Arc 242 Exhibition Jiahao Zheng

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MAGICAL REALISM: The Synthetic Reality of Machine Generated Art And Space

JIAHAO ZHENG

ARC 242 M011

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The Synthetic Reality Of Machine Generated Art And Space Table Of Content Exhibition Introduction 4 Exhibition Portrait Of Edmond De Bellamy 14 Nature Dream 16 Laura 18 Artechouse NYC 20 Archive Dreaming 22 Bloom 24 Avatar: The Waterways 26 Living Archive: An AI Performance 28 Memories Of Passerby I 30 Assembly Line 32 Citation 33
Magical Realism + Artificial Imagination

Let us admit what all idealists admit: the hallucinatory nature of the world. Let us do what no idealist has done: seek unrealities which confirm that nature.

Artificial Imagination is a complex and dynamic system that emerges within intelligent machines that challenge the linear and disciplined human brain. The new technological revolution promotes new trajectories for design and visualization in the twenty-first century. As artificial Intelligence explores its creative potential through machine learning, magical realism becomes the new rhetoric device, derived from literature, for AI to create interweaving forms and ideas that penetrate the real and virtual world. Therefore, the exhibition centers on how magical realism empowers machines’ imagination to generate flashbacks of immersive art and spaces that render people’s ordinary perception through illusions and effects of synthetic reality.

Imagining a monument made of children’s toys or a medieval knight with the head of a chicken, all of these enchanting scenes are works by magical realist painter Alberto Savinio. (fig 1). Magical realism is a literary and artistic genre that depicts oneiric or grotesque scenes. At the same time, the main subject remains to be everyday objects, illustrating the interaction between real-life objects and fanatical settings. “Magical Realism” or “Realismo Magico” in Italian is a literary term that characterizes modernist fiction in the early Twentieth Century by novelist Massimo Bontempelli. Bontempelli emphasizes the incomprehensible power and the mysterious and fantastical quality of reality in his influential magazine “900 Novecento”. In the magazine, Bontempelli proposed the formula for avant-garde literature: “precisione realistica e atmosfera magica”1, which aims to create the bond between realistic precision and magical atmosphere in writing.2 Bontempelli’s short novel exemplifies the

1 Bontempelli, Massimo. “900” Cahiers D’italie Et D’europe. Roma: “La Voce”, 1926. 2 GUENTHER, IRENE. “Magic Realism, New Objectivity, and the Arts during the Weimar Republic.” Magical Realism, 1995, pp. 33–74., https://doi.org/10.2307/j.ctv11cw5w1.6.

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formula, portraying a magical setting with accurate and detailed narration to create contrast in the atmosphere. In his short novel collection, The Faithful Lover, Bontempelli writes, “What I care about is that none of you know what the woods are like when all the leaves are fluttering, how to smoke whistles when it sets a tree on fire; and you’re locked up in here when outside all the stars are blazing. I want air, water, and earth. I’m in prison when I’m with you.”1 In this quote, Bontempelli gives magical quality and vibrant life to the mundane objects in nature to reflect the hope and prospect aroused from the protagonist’s mind. The subtle strangeness and the disruption of reality exhibited in magical realism literature provide the theoretical basis for Artificial Imagination to grasp people’s senses and perception of the world through magical imagery. The lively visual objects contrast with an unworldly environment, creating a surreal and vibrant space that uncages people’s imaginations.

Bottempelli’s ideology has continued to influence the literary movement in Latin America, and prominent novelists such as Alejo Carpentier and Luis Borges adopted magical realism in the continent with different cultural and political backgrounds than Europe. Among Latin American writers, magical realism is viewed as a refined aesthetic expression within the indigenous continent that initiates the emancipation of cultural identity.2 Carpentier’s “ The American Marvelous Real” theory burgeons from the disparate belief system between the European and the Indigenous American. Carpentier argued in his essay that the marvelous emerges from an unanticipated transformation of reality, or amplifications of the scale of the reality, as a result of an exaltation of the spirit that takes it to a kind of extreme state.3 Here, Carpentier advocates a thematic form of magical realism to uncover the

1 Bontempelli, Massimo, and Estelle Gilson. The Faithful Lover. Host Publications, 2007.

2 Warnes, Christopher. Magical Realism and the Postcolonial Novel: Between Faith and Irreverence. Palgrave Macmillan, 2014.

