This project followed the theory of "Material Driven Design" by Elvin Karana, on how exploring how design can be material driven and how to work with waste to find new materials that users engage with. Material experience involves the senses through sight, sound, touch, taste and smell, but it also involves user engagement with meaning (what the material makes us think) and emotion (what the material makes us feel). Understanding how people interact and engage with materials helps designers understand how the material will affect a new experience. In this project, I worked with a range of DIY methods to create experiments with a household waste material, Onion Skins. As well as creating the waste materials I engaged users to give feedback (due to the pandemic this was done within my household and was a much smaller sample than I would have preferred). The material waste I focused on was Onion Skins. Over 40 million tonnes of onions are produced annually which means more onions are now consumed in the world th