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Video Production

The revised twelfth edition of Video Production: Disciplines and Techniques introduces readers to the operations underlying video production. It provides thorough coverage of the theory and techniques readers need to know, balancing complexity with practical how-to information about detailed subjects in a concise, conversational style. The book has been updated to incorporate recent changes in the video production pipeline—emphasizing digital video, non-linear video production, streaming platforms, and mobile production—while maintaining the foundational, nuanced, teamwork-based approach that has made the book popular.

Each chapter includes key takeaways, review questions, and on-set exercises, and a comprehensive glossary defines all the key production terms discussed. An accompanying eResource includes downloadable versions of the forms and paperwork used in the book, in addition to links to further online resources.

James C. Foust is a professor and the department chair of the Department of Journalism and Public Relations at Bowling Green State University. He has worked in commercial video production, including experience as a television news videographer and editor. He is also the author of Big Voices of the Air: The Battle over Clear Channel Radio (2000) and Online Journalism: Principles and Practices of News for the Web, Third Edition (2011). He holds Ph.D. and M.S. degrees from Ohio University.

Edward J. Fink is a professor of Cinema and Television Arts and the interim dean of the College of Communications at California State University, Fullerton. He teaches both multiple- and single-camera production, in addition to other media and writing courses. He is the co-author of another production text (Portable Video: News and Field Production [2012]) and the author of Dramatic Story Structure (2014). He holds a Ph.D. in Mass Communications from Indiana University.

Lynne S. Gross has taught television production full-time at a number of U.S. colleges, including California State University, Fullerton; Pepperdine University; UCLA; Loyola Marymount University; and Long Beach City College. She has also taught production internationally in Estonia, Australia, Guyana, Swaziland, and Malaysia. Her professional experience includes serving as director of programming for Valley Cable TV and producing series for commercial, public, and cable television. Gross is past president of the Broadcast Education Association and has served as governor for the Academy of Television Arts and Sciences. Her honors include the BEA Distinguished Education Service Award and the IRTS Frank Stanton Fellow Award. She is the author of ten other books and numerous journal articles. Her doctorate is from UCLA.

Video Production

Disciplines and Techniques

Twelfth Edition

James C. Foust

Bowling Green State University

Edward J. Fink

California State University, Fullerton

Lynne S. Gross

Twelfth edition published 2018 by Routledge

711 Third Avenue, New York, NY 10017 and by Routledge

2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN

Routledge is an imprint of the Taylor & Francis Group, an informa business © 2018 Taylor & Francis

The right of Edward J. Fink, James C. Foust, and Lynne S. Gross to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988.

All rights reserved. No part of this book may be reprinted or reproduced or utilized in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers.

Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe.

Eleventh edition published by Holcomb Hathaway 2012

Library of Congress Cataloging-in-Publication Data

Names: Foust, James C., author. | Fink, Edward J. (Edward John), author. | Gross, Lynne S, author.

Title: Video production : disciplines and techniques / James C. Foust, Bowling Green State University, Edward J. Fink, California State University, Fullerton, Lynne S. Gross.

Description: Twelfth edition. | New York and London : Routledge, 2018. | Includes bibliographical references and index.

Identifiers: LCCN 2017008025 (print) | LCCN 2017024922 (ebook) | ISBN 9781315168180 (E-book) | ISBN 9781138051805 (hardback) | ISBN 9781138051812 (pbk.)

Subjects: LCSH: Television—Production and direction. | Video recordings—Production and direction.

Classification: LCC PN1992.75 (ebook) | LCC PN1992.75 .B8 2018 (print) | DDC 791.4502/32—dc23

LC record available at https://lccn.loc.gov/2017008025

ISBN: 978-1-138-05180-5 (hbk)

ISBN: 978-1-138-05181-2 (pbk)

ISBN: 978-1-315-16818-0 (ebk)

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Visit the eResource: www.routledge.com/9781138051812

