Adventurer

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2/7/2021 BY EDDIE & MWEEMBE

MIDLANDS WEST ZAMBIA MATERO MISSION DISTRICT, MWZC CONFERENCE | KASENSA EDDIE NG’ANDU & MWEEMBE CHISHIMBA MATERO MISSION DISTRICT


ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


1. ADVENTURER HISTORY, PHILOSOPHY, AND OBJECTIVE A Short History of Adventurers World History -In the year 1930 four Pre-JMV (Junior Missionary Volunteer) classes were developed for 6-9 year old children. These classes were: Busy Bee, Sunbeam, Builder and Helping Hand. -General conference endorsed ideas of BUSY BEE, SUN-BEAM, BUILDER, & HELPING HAND in 1939. -In 1972 the Washington conference sponsored a club for children called “BEAVERS”, the north eastern conference joined into the children’s club concept by 1975. The name Pre-JMV’s was renamed ‘Adventurers’ in 1979, though the logo (badge) was not voted in officially until 1989 -1989- a committee met to update the adventurer curriculum, develop awards and write guidelines for adventurer club organization. -The workbooks for the Pre-JMV (Junior Missionary Volunteer) class were issued by the Missionary Volunteer Department of the Australasian Division. They were identical to the Adventurer Work books later issued by the Youth Department of the South Pacific Division apart from the name and the issuing authority. Copies of these workbooks are on the SPD Adventurer web page. -IN 1990, the adventurer program piloting process began in the North American DIVISION. Australian Adventurers -The Adventurer classes took over the pre-JMV manuals until the current manual was issued in October 1992 and revised in October 1993. It was also at this time that the Adventurer Ministry was handed over from the Children’s Ministry department to the Youth department to administer. Secondly, there was an interest in reaching out to local communities to impact them for Christ. -2016 Two classes were added to adventurer ministries, that Little Lamb 4Years and Eager Beaver 5Years. And new adventurers logo was adopted.

Little Lambs & Eager beavers. The integration of little Lambs & eager beaver into Adventurer program is necessary on the basis that it would enhance the concept of family that is central in the ADVENTURER MINISTRY and if would recognize a practice that is already widespread around the world, officially the LITTLE LAMBS & EAGER BEAVER are located in the ADVENTURER MINISTRY ( SZBUC Leadership institute document from SID. PG8)

NEW ADVENTURERS’ LOGO AND NEW ADVENTURERS’ SCARFY. Burgundy is a new color of the Adventurer scurfy. Therefore the change from orange to burgundy will be gradual in Division were orange had been the practice. A new Adventurer logo represents essence of the Adventurers ministry.

New adventurer logo

 BLUE= Represent HEAVEN. Blue is the color of the sky and an reminder of the realm. ( loyalty and love ). GREEN= Represent GROWING & BLOOMING where one’s planted. It is representative of Christian life that produces good fruit and finds rest in Christ. BARGUNDY= BURGUNDY ( SCARLET ) In the Bible represent BLOOD & REDEMPTION. The life of man is in the BLOOD-LEV 17:1 WHITE= ( FINE LINEN ) Presents righteousness because of it’s purity of the color and light. It points to the righteousness He imputes to all who comes to him in faith. SYMBOL of FAMILY= The Adventurer ministry is designed to STRENGTHEN THE FAMILY, a journey where parents and children actively follow Jesus together.

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


SYMBOL of NATURE= The Adventurer ministry recognizes GOD THROUGH HIS CREATION, parents and children engage with nature to learn more about Jesus. SYMBOL of CROSS OF CHRIST= in The adventurer ministry JESUS IS THE CENTER, The cross at the center means that Jesus should be the core of Adventurer’s life. (adventurer brand book. Page 4 & 5 ).

Philosophy of the Adventurer Program Philosophy of Adventurers The Adventurer Club is a Seventh-day Adventist church- sponsored ministry open to all children ages 4-9, in which the church, home and school join together to help children grow joyfully in wisdom and stature and in favor with God and man. The Adventurer Club is offered to assist parents in making the development of their child richer and more meaningful. ‘The church’s greatest resource is our children; therefore, it is imperative that as a church we meet the challenge to provide a program for our children during their early, formative years. We want right habits, thoughts, motives, dispositions, and attitudes to be established. The Wise Man wrote, “Bring up a child in the way he should go, and when he is old he will not turn from it.”Prov. 22:6 (NIV). This is more than a cliché—it is a scientific formula

Philosophy Acrostic Christ Helping Real Imagination Stories Time Interesting Activity Nature

People Home Inside Listening Outings Safety Outdoor Parent/s Handicraft Yes!

Adventurers as a Ministry Objectives The Adventurer Club provides fun and creative ways for children. 1. To develop a Christ-like character; 2. To experience the joy and satisfaction of doing things well; 3. To express their love for Jesus in a natural way; 4. To learn good sportsmanship and strengthen their ability to get along with others; 5. To discover their God-given abilities and to learn how to use them to benefit self and serve others; 6. To discover God's world; 7. To improve their understanding of what makes families strong; 8. To develop parental support for the training of children.

ADENTURER PLEDGE AND LAW PLEDGE Because Jesus loves me, I always do my best.

LAW          

Be obedient Be pure Be true Be kind Be respectful Be attentive Be helpful Be cheerful Be thoughtful Be reverent