3 Carpentier, Alejo. “On the Marvelous Real in America (1949).” Magical Realism, 1995, 75–88. https://doi. org/10.1215/9780822397212-004.

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historical and cultural wonders concealed within the rich heritage of Latin America, and foreground fantastical elements with the power of spirituality to contrast with a realistic and rational narrative in his writing. Carpentier’s renowned novel, The Kingdom Of This World, inspired by the author’s visit to Haiti, presents magical elements such as witchcraft and ghosts as the main magical narrative to illustrate the natural and human reality of the secluded continent.1 In the book, Carpentier uses native Haitian myth, such as the belief in metamorphosis to animal form and the power of nature, as signifiers of orders of knowledge to highlight patterns of historical repetition and the realist historiography against slavery and colonialism.

2As a result, Carpentier uses marvelous figurative language to portray the variegated cultural reality of Latin America. Carpentier depicts magical realism as the conflict between the rational view of reality and the acceptance of supernatural power as everyday occurrences.

Transitioning to the twenty-first century, the ideologies present in magical realism literature have a strong implication for art creation by Artificial Imagination. In the physical world, the analogy to the supernatural elements in literature is a digital technology and Artificial Intelligence. Machines can create a synthetic reality of magical occurrence that blends naturally into the physical environment while adhering to human’s ordinary perception and the law of physics. Bontempelli and Carpentier’s theory highlights the intersection between the unworldly sensations and the factual context of the culture and environment to capture the reader’s emotion. Similarly, artworks by AI are inspired by the dichotomy of reality and magical elements. The imagination of the machines correlates to Carpentier’s ideology that magical realism combines elements of reality and fantasy that capture the spirit of

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1 Carpentier, Alejo, and Pablo Medina. The Kingdom of This World. New York: Farrar, Straus and Giroux, 2017. 2 Warnes, Christopher. Magical Realism and the Postcolonial Novel: Between Faith and Irreverence. Palgrave Macmillan, 2014.

the culture and space. In this case, these machine generated artwork reflect the state of the New World where people inhabited alongside the technological civilization by drawing connections with future metaphysics. Literary Critic Fredric Jameson provides a point of departure for new art forms from magical realism as “a possible alternative to the narrative logic of contemporary postmodernism.”1 According to Jameson, magical realism illustrates a world where traditional beliefs and practices coincide with modern technology and economic systems. The emergence of Artificial Intelligence utilizes people’s uncertainty towards the mystical future to create artworks with illusions and altering perspectives, resonating with the conversation between the known and unknown.

Borges argued that imagination tended to be fluid and interconnected with the world, and magical realism blurs the boundaries between self and non-self, between fantasy and reality. In Borges’s writing of “Avatar Of The Tortoise,” he stated that “We have dreamt the world. We have dreamt of it as firm, mysterious, visible, ubiquitous in space, and durable in time. Still, in its architecture, we have allowed tenuous and eternal crevices of unreason which tell us it is false.”2 Here, Borges manifests the “tenuous and eternal” aspect of his imagination in writing. He envisioned the world as hallucinated and dreamlike, contrasting established materialized society and its order. As a result, magical realism becomes the manifestation of Artificial Imagination to envision the world’s fluid, changeable, and mystical nature. Machines utilize the literary aesthetic of magical realism, combined with modern technology, to unfold flashbacks of digital artwork that connect people with realities that synthesize the postmodern world’s eternal, organic, and mystical nature.

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1 Jameson, Fredric. “On Magic Realism in Film.” Critical Inquiry 12, no. 2 (1986): 301–25. http://www.jstor.org/stable/1343476. 2 Borges, Jorge Luis. Los Avatares De La Tortuga. Buenos Aires: Sur, 1939.

Through generative adversarial networks, artificial intelligence can transplant the unique characteristics of one object to another and incorporate the supernatural aspect of magical realism. An example of machine-hallucinated art through style transfer is that the art-generating algorithms can transfer the stripes from a zebra onto a horse.1 (fig 2) The ingenious combination of the richness of real detail and depth of imagination in machine-generated synthetic reality has high aesthetic value and creates astonishment for the viewers. The extra layer of dimension in Artificial Imagination can enlighten human intellectuality through analogy and act as the thirdperson perspective to help people understand the thinking process and emotional response behind human rationalization. According to scholar Neil Leach and his book “Architecture In The Age Of Intelligence”, art can facilitate the interaction between Artificial Intelligence and humans around a creative goal, which has the productive ambiguity of attempting something unknown, prompting development in both types of intelligence.2 Artificial Imagination has preserved the ability to render images that depict mystery, and the sublime, impacting people’s perception with the synthetic atmosphere rendered by magical realism. More importantly, Artificial Imagination can create an immersive environment by animating the surroundings and engaging with a multisensory experience. The immersive and hallucinated scenes can highlight the nonlinear nature of space and time and attract the viewers to explore the diversity in their imagination triggered by the machine-generated environment.

