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Digital Design - Portfolio Semester 1, 2018 Jessica Mulovski - Gailey 916956 Junhan Foong + Studio 13

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email: jmulovski@student.unimelb.edu.au

Content:

Education: 2017 - current 2013 - 2016

Bachelor of Design Advanced Diploma of Building Design Thomastown Secondary School

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Precedent Study

2007 - 2012

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Generating Design Through Digital Processes

Work Experience: 2015 - current

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The Shutter Pavilion - Queen Victoria Garden

SKar (Stanton Kroenert Architects)

Awards / Exhibition: 2017

FOD:R Exhibition, AFLK Gallery

2016

Advanced Diploma of Building Design Third Year Final Exhibition

Skills:

To be able to design a structure that alters ones movement throughout a space, encourages a sense of engagement with surroundings and or people, and incorporating architecture and art is my motivation in design. To be able to create an environment that brings curiosity and excitement to a person is an incredible thing. Throughout the course of Digital Design I have gained skills that now allow me to produce a design in the digital and physical realm with the use of the programs Rhino, Grasshopper, Makerbot, Unreal Engine and physical modelling with the use of laser cutting. Grasshopper has allowed me to create parametric designs as it reduces the need to model each individual element and instead uses scripts to create ease in complex modelling. Physical modelling is a way to bring your design to life with which I have used 3D printing and laser cutting that each began from a digital model. These forms of fabrication ease the modelling process and allow for production of complex models.

Rhino Grasshopper Unreal Photoshop

With what I have learnt throughout this semester I would like to further develop my skills in Grasshopper as well as Unreal Engine. Using the Grasshopper script method to compose a design eases the modelling process as it allows for flexibility and makes alterations of a design a lot faster rather than having to re- model the entire design. Unreal Engine is beneficial in the way that it can allow clients to see a life like render of a design before it is even constructed. This would reduce the amount of alterations made to a design as the client can see it in its final state.

Illustrator Indesign Fabrication

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Diagramming Design Precedent

The open design of the pavillion within the Queen Victoria Gardens does not block views of the garden as well as the sky with its transculent roofing panels. The form of this would encourage a weaving rhythm of circulation due to its close placement of poles. Some of the poles are placed closer together which would prevent walking through them. The overall design is inspired by trees as the structure is the trunk that holds up the head of the tree which in this case is the roof. Each one of the pavilion shades are at different heights just like the varying heights of trees.

Isometric of precedent study

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Diagram 01

Diagram 02

Thresholds

Circulation

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Generating Ideas Through Process

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Design Matrix

Lofts

1.1

1.2

1.3

{150,90,150}

{90,0,150}

{0,150,150} {25,150,150} {90,0,150}

Key

1.4

{150,150,150}

{0,0,0}

Attractor / Control Curves

{150,0,150}

{125,150,150}

Grid Points

{150,90,150}

{25,150,150} {0,0,150}

{120,150,150}

{90,0,150} {150,0,150}

{0,150,50}

{150,60,0}

{0,0,0} {125,0,0}

{100,150,0}

{0,150,0}

{150,0,0}

{150,0,0}

{128,150,0}

{128,150,0} {0,30,0}

{0,25,0} {0,0,0}

{0,0,0}

{90,150,0} {125,150,0} {150,28,0}

Paneling Grid & Attractor Point

{Index Selection}

{Index Selection}

{Index Selection}

{Index Selection}

2.1

2.2

2.3

2.4

{150,150,150} {0,50,150}

{75,0,75}

{0,0,0}

Paneling

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

{Index Selection}

3.1

3.2

3.3

3.4

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Attractor / Control Points (X,Y,Z)

{0,45,0}


Surface and Waffle

I have chosen to form a three dimensional and two dimensional surface. The square perforations of the three dimensional panel are pulled by the attraction point. The triangular perforations of the two dimensional panel allow for light to transfer into the structure which forms a composition of intricate shadows. The waffle structure is visually appealing as well as being the structural element that supports the panels. The two waffle sides of the structure follow the curvature of the two paneled surfaces.