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


GOALS OF THE ADVENTURER CLUB Why have an Adventurer club?  The Adventurer program is designed by the  church to support parents in assisting children  with the challenging task of developing fully as  followers of Christ in today's world. What is the Adventurer curriculum designed to accomplish?  1. Children will, at their own level, commit their hearts and lives to Jesus Christ.  2. Children will gain a positive attitude toward the benefits, joys, and responsibilities of living a Christian life.  3. Children will acquire the habits, skills and knowledge needed to live for Jesus today.  4. Parents and other primary caregivers will become more confident and effective in their role as cola borers with Christ for their children.  5. Church will accept its responsibility in assisting to care for its youth by providing and implementing a planned curriculum of religious education for this age level. UNIFORM The uniform makes the organization real and visible. It becomes emblematic and representative of an ideal, a standard. One of the ways to establish a standard and bring the members of an organization up to that standard is through the uniform. It should stimulate loyalty toward that standard by building morale and binding members into closer fellowship. It also appeals to those not already members to join. The uniform becomes a builder of club spirit. The uniform is always neat and clean. Because the Adventurer Club program is valuable to each member, the uniform will be acquired and worn with enthusiasm. Uniform Should Be Worn It is recommended that those having uniforms wear them on the following occasions: At regular Adventurer meetings, when applicable.  At special programs (Adventurer Day, induction, investiture, etc.)  At investiture services  At any public gathering when any or all act as:  Messengers  Ushers  Guards of honor  First-aid details  Color guards  First-aid details  Color guards While engaging in missionary activities, such as Ingathering; distributing food baskets, bouquets, literature, or church announcements; and band work, such as Singing Bands and Sunshine Bands. TYPES OF UNIFORMS Class "A" uniform for the Adventurer boy and girl GIRLS Navy blue pinafore or skirt, white blouse (plot shirt type blouse with long sleeves) BOYS Navy blue pants, white plot shirt with long sleeves and regular collar. BOYS/GIRLS Shoes: uniform within club; Navy blue or white socks: uniform within club SCARF Adventurer scarf is part of the uniform worn with an Adventurer slide AWARD SASH The sash is navy blue and part of uniform Class "A" Uniform for Adventurer Staff LADIES Navy blue plain (slim) skirt; White blouse (plot shirt type blouse with long sleeves) MEN Navy blue pants, white plot shirt (with long sleeves and regular collar) MEN/LADIES Shoes: uniform within club; belt: uniform within club; Navy blue tie SCARF The Adventurer scarf is part of the uniform and worn with an Adventurer slide. Staff members who are Master Guides may wear their Master Guide scarves SASH Sash is navy blue and worn at appropriate times. A Y honors are NOT to be worn on the Adventurer sash; only Adventurer awards are to be worn on sash. EMBLEMS

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


Adventurer Patch, place on right sleeve Adventurer World, place on left sleeve Club Crescent, place on right sleeve above Adventurer patch Adventurer Awards, worn on the sash Class Pins, worn on shirt or blouse pocket

2. Understanding Adventurers and teaching methodology UNDERSTANDING THE ADVENTURER AGE CHILDREN-Patience is the key 1.WHAT DOES THE BIBLE SAY? PROVERBS 22:6 (NCV) EPH. 4:6 Train children to live the right way and when they are old, they will not stray from it. MATTHEW 18:6 – LUKE 17:2 If anyone causes one of these little ones –those who believe in me – to stumble, it would be better for them to have a large millstone hung around their neck and to be drowned in the depths of the sea.

2. HOW THEY BEHAVE 

THEY LOVE strenuous (eagerly pressing or urgent; zealous; earnest) activities!

They LOVE to create new things!

They have active imaginations/growing ability to memorize!

They have variable attention spans

They LOVE hearing stories!

They are readily disciplined!

They CRAVE (strong desire; longing appetite) new experiences that satisfy!

They are CURIOUS about everything!

3. UNDERSTANDING WHY THEY BEHAVE THAT WAY 

I am imaginative

Average attention span is 1-2 minutes

Large assignments discourage them

Their energy is not limitless, therefore their initial excitement may cause exhaustion/ crankiness

They like work that can turn in play

Muscular coordination is still developing, they need practice with smaller muscles-(ex: putting things together/drawing).

Memorization comes easily.

Boys usually like outdoor activities/wild animal stories

Girls typically like stories about children/family experiences/ stories that involve repetition and conversation

Children must feel like they have freedom of choice

They must be able to move around after remaining still for too long

They become irritated and discouraged by failure

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


4. HOW to teach them 

Tell them to invite others to adventurer club and Sabbath school!

Show them how to use their energy for God by helping and respecting each other!

Lead by example, try your best to display positivity and cheerfulness at all times

Bring Bible and story characters to life! Relate truth to their life by making it personal!

Tell Stories, use visual aids, and ask questions!

Teach children God is pleased by obedience and their trust in him.

Share your own faith and journey with them!

Teach Gods plan of salvation to help Adventurers feel confident in God’s love. Above all, help them to learn to love God, as their Personal Savior

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


DISCIPLINE Providing discipline for the Adventurer child is a positive contribution to his happiness and well-being. Discipline is not primarily punishment, but a way of helping the child to learn self-control and caring for others as a disciple of Jesus. • Model the behavior you want

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


• Provide a peaceful, organized room • Be prepared • Set specific expectations • Consistently redirect misbehavior

3. LEADERSHIP, ADMINISTRATION, AND FAMILY NETWORK 1.ADVENTURER LEADERSHIP Qualities of a leader "He who cooperates with the divine purpose in imparting to the youth a knowledge of God, and molding the character in harmony with His, does a high and noble work. He awakens a desire to reach God's ideal, he presents an education that is as high as heaven and as broad as the universe" (Education, p. 19). 1. Love God supremely. It takes Christian leaders to produce Christian men and women. The Adventurer leader's life is marked by Christ-centered living. He or she must model what he or she expects Adventurers to become. 2. Love children sincerely. The only satisfactory motive for serving in the Adventurer Club is love for children. This love will be expressed more in action than by words. The Adventurer notices when an adult gladly shares time, energy and companionship. This love perseveres, even when the children are unappreciative.

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


3. Serve with enthusiasm. A vibrant, enthusiastic personality is a great asset to the Adventurer leader. Enthusiasm is contagious. Adventurers quickly follow optimistic leadership. The successful leader emphasizes the positive and supports the program with energy. 4. Possess emotional stability. A leader has to learn to master emotions. A leader needs self-discipline, temperance, faith and trust in God, and a sense of responsibility. Outbursts of ill temper, anger, or depression destroy the image of a competent Christian leader. Everyone is human, though, and sometimes leaders react in anger. A Christian leader will learn to apologize and ask forgiveness when he or she fails to exhibit Christian standards. A leader who can admit wrong is much more effective than one who pretends everything is perfect. 5. Enjoy being outdoors. Much of the activity of the Adventurer Club is done outdoors. The Adventurer leader should enjoy outdoor activities such as camping and hiking and learn the skills required. The leader needs to have something new and fresh to introduce to the club or unit. 6. Know the essential characteristics of children. A successful leader understands the characteristics common to young children. Read current books, make observations, and work in harmony with prevailing trends. 7. Learn a variety of skills. A leader who is versatile and diverse always has something new to introduce to the group. As any good teacher, the leader should be knowledgeable about and prepared for the activities in which he or she leads the Adventurers. The leader should be able to discover the joy of new experiences in the Adventurer Staff Training Course. 8. Develop the ability to organize. Leaders need to be organized. First the leader sets goals and evaluates all the factors needed to reach these goals. Next, the leader outlines definite steps to accomplish these goals. Then, the leader delegates responsibility to as many people as possible. Finally, the leader coordinates what these people do and encourages and facilitates their progress step by step until the objective has been reached. This is organization. 9. Maintain good relations with fellow workers. As a leader, personal relations are exceedingly important. A leader has the responsibility of seeing that the staff is happy and working effectively. Problems among the staff cripple the entire program. The leader models good people skills, being tactful and diplomatic in handling personal problems. A leader must use the principles of love as the basis for everything done. A leader should never show jealousy or partiality in dealing with the staff or with the Adventurers. A leader's job is to facilitate those who are under his or her supervision so that they will do the best job possible. The leader is responsible for training future leaders of the Adventurer Club. 10. Radiate a dignity of presence that assures order. A leader has a commanding (not domineering) personality. This means that he or she has a dignity that commands respect without resorting to other methods. A leader should also be warm and friendly, someone whom an Adventurer can approach comfortably. A leader needs to balance firmness with kindness. 11. Sense of humor. In dealing with children a sense of humor is important. Using humor to handle teasing from Adventurers or to deal with irritating or upsetting incidents will keep things in perspective. 12. Be resourceful and creative. A leader has to be capable of reaching an objective despite various obstacles and difficulties. He or she is resourceful and has alternatives and options ready in an emergency. The leader is creative and determined in accomplishing goals. 13. Leaders eat last.