Artificial Imagination provides enormous algorithmic power for machines to perform their creativity in magical realism. As the computational power acquired

1 Campo, Matias, and Neil Leach. “Can Machines Influence Architecture? Ai as Design Method.” Architectural Design 92, no. 3 (2022): 6–13. https://doi.org/10.1002/ad.2807.

2 Leach, Neil. Architecture in the Age of Artificial Intelligence: An Introduction to AI for Architects. London: Bloomsbury Visual Arts, 2022.

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from machine learning grew, Artificial Intelligence was able to develop more complex intellectuality in addition to its training inputs. In the past, the machine’s creative power was limited to the boundaries set by the input dataset, with difficulty improvising its imagination outside of the limit. A machine’s creativity can be measured by its ability to process language. Metaphor is a figurative language to examine the machine’s imaginative power to create a new language model with new expressions that are not parallel to the machine’s input. In the twentieth century, Italian semiologist Umberto Eco admitted the drawback of machine’s ability to develop metaphors, “No algorithm exists for the metaphor, nor can a metaphor be produced by means of a computer’s precise instructions, no matter what the volume of organized information to be fed in.”1 Here, Umberto Eco admits the banality of machine imagination due to its static and rigid interpretation of language, lacking the ability to break from its programmed paradigm. However, machine learning grants Artificial Intelligence the power to master the art of language interpretation and artistic aesthetics in the TwentyFirst Century. In the journal “AI, Arts & Design: Questioning Learning Machines,” Andrews Burbano employs “Feel Think” to describe the shifting relationships of perception, emotion, and action that AI perceives from machine learning.2 The author argued that AI could learn autonomously, exploring creativity in art and language with no dependency on its programmed creative direction by humans. Unlike Umberto Eco’s assertion that “Computers are stupid machines that only work in the hands of smart people”, smart machines in the digital age can embrace human beings with their thinking power to develop brilliant ideas that escape from their static inputs, inviting people into a world full of uncertainty and possibility.

1 Eco, Umberto. Semiotics and the Philosophy of Language. Basingstoke u.a.: Macmillan, 1985. 2 West, Ruth, and Andres Burbano. “Ai, Arts & Design: Questioning Learning Machines.” Artnodes. Accessed April 7, 2023. https://raco.cat/index.php/Artnodes/article/view/373964.

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In addition to language, Artificial Intelligence developed parallel growth in its artistic abilities, such as visual, performing, and digital media. Computers are obligated to push the art creation process further and grasp people’s emotions. By absorbing countless art pieces, Artificial imagination has learned to use innovative aesthetics and artistic techniques to capture people’s sensations with stimulations such as novelties and fear. According to the journal “Digital Imagination, Fantasy, AI Art,” the author specifies that the fantasy portrayed by AI does not have to be experienced as accurate or resemble anything perceived, and AI is constantly changing.1 Artificial Intelligence relentlessly trains and excavates its artistic thinking through an iteration algorithm, learning from numerous input art pieces and improvising unforeseen imaginative power that revolutionizes the field of art creation. Artificial Imagination is co-shaped and co-shared by humans and algorithms. Therefore, machines use their robust intellectual agents to empower their ability to recognize and develop from their deposit of images when interacting with the artist’s imagination. After receiving the artist’s keyword command, the autonomous tool will use its machinelearning algorithms to mimic the sorting function of the human brain and produce artwork that combines elements from different drawings. The relationship between humans and machines is a convergence process between brains and computers, between scientists attempting to understand and artists attempting to create.2 Indeed, the interaction between two different types of intelligence, human and artificial intelligence, will yield a vibrant space of creative hybridity and establish a laboratory that elaborates the possibilities of synthesizing machine power with human imagination.

