing on top of our topography we decided to created cubes that stack on top of one another to simulate raised buildings above the site. This system will be represented through a series of wireframe cubes.

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3.3

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Arch-system Network Diagrams

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ZONES

GRID

CONNECTION

NETWORK Michael Soto / Kyle Tasik / TOPO ARCHITECTURES


3.4

Arch-system Components

Soft System Components Our soft system is comrised of three different wirefram cubes that vary based off of thickness. Yellow represnts the thinnest cubes which are located on the highest parts of the system. The green wireframe cubes represent the medium thickness. they are what hold up the yellow cubes and rest on the thickest wireframe cubes which act as our base that supports the entire structure. Overall the base cubes are the shortest in terms of how high they raise up ward and as the frames become thinner they can move up to higher elevations. 2

39% coverage

3

5

53% coverage

6

165 units 1

222 units 4

1. Render / Yellow cube 2. Render / Yellow structure 3. Render / Yellow structure within site 4. Render / Green cube 5. Render / Green structure 6. Render / Green structure within site 7. Render / Purple cube 8. Render / Purple structure 9. Render/ Purple structure within site 52 |

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32 units 7

8

9% coverage Michael Soto / Kyle Tasik / TOPO ARCHITECTURES

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3.5

Arch-system Sections

Soft System Sections

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3.6

Arch-system Complete Assembly

Sales Center

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3.7

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Arch-system Physical model

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3.8

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Arch-system Physical model

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3.9

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Arch-system Physical model

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4.0

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CONCLUSIONS

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4.1

Conclusions Grading comparison

125’

125’

STEEP SLOPE

STEEP SLOPE

LOW SLOPE

LOW SLOPE LOW SLOPE

LOW SLOPE

MEDIUM SLOPE

MEDIUM SLOPE

STEEP SLOPE MEDIUM SLOPE

MEDIUM SLOPE

MEDIUM SLOPE

LOW SLOPE

STEEP SLOPE

500’

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MEDIUM SLOPE

STEEP SLOPE

STEEP SLOPE

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STEEP SLOPE

LOW SLOPE

STEEP SLOPE

500’

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4.2

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Conclusions Digital - Physical comparison

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4.3

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Conclusions Digital - Physical comparison

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4.4

Conclusions 3D Printing Process

PREPAIRING DIGITAL MODEL FOR PRINT

3D PRINT MODEL ASSEMBLE PHYSICAL MODEL

THINGS TO CONSIDER • • • •

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LIMIT / ELIMINATE MOMENTS THAT ARE UNSUPPORTED TO REDUCE PRINT TIME AND WASTE. UNSUPPORTED MOMENTS WILL REQUIRE TEMPORARY SUPPORT STRUCTURE. VERIFY MODEL WILL FIT WITHN THE BED SPACE OF THE 3D PRINTER PRINT MODEL WITH THE FLATTEST SIDE DOWN SEND MODEL TO PRINTER ASAP

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4.5

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Conclusions Render views

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5.0

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CREDITS

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Michael Soto

Kyle Tasik

Michael is undergraduate in the University of Oretgon’s Landdscape Architecture program. Currently in his third year in the program, Michael is primarily interested in designing for social spaces and gatherings, using rhino as his primary rendering software to gain a better understanding of how people would interact within a site. Michael is confident that he will continue using Rhino throughout his educational and future proffessional career and adding Grasshopper to his skill set will be an invaluable skill to add to his toolbox.

Kyle is currently a master´s degree student in Architecture (Track II) at the University of Oregon. Although his interests in architecture do not lie in the broader urbanism scale, he is very much interested in the performance side of architecture. He is very interested in how parametric design can influence the energy consumption of a buildings as well as play an integral part in the design process. Kyle is excited to continue progressing the skill that he aquired through this course and hopes he can take some aspects to his professional career.

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Topo-Architectures ARCH 423/523 School of Architecture and Environment Mary Polites + Ignacio Lopez Buson


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