Preface xi

Acknowledgments xiii

1 Introduction to Video

Production 1

Types of Productions 2

Studio Production 3

Field Production 7

Remote Production 8

The Production Path 8

Transducing 8

Channeling 9

Selecting and Altering 9

Monitoring 10

Recording and Playback 10

Convergence and the Digital Age 10

Differences between Analog and Digital 10

High-Definition Television 11

Convergence 11

A Short History of Video Production 12

Early Television 12

Uses of Film and Live Camera 13

The Impact of Recorded and Edited

Video 14

Portable Video Equipment 14

Computer-Based Technologies 14

Aspects of Employment in the Video

Industry 16

Work Patterns 16

Types of Jobs 16

Employment Preparation 17

Disciplines and Techniques 17

Focus Points 18

Review 18

On Set 18

Notes 18

2 Cast and Crew 19

Producers 20

Before Production Begins 20

During Rehearsal and Recording 21

After the Production 21

Directors 21

Before Production Begins 21

During Rehearsal and Recording 22

After the Production 23

Associate Directors 23

Before Production Begins 23

During Rehearsal and Recording 23

After the Production 24

Stage Managers 24

Before Production Begins 25

During Rehearsal and Recording 25

After the Production 25

Camera Operators 27

Before Production Begins 27

During Rehearsal and Recording 27

After the Production 28

Prompter Operators 28

Before Production Begins 28

During Rehearsal and Recording 28

After the Production 28

Lighting Directors 29

Before Production Begins 29

During Rehearsal and Recording 29

After the Production 29

Audio Engineers 29

Before Production Begins 29

During Rehearsal and Recording 30

After the Production 31

Graphics Operators 31

Before Production Begins 31

During Rehearsal and Recording 31

After the Production 31

Technical Directors 32

Before Production Begins 32

During Rehearsal and Recording 32

After the Production 32

Recordists 33

Before Production Begins 33

During Rehearsal and Recording 33

After the Production 33

Editors 34

Before Production Begins 34

During Rehearsal and Recording 34

After the Production 34

Other Positions 34

Cast 36

Performers 36

Actors 39

Focus Points 40

Review 40

On Set 41

Notes 41

3 Producing and Scriptwriting

43

Types of Producers 43

Executive Producers 43

Producers 44

Associate and Assistant Producers 44

Line Producers 44

Hyphenates 44

Budgets 45

Costs of Productions 45

Pay Rates 45

Facilities and Equipment 46

Constructing and Adhering to the Budget 46

Budget Overruns 49

Personnel 49

Casting 51

Crew Selection 51

Schedules 51

Legal Considerations 55

Copyright Clearance 55

Other Legal Issues 57

Record Keeping 57

Promotion and Evaluation 58

Scriptwriting 58

Treatments and Proposals 58

Script Forms 61

Focus Points 71

Review 71

On Set 73

Notes 73

4 Directing 75

The “Manager” Role 76

Blocking 76

Marking the Script 76

Other Preparation 77

Conducting Rehearsals 78

Using Communication Devices 80

Timing 81

Calling Commands 83

The “Artist” Role 87

Shot Juxtaposition 87

Camera Selection 88

Shot Relationships 90

Transitions 92

The “Psychologist” Role 94

Familiarity 94

New Relationships 94

Directorial Style 95

Working with Talent 95

Working with Crew 95

Focus Points 96

Review 96

On Set 96

Notes 97

5 Cameras 99

Television Formats 100

The Video Scanning Process 100

Video Formats 101

Principles of Video Color 102

Hue 103

Saturation 103

Luminance 103

Lens Characteristics 104

Focal Length 104

Focus 105

F-Stop Aperture 106

Depth of Field 107

3D and Virtual Reality 109

Production Use of the Zoom 110

Lens Ratio 110

Movement Control 111

Macro Lens 111

Camera Controls 111

Viewfinder Visual Indicators and Controls 111

Shutter Control 111

Filters 112

White Balance 113

Camera Control Unit 113

Prompter 113

DSLR and Smartphone Cameras 114

DSLR Cameras 114

Smartphone Cameras 115

Camera Mounting and Movement 115

Camera Head Movement 115

Camera Mounts 116

Camera Mount Movements 118

Handheld Cameras 119

Robotic Camera Control 119

Drones 119

Field of View 120

The Long Shot (LS) 120

The Medium Shot (MS) 120

The Close-Up (CU) 120

Picture Composition 121

Framing 121

Headroom 122

Lead Room 122

Depth Composition 122

Angle of Elevation 123

Balance 123

Other Composition Problems 126

Production Techniques 126

Focus Points 127

Review 127

On Set 127

Notes 128

6 Lighting 129

Types of Light: Incident and Reflected 129

Technical Lighting Objectives 130

Intensity and Consistency 130

Contrast Ratio 131

Color Temperature 132

Creative Lighting Objectives 132

Shape, Texture, and Perspective 133

Reality and Non-reality 133

Mood 133

Focus of Attention 134

Lamps 135

LED 135

Fluorescent 135

Quartz 136

HMI 137

Other Lamps 137

Housings 137

Spotlights 137

Floodlights 139

Lighting Styles 140

Three-Point Lighting 140

Multiple-Camera Lighting and Movement 144

Flat Lighting 145

Specialized Lighting 146

Mounting Lights 147

Hanging Mounts 147

Floor Stands 147

Lighting Control Factors 147

Intensity 148

Diffusion 149

Shape 150

Color 151

Setting up Lights 152

Safety Precautions and Disciplines 153

Focus Points 154

Review 155

On Set 155

Notes 155

7 Audio 157

Microphones 157

Frequency 158

Amplitude 158

Pickup Patterns 159

Construction 161

Positioning Possibilities 163

Outboard Equipment 166