1 Wellner, Galit. “Digital Imagination, Fantasy, AI Art - Foundations of Science.” SpringerLink. Springer Netherlands, April 2, 2021. https://link.springer.com/article/10.1007/s10699-020-09747-0.

2 Agüera y Arcas, Blaise. “Art in the Age of Machine Intelligence.” Arts 6, no. 4 (2017): 18. https://doi.org/10.3390/arts6040018.

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The radical growth of technology and machine power during the digital age serves as the metamorphosis of innovation and creativity, creating a dialogue between humans and machines, authorship and censorship, and finally, autonomy and automation. Alan Turing, the founding father of computation, predicted that “at the end of the 20th century it will be possible to program a machine to answer questions that will be extremely difficult to guess whether the answers are being given by a man or by the machine.”1 The democratization of machines as tools for art and creativity offers conversational opportunities between human and Artificial Intelligence. As independent creative entities, machines will offer countless potentials to liberate people’s limited creativity and unlimited possibilities ahead of human evolution. Because machines have a deeper understanding of human beings through machine learning, they acquire the power to create a synthetic reality space that speaks to people’s emotions. The combination of imagination and intelligence is being stored inside the mind of a machine and will grow infinitely. As a result, Artificial Imagination will combine the factual and supernatural aspects of magical realism and compose them into synthetic arts and spaces that facilitate people’s sensory responses and develop deeper awareness of nature and the world.

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1Turing, Alan, Achim Stephan, and Sven Walter. Computing Machinery and Intelligence Englisch/Deutsch = Können Maschinen Denken? Ditzingen: Reclam, 2021.
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Fig 1 Fig 2

EXHIBITION

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Portrait Of Edmond De Bellamy

Portrait Of Edmond De Bellamy is a monumental art piece created by Artificial Intelligence as the first original AI artwork to auction. In 2018, the portrait was sold for 432,500 dollars in the Christie’s auction, four thousand times its estimated value of 10,000 dollars. The AI artist portrays the fictional Bellamy family, which draws similarities with figures portrayed in famous historical paintings. In this drawing, the central figure is a male member of the Bellamy family dressed in dark clothes and a white collar. However, the main distinction between this AI portrait and real artists’ drawings is that the figure’s face is blurred out, and the paint stroke does not fill every part of the print. The artifact sparks conversation on the topic of the synthetic reality of AI generated art because the style and paint stroke of the portrait demonstrates distinctive similarities and ancestral relationship from portraits from real painters, as the machine learns from more than 15,000 portraits between the 14th and 20th century. Artificial Intelligence relies on Generative Adversarial Networks to analyze and learn from the existing pool of references. It uses its imaginative power to emulate and produce new creations based on their inputs. As machines absorb the essence of human painters, people will have difficulty distinguishing AI artwork from authentic artwork. The collaboration between conventional and algorithmic creativity processes expedites a new realm of creative digital media. The portrait is also controversial as a platform of debate on the ownership of the works of Artificial Intelligence and whether the machine possesses the artwork it creates.

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Nature Dreams

Nature Dream is a project by artist Refik Anadol that exhibits in the Konig Galerie in Berlin. The exhibition’s theme captures the intersection between three main categories of Anadol’s core study: Artificial Intelligence, Human Behavior, and Natural Elements. The artwork nature dreams feature a white frame with an enormous machine-generated grass cloud. The dynamic pigment in the center captures the movement of the grass, which samples from environmental data collection of the city and processes it with machine intelligence. Magical realism is the strategy the artist and the machine employed to create this cinematic atmosphere in the image, featuring supernatural and fluid natural elements with real-world settings. The project emphasizes and commemorates the movement and changeability of nature through simulation and presents a multisensory experience for the viewer. The sense of scale within the artwork demonstrates the concept of the synthetic spatial quality and magical realism because it captures the feeling of sublimeness of the project when the tiny human is confronting the vastness of nature. The lighting ambiance and strong contrast in the project’s effect also highlight the altering nature between reality and virtuality, rendering a mysterious environment that the human figure in the image is confronting. The machine hallucination power blurs the boundaries between real life and the imaginative world, augmenting people’s perception of nature with cutting-edge algorithms that simulate the environmental effect. The vivid aesthetics of the project also features human curiosity about nature that remains unknown by experimenting with the three-dimensional data structure, amplifying the artistic value of the project extensively.