2. ADVENTURER ADMINISTRISTION ELECTION OF STAFF DIRECTO, DEPUTY DIRECTOR The nominating committee of the local church elects the director of the Adventurer Club, who is to be a baptized member--preferably a Master Guide--whose interest and ability qualify him or her for this ministry. Once nominated, the director should sit with the nominating committee for the selection of the associate directors. The number of associate directors chosen will depend upon the number of Adventurers in the club. SECRETARY AND TREASURER The director and associate directors then choose the secretary and the treasurer. One person may care for both these positions if the club is small. These positions may be held by associate directors or other staff members. chaplain

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


The Adventurer Club staff will need to choose a chaplain - a person who will take responsibility for leading out in worships and special services and who will take a personal interest in the spiritual development of every Adventurer and staff member within the club. He or she may be one of the associate directors or the church pastor, assistant pastor, youth pastor, church elder, etc. PARENT (FAMILY NETWORK COORDINETOR The director and associate directors appoint a mother and father to the Executive Committee to represent all parents of registered Adventurers. pastor The pastor is an ex officio member of the Adventurer Club executive committee and should attend all meetings if possible. In any event, the pastor should be present at major meetings when staff is selected, yearly programs are outlined, and budgets are prepared.

Adventurer staff committee The Adventurer Executive Committee elects the Adventurer staff committee members as follows: Counselors--The Adventurer staff members who care for a unit of six to eight Adventurers. Teachers--Qualified individuals who lead out in teaching Adventurer class work to Adventurers. The unit counselor may also be the class-work teacher. Instructors--Specialists who teach Awards, crafts, and other selected areas of study. Adventurer Executive Committee The Adventurer Executive Committee meets regularly, at least once a month, to develop both long range and short-term plans. This body will develop the yearly calendar of events, deal with matters of major discipline, appoint support staff, and prepare an annual budget. The Adventurer Club Executive Committee includes the following persons: Club director (chairperson) Deputy Director Secretary Treasurer Chaplain Parent (mother/father) Pastor (ex officio)

The Adventurer Club Staff Committee The Adventurer Club Staff Committee meets regularly to deal with day-to-day operations and planning for specific events such as a campout or other club activity. This group should meet each week either right before or after the club meeting to discuss immediate concerns, to hear announcements, and deal with matters that require immediate attention. The Adventurer Club Staff Committee includes the following persons: Adventurer Executive Committee members Counselors Counselors-in-training Instructors Youth sponsor/elder (ex officio)

4. FAMILY NETWORK

 

An important part of the Adventurer Club ministry is providing parents and guardians in your church, as well as your community, with a support network. The family network is an international way for the Adventurer club and the church family to provide support and training on parenting topics to parents and guardians. The Adventurer Club exists for the purpose of supporting parents in the task of raising children for Jesus Christ. It does not seek to take over this responsibility for the parents or to exclude the parents from the activities of the children. For this reason, parents are an integral part of the Adventurer program from the MY FAMILY track in the children's class work to the FAMILY track designed especially for parents.

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


    

Parents are welcomed and urged to take part in the life of the club. Besides regular parent meetings, they are welcome and valued at club meetings for their companionship, influence, and assistance. Many clubs ask parents to commit themselves to attending and assisting with at least one club meeting per quarter, in addition to the regular parent nights. The world of the Adventurer-age child is centered around the family. In order to direct children's lives to God, the cooperation of the parents and family must be enlisted wherever possible. Where the Adventurer class work is taught outside of the home, parents should be made aware of the Adventurer program and its goals from the very beginning. A special parents meeting may be held, or letters sent home, to explain the goals and methods of the Adventurer curriculum. The MY FAMILY track, in particular, provides parents with an opportunity to take part in helping their children reach the Adventurer goals. Several letters are provided in the Instructor's Manual to introduce parents to specific parts of the Adventurer curriculum.

4.SAFETY AND RISK MANAGEMENT ‘Beware of the Wolf’ Check if audience knows the story of Red Riding Hood if not give outline What do we have to learn from the characters? 1. The Mother –Responsible adults don’t send a child into what seem like a safe place alone 2. The Woods- The people in the church or other environment may seem as safe as an empty wood- don’t believe it 3. The Wolf in the wood- they may appear harmless – they are selecting 4. The Grandma- she let someone in to a safe place fooled by how they presented themselves – she didn’t wait to check first 5. The Wolf in grandma’s clothing- they show an interest in the child, providing attention which may be lacking at home, they appear to be safe 6. The Woodcutter- the adult who comes in the nick of time to save the child from the ‘Wolf’- every adult has this responsibility, to be cautious and observant of the child’s reactions and communication. Sadly for many children the ‘Woodcutter’ never comes The Bible talks about ‘wolves in sheep’s clothing coming amongst the flock’, don’t let it be your flock’ Points to remember  screen your volunteers well, wait for six months for anyone unknown to you- it may be worth a call to their previous pastor or church  use the Conference or your own Child Safe policy to set up your standards and make sure everyone knows them  The rule is at least two by two. don’t let your Adventurers go anywhere by themselves ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