Digital Equipment 166

Analog Equipment 168

Cables and Connectors 169

Types of Cables 170

Types of Connectors 170

Patch Bays and Routers 171

Care of Cables and Connectors 172

Audio Consoles 172

Types of Consoles 172

The Basic Console 173

Board Functions 174

Speakers 179

Recording Quality Sound 179

Choose the Right Mic 179

Position It Properly: Know and Use the Inverse

Square Law 180

Check and Recheck 180

Provide Presence and Perspective 180

Be Ready to Troubleshoot 181

Adjust to Achieve the Right Balance 182

Pay Close Attention 182

Focus Points 182

Review 182

On Set 183

Notes 183

8 Graphics and Sets 185

Functions of Graphics and Sets 186

Graphics Equipment 186

Creating Graphics with Computers 186

Working with Text 187

Working with Graphics 187

Storing and Recalling Graphics 188

Graphics Aesthetics 189

Graphic Design 189

Aspect Ratios 192

Other Graphics 193

Using Out-of-Aspect Graphics 193

Keystoning and Essential Area 193

Basics of Sets 194

Virtual Sets 194

Physical Sets 195

Furniture, Set Dressings, and Props 199

Production Considerations When

Creating Sets 200

Camera Movement 200

Microphone Placement 200

Lighting Instruments 200

Depth and the Z-Axis 200

Talent Movement 202

Focus Points 202

Review 202

On Set 202

Notes 203

9

Video Switchers 205

Switcher Basics 205

Monitoring Multiple Signals 206

Portable and Computer-Based Switchers 207

Master Control and Routing Switchers 207

Fundamentals of Switcher Design 207

Buses 208

Using the Preset Bus 208

Wipes 209

Keys 210

Mix and Preview Buses 211

Downstream Key and Fade Functions 212

Operational Techniques for Video Switchers 214

Switcher Overview 214

Performing Dissolves 215

Fader Movement 215

Automatic Transitions 215

Execution of the Wipe Transition 216

Keyed Special Effects with Two and Three

Sources 216

Advanced Switcher Functions 217

Digital Effects 217

Advanced Controls 219

The Director and the Technical Director 219

Focus Points 223

Review 223

On Set 223

Notes 223

10 Video Recording and Playback 225

Video Basics 226

Time Code 226

Control and Diagnostic Components 227

Composite and Component Signals 228

Video Encoding and Compression 228

Encoding Digital Video 229

Compression Methods 229

Containers 231

Storage Technologies 231

Hard Drives 231

Optical Discs 232

Solid State Media 232

Video Servers 233

Putting Video on Servers 233

Using Servers 234

Preparing Video for Multiple Devices 235

Viewing Video Files 235

Encoding Parameters 235

Encoding Techniques 237

Focus Points 238

Review 238

On Set 238

Notes 238

11 Editing 239

Editing Basics 240

Off-line and On-line Editing 241

Project Interchange Files 241

Compression 241

Editing Preparation 242

Reviewing 242

Decision Making 243

Nonlinear Editing Techniques 243

File Management 243

Capturing and Importing Raw Material 244

The Editing Workspace 244

Output 250

Editing Aesthetics 251

When to Edit: Information and Action 253

Pacing Cuts 254

Jump Cuts 254

Axis of Conversation/Axis of Action 255

Special Transitions 255

Ethics of Editing 257

Focus Points 257

Review 257

On Set 257

12 Field Production 259

Introduction 259

Cast and Crew 260

Crew Size 260

Cleanup 260

Nonsequential Shooting 260

Producing 261

Scripting 261

Location Logistics 261

Budgeting 262

Conceptualization and Preproduction

Planning 264

Directing 268

Rehearsals 268

Production Processes 269

Editing Aesthetics 270

Cameras 271

White Balancing 271

Filters 271

Power 271

Camera Mounts and Movement 271

Camera Care 272

Lighting 272

Indoor Location Lighting 272

Outdoor Location Lighting 275

Audio 275

Microphones 275

Control Equipment 276

Wildtrack 277

Extraneous Noise 277

Graphics and Sets 277

Graphics 277

Sets 278

Video Recording 278

Setup and Connections 278

Recording Procedures 279

Editing 279

The Editing Process 279

Audio Editing 279

Remote Truck Productions 280

Focus Points 282

Review 282

On Set 283

Glossary 285

Index 305

Preface

This edition of the text has been revised and reorganized to reflect the many changes occurring in the dynamic field of video production. When the first edition of this book was published in 1978, television was dominated by three TV networks and some local stations. As the years have passed, the field has expanded to include cable and satellite TV, corporate video, Internet streaming, podcasting, and various other distribution technologies. Equipment, too, has changed, from analog-based to digital-based, while also getting smaller, cheaper, and, in most cases, more user-friendly.

UNDERLYING DISCIPLINES

Although the techniques and equipment of video may be changing, the disciplines that serve as the underlying strength of any operation remain much the same. The basic concepts of advance preparation, constant attention to detail, and teamwork assume a position of even more importance as technology progresses. Disciplines involve attitudes and behaviors such as teamwork, responsibility, self-control, initiative, and respect for the work of others. These disciplines are, in many ways, the most important part of any university-level production course. We believe that these disciplines are best learned within the structure of production exercises that involve full class participation and the rotation of students within the various crew positions.