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The AI-Generated artwork, named Laura, by artist Trevor Paglen, captures the machine’s understanding of nature and human outlook. The image depicts the ghostlike human portrait of an anonymous girl captured and analyzed by a facial recognition camera. In the surveillance society, cameras have become an essential part of people’s life and security as a tool to film and analyze every aspect of people’s life. Trevor Paglen questions how machines learn and understand the physical world and human beings. The artwork is one piece from Paglen’s experimental photography series that expresses human faces made of data points. The new AI phrenology powered by facial recognition technology captures how machines analyze and interpret human faces to raise conversation and awareness regarding surveillance privacy. To create the image, Paglen renders datasets and algorithms that are only apparent to machines and transforms them into prints that are visible to humans. In this way, the viewers are reminded of the machine’s perceived visual imagination when mapping human faces with linear data points. In this artifact, the synthetic reality of AI artwork is strongly present because the artwork captures the cruel and sober reality of the mechanic gaze in the illusional portrait created by machine algorithms. Without any distinctive facial features, the main character expresses the “thematic corpse” quality that machines see as human. The phantom of the portrait communicates the unsettling reality between humans and machines that Artificial intelligence perceives humans as lifeless corpses of data rather than living creatures with strong emotional expressions.

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Laura
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Artechouse NYC

The Artechouse is an innovative art and digital media organization in New York City that explores vivid color, science and nature, and human interaction with the world around them. Unlike previous artifacts that are a single image, the project by Artechouse is an installation that engages the entity of the space, projecting images and videos to all sides of the room, including the floor. In this way, the project highlights a multi-sensory and immersive experience with mediums such as lighting, animation, and sound effects in a three-dimensional setting. The project by Artechouse is a perfect example of machine hallucination that uses animations computed by machine power to render a synthetic and dynamic reality with projects of more than three million images. The hyperreal sound and projection technology creates more than 30 seamless megapixel projections that circumscribe the visitors in the room, creating hallucinations that forge glimpses of nature and pixel effects, developing an intersectional effect with art, culture, and nature. The multi-sensory scene in the project depicts the interaction between vivid color spectrums and virtual reality, making the viewers active participants involved in the conversation with Artificial Imagination. Unlike conventional museums with white walls and distinct borders, the Artechouse project utilizes the scale and sensibility of machine-programmed media to engage the viewers with artworks beyond the walls and ceilings, embracing the viewers into the hallucinated virtual world. The innovative digital media inspires viewers to push out the boundaries of imagination and think differently about forms of art in the future.

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Archive Dreaming

Archive Dreaming by Refik Anadol is a data sculpture project that uses Artificial Intelligence power to visualize the data stream in the information age. The visualization of the project is taken from more than one million photographic images from his research collection in Istanbul, Turkey. The artist ingeniously transformed the digital analogs into immersive interactive media collections in this exhibition. The project aims to use the power data streams to transform the environment into architectural spaces with large-scale projections. The machine hallucination aspect of the project invites the visitors to evaluate the relationship between memory, technology, and surrounding environments. Here, the artist constructed a virtual scene with a canvas made of light and projected data onto the canvas. The immersive environment stimulates the viewers’ imagination by presenting the flow of information and data. The flowing words and archives illustrate a journey describing the history and documentation of the human. The environment also highlights the transparency and fragility of data in the information age. The shifting and evolving data flow enables visitors to expand their imagination into a more illusionary and kinetic thinking process that interacts with the surrounding environment. Magical realism plays a role in this project which converts the invisible data transmission process into a more phenomenal and tangible experience for the viewers. The exhibition relies on the power of machine hallucination to stimulate new insight regarding ideas towards historical preservation and archives, urging visitors to realize the importance of historical values and cultural heritages with machine programming and data visualization.

