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The Startup Players Handbook

The Startup Players Handbook: A Roadmap to Building SaaS and Software Companies

Charles Edge

Minneapolis, MN, USA

Amy Larson Pearson

St. Paul, MN, USA

ISBN-13 (pbk): 978-1-4842-9317-1

https://doi.org/10.1007/978-1-4842-9315-7

Chip Pearson St. Paul, MN, USA

ISBN-13 (electronic): 978-1-4842-9315-7

Copyright © 2023 by Charles Edge, Chip Pearson, Amy Larson Pearson

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

Managing Director, Apress Media LLC: Welmoed Spahr

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Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

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Printed on acid-free paper

About the Authors

Charles Edge is the CTO of bootstrappers.mn, the Founder of Secret Chest, and a former director at Jamf. He has 35 years of experience as a developer, administrator, network architect, product manager, entrepreneur, and CTO. He is the author of 20+ books on technology, business, and history, and more than 6,000 blog posts on technology. Charles also serves on the board of directors for a number of companies and nonprofits and frequently speaks at conferences including DefCon, Black Hat, LinuxWorld, the Apple Worldwide Developers Conference, and a number of Apple-focused conferences. Charles is also the author of krypted.com and a cofounder/host of the Mac Admins Podcast and the History of Computing podcast.

Chip Pearson began his entrepreneurial journey as the front man of the hardcore band Blind Approach. He later founded and sold an IT services company. He then became a cofounder and is a former CEO of Jamf Software. Chip and former partner Zach Halmstad grew Jamf to hundreds of employees from 2006 until Vista Software acquired the company in 2017. Jamf is now listed on Nasdaq (JAMF) and boasts half a billion in revenue. Chip now invests in early-stage companies through Bootstrappers.mn and sits on the board of several, where he has helped usher them to growth and, when appropriate, acquisitions.

abouT The auThors

Amy Larson  Pearson attended Carleton College before embarking on a career helping companies in their go-to-market activities. She led a educational sales efforts at Jamf Software during some of the most formative years of the company. She is now the chief executioner at Bootstrappers.mn where she oversees many of the investments the organization makes and sits on the board of a number of companies and nonprofits. When Amy isn’t doing the countless other things she is in charge of, she is the bass player for the classic garage rock band Beebe Gallini.

xviii

CHAPTER 1

The Mission

The gamemaster of life has prepared a new campaign, one that is as arduous a journey as any previously attempted. The party is woefully underpowered to make it through the gauntlet of encounters, each as much a riddle as it is melee—and each with real consequences.

During and after each encounter, we prepare for the next, without knowing what it will be. We conserve resources, and with each level we achieve, we realize there are more to go. At some point, we decide how the campaign will end—at least for us personally.

The adventure begins when we get this idea to evolve something. Evolution is innovation. The idea could take five minutes or a lifetime to form in our minds. But once formed, we simply cannot let it go. So we form an organization in support of the idea, create a product, and take it to market.

The product we create gets a little success. We use our network of friends and colleagues, and word spreads through word of mouth and our own self-promotion, maybe even experimenting with a few cheap ads here and there. We get a few customers. We think creating a company means freedom. But the idea is now a job, and we have less freedom than before.

We realize we can’t do the job alone. We’ve bootstrapped thus far but need help. This is a turning point: do we go it alone, sell our fledgling company, risk our own financial freedom to hire cheaply, or take on outside angel funding and dilute equity and so sacrifice even more of our freedom?

© Charles Edge, Chip Pearson, Amy Larson Pearson 2023 C. Edge et al., The Startup Players Handbook, https://doi.org/10.1007/978-1-4842-9315-7_1

As we grow, we realize scale is hard. When more people use our product, they reveal defects that were maybe always there or escaped due to how scale impacts quality. Our product gets more complex and less fun to work on as we add more features. The influx of customers inevitably brings an increase of customer feedback, some of which is not very personable or understanding. Bigger customers mean lower per-unit pricing due to volume, which drives down our ability to fix defects only bigger customers have or pulls precious development cycles from smaller customers. Our job can be a grind sometimes.

