NEW Discover - me! Ready to learn with me ?
The ACHOKA robot is an easy-to-use and the most fun learning robot on the digital media market.
It speaks 4 languages, tells a story, plays music, moves on a game board, follows instructions and is a self-correcting aid for children.
The games are divided into 5 learning families:
A team of teachers participated in the development of the games in order to develop the different skills included in the school programs.
The Achoka BOT will also promote the learning of a second language. There are many benefits to learn a foreign language at an early age; such as strengthening brain agility, the ability to understand and to hold a conversation in an other language. These activities will strengthen their language skills and their appreciation of different cultures. As it’s not always easy to find books in several languages, by using the Bot in an other language than the mother tongue, the child will first listen and then actively participate in the games.
The Achoka BOT is a tool that will also be offered to speech therapists, as followed by exercises carried out during consultations.
The educational interests are:
- Develop language, vocabulary, pronunciation, and narrative construction.
- Develop visual and auditory memory.
- Practice concentration, listening and memorisation.
- Associate sound/letter/word/object/animal/a number.
- Practice sorting.
- Develop the notion of space/time.
- Develop a 2D logic mindset.
There will be different degrees of difficulty within the same game, which will allow a positive progression for the child.
A set of instructions accompanies each card or board. The games can be played in workshops of 4 to 6 children or individually. More than twenty games are programmed. This collection of games can be acquired and completed separately from the robot.
Mathematics Coding Art Sciences & nature
Language
LANGUAGE p06
MATHEMATICS p13
CODING p19
SCIENCES & NATURE p23
ART p29
LANGUAGE Alphabet 1
Ref Print 1188
Set of 26 cards - 8x10cm
(*29 cards in polish)
Ccherry
Educational aspects
• Language development.
• Develop visual and auditory memory.
• Understand and memorise basic vocabulary.
• Memorise and associate a letter with a sound.
• Associate a letter with a word that begins with the same letter.
Learn the alphabet while having fun!
6
LANGUAGE Alphabet 2
Ref Print 1189
Set of 78 puzzle pieces - 3.5x8cm
Recognize the three types of writing!
On the front : The three spellings of the letter
fish
On the back :
The associated word in the 3 spellings and illustrated by a self-correcting drawing.
Educational aspects
• Recognise the letters in different spellings.
• Recognise the word beginning with each letter of the alphabet.
• Associate a sound with a letter.
• Associate a word with a drawing.
8
F
*Only available in
LANGUAGE Animals and their cries
Educational aspects
• Develop language skills.
• Animal/Cub association.
• Memorise the names of animals.
9
the sounds of the animals!
Roarrrrr lion Discover
Ref Print 1199 Set of 26 cards - 8x10cm
LANGUAGE Parts of the human body
Set of 26 cards - 8x10cm
Discover the parts of your body !
leg
Educational aspects
• Understand and learn vocabulary related to the human body.
• Body diagram.
• Vocabulary development.
• Associate a word with a drawing, with a sound.
• First notion of reading.
11
Ref Print 1203
LANGUAGE The five senses
Ref Print 1210
Set of 26 cards - 8x10cm
Educational aspects
• Identify which organ of the human body to associate with each sense.
• Vocabulary and language development.
• Development of observation and listening skills.
• Learning how to sort.
Develop your senses by having fun!
12
taste... citrus...
•
•
13
1231
Ref Print
Board game - A3 Cutting card Clock hands LANGUAGE One day activities morning...
Tell me about your day!
Understanding of time tracking and time-related vocabulary.
Educational aspects •
Language development, learning to construct a narrative.
First
notion of time.
LANGUAGE Animals and their cubs!
Ref Print 1233
Set of 26 cards - 8x10cm
horse... foal...
Serie 1 : Animals near us
Discover the animals and their cubs!
Serie 2 : Wild Animals
Educational aspects
• Stimulation of language and acquisition of vocabulary related to the animal world
• Vocabulary and language development.
• Learning how to sort.
*Only available in
14
MATHEMATICS Numbers
Ref Print 1196
Set of 10 cards - 8x10cm
Learn to count to ten!
The colour of the cards is associated with the Cuisenaire rulers.
nine
Educational aspects
• Know the sequence of numbers.
• Situate numbers in relation to each other.
• Associate a number with a sequence..
15
MATHEMATICS The tens
Ref Print 1197
Set of 10 cards - 8x10cm
sixty
Educational aspects
• Playing with numbers allows the child to become more familiar with them and to gradually prepare for the numbering of tens.
