KELSEYMUIR Interior Design Graphic Communication Collection of Work Fall 2017
Composed of sketches and marker renderings exploring how color, line weights, rendering techniques and other design representation methods using hand based media to portray concepts and ideas relative to interior design.
RENDERING A CUBE
RENDERING SIMPLE SPACES 1
RENDERING SIMPLE SPACES 2
DIAGRAMMING: BLACKSBURG STORIES
MATERIAL SIMULATIONS 1
MATERIAL SIMULATIONS 2
MARKER LAYERING â€œRender an array of squares and spheres with your markers: rows one and two, 4 squares; row three, 4 spheres. Render different tone and color combinations and observe how layering marker strokes react to one another. Remember to not cover each square in its entirety with markers but, instead, let the paper come through at times.â€?
RENDERING A CUBE â€œRender three cubes and their backgrounds in 2pt perspective. In each pair, delineate the horizon line and vanishing points. Also, compose each pair in different positions above or below the horizon line and to the left or right of center to the picture plane. Change color harmonies in each pair and practice line weights and styles and marker strokes and layering.â€?
RENDERING SIMPLE SPACES 1 â€œConstruct a variety of small perspective thumbnails. Render six 1pt perspective studies and six 2pt perspective studies. Shift the horizon line up and down and vanishing points right and left. Studies need to show line weight variety and style as well as marker stroke variety/style/ color/tone.â€?
RENDERING SIMPLE SPACES 2 â€œFollow the same format and method as Simple Spaces 1 but this time include additions and subtractions on planes within your perspective studies. Accurately draw forms and voids in perspective and establish overall shadow believability. Also, work toward a harmony between marker stroke and pen lines using various hatch techniques for tone and color.â€?
PASSAGES â€œRevisit and delve deeper into your understanding of the interior concept of Passage using the sectional doodling method presented in class. Sketch and render 12 sectional Passage studies, and then draw and render one larger Passage study on a second sheet of marker paper. Carefully consider color harmonies and sensitively address line weights and styles as well as hatch and tone techniques.â€?
DIAGRAMMING: BLACKSBURG STORIES “Using diagrams, tell a layered story that speaks to an aspect of Blacksburg that characterizes the town’s identity or your experience living here. Stories might include, but are not limited to, places, events, time of day, history, activity, landscape, cityscape, etc. Use maps, images, or other graphics as a layer under your diagramming or referenced in your diagramming. Carefully and artfully compose your diagramming story using appropriate diagramming language and text/notes/graphics where necessary.”
MATERIAL SIMULATIONS 1 â€œRender two sets of simulations: 2 woods, 2 marbles, 1 metal, and 1 glass. Strive for material believability: material depth, detail, color, contrast, etc.â€?
MATERIAL SIMULATIONS 2 â€œDraw and render 5 pieces of furniture on one sheet of marker paper. Refer to pictorial resources from print or from web. Use a variety of line widths, styles, and hatching to build your furniture forms and portray materials in a believable manner.â€?
1 Zig-Zag chair, Gerrit Rietveld 2 K700 stool, Haworth 3 Saarinen Dining Table, Eero Saarinen for Knoll 4 Poppy chair, Haworth 5 Corner’s Place end table, Frédéric Ruyant for Ligne Roset 5
ROOM VIGNETTES “Looking at a photograph of interior design, accurately portray the variety of elements you see in perspective, materials, colors, light, and shadow. First, look in magazines or other publications for photographs of interior design that have a variety of elements present… furniture, detailing, materials, color, light and shadow. Trace your photograph using very light line weights then build the drawing with appropriate mid and heavier line weights and different degrees/densities of hatching. Finally, render room vignette with accurate perspective, material believability, color, shadow and light.”
REVISITING ALTERED STATES “Find an interior or architectural scene that would be exciting to draw. Change your position or viewpoint so that when you construct the perspective drawing, the perspective is ‘altered’ or ‘skewed’ compared to normal eye level viewpoints. Consider laying on the floor and looking up or standing on a chair/ladder and looking down. Frame your drawing showing space-shape compositional elements and render the final version with different line weights, hatch, color, material, light and shadow.”
Aerial view of the corner of one of the Burchard Plaza pyramids
Kelsey Muir Virginia Tech Interior Design, Class of 2019 Fall 2017