Portfolio PhD - Leopold Pretzel

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Architecture and Urban Design

Selected works

2018 - 2024

Leopold Pretzel

ISLANDSBERG

Masters Thesis 2024

Academic

Building tectonics

contextual and adaptive architecture and landscape

HYDRO VEIL

ACE510 Mediated Material Interfaces

Academic - Design Studio

Architecture, Media and Material Practice

biobased architectural design research and practice

16 CAVE OF COLOURS

22

Bachelors Thesis 2021

Academic

Institute of structure and design

data-driven, generative architecture

STÅNGEHUVUD

Commissioned Work 2024

Professional

Lysekil municipality

small-scale timber structure for nature-reserve

TWISTED TESSELATION

ACE110 Public Buildings

Academic - Design Studio

Dep. of Architecture and Civil Engineering

high fidelity mass-timber typologies

LEOPOLD PRETZEL

ABOUT ME

I am an ambitious and curiosity-driven architect with a Master’s degree in Architecture and Urban Design from Chalmers in Gothenburg, Sweden. My academic journey began with explorations in digital and computational architecture during my bachelor’s thesis and has since grown into a deep commitment to sustainable, datadriven workflows.

In recent years, I’ve integrated GIS into design projects to visualise and manage material and site data, developed digital-twinning workflows paired with CNC fabrication to produce highly accurate architectural models and utilised Grasshopper tools to automate complex geometry creation and streamline the overall design process.

Outside of architecture, I am also a keen photographer and designer. My diverse skill set allows me to approach each project with a fresh perspective, always aiming to push the boundaries of design.

LEOPOLD PRETZEL

leopoldpretzel@gmail.com

+46 734 823500

SE-415 16 Göteborg

LinkedIn-Profile

WORK EXPERIENCE

Lysekil municipality - Commissioned project work

07/2024 - 10/2024 | Lysekil, Sweden

• entrance building for Stångehuvud nature-reserve

• public,outdoor, timber-construction

• production of scale drawings, maps, construction details and visualisations

• extensive communication with stakeholders

• time management, cost calculations and project coordination

GP Architektur ZT GmbH - Junior Architect 03/2021 - 06/2022 | Schwaz, Austria

• landscape, residential and commercial office projects

• design, detailing, visualisations, landscaping and submission planning

Premarchitektur ZT GmbH - Internship 02/2020 | Vienna, Austria

• communal competition

• planning work and creation of drawings for a multi-residential project

Premarchitektur ZT GmbH - Internship 08-09/2019 | Schwaz, Austria

• residential healthcare competition

• planning work, creation of drawings and physical models for a multi-residential project

Bollmann Frank Dipl.-Ing. Ingenieurbüro - Internship

07-08/2017 | Rostock, Germany

• Introduction to the civil engineering of residential architecture projects

• static calculations, using mbAEC software

SOFTWARE

Rhino3D Proficient

Grasshopper Proficient

Adobe Suite Proficient

Blender3D Competent

QGIS Advanced Beginner Revit, ArchiCAD Competent

TM, Enscape, V-Ray Proficient

EDUCATION

Komvux - Swedish 09/2024 - Ongoing | Göteborg, Sweden

• SVA Course 4 & SFI Course D

Chalmers University of Technology 08/2022 - 06/2024 | Göteborg, Sweden

• MSc - Architecture and Urban Design

Leopold-Franzens University 10/2018 - 07/2021 | Innsbruck, Austria

• BSc, Architecture

REFERENCES

Viktoria Sandor - Senior Scientist, Mag.-Arch. Integratives Design, UIBK & AIT Viktoria.Sandor@uibk.ac.at

Sara Chronvall - Landscape Architect Lysekil municipality Sara.Chronvall@lysekil.se

Tanja Gstrein - Architect Dipl.-Ing. CEO of GP Architektur ZT GmbH t.gstrein@gparchitektur.com

LANGUAGES

German native English CAE C2 Swedish SVA grund 4 (B1/B2)

INTERESTS / SKILLS

Timber craftsmanship

3D Visualisation

Digital design and fabrication

Photography

Model building

Architectural design and detailing Photogrammetry

Masters Thesis ISLANDSBERG the site of a lighthouse

Project type: Academic

Institution: Building tectonics, Chalmers

Subject: Public / Landscape / Outdoor

Software: Rhino, QGIS, Blender, Photoshop, Illustrator, InDesign

Collaborators: Klara Bolin

Date: Jan 2024 - June 2024

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Archive website

https://odr.chalmers.se/items/cdd97a12-d857-4fd08e11-c2ccd2b86586

This thesis focuses on Islandsberg, a remote lighthouse site on the Swedish west coast, exploring how contextual values influence design. The project draws on the tradition of timber construction to propose a hiking trail and five small structures, such as bothies, a sheep hut, a wind shelter and an entrance building.