 If there is only one child in a class, use a multi-class area or combine classes. avoid the one child to one adult ratio  Ensure all smaller rooms used are visible, either through a window or an open door  Do a reconnoitre first, check the area for potential hazards before your Adventurers find them and they will!  In public areas be especially cautious and enforce the rules of two by two and staying within sight Use the ‘animals went in two by two’ song for younger children to remember the rule

Ask to children to remember the truck sticker, ‘if you can’t see my mirrors I can’t see you’ It is their job to see their Adventurer teacher or leader at all times  Make sure all parents know the rules, remember, you are responsible while they are at Adventurer meetings or outings Safe Places Coordinator:  Ensure that place are safe before adventurer come 20 Most Common Parenting Mistakes What are some common mistakes parents make that could actually hurt their children's mental and physical health in the long term? I have seen so many good intentions go horribly wrong over the years that can result in self-harm, suicide and, in extreme cases, even murder. Here are some of the most common mistakes that can be really harmful to kids. 1. Giving Them Too Many Choices Many parents think children always should have endless choices, when the reality is kids can be overwhelmed if they're always given so many options. 2. Praising Them For Everything They Do It's very common now to see kids who are almost junkies for praise. They won't do anything unless there is a payoff for them. 3. Trying To Make The Child Happy Their job is to learn to make themselves happy, and you can never force a child to be happy. 4. Overindulging Them They will almost always end up believing acquisitions lead to happiness. This sets up chasing the never-satisfying carrots, and can result in addictions and compulsions. 5. Keeping Them Too Busy Most commonly with sports. Many parents wrongly believe "activities" will keep their kid out of trouble, but often times this will lead to the child being burned out or even becoming a bully. 6. Thinking Smart Will Save Them

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It can be tempting for parents to promote smart as the end-all-be-all. Yet this can lead to a child becoming arrogant, thinking everyone else is stupid or secretly believe that they have to put on an act and are a fraud. As a result, nobody likes them. 7. Thinking A Strict Religion Will Give Them Perfect Values And Save Them The first time they see hypocrisy in their parents or the touted beloved leaders, the house of cards start to fall. 8. Withholding Common Information About Important Topics — Like Sex Many parents are terrified of talking about sex, and believe avoiding discussing it with their children will save them. But I've seen 13-year-old girls get pregnant, sometimes just to flaunt it at their parents. 9. Being Hyper-Critical Of The Child's Mistakes It can be easy to assume intense scrutiny promotes success and makes kids better. But kids raised this way are driven to perfection in everything from looks, likability, sports, smarts, or you name it. When a mistake happens, they are worthless as a human being and start getting so angry that in some cases they will resort to self-harm even to the point of suicide. 10. Using Shame, Shunning, Or Threats Never imply that there is a chance you might not love your child due to their actions, as some parents do so in order to get their kids to achieve compliance. It is a short term gain with abandonment lurking in the shadows. Then the child doesn't care either. 11. Making Kids Do Things Inappropriate For Their Age I have 3 patients right now who, by age 4, were having to feed themselves and or had to be in charge of a sibling also. I've seen many who didn't have children of their own because as they all said; "I raised my family." 12. Not Limiting Screen Time Whether it's TV, video, games, phone or texting. I know a family where the mom and teenage son text each other constantly and no one else can get into their relationship link. 13. Not Letting Kids Get Bored Some parents think children are supposed to be stimulated at all times and it's their job to avoid boredom. Then kids don't learn to be creative and find the way out of boredom in themselves. 14. Protecting Kids From Their Own Consequences And Loss I see parents with good intentions get their kids everything, from a simple toy to buying them out of legal trouble, and suddenly are surprised when the child respects nothing. All of us need to learn losing is just another way to gain wisdom and experience about what not to do. 15. Not Letting Kids Play Dangerously The Forest Kindergarten schools have shown the children get sick less, are more well adjusted and also get along better than their regulated indoor peers.

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


16. Not Debriefing Kids At Bed Time "What happened today?" Children sleep better and feel loved when the parent shows an interest in what happened that was significant to them in their own lives. 17. Not Reading To Very Young Children Reading requires the child to be still, be quiet, and use their imagination. All the things videos don't. It prepares them for listening in school and being able to use their imagination for creativity and alternatives as a resource. 18. Pulling Pacifiers Too Soon Parents know the pacifier is an outward symbol of insecurity, so they tend to take it away as soon asthey can, instead of getting the child secure where it would drop-out naturally. I have adult patients who secretly suck their thumbs. 19. Not Regulating Food And especially inquiring: "Are you full?" When this happens, typically your kid will load the plate again. That is an old survival program from our heritage as scarcity, when food was not available. Kids then chase a full-filled sensation, not understanding each time you fill yourself, your stomach adapts to that as normal and expands. 20. Spanking Children Older Than 5 Parents think it will teach them to be good, but using corporal punishment never works as well as love. I see all kinds of patients where the concept of 'Spare the rod-spoil the child' was anything but. No spoiling, just oppositional, angry, bullying, deceiving, fearful or performing automatons.

Risk Management for Adventurer and Pathfinders Introduction: Everything anyone does involves risk. Pathfinders and adventurers, faces risks in play, learning,exploring,experiencingandgrowing.Earlyidentificationofpotential hazards and effective strategies to reduce or prevent further risk is vital. For us to understand the concept of risk management we need to know and understand the following definitions: Definitions: A Hazard is a source of danger Factor which may influence the out come of a loss.(e.g. a pile of weeds/ a can Of paraffin next to afire can worsen the effect to fa fire if the fire is not Properly attended to.) A risk is Is a combination of hazards measured by probability? A condition in which a loss or losses are possible. A condition that many threaten the assets(human/physical)or earning Capacity of an enterprise.

