Simulacra is a research of speculative design between ethnographic research, case studies and a phenomenological approach, that starting from the socio-cultural shift of our contemporary age, investigates the role that emerging technologies, such as synthetic media, play on a social, ethical and aesthetic level. Furthermore, it analyses what correlation there is between these, man and other organisms, showing the need to abandon an anthropocentric point of view, in order to embrace new perspectives of decentralized action, in a new post-human ecology. The lenses through which we view and interact with the world are nowadays changing: things that were previously invisible become visible. The world of today is the world of simulacra, where media are autonomously created, distributed and spread without having a visual respondence in the tangible reality.