Ready Sans Null by Ingrid Meszaros
font anatomy
Calendas Plus teardrop terminal with a point
double story lowercase a and g
Ascender line
x-height
Base line Descender line
high contrast strokes
Calendas Plus is the evolution of Calendas, a typeface created by Atypo Foundry rated with the highest legibility. Based on these premises the typeface has the essentials of a classic font with a touch of modernity.
apex of i, j, r, p, q, n and m over x-height
bracketed and cupped serif
crossbar united to the apex for a higher readability
uppercase letters
lowercase letters
numerals
diacritics & signs
24 pt
font in use
Virtual Reality
10/13,5 pt
One method by which virtual reality can be realized is simulation-based virtual reality. Driving simulators, for example, give the driver on board the impression of actually driving an actual vehicle by predicting vehicular motion caused by driver input and feeding back corresponding visual, motion and audio cues to the driver. With avatar image-based virtual reality, people can join the virtual environment in the form of real video as well as an avatar. One can participate in the 3D distributed virtual environment as form of either a conventional avatar or a real video. Users can select their own type of participation based on the system capability. In projector-based virtual reality, modeling of the real environment plays a vital role in various virtual reality applications, such as robot navigation, construction modeling, and airplane simulation. Image-based virtual reality systems have been gaining popularity in computer graphics and computer vision communities. In generating realistic models, it is essential to accurately register acquired 3D data; usually, a camera is used for modeling small objects at a short distance. Desktop-based virt ual reality involves displaying a 3D virtual world on a regular desktop display without use of any specialized VR positional tracking equipment. Many modern first-person video games can be used as an example, using various triggers, responsive characters, and other such interactive devices to make the user feel as though they are in a virtual world. A common criticism of this form of immersion is that there is no sense of peripheral vision, limiting the user‘s ability to know what is happening around them
8/11 pt
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR.
"Virtual“ has had the meaning of "being something in essence or effect, though not actually or in fact“ since the mid-1400s. The term "virtual“ has been used in the computer sense of "not physically existing but made to
appear by software“ since 1959. In 1938, French avant-garde playwright Antonin Artaud described the illusory nature of characters and objects in the theatre as "la réalité virtuelle“, Le Théâtre et son double.
The English translation of this book, published in 1958 as The Theater and its Double, is the earliest published use of the term "virtual reality“.
font anatomy
Ready Sans Null terminals cut either straight or 45° angle with the exception of a, g, t, j, s and y
fairly open lowercase a and e
Ascender line
x-height
Base line Descender line
double story a and g
completely straight l for a seamless look
straight cut of the cross bar on f and t moderate contrast between thin and thick strokes
evolution of type
Calendas plus
midline drawing
ReadySansNull
applied brushes
added serifs
finished typeface
brushes
45°
0° 90°
Angle 180° Roundness 65% Size 8,5 pt
45°
0° 90°
Angle 180° Roundness 63% Size 9 pt
45°
0° 90°
Angle 180° Roundness 60% Size 10 pt
typographic scale
Meaning
80 pt
Meaning
70 pt
Meaning
60 pt
Meaning
50 pt
Meaning
40 pt
Meaning
30 pt
Meaning
20 pt
Meaning
10 pt
font characterstics uppercase letters
same slightly inclinated curve implemented to fit various letters
inclination from uppercase A used in various degrees in uppercase V and W
uppercase O stroke repeated throughout all round letters
same origin stem for all uppercase letters with vertical strokes
next up
score: 13000
credit:00
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaa @@@@ @@@@@@@@@@@@@@@@@@@@@@ èèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèè ############################# # FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF ttttttttttttttttttttttttttttttttttttttttttttttttttt t xxxxxxxxxxxxx xxxxx xxxxxxxxxxxx xxx xx
(2)
font characterstics lowercase letters
repeated soft curve throughout lowercase letters
alternated inclination for v, w and y crothes and x and z stems
base stem of lowercase l used for most ascendents
c and e share the same base shape
g and s indipendent letters with little similarities to others