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Computation Workflow

The modelling process begins with forming the surfaces by placing a set of points along the curves of a box shape and selecting the four corners of the surface.

Once the surfaces are formed the panelling process begins by creating a set of points amongst the grid of each panel and offsetting these points.

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The waffle structure is formed by referencing the two surfaces into Grasshopper.


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I flattened each piece that made up my rhino model and used the FabLab template to change the line types to the required ‘etch’ and ‘cut’ layers. I numbered each piece to ease the assembly process.

Image of waffle structure prior to placing panelling onto it.

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SOLID AND VOID

My final isometric consists of a large amount of perforations which decreased the overall size of the form as well as causing it to appear lightweight. I chose this boolean iteration as each face of the form has an interesting design where the boolean of the internal shapes have affected the initial box form. The many angles of the internal shape cause a variation of dark to light shadows. It appears as though there is more void than actual form due to the fact that the scale and close placement of the internal shape. In some areas of the model are perforations which allow light to transfer through creating interesting shadow patterns.

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Design Matrix

Grid Manipulation

1.1

1.2

1.3

Key

1.4

{0,0,0}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points

{75,75,150}

{120,50,90}

{150,75,0}

{0,0,0}

Distribution

{Point Attractor}

{Point Attractor}

{Point Attractor}

{Point Attractor}

2.1

2.2

2.3

2.4

{150,0,75}

{0,150,75}

{0,0,0}

Transformation

{Point Attractor}

{Curve Attractor}

{Random Attractor}

{Random Attractor}

3.1

3.2

3.3

3.4

{Consistent Scaling}

{Reverse Attractor}

{Random Scaling}

{Random Scaling}

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Computational Process

In order of creating the boolean form Grasshopper was used to form a cube with a set of grids within it. These grids were manipulated with attraction point and/or curves.

Between the manipulated grids points are formed which are used as the central point of the shape that will be placed within the cube.

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Two of my final model iterations that I had baked in Grasshopper and booleaned in Rhino.


M2 Task 2 3D Printing

Screenshot of final model in Rhino

In order to reduce the amount of time required to print my model I rotated it to an angle that reduces the amount of support needed to as minimal as possible.

Final of my final model.

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I gained inspiration for my project from the nest formation in terms of its repition of the same shape although each with slight variations. Each of the repeated shapes forming my pavilion have been slightly rotated, shifted or scaled which forms intricate shadows. The space contains three openings one which is where the performance or seminar will take place. The positioning of this opening allows for a view of the city behind the performance or seminar speaker. The ground has been manipulated to look like the pavilions shadow and is imbedded into the platform. The seating is slotted into the manipulated ground and is placed only on the outside of the pavilion to allow for engagement with the garden surroundings.

THE SHUTTER PAVILION

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Isometric

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Design Iteration

20 words to explain each iteration, why do you like it? Why did you not use it?

20 words to explain each iteration, why do you like it? Why did you not use it?

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20 words to explain each iteration, why do you like it? Why did you not use it?


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Computational Process

Task T ask 0 01 1G Grasshopper rasshopper Script Script Showing S howing input input - associate associate - output output

I began with a curve I formed using Rhino to get the specific shape I wanted which I then inputted in grasshopper.

Each curve went through the process of being rotated, scale and moved (units Y and X). The rotating and scaling required a point to rotate and scale around which I placed in the center of the 5 x 5 bounding box.

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Once the final form was created after going through each manipulation process I continued that method to form the next curve which I did multiple times. The final curves were then offset and lofted.


M3

3D Printing and Laser Cutting

Preparing for laser cutting by laying out each element.

Due to the form of my pavilion 3D printing the entire model was not possible due to the excessive amount of support required as well as its print time. I 3D printed the seating situated on the outside of the pavilion.

Screenshot of the final Rhino model showing the variation of layers used for each element.

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Fabrication process

Two screenshots out of the three sheets of laser cutting I submitted. I arranged each element on the sheet and then used the Make2D command to ensure that multiple lines are not overlapping. I applied the FabLab layers to the linework with black indicating the ‘cut’ layer and red indicating ‘etch’ .

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360 Image Output

Digital Design Semester 1, 2018 26

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