Scratch annual curriculum

Page 1

scratch annual curriculum

Like any language, when it comes to coding, practice makes perfect. Junior Engineers is committed to ensuring that returning students build on their skills term after term with new projects, while reinforcing the fundamental principles to maximise the retention of this knowledge. Our highly structured curriculum means that new students can confidently join the class at any point throughout the year, with a variety of activities to cater to all levels of coding experience. Skillset outcomes that can be expected is teamwork and peer interaction, critical thinking and problem solving skills, persistence and determination.

Building skills term after term

Class Structure 15 mins Programming Fundamentals 20 Mins Individual Workbook Class Collaborative Project Time 40 Mins ACTIVITY Interactively teach powerpoint to the w class. Students work on a appropriate individ activity in their wor Working on a colla class project over 2 weeks.

angr snak Prop Flexible class projects that run for roughly 2 to 4 weeks in length Weekly fundamental focus with scalable workbook activities Structured content for delivery allowing for a focus on presentation Each term, we repeat the fundamentals with new activities and proje scratch TERM 1 OUTLIN Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 looks and drawing Loops Variables Lists operators IF ELSE statements mfunctions otion madlibs cat and mouse Proposed First Project coin catcher maze Proposed second Project c o d i n g f u n d a m e n t a l c o d i n g P r o j e c t

scratch TERM 2 OUTLI Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 looks and drawing Loops Variables Lists operators ms otion dino jump fizzbuzz Proposed First Project frogger racer Proposed second Project whac duck Prop c o d i n g f u n d a m e n t a l c o d i n g P r o j e c t Flexible class projects that run for roughly 2 to 4 weeks in length Weekly fundamental focus with scalable workbook activities Structured content for delivery allowing for a focus on presentation Each term, we repeat the fundamentals with new activities and proje

Flexible class projects that run for roughly 2 to 4 weeks in length Weekly fundamental focus with scalable workbook activities Structured content for delivery allowing for a focus on presentation Each term, we repeat the fundamentals with new activities and proje scratch TERM 3 OUTLINE Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 looks and drawing Loops Variables Lists operators IF ELSE statements mfunctions otion pong pac-man Proposed First Project space invaders tank shooter Proposed second Project c o d i n g f u n d a m e n t a l c o d i n g P r o j e c t spaceship lander flappy bird Proposed third Project

Flexible class projects that run for roughly 2 to 4 weeks in length Weekly fundamental focus with scalable workbook activities Structured content for delivery allowing for a focus on presentation Each term, we repeat the fundamentals with new activities and proje scratch TERM 4 OUTLI Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 looks and drawing Loops Variables Lists operators IF ELSE statements mfunctions otion 2d fighter game rpg game Proposed First Project fibonacci asteroids Proposed second Project c o d i n g f u n d a m e n t a l c o d i n g P r o j e c t break-out optical illusions Proposed third Project

Glossary Coordinates: a pair of numbers indicating the position of a subject Events: when something happens that triggers the code to run Logic: the sequence and flow of the steps involved in executing piece of code Loops: repeats an action over and over Variables: name and store a value that will change Lists: a number of items in an ordered or unordered structure Functions: repeats large blocks of code Operators: a symbol that represents an action or process If statements: a statement that if proved true performs a functio Circuit: paths that electricity can flow through

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