A set of circumstances with a possibility of a loss, whether or not a loss actually takes places. Risks can include structural damages, property damages, a security issues, Maintenance issues, dangerous items, equipment, garbage or an yot her item that may cause injury, illness and death. Perception of Risk In life we face risk everyday. People are different and hence they respond to risks differently. Those who faces a risk everyday become stoo used to it and underestimates the dangers associated with it. (Example–we use motor vehicles everyday and underestimates the impact). The role of risk management Risk management is the

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


Identification (Physical inspection, incident report) Analysis Control (Terminate, tolerate, treat or transfer) Of loss producing events. Risk Factors when dealing with Pathfinders & Adventurers Type of activity Venue of exercise Instructors qualification and experience Number of participants in class or activity Condition of equipment being used Allocated time for activity Amount of adults’ assistance and how experienced in the activity the adult is. STAFF RISKS In any learning environment, there is a risk that a person selected to deal with children may be a risk to the pupils. The main question that apparent facing is “Would I be comfortable leaving my child with this Person” When selecting teachers, counselor sand directors, it is important to consider the following: Reputation & experience, Commitment, Interest and personality. To minimize threats caused by staff, pathfinder staff needs to Be trained in the provisions of the Emergency plan. Assigns emergency responsibilities to staff members as required, with regard to individual capabilities and normal responsibilities. Secures necessary training for staff members(as applicable). Conducts drills and initiates needed plan revisions based on drill evaluations. Keeps parents and staff members informed of emergency plan revisions. Supervises periodic safety checks of the physical facility, equipment, Maintains adequate supplies of non-perishable food and water for emergency use. Rotates supplies to assure freshness. SUPER VISION OF PATHFINDERS AND ADVENTURERS To manage risks properly, pathfinders and adventurers needs proper supervision When conducting their daily activities. Recommended staff to pathfinder ratios are as follows: High risk activities–1staffto6pathfinders Mild risk activities–1staffto12pathfinders Low risk activities–1staffto18pathfinders. Examples High risk activities–Hiking and rock climbing. Mild risk activities–sporting activities Low risk activities–Progressive classes Role of insurance In recent times we have seen an increase in costs of medical services being rendered in this country. In the event of injuries, money set aside for the general up keep of a family may be eroded by the medical expenses, Insurance is responsible for the release of fund to cater for such losses. As such the costs are transferred to a third party in this case an insurance company to bear the costs. Example:Pathfinders are injured in a road traffic accident. Insurance can pay for the medical costs, funeral expenses and disability of the injured. COMMON ERRORS BY PATHFINDERS Medication without label and expiry dates in first aid kits. Staff without knowledge on first aid Use of vehicles and without require legal documentation No physical inspection of premises or sites used for camps, nature walk sand other activities.

USE OF PATHFINDER HONOURS AND ADVENTURER AWARDS “As a rule, the exercise most beneficial to the youth will be found in useful employment. The little child finds both diversion and development in play; and his sports should be such as to promote not only physical, but mental and spiritual growth. As he gains strength and intelligence, the best recreation will be

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


found in some line of effort that is useful. That which trains the hand to helpfulness, and teaches the young to bear their share of life’s burdens, is most effective in promoting the growth of mind and character...Itis essential for every youth to have a thorough acquaintance with everyday duties.”– Education,pp.215-216.

TRANSPORTATION SAFETY Vehicles must be insured incompliance with state regulations. Number of passengers must not exceed vehicle capacity Gross vehicle and weight must not be exceeded Drivers should be at least 21years and have a valid driver’s licence.

WATER SAFETY A. Where to Swim Never swim alone for a companion may save your life. Avoid all but the best known and safest swimming spots. Young children should always be supervised by adults. B. When to Swim You should not swim for at least one hour after a meal, but as a hungry swimmer soon gets tired, swim well before the next meal is due. Do not enter the water immediately after vigorous exercise. Swimming at night is very dangerous; if you go under no rescuer could find you. C .Where Danger Lurks Never dive into strange water as there may be snags, rocks, broken glass and Rubbish on the bottom. Inflatable rubber toys are dangerous. An unexpected current or breeze can Carry these toys, and their passenger, away from shore in a matter of moments. Don't get too cold as this can bring on cramps. When surfing or swimming in surf it is easy for the current, unknown to the swimmer, to gradually drag you away from the other bathers. Check your position frequently and stay close to the main group of bathers. Where a beach is patrolled by life guards never swim outside the marked areas–the life guards know the beach better than you. On surf beaches don't swim in the area set aside for surf boarders .Many Swimmers have been badly injured by surfboards. D .When in Difficulties The first rule is DON'T PANIC. An arm held straight up in the air is the recognized sign of a swimmer in distress. If caught in a current or undertow, do not try to swim against it-swim with it, And at the same time diagonally towards the shore. Learn how to tread water and float, exhaustion is the biggest danger to a Swimmer in difficulties. When seized by a cramp, turn on your back, float and shout for help. Throwing your arms about wildly will only make you sink. If caught in weeds(a common danger when swimming in rivers and water holes) don’t struggle; slow, gentle movements will free you more quickly. E .Protect Yourself and Others When at a swimming pool watch where you jump to avoid injuring others. Don’t go too far out from shore for you may have trouble in getting back and You may invite danger from sharks. When in the water ,play sensibly. "Dunking" and other foolish habits are both Frightening and dangerous to beginners. F. Buoyant Aid Rescue Always try to throw or push something out to the victim before attempting to rescue on your own. When ready to throw; stand with the left shoulder towards the target area. Swing both arms together across the body (underarm) and throw with a good follow through. Practice and a good follow-through right over the target are the secrets of hitting the target. ROADSAFETY

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


1.Look carefully in both directions before crossing the road and cross at right angles. You should not find it necessary to run. 2.Do not cross the road behind or in front of a parked car. If you have to do this, be Very careful. 3.Use a pedestrian crossing where one is provided. 4.Do not attempt to get on or off a moving vehicle. 5.Always walk along a footpath or side walk instead of in the road. 6.Where there is no foot path, walk on the side of the road that faces on-coming traffic. 7.Always play in safe places, never on a road.

BICYCLESAFETY 1.Learn to ride in your yard or at a nearby open area where riding is permitted. 2.Avoid busy roads. 3.Ride with the flow of the traffic, close to the curb. 4.Watch for parked cars pulling out, or doors opening suddenly. 5.Never ride on the footpath. 6.Obey all traffic sign sand signals. (Remember, a bicycle is a vehicle) 7.Stop, look and listen before entering a road. 8.Give correct hand signals for turning and stopping. 9.Never double or carry another person on your bicycle. No large parcels. 10.Never ride more than two abreast. Remember its much safer riding single file. 11.Keep your bicycle in good condition. 12.Keep your bicycle under control-no stunting. 13.Have good lights for night riding, reflectors and bells may be compulsory. 14. Wear helmet

