HENDERSON HEADLINES ESPORTS: AN ISOLATION-PROOF PASTIME Authored by: Mike Haramia & Kevin Butler | April 6, 2020 While traditional sports are postponed and we are only able to watch classics from years past, esports has been able to step in to fill the void with live content. Esports, the activity that has long been thought of as being relegated to the basement, is now getting airtime on major TV networks such as Fox and ESPN since it is able to live within the digital space. The highly competitive pastime is blazing its way as the next athletics phenomenon on TV during this time of isolation, but it’s been changing venue design long before now. In the early 2000s, the introduction of live-streaming began to generate spectators for the gaming world. Nearly two decades later, the esports audience is nearing half a billion viewers. Platforms like YouTube, Mixer, and Twitch are fueling this traffic and establishing a fanbase for live events. The organic transformation from online sensation to mainstream competition has taken several venue owners by surprise. Across the country, facilities are being built or retrofitted to engage the public, facilitate team training, and house tournaments, but it’s a complex venture as esports is quickly becoming big business. Here at Henderson Engineers, we’re helping our clients prepare their venues to house these events and enhance the immersive experience of esports. THE BUILDING FOR ESPORTS With the large variety of event types seen in esports — such as spectator-only, multiple day, elimination tournaments, and more — it’s hard to find spaces that will fit different size audiences. Once the estimated attendance and event type is determined, finding a facility that can support the technology needs can sometimes prove difficult. Beyond technological infrastructure, the cooling, electrical, and lighting systems likely do not have the capacity to support the broadcast and comfort needs of an esports event. This has owners exploring options on how to host these unique tournaments. There have been two main approaches: •
New construction, which designs a building centered on eSports revenue.
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Retrofit, which takes a portion of an existing facility and implements necessary physical and system upgrades to host esports events.
Even though the first ground-up dedicated esports venue in the United States is currently coming to life in Philadelphia, the more common practice has been to retrofit existing venues. Other areas, such as movie theaters, casinos, and malls are attempting to innovate their facilities to maximize on the excitement, but many don’t yet serve the needs of a full-scale tournament. THE SYSTEMS SUPPORTING ESPORTS Our team helped design the Esports Stadium Arlington, which is housed in the converted ballroom of a convention center. The multipurpose facility’s flexibility allows it to cater to a wide variety of audiences and event types. For this to