Dezact- Space Media Festival

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FLOW

We worked at the entrance plaza at the Huanmin Village at the foot of Toad Mountain, selected for its larger open space and access and visibility to visitor flow, the complexity of the village also brought restraint and advantages to our project.

The human body is inherently spatial both in its actual biological substance and its physiological capacities: it is designed to move, view, hear, and reach through its physical environment at much larger scales than its bounding box. The interaction between human movement and spatial environments is the basic principle of the negotiation between programs and users within the city. Through the analysis of movement and flow, we will evaluate the intended, unintended, and subversive potential uses of space.

Through the mechanism of parkours, we will fast-track the probing of urban space from the perspective of dynamic human movement and appropriation, understanding the latent possibilities of the physical properties of urban landscapes for recreational, social and cultural activism.
Huanmin Village

Using technology to capture movement within the 3-dimensional domain of our urban laboratory, we employ a rigorous and creative generative design process to translate data into an installation that makes the invisible visible.

The installation will grow over time, as more data is gathered within the site, and will become an active participant in the experience and use of the very same data space that it is based in.

Motion captured from two angles.

The running motion was captured by slow-motion video and later dissected into nodes(body joints), lines(lined up nodes), and planes(body outline), to generate space and mass. During the earlier stage of the workshop, we decided to break the movement outlines into two separate projects to make it easier to combine different elements to our design, the upper part would be an interactive device, Cloud, and the lower part would be a series of generative structural design, Flow.

The original frame structure that has been established for this site was subtracted with this new deformed mass extracted from the human running movement, then the hexahedron frames were replaced with tetrahedron structures that have been developed and tested for this project.

Flow is an installation that will provoke new insights and active participation by visitors to the site, an embodiment, and stimulant of movement and flow.

CLOUD is an installation operates at the disciplinary intersection of art, architecture, new media and urban studies. Within the nodes are electronic sensors,LED light bulbs and encoded chips that were designed beforehand.

CLOUD

*

Metro *metrodr; // timer that determines how often we read from the LDR RunningAverage ravg((1000/LDR_READ_EVERY_MS)*10);

/**

*PROTOCOL: The node gets a string-based serial protocol defined by numbers, the *string has a space in between parameters and it is terminated by a semicolon’;’

*

*####TURNING ON AND OFF AN LED *line: command node led intensity; * -> example: 10 1 3 200;

* -> meaning: Command=kSet, node=1, led=3, intensity of LED=200

* ->result: LED 3 on node 1 goes on

* The LED number can be the actual number of a real LED, or bigger. If it is bigger it will

* indicate the number of a special effect.

* /

//#define LED_COUNT 6 // total number of LEDs in the node //#define FX_STARS 40 // this we compare to the LED number in the protocol // //const int led_pin={3, 4, 5, 6, 7, 8}; // PIN configuration // int ledframe[LED_COUNT]; // back buffer for LEDs, so that we can change values without touching pins

It brought together artists, designers and educators to participate in a forward-looking debate on the position of technology in art, architecture and culture.

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