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DIRTYWORD Issue 3

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THE MOBILE PARADOX

THE MOBILE PARADOX

We’re back! Issue 3 has taken slightly longer to hit the virtual news stands this month as we’ve had to co-ordinate with the schedules of some exciting new contributors but I think you’ll agree, the wait has been worth it.

This issue we’re giving gamfication a grilling - it’s been touted as the next big thing in e-learning for long enough now and it’s time it started pulling its weight. I look at whether we even need gamification, whilst Jeff Campbell tells us we’ve been doing it wrong all this time.

And talking of next big things, Julien Ridden asks how we can ensure education authenticity, as AI invades our classrooms and takes a look at the best generative AI tools for educators.

Sooz Young tells us how she uses design thinking to scope and plan projects, Lewis Carr examines how we can build more secure learning platforms, Sam Harold is back with another Articulate Tutorial featuring a fortune-telling Zoltan machine and we feature more AI renditions of celebrities than you can shake a stick at.

All of this plus articles on xAPI, charging your worth, writing tenders, post-launch platform failure, project discovery, mobile apathy and using icons. Not to mention our regular comic, video game takeaway, Dr Carl and the news!

Phew...

Enjoy!

Mark

Contents

Who Do You Think You Are?

Meet the team

Client'ell

Comic Strip

E-Learning Roundup

News

Comics vs Video Games

Mark Gash asks, "Do we need gamification?"

The Great E-Learning Hype: xAPI

What happened to the SCORM slayer?

Clean Up Your Dirty E-Learning

Jeff Campbell talks gamification

Using Design Thinking

Sooz Young explains her approach to project delivery

Knowing Where To Tap

Charge your worth

Building Secure E-Learning Platforms

Lewis Carr breaks down security protocols and best practice

Dr. Carl's E-Learning Surgery

Got a problem? Dr. Carl solves it

Authenticity in An AI-Augmented Classroom

Julian Ridden uncovers the secret to AI success

Love Me Tender

Lewis explains the art of tender response writing

Failure To Launch

Mark wonders why projects die after development

Make Your E-Learning Iconic

Sam Harold talks iconography

The Seat Of Our Pants

Mark reveals the reality of the project discovery phase

Awesome Tutorial

Sam builds a Zoltan machine in Articulate

Video Game Takeaway

What can we learn from Goldeneye on the N64?

The Mobile Paradox

Lewis lifts the lid on mobile learning apathy

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