The final design aims to create accessibility, protect ecosystems, and restore the landscape to its historical character.

The thesis was written together with Klara Bolin and the entirety has been created in a joint process, ranging from research until final production.

A major part of the thesis was our deep mapping method. Through the mapping of features such as geological, cultural, historical, nautical and technical elements into a comprehensive deep map, we were able to create highly site-specific structures that have a minimal impact on the surrrounding.

BÖNAN

Sector field

Seamark, Buoys

Underwater cable, electric Pipe

Telecommunication cable

Shallow water

Underwater obstacle Nautical route

Birdprotection area

Strandskydd

GRUNDSUND

ÖSÖ

Sector field

Seamark, Buoys

Underwater cable, electric Pipe

Telecommunication cable

Shallow water

Underwater obstacle

Nautical route

Birdprotection area

Strandskydd

Main road

Village road Private road Gravel road

Established trail Ino cial trail

Stonewalls

Waterbodies

Property Borders

Markings

ISLANDSBERG

BEACHPROTECTION

Sector field

Seamark, Buoys

Underwater cable, electric

Pipe

Telecommunication cable

Shallow water

Underwater obstacle

Nautical route

Birdprotection area

Strandskydd Main

Main road

Village road

Private road

SKUTEVIK

Gravel road

Established trail

Ino cial trail

Stonewalls

Waterbodies

Property Borders

Markings

Buildings

Tectonic development

Moorland

Beach / Reet

Farmland

Forest

Channel / Bridge

Where land meets sea

Cairn

Well

Buildings

Tectonic

Farmland

ISLANDSBERG

BÅGLERORNA ARSUND
VRAKEVIK
BAKAREN

The landscape models both in scale 1:200 and 1:100 used height-data, were cleaned up and curated and finally cnc-milled from solid wood.

In relation to the strong historical significance of traditional timber craftsmanship, we developed a set of reiterated timber connections.

These joints are based on commonly used joinery techniques and adapted to enable aesthetic qualities, high functionality and constructability.

Two timber connections were tested in 1:1 physical models. The models were produced with hand tools and methods commonly applied in the woodworking profession.

Each building design was explored through a number of different procedures not just as means of presentation but also as a way for us to understand the proposal within its context.

We created detailed drawing sets, realistic visualisations, conceptual models and axonometric sections.

One of our goals was to gain a solid understanding of timber construction, traditional craftsmanship and vernacular architecture.

Therefore, all of our design proposals were conceptualised to be constructable based entirely on the drawings.

We also built a 1:1 mockup model of the facade, which gave us experience and knowledge about the construction process.

HYDRO VEIL

Studio Project

Project type: Academic

Institution: ACE510 - Mediated material interfaces

Subject: Research / Digital fabrication / bio-based materials

Software: Rhino, Grasshopper, Agisoft Metashape. GibbsCAM, Blender, Photoshop, Indesign

Collaborators: Jael Kahlenberg Kaso Axel Hägerlund

Date: Fall 23/24

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Sketchfab model viewer: https://skfb.ly/oNwTO

Hydro Veil focuses on conserving culturally significant wood details through digital replicas that were created using photogrammetry and CNC milling. The project explored material behaviour of nano-cellulose hydrogel using colouring, robotic 3D printing and ambient drying. Additionally, the interplay of digital and analogue processes was explored, acknowledging inconsistencies and emergent outcomes, as well as contributing to the discourse on bio-compatible materials, sustainability, and the evolving role of digital fabrication in preserving cultural heritage.

Digitial replicas and the robotic 3D printing were done in a team. The design proposal is my own work.

The photo-scan was captured in the Masthuggskyrkan and depicts one of the intricate wooden carvings of the organ. The lighting conditions were not ideal and we were not able to use cross-polarisation.

However, the photo-scan retained high detail, minimal artifacts and good colour reproduction. The biggest issue was to eleminate baked in shadows.