SAFETYINTHEHOME Electrical Don'ts Your Main Earth Wire Every house MUST have a main earth wire or ground. The earth wire is usually Connected to a water pipe or a metal rod driven into the ground. It is extremely important that this earth wire is properly secured and maintained.(Anything electrical is dangerous. This is a specialized area for experienced electricians only.) Overhead wires are dangerous Keep impressing on children the danger of going near overhead wires. If a kite or other object lodges in overhead wires, tell children to leave it there and let an older person get it. One should be careful–especially when painting or carrying out repairs near Electrical poles and connections. Fallen Wires Are Dangerous-Remember the Safety Rules: Stand well clear. Stand guard and prevent other people approaching the wires. Send someone to call the electricity department or police. Each broken wire hast wo ends-both may be alive. If You Don't Know-Most electrical fatalities are caused by meddling with appliances, wrongly wired plugs, make shift leads, homemade hand lamps. Be wise, play safe and get a competent electrician to do the job. Even a Slight Tingle-The slightest shock is your warning that something is wrong With an installation or appliance. Don’t ignore it immediately switch off the electricity and pull out the plug. Call your electrician or electricity department at once. Don't Meddle with the Power Still on-Prying open points, attempting to adjustor Repair any appliance or plug while it is still connected to the power point, is inviting disaster.Youexposeyourselftogreatdangerbymeddlingwithelectricalequipment. Disregard of elementary precautions is the cause of most accidents. Be wise and leave all repairs to your electrician. Power Appliance to a Light Socket-Move able electrical appliances must be grounded. Never plugin to a light socket, or extend your lead with two core flex. Use only three-core flex, wired correctly to a three-pin plug, and plug in to a grounded three-pin power point. If you are in doubt ask your electrician or the electricity department. Faulty Electrical Installations

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


Frayed or kinked cords, chipped or broken fitting sand make shift joints are dangerous. Repair all damaged cord sand fittings. To join flexible cords, use a three pin plug and cord extension socket. Knife Safety 1.When not in use, keep your knife in its sheath. 2.Never put a wet knife away in the sheath. 3.Never use your knife as a screw driver. 4.Do not hammer the back of the blade when cutting wood. 5.Never clean a knife by jabbing it into turf or grass. The blade edge will be spoiled. 6.Cut away from your body. 7.Don’t use your knee as a bench when cutting an object with a knife. 8.Keep your knife sharp. 9.Keepfingersoutoftheway. 10.Do not poke around in a fire with your knife, as excessive heating will destroy its temper. 11.Choosea rough-handled knife so that you can maintain a good grip. Hatchet Safety 1.Keep your axe sharp. 2.Keep the handle tight. 3.Keep the axe off the ground. 4.Never cut live trees unless absolutely necessary and you have permission. 5.Carry your axe safely. 6.Clear around you before cutting. 7.Keep all on lookers back a safe distance, and have no-one in line with the cutting. 8.Do not use your axe as a hammer or mallet. 9.It is dangerous to work with an axe when one is tired, for you may lose control. Always rest when tired. 10.When handing the axe to someone else, always pass it handle first and head down. Know fire safety precautions. Locate the fire in a safe place. It should be clear for 10feet (3meters)all around, with no over hanging branches. Do not use accelerants, such as lighter fluid, gasoline, kerosene, etc. Learn to Light a fire with out these. Putthefireoutcompletelybeforeleavingit.Ifit'stoohottoputyourhandsin the a shes ,it's not sufficiently out. Do use it down with water, turn the coals with a shovel, and be sure to extinguish very coal and ember. Do not build a fire on top of flammable material such as grass or leaves. Cut Away the sod(keep it moist so it stays a live, and replace it before your leave), and clear a way the duff and litter. Keep fire extinguishing supplies handy and near the fire. A bucket of water or sand, or a fire extinguisher are recommended.

PATHFINDER CLUB HALL SAFETY Inspect your Pathfinder Club meeting place and list the things which might be dangerous. Here are ten points for you to look for in a meeting place. 1.Objects left lying about can lead some one to fall over them. Put things away in their places, especially after you have used them. 2.Broken or cracked glass or louvers in windows can easily cut some one. 3.Are there any loose light fittings or broken switches? Are the correct fuses being used? 4.If your hall has polished floors watch any mats. They can cause an accident if They slip easily. 5. Is the camping gears tacked correctly? Can it fall down off shelves? Are some Things so high that you may injure yourself getting them out? 6. What about fire extinguishers? Does your hall have any? If so, does everyone Know how to use them? When were they last serviced by the Fire Authority? How about trying a fire drill? 7. Objects on the wall at head height could cause you to injure yourself while Playing a game. 8. Have the camping lanterns or stoves been checked for leaks? Is there Ventilated place to store them? 9. Are all fuel bottles, food containers, camping gear etc. suitably labeled soother users don't get confused? 10. That pot for heating water in the kitchen; can it be knock end over and scald anyone?

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


GOOD TOUCH AND BAD TOUCH FOR STAFF Children today are not safe. The sad reality is anyone could be a child predator, teachers, pastors, pathfinder leaders, or other students. Educating adults and children around you on appropriate methods of physical contact helps protect everyone in your organization from inappropriate behavior. Use the following guidelines to educate staff members and the information on the back of this sheet to teach children in your organization when a touch is good and when it is not. Instruct your staff on the appropriate way to report a situation if they become aware of inappropriate behavior.

Good Touch and Bad Touch for Children Note to Parents and Teachers: Use the following image to explain safe touch and inappropriate touch. Use the quiz questions at the end to ensure your child understands what to do in an unsafe situation. Everyone has a body, and your body belongs to you. This means no one can touch you unless you say they can. You should always ask for permission before touching someone else. Don’t touch them unless they say you can. Do you know the difference between safe touch and unsafe touch? Safe touch is good for you and makes you feel happy. Unsafe touch makes you feel bad, angry, scared and embarrassed. Someone could touch you in your personal zones, show you photos or videos that make you uncomfortable, make you undress, or touch their personal zones in front of you. These types of touch are not good for you. These are unsafe touch. If anyone touches you in a way that makes you feel bad or in one of your four personal zones, run away from that person and tell an adult whom you trust right away. Tell the adult exactly what happened. Remember, what people do to you is not your fault. You are responsible for what you do to other people.

These are your personal zones There are four body zones where you should not touch anyone and no one should touch you. They are your:

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


Appropriate Touch Guidelines for Staff Members:  ALWAYS ASK A CHILD FOR PERMISSION TO TOUCH THEM FOR ANY REASON.  WHEN TOUCHING A CHILD, ONLY TOUCH AT THE SHOULDER LEVEL OR ABOVE, EXCEPT WHEN NECESSARY TO ENSURE THE SAFETY AND WELL BEING OF A CHILD.  ONLY GIVE CHILDREN SIDE HUGS.  DO NOT ENGAGE IN INAPPROPRIATE PHYSICAL CONTACT OF ANY KIND - INCLUDING ROUGH PHYSICAL PLAY, PHYSICAL REPRIMAND AND HORSEPLAY.

