Joseph Sola-Sole Portfolio

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JOSEPH SOLA-SOLÉ PORTFOLIO
CONTENTS WELCOME 3 CRISP: BIG FISH PROCESSING 5 HONEYCOMB HOME 8 GREEN RIBBON LIBRARY 11 CHINATOWN LIBRARY PAVILION 14 DOUBLE HOUSE 16 GRAPHIC DESIGN

BIG FISH PROCESSING

3 CRISP:
NORTHEASTERN CENTER FOR DESIGN

SUMMER OF DESIGN

I worked over the course of the summer with engineers, designers, and computer scientists to develop a robotic table which could recognize and sort pieces of a large fish as a skilled worker fillets. The project required me to draw on my computer, design, and engineering skills to develop the perfect table. I utilized diagrams and sketches to guide my own thoughts and visualize ideas that the group came up with together.

4 Quarter Four Cutting Steps North Coast Swordfish Fish Maneuver Trash Maneuver Sort Maneuver First Half Second Half Cut w/ Separation Cut w/o Separation Quarter Three Half Two Quarter Two Quarter One Half One Full Fish Orienting Prep Misc. or Away From Table Direction indicates cut direction One Piece Two Pieces Three Pieces Two Pieces One Piece Two Pieces One Piece Setting up sh Knife Sharpening Remove Fin Remove Ice Remove Other Fin Separate into Halves Remove Spine Remove Trash Remove Trash Remove Trash Cut into QuartersRemove Trash Remove Trash Remove Trash Cut into Pieces Sort Pieces Cut off Piece and Sort Cut off Piece and Sort Remove Trash Sorting Repositioning Remove Trash Remove Trash Remove Trash Remove Trash Remove Trash Cut into Quarters Repositioning Cut off Piece and Sort Remove Trash SortingCut off Piece and Sort Cut into Pieces Sort Pieces THOUGHT PROCESS OF A PIECE ON THE TABLE Trash Final Ongoing What type of piece as indicated by past steps? Does human interfere to change class? Display Classification Yes No Yes Display options and allow them to pick new one Start over Does human interfere to change? Yes Start over human working on it? Yes Leave Does look almost complete? Yes None Called back Changed location Does human interfere to change? No Start over Move trash Dynamically keep track of probability of different classifications and spots Are new pieces cut off? Remove piece from system End Does human gesture move it? Yes No Yes No No Display options Yes No Do nothing Start over at Ongoing Reclassify both pieces Does piece class change? Start over at Normal for piece Start over for piece 2 Start over for piece and Do nothing Start over Ongoing Remove piece from system Display move options Does human gesture to move it? No No Repeat loop until True No Repeat loop until True Yes Move piece and continue display options Any changes? Move to Front Repeat loop Move piece to set spot Does human gesture to adjust or move? No Adjust Move Start over at Final Move Piece Display Classification Yes Final Trash Normal Gesture Actions Display Options (hover) Move (push) Adjust (not sure)? Pull Back (pull) Change class (swipe) Thoughts We need to recognize that there are many pieces on the table at time Table should have set zones that we know and fish can be moved to Piece should only move human signals unless is trash that has been tossed on the back We need to include types of rolls We need to set fine line for when a projection shows up And the human needs it otherwise they can hover over or something and it will show up (part of me thinks this should be the only time projection shows up) Could possibly have light projection until they want the full one so info always visible Minimap would be extremely helpful We need to be able to tell when the human working and on what piece either through gesture recognition or knife sensors If human wants to move by themselves (maybe because its a small piece only moving little) we shouldnt activate rollers -In the case of projections, computer needs to probably recognize somehow what the most important piece is so it can display only one object at time Color Key Computer Action Computer Query End of full loop End of small loop Key Points Every piece should have dynamic probability for where will move at all times so can be moved easily This process begins as soon as new piece recognized on the table and loops until that piece is removed It is essentially laid out like bunch of while loops with if statements Stars indicate areas of question Each loop should be a frequent refresh so that human can interfere at any point necesary We’re assuming that the human can hover and change planned direction at any point Three Classifications Final Pieces that are being sorted Trash Pieces that are no longer needed and not being sorted Ongoing These are full/quarter/half pieces of fish that are still going to be worked on Types of moves Move away 2. Move around 3. Adjust Display Classification No human working on it? Move piece to new set spot Remove piece from system End Remove piece from system End 250lb Large 04 02 2022 Input Feedback Systems Gestures Can be mix with wearables Finger recieved the best feedback in study Develop language of 2-4 gestures Could involve pointing as well Make use of Microsoft Tech (MRTK) Knife My favorite option Knife with electronics in removable hilt He never puts his knife down Options for input Buttons Gestures/Pointing Vibration feedback Wearables Can be on finger, wrist, forearm, foot Finger recieved highest feedback But wrist seems most logical here Buttons to create input Vibrotactile feedback Touch Simplest option and my second favorites Easy to implement with touch projectors Arrow Option Highlights piece that will be moving Shows arrows of where the piece is going Could also be accomplished with just highlighing destination Assigns numbers to each option Options in order of most likely option Only active when piece is about to move Simple Option Similar to Arrow Option, highlights piece and presents options Options in order of most likely Very low profile / not distracting Only active when piece is about to move “Auto Complete” Option - Low key option - Highlights moving piece - Options are presented at the front of the table where cutter can easily select - constantly updating options below and cutter can choose at any point - might mean projector shines on person or gets in way Screen Option Projection only happens on bottom right or left “screen” is a scale replication of the table and indicates fish direction Cutter can draw out paths or select final destinations by touching it Best option for Proactive AI in my opinion Also possible projector interferance AI & Human Relationship - AI is Constantly reacting to human as they work - User is presented with options as they work and can choose to use or ignore any of them - Key is that user has choice and can ignore Continuous CP C C CP AI decides when to act based on human actions AI acts entirely on its own and human doesnt have to choose Key is that user can stop the process and manually adjust, pick another option, or ask AI to repick Proactive 3. Proactive Touch Screen P 2. Continuous My Final Options Table and Human Interaction
THE HONEYCOMB HOME FENWAY, BOSTON 5

