ACHOKA Bot English

Page 1

NEW Discover - me! Ready to learn with me ?

The ACHOKA robot is an easy-to-use and the most fun learning robot on the digital media market.

It speaks 4 languages, tells a story, plays music, moves on a game board, follows instructions and is a self-correcting aid for children.

The games are divided into 5 learning families:

A team of teachers participated in the development of the games in order to develop the different skills included in the school programs.

The Achoka BOT will also promote the learning of a second language. There are many benefits to learn a foreign language at an early age; such as strengthening brain agility, the ability to understand and to hold a conversation in an other language. These activities will strengthen their language skills and their appreciation of different cultures. As it’s not always easy to find books in several languages, by using the Bot in an other language than the mother tongue, the child will first listen and then actively participate in the games.

The Achoka BOT is a tool that will also be offered to speech therapists, as followed by exercises carried out during consultations.

The educational interests are:

- Develop language, vocabulary, pronunciation, and narrative construction.

- Develop visual and auditory memory.

- Practice concentration, listening and memorisation.

- Associate sound/letter/word/object/animal/a number.

- Practice sorting.

- Develop the notion of space/time.

- Develop a 2D logic mindset.

There will be different degrees of difficulty within the same game, which will allow a positive progression for the child.

A set of instructions accompanies each card or board. The games can be played in workshops of 4 to 6 children or individually. More than twenty games are programmed. This collection of games can be acquired and completed separately from the robot.

Mathematics Coding Art Sciences & nature
Language

LANGUAGE p06

MATHEMATICS p13

CODING p19

SCIENCES & NATURE p23

ART p29

LANGUAGE Alphabet 1

Ref Print 1188

Set of 26 cards - 8x10cm

(*29 cards in polish)

Ccherry

Educational aspects

• Language development.

• Develop visual and auditory memory.

• Understand and memorise basic vocabulary.

• Memorise and associate a letter with a sound.

• Associate a letter with a word that begins with the same letter.

Learn the alphabet while having fun!

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LANGUAGE Alphabet 2

Ref Print 1189

Set of 78 puzzle pieces - 3.5x8cm

Recognize the three types of writing!

On the front : The three spellings of the letter

fish

On the back :

The associated word in the 3 spellings and illustrated by a self-correcting drawing.

Educational aspects

• Recognise the letters in different spellings.

• Recognise the word beginning with each letter of the alphabet.

• Associate a sound with a letter.

• Associate a word with a drawing.

8
F
*Only available in

LANGUAGE Animals and their cries

Educational aspects

• Develop language skills.

• Animal/Cub association.

• Memorise the names of animals.

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the sounds of the animals!
Roarrrrr lion Discover
Ref Print 1199 Set of 26 cards - 8x10cm

LANGUAGE Parts of the human body

Set of 26 cards - 8x10cm

Discover the parts of your body !

leg

Educational aspects

• Understand and learn vocabulary related to the human body.

• Body diagram.

• Vocabulary development.

• Associate a word with a drawing, with a sound.

• First notion of reading.

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Ref Print 1203

LANGUAGE The five senses

Ref Print 1210

Set of 26 cards - 8x10cm

Educational aspects

• Identify which organ of the human body to associate with each sense.

• Vocabulary and language development.

• Development of observation and listening skills.

• Learning how to sort.

Develop your senses by having fun!

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taste... citrus...

13
1231
Ref Print
Board game - A3 Cutting card Clock hands LANGUAGE One day activities morning...
Tell me about your day!
Understanding of time tracking and time-related vocabulary.
Educational aspects •
Language development, learning to construct a narrative.
First
notion of time.

LANGUAGE Animals and their cubs!

Ref Print 1233

Set of 26 cards - 8x10cm

horse... foal...

Serie 1 : Animals near us

Discover the animals and their cubs!

Serie 2 : Wild Animals

Educational aspects

• Stimulation of language and acquisition of vocabulary related to the animal world

• Vocabulary and language development.

• Learning how to sort.

*Only available in

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MATHEMATICS Numbers

Ref Print 1196

Set of 10 cards - 8x10cm

Learn to count to ten!

The colour of the cards is associated with the Cuisenaire rulers.

nine

Educational aspects

• Know the sequence of numbers.

• Situate numbers in relation to each other.

• Associate a number with a sequence..

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MATHEMATICS The tens

Ref Print 1197

Set of 10 cards - 8x10cm

sixty

Educational aspects

• Playing with numbers allows the child to become more familiar with them and to gradually prepare for the numbering of tens.