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“Bloom” is a collection of AI-generated still-life images of flowers by artist Trevor Paglen. In this collection, Paglen aims to address the fragility of life and the interpretation of nature and color by Artificial Intelligence. The project is exhibited to simulate people’s virtual interaction with the natural environment. The artwork captures the hypothetical flower formation process affected by computer algorithms that analyze the input of still-life photographs. The flower’s color and form are derived from Artificial Imagination as they do not represent real-life situations. In this project, Paglen assigns black and white flower images to the machine, and the system arbitrates colors to different regions of the flower palette. Here, the artist conceptualizes the AI’s vision that formulates the natural process of seasonal shift from winter to spring, demonstrating the machine’s imagination power that interprets the color and texture of nature. In this project, the synthetic reality is present in the flowers’ highly saturated and gradient color palette, epitomizing the timely transition of time and season into one image. The project also embodies the concept of magical realism by presenting the tangible form of the flower with the contrast of unreal colors to convince people about the authenticity of the scene and allure people to explore the hidden assumption of eternality and changeability of nature. The artwork offers valuable insight about the invisible computational system that collects and operates data to determine the most appropriate color. The underlying message conveyed by the project is to establish a dialogue between technology and how technological advancement manipulates and affects people’s vision.

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Bloom
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Avatar: The Waterways

This artifact depicts the movie scene from James Cameron’s epic movie, Avatar: The Waterways. In this movie, Artificial Intelligence plays a vital role in simulating the effects of water and the fictional exotic living creatures. The movie scene exemplifies the power and possibilities behind computer simulation technology in the creation of synthetic environments. Because movies pursue trueto-life depictions of mythological scenes, filmmakers employ Artificial Intelligence to simulate fluid dynamics, natural phenomena, and the interaction between life and the natural environment. The artifact embodies the imaginative power of machines to render a synthetic reality with computer algorithms to persuade the viewers with the immersive quality of the movie. The extensive application of Artificial Imagination in augmented reality superimposes elements of the Earth onto the fictional planet of Pandora, creating a realistic world within the alien planet. Due to the vivid natural effect that conveys realness within the synthetic environment, people will be more drawn to the magical world presented in the movie and immerse themselves in the complex characters and storylines that take place in the magical scenery. Artificial Imagination and magical realism have extensive applications in the field of film production, producing a more intimate and immersive experience with the environment compared to actual scientific simulations in the laboratory. The Avatar movie has become a testament to the power of machine intelligence in the film industry, which unfolds numerous opportunities for technologies such as augmented reality and 3D printing to engage reality with the fictional world in the movie.

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Living Archive: An AI Performance Experiment

The project “Living Archive: An AI Performance Experiment” is an AIpowered choreographic dance simulation by choreographer Wayne McGregor. The project employs machine learning algorithms to analyze the intersection between human performance action and Artificial Intelligence. The system acquired its data collection from hundreds of hours of choreographic recording to create new dancing moves in the performance simulation. In this project, AI uses its imaginative power to present a vivid dance performance that innovates from its input of traditional dance moves, which creates an intensive conversation between the virtual dancer and the fictional environment. The algorithm also makes a virtual background corresponding to the computer-generated dancer’s movement. In this project, the artist intends to reveal the creative potential in dance moves and the choreographic decision-making process through machine learning. Human dancers innovate new dance styles inspired by the clever reference with precedent dancers through the dance intelligence system. Moreover, the project creates a synthetic reality experience for the viewers to connect with the body movement and expression of the virtual dancer. The move of the virtual dancer is novel and unpredictable, but it creates a dynamic interaction with the digital background environment and blurs the boundaries between real and virtual human movement gestures. The combination of machine innovation of dance moves and the synthetic reality of performance makes this project a precious performance archive for the viewers, enhancing the dialogue between human body expression and AI’s imagination and generating a unique visual and auditory experience that projects onto the stage.

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Memories Of Passerby I

The artifact “Memories Of Passerby I” is an influential work co-created by artist Mario Klingemann and autonomous Artificial Intelligence. Unlike traditional AI portraits, this project is exhibited as an installation project, in which the physical AI machine is stored inside the chestnut wood cabinet that connects with two screens as the display. The artist Mario Kingemann envisioned the physical machine as an artificial brain that uses its imagination to produce portraits of humans on a never-ending stream, pixel by pixel. Memories Of Passerby I is a unique project that discloses the image creation process by the neural system of the human brain. The artist trains the machine to create a flow of original and unrepeated image choreography when the brain interprets its output and generates new creations. Besides the artwork’s monumentality implication on the development of an autonomous Artificial Imagination network, the project also depicts synthetic reality in the theme of the portrait. The abstract painting captures multiple individuals’ uncanny and distorted emotions and creates a hybrid picture that fuses the sentiments of the different subjects. Although the faces of these portraits are distorted and blurred, the project corresponds to the synthetic reality of magical realism that unveils glimpses of the beauty and the unsettling environment that demonstrates the solid and hidden emotions to the viewers. Thus, the artist renders a hypnotic experience for the viewers to observe the thinking process of Artificial Imagination in real life while blurring people’s perception of their facial expressions in the natural and virtual world.

