Principles for a Better Children's Internet

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Principles forabetter Children’s Internet

AUTHORS

MichaelDezuanni(QueenslandUniversityofTechnology)

AimeeHourigan(WesternSydneyUniversity)

AleeshaRodriguez(QueenslandUniversityofTechnology)

SUGGESTEDCITATION

Dezuanni,M.,Hourigan,A.,&Rodriguez,A.(2024).PrinciplesforabetterChildren’sInternet. AustralianResearchCouncilCentreofExcellencefortheDigitalChild,QueenslandUniversityof Technology.

DOI

http://doi.org/10.5204/rep.eprints.249349

KEYWORDS

Children’sInternet,digitalchildhood,childrights,politicaleconomy,digitalinclusion,public imaginaries,edtech,entertainment,regulation,digitalparticipation

ACKNOWLEDGEMENT/S

ThisdocumentwassupportedbytheAustralianResearchCouncilCentreofExcellenceforthe DigitalChild(grant#CE200100022).TheCentreandauthorsacknowledgetheFirstNations ownersofthelandsonwhichwegatherandpayourrespectstotheElders,lores,customs,and creationspiritsofthiscountry.ThisreportisanextensionoftheManifestoforabetter Children’sInternetproject,conductedwithJulianSefton-Green,TamaLeaver,AnnaBunn, AnnaPotter,RysFarthing,LuciPangrazio,KateMannell,KristyCorser,SueBennett,Amanda Levido,XinyuZhao,RebeccaNg,GuyHealy,andRebeccaWillett.

ReportGraphicDesignandIllustration:KiaraFourie

COPYRIGHT

Copyright©2024AustralianResearchCouncilCentreofExcellencefortheDigitalChild.Thisis anopen-accessarticledistributedunderthetermsoftheCreativeCommonsAttribution4.0 InternationalLicense(CCBY4.0)

Introduction

TheInternethasenhancedchildren’slivesinmanywaysandwerecognisethatitwill continuetoplayanimportantroleastheymovethroughchildhood,intotheirteen yearsandadulthood.Onlineexperienceswillbecentraltohowtheylearn,thecareers theyundertake,andhowtheyexperienceeverydaylifethroughoutthe21stcentury.

Onlineexperiences,however,arenotalwayswelldesigned,wellregulated,orgoodfor children.Theyaresometimesexploitative,risky,andproblematic;theInternetwasnot createdwithchildren’sinterestsandneedsinmind.

InourManifestoforabetterChildren’sInternetweusethetermthe‘Children’s Internet’asaunifyingconcepttoremindusthatchildrenhavearighttoplayful, exploratory,fun,entertaining,positive,andeducationalexperiencesonline.The Children’sInternetismadeupofanarrayofdigitalproductsandservicesthatareboth intendedfor,andnotintendedfor,children.Werecognisenotallchildrenhavethe sameaccesstointernetexperiencesandpartofimprovingtheChildren’sInternetis addressingthedigitaldivide.

TheChildren’sInternetisanideathatcanbeusedbyindustry,government,educators, parentsandcarers,andvariousstakeholderstoreflectonhowdigitalproducts, services,andcontentarethoughtabout,madeavailable,designed,sold,regulated, managed,used,andinvitechildrentoparticipateonline.

Theprinciplesoutlinedinthisdocumentprovideclearguidanceonhowtocreatea betterChildren’sInternet.Whileeachprincipleaddressesaspecificneed,four overarchingactionsemergeacrosstheprinciples.Specifically,thedevelopmentof:

1)Standardsforhigh-qualitydigitalexperiencesforchildren

2)Slowdesignanddecision-makingprocessesdrivenbyconsultationwithchildren

3)Child-centredregulationandpolicy

4)Medialiteracypolicyandprograms

ThisgoalofabetterChildren’sInternetwillnotberealisedunlessthereisbroad agreementamongstadultsthatweneedtodomoretoensurethatchildrenhavefun, productive,safe,diverse,andethicalinternetexperiences.

