Prone – character has been knocked to the ground; will take one action to get back on their feet. All strike based attacks get +2d6 on the character while prone. Wide Open – character is off guard or over exposed +2d6 on any strike or ranged attack this round on them, no save throws and -2 to their AC. Poisoned –character has been poisoned; will roll a group of d6’s every round for poison damage until cured, resisted or it wears off. Number of d6’s and damage rate depend on type of poison used. Diseased – this can be from anything as common as a cold to radiation sickness. Character will lose one action each turn until cured in addition to whatever special condition the disease type carries. Crazed- Moderate – character has begun to lose their mind, begins to hear voices and feel itchy and irritated. Severe – character has completely lost it: sees hallucinations everywhere hears intense screaming at times: +1d6 to mental attacks-3d6 to all cognition and perception rolls. In combat when you fail a cognition check, you must attack the nearest enemy