CAVE OF COLOURS

Bachelors Thesis

Project type: Academic

Institution: Institute of structure and design, University of Innsbruck

Subject: Speculative / Experimental / Public

Software: Rhino, Grasshopper, Blender, Houdini, Photoshop, Illustrator, InDesign

Collaborators: Solo work

Date: Year 02 Bachelor

As a result of my research about Pointillism, Point Clouds and generative design, my approach led to a design which tries to convert 2D data in the form of images into 3D configurations, that obey the idea of deepness and vagueness, while still allow a sense of spatiality and architectural value.

The process relied on an automated transformation script and on the curation of data and resulting emergent structures.

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Sketchfab interactive view of Laser-Scan https://skfb.ly/ooVpA

The design tool takes an image and deconstructs it into a definable matrix of colour points. These points get multiplied and extrapolated according to their underlying RGB-values and redistributed in a coordinate system. As a result, a 3D Point Cloud emerges which can then be used as a speculative spatial configuration by itself or be further curated and reshaped by local parameters and design choices into an architectural proposal.

steel framework

translucent plastic panels

LED strips

glazed ceramic tiles

steel framework

cross-laminated timber

XPS insulation

bituminous sealing

gravel drainage

soil

plants

wood frame

glazed ceramic tiles

steel framework

XPS insulation

cross-laminated timber

RED-VALUES [YZ PLANE]

BLUE-VALUES [XY PLANE]

RGB-MAPPING:

red-value

[0-255] - z-value [coordinate]

green-value

[0-255] - y-value [coordinate]

blue-value

[0-255] - x-value [coordinate]

col [rgb] - pos [xyz]

3D-RGB-MAPPING

Field in Barbizon GREEN-VALUES [XZ PLANE]

POINT

DATA INTERPOLATION:

-calculating inbetween data of the point cloud

xyz

[0...1] - 0.00...0.14...0.32...0.71...1.00

rgb

[0...255] - 0...121...178...206...234...255

ADJUSTMENTS:

size/scale

density/distribution contextual transformation framework

QR-CODE

Process diagram animation https://vimeo.com/manage/videos/566733385

STÅNGEHUVUD NATURRESERVAT

Entrance structure

Project type: Professional

Institution: Lysekil municipality / Curmans Foundation

Subject: Public / Landscape / Outdoor

Software: Rhino, QGIS, Blender, Photoshop, Illustrator, InDesign

Collaborators: Klara Bolin

Date: July 2024 - Oct 2024

This project is about the design of an entrance for the Stångehuvud nature reserve.The project is planned to be built and completed until October 2025.

We expanded our knowledge on applied timber construction, landscape architecture and public, nature-related design.

Additionally, we were able to gather experience on client meetings, budgeting and project presentation. Throughout the design process, we had multiple meetings with the clients, implemented design revisions and pitched multiple proposals with accurate budget and timeplans to the stakeholders.

As part of the research for the project, we conducted multiple site visits, mapped movements, sightlines and prominent features. This allowed us to get a comprehensive understanding of the context.

3

Design Concept:

Our design concept works with three types of movement in relation to the structure and site.

Alignment, proportions and functions have been curated along the three levels of movement to, from and through the entrance site.

2

1. Access to the nature reserve & visibility from road and parking lot

2. Orientation on site: the angles of the walls together with signage orient the visitor in the right direction

3. Interaction: the walls provide space for informative signs and the seating area provides space for temporary rest. Visitors can move between the walls to take in the character of the different sides. Bicycles can be parked behind the lower walls.

Spikläkt

D: 04 Vägg
D: 01 Vägg

TWISTED TESSELATION

Studio Project

Project type: Academic

Institution: ACE110 Public Buildings

Subject: Public / Infrastructure / Mass-timber

Software: Rhino, Grasshopper, Blender, Photoshop, Cura

Collaborators: Individual

Date: Spring 2023

The project is an adaptation of the Korsvägen intersection and proposes to introduce a new and iconic landmark as a traffic hub for the new Västlänken station.

The landmark is constructed out of a series of twisting timber columns that follow simple geometric principles but emerge into a complex and intricate structure.

The main goal was to develop an iconic timber structure, while secondarily introducing a key traffic intersection of Gothenburg. Additionally, the square has been redeveloped to improve wayfinding, enhance pedestrian experience and create recognisability. The proposed structure offers both iconic and striking vistas, as well as improved functionality of the traffic intersection.

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