CHAPTER ORGANIZATION

Chapter 1 serves as an introduction to the material that follows in subsequent chapters. The chapter emphasizes the importance of disciplines and techniques, the role convergence plays in production, and the differences among studio, field, and remote truck production. It also acknowledges the changes in

viewing patterns and devices brought about by digitization and fast data connections.

Chapter 2 provides an overview of the duties and responsibilities of cast and crew and will be useful as students begin production exercises.

Chapters 3 and 4 enable students to understand the crucial producing and directing functions early in the course. These chapters have been updated to reflect current practices and terminology. Already with the previous edition, we assumed that most readers are shooting in a high-definition, wide-screen (16:9) format, and tapeless, recording directly to solid state media, such as internal or external hard drives, SD cards, and the like. For this edition, Chapter 3, formerly “Producing,” has been reworked with a new title, “Producing and Scriptwriting,” and it has been reorganized with an expanded second half that covers the concepts and craft of scriptwriting in greater detail.

The specific equipment chapters—Chapters 5 through 11—cover cameras, lighting, audio, graphics and sets, the switcher, recording equipment, and editing equipment. The camera chapter now concentrates on high-definition ATSC formats, mentioning NTSC only tangentially. It acknowledges a wider range of camera types, including DSLRs and phone-based cameras, and it has expanded coverage of using them. It also discusses using drones for video production, as well as the rise of virtual reality technology. The discussion of lamps in the lighting chapter leads with a discussion of LEDs, as in the previous edition, because they are preferred for their energy efficiency and long life. While LED lamps outsell others, many practitioners continue to use quartz, fluorescent, and other instruments because they are part of a lighting director’s arsenal, so we continue to include a discussion of other lamps, as well. The audio chapter has been revised to emphasize current digital equipment.

In Chapter 8, more space is now devoted to how graphics are constructed, reflecting the growing importance of graphics in television; in addition, more emphasis is placed on types of sets for the 16:9

aspect ratio. The recording chapter has expanded and updated coverage of encoding and compression formats and techniques. The editing chapter features an expanded and updated discussion of editing preparation and of compression frames. It also no longer addresses capturing analog video, as we assume most schools are now shooting digital.

Chapter 12, on field production, features several updates throughout.

The book includes a glossary as a helpful reference for readers; it defines all of the book’s important terms, which are boldfaced on first use in each chapter within the text.

STATE-OF-THE-ART AND REAL-WORLD EQUIPMENT

As in previous editions, we have covered equipment that in our view represents the technologies students work with in their institutions and will work

with as they enter the job market. Some equipment used for illustration will be close to state of the art, but, in other cases, we have deliberately shown some older, proven units because they are typical of the technology in general use.

WEB MATERIAL

Video Production is supplemented by an eResource www.routledge.com/9781138051812 . There readers will find materials to supplement their studying and their work in the studio. Readers can view videos demonstrating production techniques. Forms provided throughout the book can be downloaded from the website. Focus-point and key-term reviews allow readers to go over the industry terminology and concepts they’ve learned, while web links give instant access to online material.

Acknowledgments

We would first like to acknowledge the contributions of authors who are no longer involved in this project. Lynne Gross, who guided this book since the retirement of original author Tom Burrows, has retired from formal involvement with the text, although many of her words and ideas remain in this edition. We thank Lynne, Tom, and former co-author Don Wood for their many years of dedicated service and for their contributions to previous editions of this book.

We have also had the advice and assistance of many colleagues, professionals, and students in putting this text together. We would like to especially thank Jim Barnes, Jose Cardenas, Jim Driscoll, Jason Schmitt, and Ken Garland.

We also wish to thank those who reviewed the book for us in its various stages. Their comments helped us to revise and update, and the book is better as a result.

They are (for the twelfth edition): Juliet Dee, University of Delaware; Peter Iversen, KMEG/KPTH/NMEG/ NPTH, Sioux City, Iowa; Ralph Merkel, University of Louisville; and Mel Strait, Sam Houston State University. For the eleventh edition, they are: Mac Aipperspach, Del Mar College; Marie Elliott, Valdosta State University; Rick Marks, College of Southern Nevada; Barbara Naylor, Pasadena City College; Tanya Person-Irby, Bethune-Cookman University; David Reeder, Suffolk University; Don Schroder, Loyola Marymount University; Lydia Timmins, University of Delaware; and Jane Winslow, State University of New York at Oswego. As always, our goal is to provide a text that serves as an efficient teaching and learning vehicle for introductory and secondary courses in television production. As part of that endeavor, we welcome suggestions and corrections from our colleagues.

Video production has always been a field that offers both excitement and opportunities for creativity, leadership, and personal growth. The field attracts all kinds of people—artists, technicians, organizers, and problem solvers, to name just a few. The process of putting audio and video elements together into something that tells a coherent story is more difficult than many people realize, and it is often more rewarding than they expect. It sounds like a cliché to say that video production offers something for nearly everyone, but in fact it is true.