• Promotes understanding, number formation and reasoning skills.
• Associate a drawing with the corresponding ten.
Learn the tens while having fun!
16
MATHEMATICS
Geometric shapes
Ref Print 1225
Set of 26 cards - 8x10cm
Board game - 24x24cm
rectangle
Discover the geometric shapes!
Educational aspects
• Learning vocabulary related to basic shapes.
• Identify, recognize and name flat shapes and associate them for a playful approach to the first notions of geometry.
17
MATHEMATICS Solid shapes
Ref Print 1226
Set of 26 cards - 8x10cm
Board game - 24x24cm
cube
Educational aspects
• Learning vocabulary related to solid shapes.
• Allows children to associate an image with the corresponding solid shape, identify it as well as name it easily (e.g., cube/dice).
• Identify, recognize and name solid shapes and associate them a playful approach to the first notions of geometry.
Discover the solid shapes while having fun!
20
MATHEMATICS Objects and their shadows
Ref Print 1227
Set of 26 cards - 8x10cm
Find the shadow of the objects!
orange
Educational aspects
• A self-correcting, interactive educational module that allows you to associate a drawing with its corresponding shadow, identify it and name it easily.
• Promotes understanding and learning of vocabulary related to objects.
21
Level 1 : Simple shapes
Level 2 : Complex shapes
MATHEMATICS Spatial location
Ref Print 1232
Set of 26 cards - 8x10cm
Board game - 24x24cm
on the right of
cat...
Spot yourself in space!
Educational aspects
• Develops observation skills.
• An educational module that provides a visual, interactive and auditory understanding of the different positions in relation to an object.
• Each series of photos deals with a spatial notion: in front of/behind, above/below, in/on, right/left, between…
22
CODING Frog Level 1
Compose the coding sequence and then place the robot on the board game to see if it makes it to the water lily!
Ref Print 1178A
Board game - 70x100cm Set of 82 puzzle pieces - 8x8cm Set of 18 pcs - 8x8cm
2 FINSIH
The robot arrives in front of the water lily card.
«Start» cards to be placed on the board
START
Either:
- One of the «Start» square
- One of the «Start» cards
«Arrival» card to be placed on the board
«Obstacle» cards
One of the four «Start» squares
«Obstacle» cards can be placed on the game board. They allow you to create obstacles to bypass and thus make the game more complex.
Instructions cards for moving the robot
Game board
Help the frog find the water lily!
Example:
Compose the path that leads to the water lily
Educational aspects
• Pointing, moving in a two-dimensional gridded space, from a starting point to an ending point.
• Describe and code movements on the grid.
• Acquire and use spatial concepts (up, down, right, left,...) •Develop observational skills, spatial orientation and logical thinking.
23
x1 x10 x10 x10 x10 x5 x5 x1 x2 1
1
2 3 4
CODING Frog Level 2
Ref Print 1178B
Board game - 70x100cm
Set of 67 puzzle pieces - 8x8cm
Set of 18 pcs - 8x8cm
Compose the coding sequence and then place the robot on the board game to see if it makes it to the water lily!
«Start» cards to be placed on the board START
Either:
- One of the «Start» square
- One of the «Start» cards
Educational aspects
FINSIH
The robot arrives in front of the water lily card.
«Arrival» card to be placed on the board
«Obstacle» cards
One of the four «Start» squares
«Obstacle» cards can be placed on the game board. They allow you to create obstacles to bypass and thus make the game more complex.
Game board
You can add sounds or change the color of the robot’s eyes!
Help the frog find the water lily!
Example:
Compose the path that leads to the water lily
Niveau 2
Instructions cards for moving the robot
• Pointing, moving in a two-dimensional gridded space, from a starting point to an ending point.
• Describe and code movements on the grid.
• Acquire and use spatial concepts (up, down, right, left,...) •Develop observational skills, spatial orientation and logical thinking.
24
x2 1
1 2
2 3 4
x7
x1 x5 x7 x3 x1 x1 x1 x1 x1
CODING Frog Level 3
Ref Print 1178C
Board game - 70x100cm
Board game - Diam 24cm
Set of 18 pcs - 8x8cm
Compose the coding sequence and then place the robot on the board game to see if it makes it to the water lily!
«Start» cards to be placed on the board
START
Either:
- One of the «Start» square
- One of the «Start» cards
FINSIH
The robot arrives in front of the water lily card.