There are things that take us away from the deep industry knowledge that let us come up with the product in the first place. We bring on a sales team, build a marketing discipline, nurture content, train people to support our product, and so much more that customers see. And behind the scenes, we need to scale operations: accounting, legal, finance, sales, and technology. Scale isn’t cheap; we have another decision to make.

The company has a lot of people who depend on the founders. One wrong move and a lot of families get hurt. Payroll is always a thing. Insurance, human resources, and taxes weren’t what we set out to do with our lives. We keep a few months of cash around and grow smartly; the larger we get, the more cash we need to de-risk growth. But it’s hard to grow fast enough to meet demand, keep demand increasing, and deal with cash flow. Do we give up even more control with a Series B like the angel investors are telling us to do, so we can scale better? That means diluting equity again, and more people seems to mean more problems. Or do we slow the growth? Or do we take one of the offers from those private equity firms that keep calling?

We introduce more products. We buy a couple of smaller companies— acqui-hires, really. Investors want us to keep the growth up, but to do so, we’ll need to take on more funding. We know less and less about the people we serve, so we bring on product managers. We know less about the product itself, so we bring on engineers to make it better. Both are more diluted than we ever were, and it takes many people to do what we used to by ourselves. And they all scoff at our previous work. Chapter 1 the Mission

Chapter 1 the Mission

The board of directors wants to put together a plan to take the company public. They didn’t say the founder is the wrong person to lead the company any longer, but they did recommend we take a second look at a few people who would be great at it. And looking at the list of people, they aren’t wrong! They’ve actually taken companies public before! But what does a founder do next? Maybe we should take the offer to buy us out from one of those adjacent companies. Or maybe we should… be on to the next adventure! Start a new campaign. Or help others with their campaigns! Or take a little time off and reconnect with loved ones who have, let’s face it, forgotten what we look like!

This is the real world and not a game. However, the playbook for a startup is predictable enough that it can be laid out before us. And the game can go any way we want. We can step outside the defined parameters of a module, but we should understand where we’re being led and know the risks of each potential path. The greatest campaign ever is the startup; choose your adventure wisely.

The Campaign

A campaign in most tabletop gaming platforms is a collection of games that follow a common storyline, usually with the same characters. Think of the lifecycle of a company founded to support a given innovation as a campaign.

The campaign that inspired many a game like Dungeons and Dragons is J. R. R. Tolkien’s The Lord of the Rings series. In the trilogy, we follow a few characters, each inspiring different classes of characters in Dungeons and Dragons—and in so many modern computer games. None are as archetypal as Strider, the ranger. We begin the campaign with the ranger, exploring the wild lands, much as a founder (or founding team) explores different industries. Over time, though, Strider faces a choice: to set aside the wandering ways and take the rightful place as ruler of the

Chapter 1 the Mission

lands (or, to extend the analogy, to turn into a paladin and put charisma over perception to become the chief executive) or to move on to the next adventure.

But Strider (a.k.a. Aragorn) doesn’t do it all alone. Nor can any founder who sets out to change the world by bringing an innovation to the masses. A brave adventuring party is formed. Just as our companies grow, the party then consists of many a utility player, each with their own set of skills they bring to the table. As they explore the path to save the world, they encounter others with specialized skillsets. These are the basis of character classes in most modern role-playing games. Let’s look at the analogous relationships with those we’ll need in our startups:

• Ranger: The ranger has traits from a few different classes. They have limited spell casting abilities, fighting abilities, and some roguish characteristics. As mentioned, most founders wear many hats and spend a lot of time perceiving our industries and so begin the campaign as a ranger. As we grow, rangers become product teams or corporate development. The organizations that replace the individual continue to explore the wilds, looking for new opportunities to build new products and help more people.

• Fighter: Fighters are grinders. The most common types of grinders in a startup campaign are those who build the product (in a software company, these are software developers who likely do not think of themselves as fighters, but alas, they aren’t writing the rule book) and those who sell the product (sales teams). The fighters often become the “tanks” of a party and rush into melee to fix products or sell products to customers. They are often the core of a party—yet need support from many others for successful outcomes.