As a field, video production has always been subject to rapid change. Since it is so dependent on equipment, it is always evolving in new and transformative ways as technology makes the tools smaller, faster, lighter, more efficient, less expensive, and more capable. However, the changes that have taken place over the past decade have been remarkable even by the standards of an industry that is used to rapid innovation. These changes—which involve the development and use of digital-based equipment and the availability of fast electronic connections between video producers

Introduction to Video Production 1 CHAPTER

and consumers—have affected both the way video production is done and the way people are viewing video programming.

Digital technology is described in greater technical detail later in this chapter and in various places throughout the book. For now, let’s just say that it allows video and audio equipment to function more like—and be able to interact more effectively with— computers. Digital technology has also been the driving force in making various production equipment more capable and less expensive. This is perhaps nowhere better seen than in the area of smartphones, which today offer not only the ability to access the Internet, countless apps, and messaging capabilities, but also in many cases function as very capable video cameras. In fact, some of today’s smartphones can record video rivaling the quality of that shot by equipment that would have cost thousands of dollars several years ago. This kind of development has been mirrored throughout the industry, as low-cost, medium-cost, and high-cost video and audio equipment has gotten better, more accessible, and easier to

use. In a modern video production facility, everything is digital—from the time the light images go into the camera until they are shown on a monitor, and from the time sound waves are picked up by a microphone until they are broadcast over a speaker. As you will see throughout the book, this all-digital workflow affects nearly every aspect of video production.

The increased availability of fast connections between video producers and consumers has created changes that are perhaps even more profound. These connections—available via physical wire links or wirelessly through the air—are fundamentally changing the way people access and consume video content. You now no longer need to have an actual television to watch video—you can do it on your computer, tablet, or smartphone. Increasingly, you needn’t even watch your video according to a television station or network’s schedule—you can watch your favorite program when you want, you can watch it over and over, and you can even “binge watch” an entire season of a show in one afternoon if you like. An increasing number of consumers are “cutting the cable”—cancelling their cable television subscriptions and instead using the Internet and streaming services such as Amazon and Netflix for their video viewing. The rise of these new content producers has created increased demand for new programming and, hence, increased demand for video production.

In addition, digital technology and fast connections have made the range of types of video greater than ever before. This refers not only to subject matter (drama, documentary, comedy, etc.) but also to the source of the video content and the level of production quality. Digital technology has in many ways democratized video production, providing average people with access to near-professional level tools. That means that more people are creating and sharing video online through sites like YouTube and Facebook and that you can access videos from a wide variety of different sources—not just television networks or movie studios. This video content may vary widely in production quality, but today’s consumer for the most part has learned to accept video that is perhaps somewhat poorly lit or that has some shaky camera shots as long as it is conveying something interesting. In fact, someone may spend two hours watching a multimillion-dollar movie on his or her laptop, then go directly to YouTube and watch a series of cat videos that cost almost nothing to create. As long as people find the content compelling, they will often overlook lapses in quality.

That is not to say, however, that you shouldn’t strive for quality no matter what level of video production

you’re doing. There are basic concepts and aesthetic considerations common to virtually all levels of video production, such as how to focus or how to properly frame a shot. This book is designed to introduce you to those basic concepts and aesthetic considerations, providing a basic foundation for video production at any level. It concentrates on traditional, studio-based video production, but also acknowledges more informal production techniques as well. Video production is an exciting field. Whether you are putting together a video of your college graduation ceremony to upload to YouTube or directing a hit show for network TV, you will find that the art of combining audio and visual elements into a meaningful whole is a creative process that is both stimulating and rewarding. In video production, you must interact with people and equipment. The purpose of this book is to give you the skills to do both.

TYPES OF PRODUCTIONS

Imagine yourself in a cable network TV studio directing a show where famous actors discuss their careers and films. Imagine yourself interviewing dignitaries in China to report on the growth of the Chinese economy. Imagine yourself on the sidelines at the Super Bowl, hand-holding a camera to capture comments from the winning coach. Imagine yourself editing shots of an emotional medical drama, building the tension in the story as you work. Imagine yourself producing a webbased show that goes viral and becomes a national sensation. Imagine yourself in Antarctica experimenting with various microphones to pick up the noises made by penguins.

The above examples are just a sampling of the many ways to produce and classify video material. Video production can be divided into genre—drama, documentary, news, or reality, for example. It can be divided by its method of distribution—broadcast network TV, cable TV, satellite TV, or Internet. However, for the purposes of learning basic production techniques and disciplines, it is most useful to divide it in terms of studio production, field production, and remote production.