«Arrival» card to be placed on the board
«Obstacle» cards
One of the four «Start» squares
«Obstacle» cards can be placed on the game board. They allow you to create obstacles to bypass and thus make the game more complex.
Game board
Help the frog find the water lily!
Compose the path that leads to the water lily
Example:
Instructions wheel to code the robot’s movements
Educational aspects
• Pointing, moving in a two-dimensional gridded space, from a starting point to an ending point.
• Describe and code movements on the grid.
• Acquire and use spatial concepts (up, down, right, left,...)
• Memorise the recorded sequence.
• Observation and logic.
26
x2 1 2 3
1 2
4
1 2 3 4 5
SCIENCES&NATURE
Educational aspects
27 Ref Print 1206 Board game - A3 Set of 8 pcs - Diam 6cm
water... Discover the water cycle! Gaseous state Liquid state Solid state
Water cycle
• Observe and listen to the story. • An educational module that allows you to discover the transformations of water in a visual, auditory and interactive way. • Understanding of the water cycle as well as the vocabulary related to it. • Articulate everyday language and scientific language. Corrective Cards
SCIENCES&NATURE The 4 Seasons
Corrective
29
Print 1228
game - A3
of 12 pcs
Diam 6cm
Ref
Board
Set
-
Explore the four seasons!
Summer Spring Autumn
spring...
Winter
Observe and listen to the story.
Understanding of the 4 seasons as well as the vocabulary related to it.
Articulate and acquire everyday language and scientific language; hibernation, flowers, leaves, migratory birds, thunderstorms, fruits, insects, crops, …
Learning about the characteristics of plant and animal life and the cycle of the seasons, the passing of time.
Educational aspects •
•
•
•
cards
SCIENCES&NATURE Animals of the world
Ref Print 1201
Board game - A3
Set of 11 pcs - Diam 6cm
Movement Feed Reproduction
Omnivorous Carnivorous
Discover the continents and their animals! Herbivorous Oviparous Viviparous To run To crawl
To swim To fly
Educational aspects
• Discover and learn the names of animals, their cries and their way of life.
• Language stimulation and acquisition of words related to animals
30
Roarrrrr lion To walk To jump
SCIENCES&NATURE The cycle of the plant
Ref Print 1218
Board game - A3
Set of 11 pcs - Diam 6cm
Discover the plant cycle!
the roots...
Corrective cards
Educational aspects
• Observe and listen to the story.
• Understanding of the flower cycle and related vocabulary.
• Articulate and acquire everyday language and scientific language; growth, plant envelope, seed, rooting, …
• To identify the characteristics of plant life and the cycle of the seasons.
32
SCIENCES&NATURE Organs
Ref Print 1204
Board game - A3
Corrective board - A3
Set of 8 pcs - Diam 6cm
Uncover the organs of the human body!
heart
Corrective cards
Educational aspects
• Concentration, listening and memorising.
• Understand and learn vocabulary related to the human body.
• Body diagram.
• Vocabulary development.
• Associate a word with a drawing.
33
SCIENCES&NATURE Skeleton
Ref Print 1205
Board game - A3
Set of 9 pcs - Diam 6cm
radius
Discover the bones of the human body!
Corrective cards
Educational aspects
• Understanding and learning vocabulary related to the human skeleton.
• Concentration, listening and memorising.
• Body diagram.
• Vocabulary development.
• Associate a word with a drawing.
34
ART Colors
Ref Print 1209
Set of 26 cards - 8x10cm Board game - 24x24cm
Discover the colours with the painter’s palette!
Educational aspects
• Observation, sorting, and concentration.
• Promotes understanding and learning of vocabulary related to colours.
• Associate a colour with an object, associate identical colours, identify and verbalise them.
35
red
ART Musical instruments
Ref Print 1208
Set of 26 cards - 8x10cm
Ranking poster - A3
Corrective sheet - A4
Discover the musical instruments!
violin
Class the instrument in the right family
Educational aspects
• Concentration and listening.
• Understanding and learning vocabulary related to instruments; low, high, loud, soft, wind, string, percussion, etc.
• Associate a melody with an instrument.
37
Percussion instruments String instruments Struck strings En cuivre En bois Strummed strings Plucked strings Wind instruments piano violin banjo acoustic guitar electric guitar harp cello drums maracas drum cymbals xylophone tuba trumpet trombone harmonica clarinet accordion saxophone bagpipes pan flute triangle djembe tambourine
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