Journal of Aging Studies 60 (2022) 100995
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This is Me: Evaluation of a boardgame to promote social engagement, wellbeing and agency in people with dementia through mindful life-storytelling Kristina Niedderer a, *, Vjera Holthoff-Detto b, j, Thomas J.L. van Rompay c, Armağan Karahanoğlu d, Geke D.S. Ludden d, Rosa Almeida e, Raquel Losada Durán e, Yolanda Bueno Aguado e, Jennifer N.W. Lim f, Tina Smith f, Dew Harrison g, Michael P. Craven h, i, Julie Gosling h, Laura Orton a, Isabelle Tournier a a
Manchester School of Art, Manchester Metropolitan University, UK Alexianer Krankenhaus Hedwigshoehe, St. Hedwig Kliniken, Berlin, Germany c Department of Communication Science, University of Twente, the Netherlands d Department of Design, Production and Management, University of Twente, the Netherlands e Fundatión INTRAS, Valladolid, Spain f Faculty of Education, Health & Wellbeing, University of Wolverhampton, UK g Wolverhampton School of Art, Faculty of Arts Business and Social Sciences, University of Wolverhampton, UK h Nottinghamshire Healthcare NHS Foundation Trust, Nottingham, UK i NIHR MindTech MedTech Co-operative, Nottingham, UK j Technische Universität Dresden, Germany b
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Keywords: Design Co-design Dementia Design strategy Psychosocial intervention Life-storytelling Reminiscence Mindfulness
Receiving a dementia diagnosis is a difficult experience for most people and often affects their wellbeing negatively. To support people’s wellbeing, in a therapeutic context, life-storytelling, reminiscence and mind fulness are used with people with dementia. In an everyday context, traditional games are used as a resource for stimulating memory, cognition and social activity. While an increasing number of creative strategies are avail able to support people with dementia, the area of board games design and their effect on wellbeing is underexplored. This paper reports on the evaluation of the This is Me (TIM) mindful life-storytelling board game by the Eu ropean project MinD. Using a co-design methodology, TIM was developed with and for people with mild to moderate dementia to support their wellbeing by enhancing self-empowerment and social engagement. A focus group methodology was used to evaluate TIM with 50 people with dementia and 19 carers across four countries. TIM was evaluated with regard to the usability and experience of the design as well as people’s emotional wellbeing, social engagement and agency. The thematic analysis demonstrated that the combination of life-storytelling and mindfulness allowed players to engage in meaningful social interaction and, as a result, they reported enjoyment, learning, more acceptance of the past and present situation, and that they perceived looking forward into the future together with others as helpful. The study demonstrates that design can be a useful means to support people with dementia in aspects of emotional wellbeing, social engagement and a sense of agency.
Introduction Today, dementia is recognised globally as a major public health concern. Almost 10 million people are affected by dementia in Europe,
and 50 million people worldwide, with cases set to double by 2050 (Alzheimer Europe, 2019; WHO, 2020). With currently no cure avail able, receiving a dementia diagnosis is trying for most people. In addi tion to cognitive decline and dementia-related memory problems (De
* Corresponding author at: Manchester Metropolitan University, Manchester School of Art, Benzie Building (CH511), Boundary St West, Manchester M15 6BR, UK. E-mail address: k.niedderer@mmu.ac.uk (K. Niedderer). https://doi.org/10.1016/j.jaging.2021.100995 Received 21 April 2021; Received in revised form 12 November 2021; Accepted 30 November 2021 Available online 15 December 2021 0890-4065/© 2021 The Authors. Published by Elsevier Inc. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).