Portfolio

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Foundations of Design : Representation, Sem 1, 2017

PORTFOLIO

Jessica Mulovski - Gailey 916956 Studio 05 - Siavash Malek


MEASURED DRAWING OF A CROISSANT

How to measure a Croissant? The process of drawing a croissant requires a clear view/photograph to use as reference. The clarity of the photograph determines the clarity of your drawing from the creases of the croissant to the shadows it produces. To produce a drawing a drawing that accurately depicts the object scale is a necessity as well as the way in which depth is represented with the use of pencil and pen. Beginning the drawing with a lighter pencil allows for a rough sketch and enables you to easily erase any mistakes. Once the shape has been sketched thicker pencils may be used to emphasise shading and creasing. To complete the drawing drawing over the perimeter of the croissant with pen will bring out the drawing.

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NEW MARIO WORLD

The making of new Mario world. Axonometric projection is a tool that can be used to uncover that which may not be visible in a two dimensional image. The hidden space within two varying images of Mario Worlds was formed using this tool enabling me to use my imagination to create an entirely new and vibrant Mario World. The axonometric drawing causes the elements to appear taller than they actualy are as they are distorted. The clouds above the Mario World are transparent enough to see through to the space below although opaque enough to know that they are there.

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Progress photo 1. Drawing up of clouds in pencil with the use of projection.

Progress photo 2. Drawing up the central space of the Mario World which in this image shows the progress of drawing the rainbow slide.

Progress photo 3. IOverlaying the three sheets of pencil sketches of axonometric projections of both Mario Worlds one and two as well as the space in between.

Amended Mario World Sketch Progress photo 4. Drawing over pencil sketches with the use of pen to enable it to be clearly read in illustrator.

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PAPER LANDSCAPE

The making of new landscape Digital fabrication was the process used in order of developing this final model. The final product is a combination of two dimensional and three dimensional elements which have been carefully placed in order of forming the gradual fall and rise of the surface. Not all modules are individual pieces as many were grouped in order of making the modelling production an easier one. The protruding modules give the surface height which is representative of the landscape that the initial surface derived from. The cut outs within each square give a sense of depth and greatly distinguish the paper from external space within the photos.

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Model during progress of combing 2D with 3D panels

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Progress Screenshot 1. Three shapes used to form 3D variable pattern

Progress Screenshot 2. 3D modules were group together enabling easier assembly once unrolled and printed. The colour coding of groups allowed for visual clearance of the the unrolled modules.

Progress Photo 1. Once unrolled panels were printed and cut I numbered each one with its matching number shown in the Rhino model. Plan View of Model

Progress Photo 2. Assembling of the 3D modules involved folding and gluing.

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INVISIBLE CITY

Cities & Desire 4: Fedora The Old Quad itself is a rusty metal museum set in the current Fedora city. Its columns and glass panels divide the space into nine rooms, each containing a globe of a different Fedora city. The city displayed in each of the globes are dependent on that of which those looking into it desire to see whether it is true to their past or not. Those selective of what the globes display are what were once people of Fedora although exist no longer and are being controlled by Medusa. Not only are they frozen in time but are also oblivious to where they are and are completely mesmerised by their dream world bringing light to the dark settings of the museum. The people within each of the nine rooms are all from various decades. The museum is displayed to the public where numerous amounts of people visit to glimpse at the mystic globes and those beside it, oblivious and careless of the fact that those within the museum are in fact trapped. The perspective and isometric views both portray the same story although in a different manner and method. The isometric view is a non- realistic observation of the scene held within the space whereas the perspectives are a more realistic portrayal as it is as though seen through the eyes of a person.

Key People Light / Dark Passage of Time Space Transition Movement Perspective 1 Perspective 2 Globe

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1m

2.5m

5m

Stare Glance Light Mood Dark Mood

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Perspective Scene 1: The Old Quad is a rusty, metal museum which is divided into rooms by its columns and glass panels. Within each room is a globe containing a Fedora city which may once have existed. The city within the globe varies depending on the person looking into, seeing what they desire. The people within the museum have existed at one point in time although currently do not exist. Medusa has control over each room.

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Perspective Scene 2: This scene emphasises the globe which a child desires to see. The child in this case is ecstatic as it pictures a Fedora which never actually existed although is imaging it. To the left is a child from the current Fedora who is visiting the museum, glaring at the ecstatic child and uninterested and oblivious to what she is seeing. In the distance are people from various decades also picturing their desired city.

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REFLECTION

Throughout the production of each of the four projects I learnt many techniques from procuding a drawing with reference to a photo, accurately turning a 2D image into an axonometric, using technology to guide the production of a paper model and using perspective and isometric to tell one story in two different ways, A drawing of an object not only has to be drawn to appear realistic but can be simply a depiction of the object. A drawing can be represenative of an object such as a croissant where it displayes its form, depth and patterns although does not have to appear identical to its corresponding photo in order to distinguish what it is. An axonometric view although may not be an accurate representation of what a person would see with their own eyes it is able to show us that which may be hidden in a two dimensional view. Digital fabrication is a way in which we can transform a virtual model into physical that makes the process an easier one. A perspective view may be the most accurate represenation of what the eye may see although is still innacurate due to the fact that the image is still and not infinite. Each perspective sits within a framed view that distinguishes the scene within the border with its surrounding space such as a blank sheet of paper. Where I have room for improvement is further developing my skills in taking clear photographs as well as poisitoning the camera correctly. Better lighting may improve this as well as centrally poisitioning the object and aiming the camera in the correct place. I have amended the sketch drawing of the Mario World axonometric by cleaning up the file and darkening the linework. I have also edited the photographs taken of the module 3 model by changing it to black and white and repairing the levels with the use of photoshop. As well as this I have replaced one of the previously used photographs with a new and updated one.

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