• Promotes understanding, number formation and reasoning skills.

• Associate a drawing with the corresponding ten.

Learn the tens while having fun!

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MATHEMATICS

Geometric shapes

Ref Print 1225

Set of 26 cards - 8x10cm

Board game - 24x24cm

rectangle

Discover the geometric shapes!

Educational aspects

• Learning vocabulary related to basic shapes.

• Identify, recognize and name flat shapes and associate them for a playful approach to the first notions of geometry.

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MATHEMATICS Solid shapes

Ref Print 1226

Set of 26 cards - 8x10cm

Board game - 24x24cm

cube

Educational aspects

• Learning vocabulary related to solid shapes.

• Allows children to associate an image with the corresponding solid shape, identify it as well as name it easily (e.g., cube/dice).

• Identify, recognize and name solid shapes and associate them a playful approach to the first notions of geometry.

Discover the solid shapes while having fun!

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MATHEMATICS Objects and their shadows

Ref Print 1227

Set of 26 cards - 8x10cm

Find the shadow of the objects!

orange

Educational aspects

• A self-correcting, interactive educational module that allows you to associate a drawing with its corresponding shadow, identify it and name it easily.

• Promotes understanding and learning of vocabulary related to objects.

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Level 1 : Simple shapes Level 2 : Complex shapes

MATHEMATICS Spatial location

Ref Print 1232

Set of 26 cards - 8x10cm

Board game - 24x24cm

on the right of

cat...

Spot yourself in space!

Educational aspects

• Develops observation skills.

• An educational module that provides a visual, interactive and auditory understanding of the different positions in relation to an object.

• Each series of photos deals with a spatial notion: in front of/behind, above/below, in/on, right/left, between…

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CODING Frog Level 1

Compose the coding sequence and then place the robot on the board game to see if it makes it to the water lily!

Ref Print 1178A

Board game - 70x100cm Set of 82 puzzle pieces - 8x8cm Set of 18 pcs - 8x8cm

2 FINSIH

The robot arrives in front of the water lily card.

«Start» cards to be placed on the board

START

Either:

- One of the «Start» square

- One of the «Start» cards

«Arrival» card to be placed on the board

«Obstacle» cards

One of the four «Start» squares

«Obstacle» cards can be placed on the game board. They allow you to create obstacles to bypass and thus make the game more complex.

Instructions cards for moving the robot

Game board

Help the frog find the water lily!

Example:

Compose the path that leads to the water lily

Educational aspects

• Pointing, moving in a two-dimensional gridded space, from a starting point to an ending point.

• Describe and code movements on the grid.

• Acquire and use spatial concepts (up, down, right, left,...) •Develop observational skills, spatial orientation and logical thinking.

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x1 x10 x10 x10 x10 x5 x5 x1 x2 1
1
2 3 4

CODING Frog Level 2

Ref Print 1178B

Board game - 70x100cm

Set of 67 puzzle pieces - 8x8cm

Set of 18 pcs - 8x8cm

Compose the coding sequence and then place the robot on the board game to see if it makes it to the water lily!

«Start» cards to be placed on the board START

Either:

- One of the «Start» square

- One of the «Start» cards

Educational aspects

FINSIH

The robot arrives in front of the water lily card.

«Arrival» card to be placed on the board

«Obstacle» cards

One of the four «Start» squares

«Obstacle» cards can be placed on the game board. They allow you to create obstacles to bypass and thus make the game more complex.

Game board

You can add sounds or change the color of the robot’s eyes!

Help the frog find the water lily!

Example:

Compose the path that leads to the water lily

Niveau 2

Instructions cards for moving the robot

• Pointing, moving in a two-dimensional gridded space, from a starting point to an ending point.

• Describe and code movements on the grid.

• Acquire and use spatial concepts (up, down, right, left,...) •Develop observational skills, spatial orientation and logical thinking.

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x2 1
1 2
2 3 4
x7
x1 x5 x7 x3 x1 x1 x1 x1 x1

CODING Frog Level 3

Ref Print 1178C

Board game - 70x100cm

Board game - Diam 24cm

Set of 18 pcs - 8x8cm

Compose the coding sequence and then place the robot on the board game to see if it makes it to the water lily!

«Start» cards to be placed on the board

START

Either:

- One of the «Start» square

- One of the «Start» cards

FINSIH

The robot arrives in front of the water lily card.