Studio production uses either a purpose-built studio or other controlled, indoor environment to produce video content. The studio will also be accompanied by a control room, where video and audio shot in the studio are channeled and mixed. News programs, game shows, talk shows, morning information programs, situation comedies, and soap operas are a

few of the program types that are generally shot in a studio. Field production takes place outside of a controlled studio environment, venturing into the “real world” to gather footage. While field production offers less control over the shooting environment, it allows a broader range of scenes to be captured. Documentaries and dramas are shot primarily using field production, and many studio productions may also contain material shot through field production: interviews with witnesses of a robbery that are included in a newscast, the scene at an airport filmed for a soap opera, or footage of vegetables being grown on a farm used as part of a cooking show. Remote production is a combination of studio and field production. The control room is housed in a truck or set up temporarily in a designated area, and the “studio” is in the “field”; it might be a football stadium, a parade route, or an opera house.

Studio Production

Studio production is the main focus of this book, but many of the principles related to the studio apply

equally well to field and remote production. The main difference is that field and remote production must take into account the technical problems created by the “real world,” such as rain, traffic noise, and unwanted shadows. The studio is a controlled environment specially designed for television production.

The Studio

This section describes an ideal studio; the studio you use may not have all of these features, or it may have additional features. To begin with, a television studio is typically housed in a large room at least 20 feet by 30 feet without any posts obstructing its space. (See Figure 1.1.) Usually, a set occupies one end of the studio, and the cameras move around in the other space, but, if a studio is large enough, there may be several sets and the cameras move among them. The floor should be level, usually made of concrete covered with linoleum or another surface so camera movement is smooth. The ceiling should be 12 to 14 feet high to accommodate a pipe grid from which lights are hung.

A studio is best located on the ground floor with large doors that open to the outside so set pieces and

Figure 1.1 A typical TV studio. (Courtesy of Shutterstock.)

other objects can be brought in easily. Walls and ceilings should be soundproofed. The air-conditioning and ventilation systems need to be quiet so that the sound is not picked up by the microphones. Because lighting and other equipment require a lot of power, studios need to have access to much more electricity than the average room. Wall outlets must be provided not only for power but also to connect cameras, microphones, and other equipment to the control room, as shown in Figure 1.2.

Performers—who are often called talent—work in the television studio while one or more cameras pick up their images and microphones pick up the sound. Dedicated lights are usually necessary so that the cameras can pick up good images. Each camera’s shot is different so that the director, the person in charge of a studio production, can choose which shot to use.

A studio usually has TV sets called monitors that allow crew members and talent to see what is being shot. There is also a studio address loudspeaker system that personnel in the control room (see below) can use to talk to everyone in the studio, both talent and crew.

This, of course, cannot be used during production because the microphones would pick up the sound as part of the program audio. That is why there is also an intercom system that allows various crew members to communicate with one another over headsets while a program is being recorded or aired. Many studios also have an IFB (interruptible foldback) system that enables control room personnel to talk to the talent, who wear small earpieces.

The Control Room

The control room, which is the operation center for the director and other crew members, is usually located near the studio. (See Figure 1.3.) It usually has a raised floor so the cables from the studio equipment can be connected to the appropriate pieces of equipment in the control room. Often, a window between the studio and control room allows those working in the control room to see what is happening in the studio. This window consists of two panes of glass, each of which is at a slightly sloped angle so that sounds do not reflect directly off the glass and create echo. The window

Figure 1.2 Connectors on the wall of a television studio allow video, audio, and other signals to be routed to the control room and other locations.

should be well-sealed so sounds from the control room do not leak into the studio. Some control rooms, especially those used in teaching situations, have an area set aside for observers.

The control room contains a great deal of equipment, which will be discussed in detail in the following chapters. Basically, the images from the cameras go to a switcher that is used to select the pictures that can be sent to the recording equipment (which in school settings is often located in the control room). The sound picked up by the microphones goes to an audio console, where the volume can be adjusted and sounds can be mixed together. A graphics generator is used to prepare titles and other material that need letters, numbers, and figures. The graphics, too, go through the switcher (or are sometimes incorporated in the switcher) and can be combined with images from the cameras. Other inputs that might go to the switcher and audio board include a satellite feed and previously produced material that is fed into a show from a computer-based video server.

As noted, the control room will have a series of monitors, generally one for each input to the switcher and several to show what has been selected to be

recorded or go out over the air. There are also speakers for audio and headsets so that the equipment operators can be on the intercom. In addition, numerous timing devices are used to ensure that the program and its individual segments will be the right length. The dimmer board that controls the studio lights may be in the control room or in the studio. The same is true for the controls for the prompter, the device that displays the script in front of the camera lens so that talent can read from it. There may also be camera control units (CCUs) that adjust settings on the studio cameras, such as the amount of light coming into the lens.

The trend in studios is to incorporate more and more computer controls that combine and automate tasks. This means that the people operating equipment need to understand various functions—for example, zooming the camera, adjusting the audio levels, composing graphics, dimming lights, and operating the switcher. A person who is a specialist in one field, such as audio, will sometimes be less valuable in the studio situation than a generalist who understands the techniques and disciplines needed to operate all the equipment.