Question 1: What are the four body zones where no one should touch you? Question 2: What should you do if someone touches you in a way that isn’t safe? Question 3: What are some touches that make you feel good? Question 4: Who are some people you trust that you would talk to if something made you uncomfortable?

5. ADVENTURER CURRICULUM & Adventurer Awards STARS, CHIPS , AND AWARDS are fun ways for Adventurers to explore their world, learn skills, and creative. When the requirements are completed, the adventurers receives a patch that is proudly worn on his or her sash. Patches for little lambs are called stars, for eager beaver they are called chips and for busy bees through helping hands they are called awards. The LITTLE LAMBS, EAGEL BEAVERS, BUSY BEES, SUN BEAMS, BUILDERS AND HELPING HANDS. Each contains interactive, themed lessons that help the children and their parents or guardian complete adventurer requirements and stars, chips, awards. The Adventurer club curriculum is designed for children in pre-kindergarten through fourth grade. Curriculum requirements for each level are divided into five areas: 1) Basics 2) My god 3) My self 4) My family 5) My world. In all levels of curriculum there are awards attached to the curriculum. 1. ADVENTURER CURRICULUM AND OVERVIEW OF THE CLASWORK 1. BASIC

RESPONSIBILITY Upon completion of the Adventurer requirements the children will: Know: the meaning and purpose of the Adventurer pledge and law; Feel: a sense of determination to make the Pledge and Law a part of their lives; and Act: to live by these principles.

REINFORCEMENT Upon completion of the Adventurer requirements the children will: Know: and understand more about their God, themselves, their families, and their world; Feel: the value and joy of reading; and Act: by continuing to use books for knowledge and pleasure.

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


2. MY GOD – UPREACH

HIS PLANS TO SAVE US Upon completion of the Adventurer requirements the children will: Know: the broad outlines of God's plan of salvation and how to experience this gift personally; Feel: the assurance of God's love and salvation which produces joyful praise and a strong determination to live for Him; Act: by accepting Jesus Christ's gift of forgiveness and new life.

HIS MESSAGE TO US Upon completion of the Adventurer requirements the children will: Know: how to learn of God's love and His plan for us through history and the Bible; Feel: the desire and confidence to come closer to God through studying the Bible; Act: by studying the Bible regularly, easily and with understanding.

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


HIS POWER IN OUR LIVES Upon completion of the Adventurer requirements the children will: Know: how to build a growing relationship with God; Feel: the joy which comes from living for Him, and a determination to persevere; and Act: by spending quiet time with God and growing more like Him everyday.

MY GOD 1. LITTLE LAMB-4 YEARS 1. Have someone help you memorize ( psalms 23:1 ) 2. Learn and song about JESUS’ love for you. 3. Read about the story of salvation and talk about God’s relationship with Jesus and us. 4. Make a thankful card, thanking God for something special to you. 5. Memories and repeat the Lord’s prayer. 6. Read a bible story on prayer

2. EAGLE BEAVER-5 YEARS (1) Memories and repeat John 3:16

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


(2) Other texts are: (a) Genesis 1:27 (b) Psalms 32:7 or 119:73 (c) Proverbs 3:1 or 20:11 (d) John 14:15 (e) 1 Corinthians 10:31 (f) 1 John 4:7 0r 12 or 19 (3) Read or tell a story about E. G. White.

3. BUSY BEE- 6 YEARS (1) Create a story chart ( showing the order in which these event took place: Creation Sin and sadness begin Jesus cares for me today Jesus comes again Heaven (2) Draw a picture or tell about one of the stories above to show how much Jesus cares for you.

4. SUN BEAM – 7 YEARS (1) Create a story chart showing JESUS Birth Life death (2) Make a mural or tell about one of the stories a above and show someone the joy of being saved by Jesus.

5. BUILDER- 8 YEARS 1. Create a story chart showing the order in which these stories took place: Paul Martin Luther Ellen White yourself 2. Plan a skit or newspaper story about one of the stories above to show someone how to give one’s life to Jesus.

6. HELPING HAND- 9 YEARS (1) Create a story chart showing the order which these stories took place: Noah Abraham Moses David Daniel. (2) Make a diorama , poem , or song about one of the stories above to show someone how to live for God. 3. MY SELF-

I AM SPECIAL Upon completion of the Adventurer requirements the children will: Know: that God created each person in a special way for a special purpose; Feel: the assurance of their own unique value as children and co-workers of God; Act: by discovering some of their own special strengths striving to improve them; by recognizing their weaknesses and striving to effect change.

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


I CAN MAKE WISE CHOICES Upon completion of the Adventurer requirements the children will: Know: the basic principles of wise decision-making; Feel: the value of determining their own happiness and success by making wise choices in Christ; Act: by using decision-making skills to make choices in everyday life.

I CAN CARE FOR MY BODY Upon completion of the Adventurer requirements the children will: Know: God's guidelines for a happy healthy body, and why they're necessary; Feel: the importance and value of good health; Act: by choosing to follow the basic principles of health so that they become life long habits.

MY SELF 1. LITTLE LAMB-4 YEARS 1. LEARN TO: Count numbers-

 Learn colors

 ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


Brush your teeth Comb hair

2. EAGLE BEAVER-5 YEARS 1. Learn to : Tie your shoes Brush your teeth properly Comb / brush your hair Dress yourself . ( for more information see Eagle Beavers work) 2. Learn the following: My full names My mother’s name My father’s name My home address My parents’ phone numbers

3. BUSY BEE- 6 YEARS (i) I’m special To enhance the children’s care and appreciation for the individuals God Created them to be. Make a booklet showing different people who care for you as Jesus would (ii) I can make wise choices Name at least four different feelings games ( feel the value of determining their own happiness and successes by making wise choices in Christ.) (iii) I can care for my body Earn the health specialist Adventurers award.

4. SUN BEAM – 7 YEARS (i) I’m special Make a tracing of yourself. Decorate it with pictures and words which tell good things about yourself (ii) I can make wise choices Play the what-if? game (iii) I can care for my body Earn the fitness fun Adventurer Award.

