Collector- +2d6 all attempts to steal and to resell stolen goods
20-Pettey Thief – you are beginning to understand the art of stealth. You may count one failure as a success whenever you are attempting to hide or steal anything, as long as you did not roll all failures; also +1 to weapons base damage when taking opponents unaware.
40- Cat Burglar – you are well versed in the art of the unseen. Anyone attempting to find you when you are hidden gets a minus one d6 to their perception roll. Weapons now get +3 to their base damage when taking opponents unaware.
60- Shadow Warrior – you are known for being a ghost on the battlefield. Your feet no longer make any noise when you walk; players attempting to find you get -2d6 two their roll. You can now hide as a free action at night or when in shadow. Also with 2 successes you can plant an object on a NPC even while they are awake without them knowing. Ignore 6 armor when taking opponents unaware and + 4 base damage. Note: planting items includes harmful items like live grenades.
80- Dark Visage – shadows seem to cling to your body night and day and your eyes have become one with the darkness. Players attempting to perceive you when hidden now get -3d6 to their roll; weapons get +6 to their base damage when attacking targets unaware; blade attacks while unaware always cause bleeding. You can hide in broad daylight with 2 successes.