Figure 1.3 A TV control room.

other Studio-Related Spaces

Most studios—whether they are housed in a dedicated production facility or are part of a television station or other entity—also have accompanying spaces where other production-related work is performed. The floor plan of a typical production facility is shown in Figure 1.4.

Studios that are part of TV stations or other entities that send a signal into the airwaves or to some other outside destination have an area called master control. The end product from the control room goes to master control, where it is processed in various ways to be sent on its journey. Sometimes programs and commercials are stored on large computer servers and are sent out from master control. Master control is also where satellite feeds or feeds from remote locations are received.

Most studio complexes have editing suites where material shot either in the studio or in the field can be edited. They may also have an area for storing portable and infrequently used equipment and an area where sets and props can be built and stored. Because constructing sets is noisy, this area is often some distance from the studio, but storage is placed as close as possible.

A green room is a waiting area for those about to go on a program, such as a talk-show guest or gameshow contestant. It is called a green room because the walls are often painted green in line with the theory that the color will relax performers. A makeup room may also be found near the studio. As a student, you probably can’t change how your school’s studio facility is designed, but you can decide what features you like best and remember them in case you have a chance

Figure 1.4 A floor plan of a typical TV production facility.

during your career to give input regarding the building or remodeling of a facility.

Makeshift Studios

In some production situations, a fully functioning studio and its ancillary spaces are not needed. For example, a political blogger might just need an area where she can interview politicians or other newsmakers and then post the video to her site. The finished video may just need to be a simple head and shoulders shot of the interviewee, edited to perhaps a minute or two. In this case, all that is really needed is a space, a camera, a microphone, and some relatively simple lighting. This space could be set

up in the corner of a small office or perhaps even in an area in the blogger’s apartment; the specific area might be chosen based on natural lighting or sound quality. A makeshift studio might not be suitable for producing a network drama, but it can be perfectly fine for certain kinds of lower-budget video production.

Field Production

Field production often involves shooting and recording with a single camcorder. (See Figure 1.5.) The image that comes through the lens is recorded directly,

Figure 1.5 Field production takes place outside the studio and involves much less equipment than a studio shoot. (Courtesy of Shutterstock.)

bypassing the need for a switcher. Sound is recorded with a microphone, but it, too, is usually recorded directly.1 Later, the desired images and sounds are edited together in the proper order.

Because the “real world” is both the studio and the control room, there may be no need for a set, and the natural lighting from the sun or the lights in the room may suffice. This is usually the case for news and documentaries where you want to show the actual natural environment. But for other programs, especially dramas and comedies, you may find that natural lighting and sets are inadequate and that you need to spend a good deal of time working to combine available natural light with additional lighting you set up. Similarly, getting clean sound can be a challenge when doing field production, as unwanted extraneous noises may interfere with what you want to record.

In general, field production uses a smaller crew than studio production because there is less equipment. In fact, some news crews consist of one person who sets up the camera, attaches the microphone, and then steps in front of the camera to report the story. Various types of field production will be discussed in more detail in Chapter 12.

Remote Production

Remote production, as noted previously, is a combination of studio and field production, although it resembles studio production in that the outputs of the cameras are fed into a switcher and then either go out live or are recorded. However, remotes, such as the coverage of a football game, can be more complicated than studio productions and require a larger crew. In fact, sports productions (or parades or awards ceremonies) usually require many more camera operators than a studio production because of the size of the venue and all the angles that must be covered. As with field production, the location’s sound and lighting may create challenges that will need to be overcome.

The control room will either be in a truck or set up in a designated area convenient to the production. (See Figure 1.6.) These control rooms often resemble studio control rooms, albeit a little more cramped. There may be more recording and playback devices because of the need for instant replays and feature inserts. Editing equipment may also be used during production, for example, to put together game highlights to be shown during halftime. The control room may have the capability to send footage back to master control or to uplink it to a satellite.

Sometimes studio, field, and remote production are all used during the course of a program. For example, a newscast coming from a studio may include an edited story of a fire that was shot in the field earlier in the day as well as a live feed from a remote unit about to start televising a baseball game.

THE PRODUCTION PATH

Another way to look at production is to consider a model that consists of five basic control functions related to audio and video—transducing, channeling, selecting/altering, monitoring, and recording/ playback. (See Figure 1.7.) This isn’t the only model of production, but it serves as an appropriate overview of the video process.

Transducing

Transducing involves converting what we hear or see into electrical energy, or vice versa. For example, a microphone transduces spoken sound into

Figure 1.6 A truck used for remote production (a), and the control room inside a remote truck (b). (Photos courtesy of Game Creek Video.)

(see Chapter 7). It vibrates differently depending on whether the sounds are loud or soft, high-pitched or low-pitched. In essence, the microphone arranges electrons in a type of “code” that represents each particular sound. These electrons then travel through equipment as electrical energy until they come to a speaker. The speaker does the opposite of what a microphone does; it transduces the electrical waveforms back into sound waves that correspond to those originally picked up by the microphone.