Chapter 1 the Mission

• Cleric: The cleric is the healer. They keep the party healthy, bless their efforts, and protect them. Think of this as human resources and dedicated management positions that emerge in organizations. As we explore later, management and leadership are quite different— thus the paladin.

• Paladin: The paladin is often the leader of the party. These knightly characters have big armor, give inspiring speeches, and sometimes heal others. They are there to lead and inspire the party. The paladin is more devoted to the big picture than most in the party, which leads to something like a mission and values statement—which we’ll cover in later sections.

• Druid: The druid speaks with animals and communes with nature. They are mystical and support those communities as much as they draw power from them. We all live in a community. Those who support the product, especially early in the life of an organization, are building a community, and even more, they become the primary window with which the community around us perceives the organization. They craft the full customer experience and so can be seen as our support teams.

• Mage: Nontechnical people often think of software developers as wizards. But in truth, anyone who reaches a high level of performance in their specialty is a wizard. The real magic in a company comes with operational excellence—which means the mages are the operations team. These are the people charged with efficiency, logistics (getting everyone where they’re supposed to be when they’re supposed to be there), and tranquility (keeping the organization humming along).

Chapter 1 the Mission

• Monk: We might initially outsource accounting, but as we bring it internally, we need people we can trust and people who will always do what is right. In Dungeons and Dragons, the monk is the moral compass for many parties. But they’re tricky. They’re also a martial expert and will kick the crap out of anyone that doesn’t pay their bills or turn their expense report in on time.

• Bard: We need people who can sing our praises and in doing so bring people to our way of thinking and into our circle. Marketers and evangelists are even more important in freemium types of SaaS offerings where an early sales team isn’t in the plan.

• Rogue: Rogues nimbly find and remove the traps in dungeons. They can be played as thieves, but there isn’t much room for those in a company. Looking forward to creating an End User License Agreement (EULA) that protects the party and developing contracts to find those traps is really where legal and then corporate compliance teams shine.

• Illusionist: As the party grows, we take on new specialties. Public relations (PR) is a discipline that often comes as an addition in larger adventuring parties and helps present the organization to the outside world in several ways. The most common is through interfacing with the media to project the adventuring party in a way that aligns with the mission and values. But the illusionist can also help protect the company when things go awry by casting a distraction or repositioning the way foes perceive the party.

The combinations of these classes are so much more valuable than each alone. So it is with organizations. A campaign with just bards would be no fun and likely wouldn’t get far.

Each character gains experience as we go through encounters and games. With experience come new abilities. Most games use a leveling game mechanic to track these in a quantifiable fashion. As organizations grow, we institute leveling mechanics as well. It begins with an acknowledgment that someone did more, maybe going from engineer to architect. Sometimes, as the organization matures, we level within titles, such as software developer I and software developer II. As we mature to each stage as individuals, the party is capable of more and more feats of heroism.

This doesn’t tell the whole story. The founder, like that lone ranger in the beginning of The Lord of the Rings, is out there doing what they do— they explore and learn the lore of the lands. As each class, or discipline, goes from being a part of a founder’s job to the job of a whole department, the discipline has a level of its own. The individuals grow, but so too grows the maturity of the disciplines and number of individuals involved in each. In fact, there are plenty of coaches or consulting firms dedicated to helping level up each department, or discipline.

We can go a step further than most games do with leveling. Since the birth of venture capital with Georges Doriot following World War II, assembly lines of companies have emerged. We begin with an idea, bootstrap a product or prototype, get financial assistance to go to market from banks or angel investors, and move into a Series A of funding, then Series B, and then Series C through F. The campaign ends (and maybe a new one begins) as we get to an initial public offering (IPO), acquisition, or bankruptcy almost as though the organization itself began at level 1 when we incorporated and ended at level 10 at the IPO.

As we get into each discipline, we will go through and identify common levels, or stages, that disciplines go through. We aren’t prescriptive around company size or revenue amounts per level because every organization can grow differently. Think of this as leveling up with milestones. Chapter 1 the Mission

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