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Assembly Line

The artifact illustrates a project named Assembly Line by artist Sougwen Chung. In the exhibition, the drawing is created by the collaboration between the artist and automated robot arms. The project investigates the relationship between humans and machines when they make art on the same canvas. The artist trains her robot intelligence system to analyze her drawing motion to develop synchronous movements. While the brush stroke imitates these of the artist, the Artificial Intelligence interprets the artist’s spontaneous rhythm of body gesture to improvise the drawing based on the biological inputs to the sensor. Therefore, the co-creation process between the machine and the artist is not pure imitation. Instead, it becomes an intertwined collaboration with varying visuals and movement gestures over the same sharing knowledge bank, just like the relationship between a musician and dancer. During the drawing process, the robot arm reacts spontaneously and interacts with the artist’s brush stroke, creating a symphony between human action and machine response. The visual effect between the two canvases creates a correspondence that crosses the boundary of the artboard, overlapping the robot’s wild and abstract calligraphy strokes with the artist’s deliberate and fluid brush strokes. The project also enhances the synthetic reality through its immersive sonic environment, using a microphone sound recording system to amplify the sound of the interaction between humans and machines. Thus, the exhibition becomes a multisensory performance that engages viewers with the synoptical linkage between the physical body and future machine technology.

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CITATION

Artifact 1: Kinsella, Eileen. “The First AI-Generated Portrait Ever Sold at Auction Shatters Expectations, Fetching $432,500-43 Times Its Estimate.” Artnet News, April 14, 2021. https://news.artnet.com/market/first-ever-artificial-intelligence-portrait-painting-sells-at-christies-1379902.

Artifact 2: “Exhibition: Refik Anadol, ‘Machine Hallucinations: Nature Dreams’ at König Galerie, Berlin, Germany.” Ocula the best in contemporary art icon. Accessed April 7, 2023. https://ocula.com/art-galleries/konig-gallery/exhibitions/machine-hallucinations-nature-dreams/.

Artifact 3: Heathcote, Edwin. “How Do Machines See the World? Trevor Paglen on His AI Art.” Subscribe to read | Financial Times. Financial Times, September 25, 2020. https://www.ft.com/content/98b3c766-1b5a4436-a62e-b40751a793eb.

Artifact 4: “Innovative Art + Tech Experiences: New York City.” ARTECHOUSE. Accessed April 7, 2023. https:// www.artechouse.com/location/nyc/.

Artifact 5: “Archive Dreaming - Ai Data Sculpture.” Refik Anadol, December 28, 2022. https://refikanadol.com/ works/archive-dreaming/.

Artifact 6: “Trevor Paglen: Bloom: Pace Gallery.” Bloom | Pace Gallery. Accessed May 7, 2023. https://www.pacegallery.com/exhibitions/trevor-paglen-bloom/.

Artifact 7: “Avatar: The Way of Water.” Avatar.com, December 16, 2022. https://www.avatar.com/movies/avatar-theway-of-water.

Artifact 8: “Living Archive: An AI Performance Experiment.” Studio Wayne McGregor. Accessed May 7, 2023. https://waynemcgregor.com/productions/living-archive.

Artifact 9: “(#109) Mario Klingemann | Memories of Passersby I.” Accessed May 7, 2023. https://www.sothebys. com/en/auctions/ecatalogue/2019/contemporary-art-day-auction-l19021/lot.109.html.

Artifact 10: “Assembly Lines.” Sougwen Chung (愫 ). Accessed May 7, 2023. https://sougwen.com/project/assembly-lines-2022.

Figure 1: Merjian, Ara H. “Alberto Savinio.” ARTnews.com. ARTnews.com, April 5, 2018. https://www.artnews. com/art-in-america/aia-reviews/alberto-savinio-62493/.

Figure 2: “How Zebra Stripes Repel Flies.” Horse Journals, January 29, 2021. https://www.horsejournals.com/ horse-care/seasonal-care/spring/how-zebra-stripes-repel-flies.

Cover Photo: “Refik Anadol / Media Artist + Director.” Refik Anadol, March 5, 2023. https://refikanadol.com/.

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