A camera operates in the same way. It transduces light waves into electrical waveforms that can be stored or moved from place to place. When this electrical energy reaches a video monitor, it is transduced into a moving picture that the eye can see. Whether the production is studio, field, or remote, microphones and cameras act as transducers.

Channeling

Channeling refers to moving video and sound from one place to another. In television studios this is typically accomplished over wires called cables. Outlets in the studio allow the cables for the cameras and mics to run through the walls to the control room rather than being strewn all over the studio floor (see Figure 1.2). The most common way for the electrical signal to leave or enter a piece of equipment is through a connector.

The channeling in studios and remote trucks is fairly similar. The walls of the truck and studio have places to plug in cameras and microphones, and these signals will then be transported through connectors and wires to audio consoles, switchers, recorders, monitors, and other equipment.

As you will see throughout this book, modern video production equipment usually uses digital signals. This means that audio and video information can travel over computer network connections. One advantage of these connections is that information can travel not just within the confines of a single room or building but also across town or to the other side of the world. Increasingly, channeling can be accomplished without wires at all, by using the airwaves in the same manner as a home wireless ( wi-fi ) network.

In the field, channeling is generally much simpler. Because the camera and recorder are one piece of equipment, external wires for video are often unnecessary. Although some cameras have built-in mics, an external microphone needs channeling to the camcorder, usually through a wire and connector.

Selecting and Altering

Signals that are transduced by microphones and cameras are usually channeled to an audio console or a switcher, where they can be selected. The switcher has

transducing channeling selecting/altering monitoring recording/playing back
Figure 1.7 A model showing basic control functions.

buttons, each of which represents one of the video signals—camera 1, camera 2, server 2, graphics generator, satellite feed, and so forth. The person operating the switcher pushes a button to select the appropriate signal. Most switchers also allow for altering pictures to some degree. For example, you can take the picture from camera 1 and squeeze it so it only appears in the upper left-hand corner of the frame. (This will be explained in more detail in Chapter 9.)

Similarly, the audio board can be used to select one sound to go over the air, or it can mix together several sounds, such as music under a spoken announcement. Most audio consoles can also alter sounds, such as making a person’s voice sound thin and tinny, perhaps to represent a character from another planet.

Once again, these functions are similar for studio and remote production. In field production, sounds and pictures are also selected and altered, but usually this is done during the editing process, after the material has been shot. Most editing software can select, mix, and alter, so that the end result looks or sounds just like what would come from a switcher or an audio console.

Monitoring

Monitoring allows you to hear and see the material you are working with at various stages along the way. In addition to a monitor for each signal, a control room normally has a preview monitor, which is used to set up effects before they go out on the air, and a program monitor to show what is currently being sent out from the switcher.

Speakers are used for audio monitoring; some are used to hear the current program audio, while others are used to monitor the sound from a particular piece of equipment. Sometimes, the sound is fed not into a speaker but only into the audio operator’s headset. In that way the sound does not interfere with what crew members are saying to each other.

Pictures and sound can also be monitored with specialized electronic equipment. A VU (volume unit) meter, for example, shows how loud audio is, and a waveform monitor shows the brightness levels of a camera image. These pieces of equipment show things you cannot necessarily see or hear by using a video monitor or speakers (see Chapters 5 and 7).

Studios and trucks both have many monitoring devices, while monitoring in field production is often limited to seeing the picture you are taking through the display or viewfinder of the camera and listening to the

audio you are recording through headphones plugged into the camera.

Recording and Playback

Recording equipment retains sound and picture in a permanent electronic form for later playback (see Chapter 10). For many years the only material available for recording and playing back audio and video was tape. However, today tape is seldom used, as other forms of recording media—such as hard drives, optical discs, and solid state media—have taken its place.

Some of the equipment discussed in this section performs more than one function. For example, some recording devices allow for several channels of audio and enable you to select which sound you want. Also, monitors act as transducers. There is no need to get hung up on categorizing each piece of equipment specifically according to its basic control function, but it is necessary to acknowledge that both picture and sound go through a process. When you are sending someone’s voice into a microphone, for example, you should take into account the way the sound might be channeled, selected, altered, monitored, recorded, and played back, so that you record it in a manner that will allow it to reach the final stage properly. The same is true for an image created by a camera.

CONVERGENCE AND THE DIGITAL AGE

During your professional career in video production, one thing will be certain—change. As noted earlier, one of the most important changes currently taking place is the convergence of media forms made possible by digital technology.

Differences between Analog and Digital

Both sound and light travel through the air naturally in the form of waves. For many years, the transducing process always resulted in electronic signals for sounds and video that were in the form of waves as well. These signals were called analog because the electronic waveform that resulted from the transducing process was analogous to the original sound or light wave. (See Figure 1.8.) In other words, it contained representations of the same essential elements—such as loudness, brightness, pitch, and color—that characterized the original sound or light wave. These representations varied continuously over a range of values;

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