5. BUILDER- 8 YEARS (i) I’m special Put together a scrapbook, poster or collage showing some things you can do to serve God and others. (ii) I can make wise choices Earn the Media Critic Adventurer Award. (iii) I can care for my body

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


EARN the Temperance Award.

6. HELPING HAND- 9 YEARS (i) I’m special A. List some special interest and abilities God has given you B. demonstrate and share your talent by earning one of ADVENTURER AWARDS that allow expressions of personal talent. (ii) I can make wise choices A. learn the steps of good decision-making. B. use them to solve two real-life problems. (iii) I can care for my body Earn the hygiene Adventurer Award. 4. MY FAMILY-

I HAVE A FAMILY Upon completion of the Adventurer requirements the children will: Know: that God made each family for a special reason and that each member has a part to play; Feel: appreciative of their own families and comfortable with their role in them; Act: by responsibly performing their own roles in the family.

FAMILY MEMBERS CARE FOR EACH OTHER Upon completion of the Adventurer requirements the children will: Know: what family members must do in order to live, work, and play together happily for God's glory; Feel: a growing love for family members and ease in communicating with them; Act: by working to enhance positive relationships with each member of the family.

FAMILY HELPS ME CARE FOR MYSELF Upon completion of the Adventurer requirements the children will: Know: the skills needed for the independence appropriate to their age level; Feel: confidence and fulfillment in their growing ability to manage their own lives with Jesus' help; Act: by regularly practicing their growing independence skills.

1. LITTLE LAMB-4 YEARS 1. MEMORIZE THE 5TH COMMANDMENT. GIVE AN EXPLANATION

2.CHOOSE from five of the following activities; do the activity for five working days. Wash, dry the dishes from dishwasher Pickup your toys Hang up your clothes Make your on bed Lead out in worship

2. EAGLE BEAVER-5 YEARS ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


1. Earn the beaver chip HELPING AT HOME 3. BUSY BEE- 6 YEARS (i) I HAVE A FAMILY Paint or draw a picture showing something you like about each member of your family. (ii) FAMILIES CARE FOR EACH OTHER Discover what the fifth commandment ( exodus 20:12) tells you about families. Act out three ways can honor your family. (iii) MY FAMILY HELPS ME CARE FOR MYSELF Earn the safety specialist adventurer Award

4. SUN BEAM – 7 YEARS (i) I HAVE A FAMILY Ask each member of your family to tell some of their favorite memories. (ii) FAMILIES CARE FOR EACH OTHE Show how Jesus can help you deal with disagreements. Use : Puppets Role playing other (iii) MY FAMILY HELPS ME CARE FOR MYSELF earn the road safety Adventurer Award.

5. BUILDER- 8 YEARS (i) I HAVE A FAMILY share one way your family has changed. Tell how you felt and what you did. Find a story in the bible about a family like yours. (ii) FAMILIES CARE FOR EACH OTHE Play the love game (iii) MY FAMILY HELPS ME CARE FOR MYSELF Complete the wise Steward Adventurer Award.

6. HELPING HAND- 9 YEARS (i) I HAVE A FAMILY Make a family flag or banner or collect stories or photographs about your family history. (ii) FAMILIES CARE FOR EACH OTHE Help plan a special family worship night or family outing. (iii) MY FAMILY HELPS ME CARE FOR MYSELF Earn an Adventurer Award , not previously earned, in one of the following areas:

5. MY WORLD-

WORLD OF FRIENDS Upon completion of the Adventurer requirements the children will: Know: how to develop and participate in friendships in a positive way; Feel: a confidence in dealing with social situations which will enable them to act with compassion and courage; and

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


Act: to enjoy fulfilling friendships by applying Christian social skills.

WORLD OF PEOPLE Upon completion of the Adventurer requirements the children will: Know: that they are a part of the wide variety of people and groups in God's world; Feel: a respect and compassion for individuals and groups; and Act: wisely to become a model of God's love and plan for His people. THE WORLD OF NATURE Upon completion of the Adventurer requirements the children will: Know: some of the special things which God's creation has to offer; Feel: an appreciation and concern for the natural world; and Act: wisely to enjoy and care for nature.

4.learn the days of creation and what was created in each day

2. EAGLE BEAVER-5 YEARS 1. Earn the following beaver chips: ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


Animal homes My community friends Fire safety Crayons & makers Animals Birds Gadgets & sand Pets Scavenger hunts Shapes & sizes Sponge art

3. BUSY BEE- 6 YEARS (i) THE WORLD OF FRIENDS Tell how you can be a good friend. Use: Puppets Role-playing Other

(ii) THE WORLD OF OTHER PEOPLE Tell about the work people do in your church. find a way to help.

(iii) THE WORLD OF NATURE Earn the friend of Animals Adventurer award.

4. SUN BEAM – 7 YEARS (i) THE WORLD OF FRIENDS Complete the courtesy Adventurer Award. (ii) THE WORLD OF OTHER PEOPLE Explore your neighborhood. List things that are good and things you could help make better. From your list , choose ways and spend time making your neighborhood better. (iii) THE WORLD OF NATURE Earn the friend of nature ADVENTURER AWARD

5. BUILDER- 8 YEARS (i) THE WORLD OF FRIENDS Make friends with a person who has a handicap or a person of another culture or generation. Invite that person to a family. (ii) THE WORLD OF OTHER PEOPLE Know and explain your national anthem and flag. Name your country’s capital city and the leader of your country. (iii) THE WORLD OF NATURE Earn an Adventurer Award for nature, not previously earned.

6. HELPING HAND- 9 YEARS (i) THE WORLD OF FRIENDS Earn the caring friend award. (ii) THE WORLD OF OTHER PEOPLE Choose a world culture to study. Find a way to share Jesus’ love with some of the people of that culture. (iii) THE WORLD OF NATURE EARN THE ENVIRONMENTALIST ADVENTURER AWARD.

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


Conclusion Master guides, Directors and instructors will have a clear view of the ADVENTURER CLASSES and behaviors of an adventurers , it’s our hope that they will be edified just as the bible states in PROVERB 11:25 That “the liberal soul shall be made fat and he that waterth shall be watered also himself”. Hence directors and instructors should get more insight that their labours are not in vain but that there is a reward from GOD, therefore you need to labour with a willing heart and they will surely achieve their planned goals and God will truly reward you generously. Let God guide you. – Remember the gospel commission given in Matthew 28:18-20

ADVENTURER STAFF TRAING COURSE BY EDDIE AND MWEEMBE


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