3D Next Gen Character Motion - Mages Institute

Page 1

THE FUTURE STARTS HERE

3D Modelling – Techniques covered in Game Art Courses

What makes a 3D model?

Each 3D model is made of three basic elements

• Vertices - individual points in 3D space that define the corners and intersections of a mesh.

• Edges – they define the boundaries of a surface in the 3D model

• Faces - the surface of the 3D model

All three functional elements come together to form a 3D model.

What makes a 3D model?

To manipulate the 3D model, you’ll either change, create, alter any one or two or three of these elements.

For Example – Turning a cube into a cuboid will involve changing the vertices, the faces’ dimension will change to match the vertices.

What makes a 3D model?

3D Models can be shown on a 2D screen through a process known as 3D rendering (much like the 3D object on the right)

They can also be created/crafted into physical 3D objects by 3D printers.

3D Model of a duck

Note : this is an example of 3D Rendering!

This Photo by Unknown Author is licensed under CC BY-SA-NC

Main types of Modelling

There are three main types

• Solid Modelling – involved manipulating basic shapes such as cubes, spheres and so on.

• Wireframe Modelling – For Complex shapes, best described as a collection of Faces, each with at least 3 vertices

• Surface Modelling – most advanced technique, involves using guiding lines to define shape and curvature

All three functional elements come together to form a 3D model.

Key Principles of Modeling Manipulation

There are three main types

• Boolean Process – creating complex shapes by combining and/or subtracting existing objects

• Pick & Place – Self-explanatory

• Parametric and Procedural Modelling –Involves using mathematical equations to define size, shape, position etc

• Sculpting – involves adding or subtracting material similar to traditional clay sculpting –ideal for crafting character models

Student Artwork – Digital Sculpting for Artists Course at MAGES Institute

Must-Know 3D Modelling Jargon

3D Rendering – it is the process of showing a 3D model on a 2D screen, done by a 3D renderer/rendering engine.

Popular rendering engines include Blender and Unreal Engine.

Mesh – A collection of polygons in 3D objects, used to refer to the complexity of any 3D model

Ambient Lighting – much like in real-life, ambient lighting is a uniform multidirectional light that illuminates the 3D model

Must-Know 3D Modelling Jargon

Texture Mapping – Best explained as applying paint/sticker/vinyl to your model

Tris & Quads – A polygon on a model with 3 sides or 4 sides, respectively

Topology – the distribution of a model’s edge and its structure, it directly affects texturing and animation

Rigging – Creating the 3D object’s “skeleton” so that it can be animated – this is usually done for characters, and props which transform in a specific way

Tools to get started

• Getting started with anything can be a daunting task.

• To start with digital artwork, you can use a drawing tablet or a drawing app such as Adobe Photoshop and Procreate

It is highly recommended to begin with a rough 2D sketch of the model you’d like to create

• Blender is a free and open-source 3D modeling software and is supported by numerous community resources for learning.

Tools to get started

Fundamental Concepts

● Once you are comfortable with the tools, stylus, and shape, you can move to the other level of understanding by learning all the fundamental concepts.

● These concepts apply to both traditional and digital artwork. This includes concepts like forms and structure, perspective, anatomy, composition, values, and colours.

Learning Courses

● Choosing a beginner-level digital art course will help you set a new path and get more opportunities. A guided course will be far more effective than learning on your own.

Some Examples - Props

A Wooden Cabinet Prop made by a Student in Game Art Program At MAGES Institute

Some Examples - Environment

Italy by So Hasegawa, made by a Student in Game Art Program At MAGES Institute

Some Examples - Environment

Ancient Temple by Keith Lim, a Student in Game Art

Program At MAGES Institute

Some Examples - Character

A character model made by a Student in Game Art Program At MAGES Institute

Some Examples - Character

A character model made by a Student in Game Art Program At MAGES Institute

THE FUTURE STARTS HERE

3D Modelling –Techniques covered in Game Art Courses

THANK YOU

Thank You for taking the First Step.

Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.