This project required us to develop a repeatable housing module for a site on campus that currently acts as a parking lot. In true modernist fashion, my project focuses its efforts on simplicity. The plan of the building is incredibly simple, and repetitive throughout. There are two unit types in each prototype: two bed and 5 bed. Every unit is a near exact reflection of the two bordering it. The simplicity and repetitivity is to theoretically keep building costs low which is both beneficial to the contractor and the target audience of likely cash strapped grad student. Though it does not match a honeycomb in shape, the building draws inspiration from a honeycomb in the way that the simple form of the facade matches the function of the interior. Each partition indicates a new space on the interior. On the bottom three floors the exact ordering of the pockets is balcony, bedroom, bedroom, with the floor plates the thickest at the balconies to accommodate people. The top floor is three bedrooms across, and this pattern can repeat indefinitely as long as there is proper space.

MY DESIGN
F1 F2 F3 F4 6
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FRONT AND BACK ELEVATIONS

RIBBON LIBRARY

GREEN
CHINATOWN, BOSTON 8

FORM STUDY

A graphic created to explore possible orientations of an early idea involving 4 masses which eventually evolved into my final form. Each tile examines a possible layout and its view of the street to the right.

SHADOW STUDY

A prior assignment in which I studied the interior of the Musashino Library by Fujimoto Architects. The adaptable physical model diagrams the views at any given point in the library through the use of shadows. Putting a light through one of the holes creates a shadow representing what someone in that position could see. The model can be taken apart and changed to experiment with new views

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FINAL DESIGN

The Green Ribbon library seeks to solve the problem of green space in Chinatown/the leather district. The greenway, which provides this necessity to so many neighborhoods stops unceremoniously before hitting Chinatown. This design creates a space which facilitates wandering through and getting lost in nature. The rolling hill, like a ribbon around a present, wraps over and then under the building so that one can wander across the whole plot, through the trees. This feeling is brought inside through the controlled views which offer a constant view of the greenery outdoors and natural motifs/ elements which bring the sense of nature into the building.

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LIBRARY PAVILION

CHINATOWN, BOSTON 11

SITE INQUIRY

Before beginning my design, I explored different aspects of the assigned site at Mary Soo Hoo Park in Chinatown. Top left: a form study of cut strips of paper. Top Right: a heat map of places of community engagement around the park in areas like pin-up boards, playgrounds, tables, and overhead art displays. Bottom Left: Areas of the park which are visible from the street taking into account greenery. Bottom right: Experimentation of ways to control pedestrian circulation. Pieces can be moved like a puzzle and marbles can be rolled from top to bottom to find outcomes.