«Arrival» card to be placed on the board

«Obstacle» cards

One of the four «Start» squares

«Obstacle» cards can be placed on the game board. They allow you to create obstacles to bypass and thus make the game more complex.

Game board

Help the frog find the water lily!

Compose the path that leads to the water lily

Example:

Instructions wheel to code the robot’s movements

Educational aspects

• Pointing, moving in a two-dimensional gridded space, from a starting point to an ending point.

• Describe and code movements on the grid.

• Acquire and use spatial concepts (up, down, right, left,...)

• Memorise the recorded sequence.

• Observation and logic.

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x2 1 2 3
1 2
4
1 2 3 4 5

SCIENCES&NATURE

Educational aspects

27 Ref Print 1206 Board game - A3 Set of 8 pcs - Diam 6cm
water... Discover the water cycle! Gaseous state Liquid state Solid state
Water cycle
• Observe and listen to the story. • An educational module that allows you to discover the transformations of water in a visual, auditory and interactive way. • Understanding of the water cycle as well as the vocabulary related to it. • Articulate everyday language and scientific language. Corrective Cards

SCIENCES&NATURE The 4 Seasons

Corrective

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Print 1228
game - A3
of 12 pcs
Diam 6cm
Ref
Board
Set
-
Explore the four seasons!
Summer Spring Autumn
spring...
Winter
Observe and listen to the story.
Understanding of the 4 seasons as well as the vocabulary related to it.
Articulate and acquire everyday language and scientific language; hibernation, flowers, leaves, migratory birds, thunderstorms, fruits, insects, crops, …
Learning about the characteristics of plant and animal life and the cycle of the seasons, the passing of time.
Educational aspects •
cards

SCIENCES&NATURE Animals of the world

Ref Print 1201

Board game - A3

Set of 11 pcs - Diam 6cm

Movement Feed Reproduction

Omnivorous Carnivorous

Discover the continents and their animals! Herbivorous Oviparous Viviparous To run To crawl

To swim To fly

Educational aspects

• Discover and learn the names of animals, their cries and their way of life.

• Language stimulation and acquisition of words related to animals

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Roarrrrr lion To walk To jump

SCIENCES&NATURE The cycle of the plant

Ref Print 1218

Board game - A3

Set of 11 pcs - Diam 6cm

Discover the plant cycle!

the roots...

Corrective cards

Educational aspects

• Observe and listen to the story.

• Understanding of the flower cycle and related vocabulary.

• Articulate and acquire everyday language and scientific language; growth, plant envelope, seed, rooting, …

• To identify the characteristics of plant life and the cycle of the seasons.

32

SCIENCES&NATURE Organs

Ref Print 1204

Board game - A3

Corrective board - A3

Set of 8 pcs - Diam 6cm

Uncover the organs of the human body!

heart

Corrective cards

Educational aspects

• Concentration, listening and memorising.

• Understand and learn vocabulary related to the human body.

• Body diagram.

• Vocabulary development.

• Associate a word with a drawing.

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SCIENCES&NATURE Skeleton

Ref Print 1205

Board game - A3

Set of 9 pcs - Diam 6cm

radius

Discover the bones of the human body!

Corrective cards

Educational aspects

• Understanding and learning vocabulary related to the human skeleton.

• Concentration, listening and memorising.

• Body diagram.

• Vocabulary development.

• Associate a word with a drawing.

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ART Colors

Ref Print 1209

Set of 26 cards - 8x10cm Board game - 24x24cm

Discover the colours with the painter’s palette!

Educational aspects

• Observation, sorting, and concentration.

• Promotes understanding and learning of vocabulary related to colours.

• Associate a colour with an object, associate identical colours, identify and verbalise them.

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red

ART Musical instruments

Ref Print 1208

Set of 26 cards - 8x10cm

Ranking poster - A3

Corrective sheet - A4

Discover the musical instruments!

violin

Class the instrument in the right family

Educational aspects

• Concentration and listening.

• Understanding and learning vocabulary related to instruments; low, high, loud, soft, wind, string, percussion, etc.

• Associate a melody with an instrument.

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Percussion instruments String instruments Struck strings En cuivre En bois Strummed strings Plucked strings Wind instruments piano violin banjo acoustic guitar electric guitar harp cello drums maracas drum cymbals xylophone tuba trumpet trombone harmonica clarinet accordion saxophone bagpipes pan flute triangle djembe tambourine
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