Results
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d an ry ll st ba du ot in eds Fo rts Ne o Sp
In the next sections we present the results of the six workshops: 1) The final football innovation collaboration and activity model will be described in order to relate insights from design activities to the proposed innovation model, 2) The insights from the four (five) stakeholder groups are also analysed into sub-elements of data generated during the workshops, 3) Main insights from all stakeholder groups defined and visualised as a model of collaboration potential and challenges.
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These results will afterwards lead to a discussion of collaboration potential and challenges, and afterwards to suggestions for concrete activities and finally we propose 11 statements for an innovation centre key messages and guidelines that may in future lead the activities, such as events, collaboration, and work culture of the football innovation centre.
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Football Innovation Center
Figure 4: Proposed collaboration and activity model for the football innovation centre
The result section is based on insights from the six workshops and the quotes in the section are from the stakeholders at the six workshops. The model and the insights are further validated by the participants in workshop six.
Quadruple Helix Model. Based on Ignite Sweden's design process (https://www.ignitesweden.org) and the iterative insight generation and validation from the stakeholders, we are proposing an approach visualised in the collaboration model.
The Football Innovation collaboration and activity model
The four spheres of the QH are represented: Academia as Research and Development (blue), the industry as the Football and Sports industry (red), Civil Society as Football Organisations (green) and Policymakers as the public sector and private funds (yellow). These four spheres also represent the four main stakeholders of the Football Centre. These stakeholders of the football centre align with and represent SDU (blue), Divisionsforeningen (red), DBU (green) and Odense Municipality (yellow).
To create an easy-to-understand model with a general view of the stakeholders and the collaboration possibilities and activities, the Football Innovation Collaboration and activity model (figure 4) is based on the quadruple helix model (see figure 3) and insights established in the 6 workshops. Thus, the model includes proposed innovation activities for a football innovation centre. Different design process approaches may be used in a 29