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FINAL ITERATION

The Library Pavilion is a temporary solution to the problem of there being no public library in Chinatown, Boston. My design offers a place for the traditionally marginalized community to express their culture to a wider audience. The swooping form creates a roof for Chinese books, a small ampitheater for performances or demonstrations, and a roof for a large pin up board in the back open to any Chinatown residents. The three linear forms create a gateway into Chinatown from the greenway which abruptly cuts off just before hitting chinatown. the gateway and snakelike forms guide the crowd from the greenway into Chinatown while shielding them from the traffic of the road to the side.

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DOUBLE

HOUSE 14 FIRST YEAR STUDIO

FINAL MODEL

The double house was the final project of my first year studio. The assignment was to create two separate homes on one plot of land. My solution was to stack the two houses on top of one another. Each Mies van der Rohe inspired free plan home features two large bedrooms and an open living area divided by toothpick-like cores which house the two bathrooms and connect the homes to one another. Because of the stacking, each house has a unique private outdoor space either on top of or underneath the other house. Houses are mostly glass with views focused down the hill towards the the ocean below.

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GRAPHIC DESIGN

COLLEGE AND HIGH SCHOOL 16

MODELING A STREET CORNER THROUGH SOUND

In a simple one week assignment we were given the task to “diagram an intersection” on campus, and nothing more. I diagrammed the sound of the intersection by recording a full circle walk visiting each corner before returning to my original spot. Afterwards I broke the sound down by the cause of the noise and the volume of each part. This is the resulting sound wave featuring time and corner labels.

A Walk Around Huntington and Forsyth

1 min 2 min 3 min 4 min 5 min 6 min 7 min
Cabot
Northeastern
Sign
Marino
Center
Qdoba
Forsyth ForsythHuntington Huntington
Cars People Train Wind Trucks Misc.
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HIGH SCHOOL MAGAZINE

For three years of high school I worked on my school’s magazine, The Black and White. While on the design staff the publication won multiple National Scholastic Gold Crowns for design. Here is some of my work over those three years.

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ABOUT

EDUCATION

NORTHEASTERN UNIVERSITY HONORS PROGRAM BOSTON, MA

Candidate BS Architecture and Minor in Data Science, May 2025

Deans List: Fall 2020, Spring 2021, Spring 2022

Second year architecture student at Northeastern University interested in sustainable design in the commercial or public sector. Pursuing minor in Data Science and interested in applying it to architectural communications.

SKILLS

Digital InDesign, Illustrator, Photoshop, XD, AutoCAD, Rhino 3D, Climate Studio

Model Making

Laser Cutting, 3D Printing, Wood Working Coding

Python, Pandas, MATLAB, Twitter API, Limited Java Experience, Limited C++ Experience

Language

English: Fluent Spanish: Proficient

GPA: 3.7

First Year Design Excellence Award Nominee

WALT WHITMAN HIGH SCHOOL BETHESDA, MD

Honor Roll, Weighted GPA 4.5

WORK EXPERIENCE

NORTHEASTERN CENTER FOR DESIGN

Research Asistant

Works with interdisciplinary team of engineers, scientists and designers to create a robotic table designed to assist in filleting and sorting large fish Designs table, mechanism, programming, and creates informational dia grams for project

NORTHEASTERN EXPLORE PROGRAM

Boston MA: Student Leader

Run weekly class for Northeastern Explore program students

Hold exploratory events for undecided students

OTHER EXPERIENCE

MARQUEE MATCHUP SHOW Co-Host, Social Media Director

Host a weekly soccer podcast

Create graphics for and create posts on Twitter

UNISONS A CAPPELLA Singer

Participate in weekly rehearsals

Perform monthly solos at school and private venues

THE BLACK AND WHITE High School Magazine, Graphic Designer Design Team Head (2019-2020)

RESUME

May 2022-Present

Spring 2021-Present

November 2021-Present

Fall 2021-Present

REFERENCES

Kristian Kloeckl NEU Prof. of Design k.kloeckl@northeastern.edu

Silvia Illia-Sheldahl BOS|UA Founder s.illiasheldahl@northeastern.edu

Spearheaded team of 6 designers

Worked with Editor In chief to produce nationally recognized magazine Produced five 32-48 paged magazine volumes per year Publication won Scholastic Gold Crown (2018, 2019)

Fall 2017 - Spring 2020

301-247-9965 • Bethesda, MD • sola-sole.j@northeastern.edu 19 THANKS FOR COMING
ME

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