Principle1:

Theavailabilityoffreeandhigh-quality Children’sInternetexperiences

Greater investment, both financially and culturally, is needed to develop societal and industry standards that ensure high quality and accessible internet experiences for all children across different digital products, services, and content.

Childrenhavearighttohigh-qualityInternetexperiencesthatareplayful,exploratory,fun, entertaining,positive,engaging,dynamic,safeandeducational.Inmovingtowardsabetter Children’sInternet,itisessentialthatweplacechildren’sinterests,capabilities,rights,and aspirationsatthecentreofourconsiderationsabouthowtocontinuetoimprovetheInternet.

ChildrenoftenhaveaccesstotheInternetviadirectpurchasesandsubscriptions.Asignificant numberoffamilies,however,cannotaffordtopayforaccesstoqualityChildren’sInternet productsandservicesandthereisasignificantriskthatsomechildrenwillmissout.

Examplesofwhatisbeingdone:

Manynationalpubliclyownedbroadcasters,liketheAustralianBroadcastingCorporation (ABC),BritishBroadcastingCorporation(BBC),andtheGhanaBroadcastingCorporation (GBC),provideaccesstofreechildren’scontentandservices,andthismustcontinue. DesignWell,PlayWellisacollectiveoforganisationsandindividualswhoareworkingto ensurechildren’sdigitalexperiencesareactivelygood.

Whatmoreneedstobedone?

Incountrieswherefreeandhigh-qualityChildren’sInternetexperiencesaremadeavailable throughapublicbroadcaster,thismustbemaintainedandextended.

Mediaandtechnologycompaniesshouldinvestinhigh-qualitychildren’sproductsand servicesasanaspectoftheirsociallicencetooperate;thatis,theirsocialandcorporate responsibilitytocreatefun,productive,safe,diverse,andethicalinternetexperiences.

Mediaandtechnologycompaniesshouldbeencouragedtoavoidplacinghigh-quality Children’sInternetcontentandexperiencesbehindsubscriptionpaywalls.

Mediaandtechnologycompaniesneedtobeexplicitaboutwhatis‘free’andwhatcosts money.

Principle2:

Thedevelopmentofqualitystandards forage-appropriateentertainmentand educationalproductsandservicesforchildren

Rigorous standards of quality need to be developed to ensure the production of ‘made for kids’ products and services are age-appropriate, suitable, and relevant for children.

Currently,therearefewparametersforhowtojudgethequalityofdigitalproducts,services, andexperiencesthatare‘madeforkids’.Whilesomedigitalplatformshavesoughtto implementqualitystandards,tensionsoftenemergeinrelationtotheplatform’sexisting businessmodelsandcommercialimperatives,aswellasintheprocessesofmonitoringand evaluatingtheuptakeofthestandardsamongstindividualcreatorsorusers

Themultifacetedwaysinwhichchildrencanconsumecontent(throughofficial,unofficial,and fan-createdmediachannels)complicatesthelevelofimpliedorassuredqualitythatwould previouslyhavebeenassociatedwithspecific‘intellectualproperty’ortrustedproducts.

Examplesofwhatisbeingdone:

YouTube’sBestpracticesforkids&familycontentguidelinesoutlinekeyprinciples relatingtotheproductionof‘high-quality’children’scontent thatis,“age-appropriate, enriching,engaging,andinspiring”media.

CommonSenseMediahavedevelopedaproprietary‘qualityrubric’toreviewmovies, books,televisionprograms,andgames,andusearatingsystemtoindicatethe appropriatenessofcontentforchildrenatdifferentagelevels CommonSenseMedia’s SensicalTVstreamingserviceprovideschildrenwithfree(advertisingsupported)video contentreviewedbychildren’sexperts.

Whatmoreneedstobedone?

Governments,industry,educatorsandresearchersmustworktogethertodeveloppublic consensusabouthigh-qualitychildren’sinternetproductsandexperiencesforchildrenof differentages.

Oncedeveloped,qualitystandardsshouldbeendorsedandwidelyimplementedwith transparencyandaccountability.

Fundingforthedevelopmentofchildren’sinternetproductsandservicesshouldbe alignedtoqualitystandards.

Technologyandmediacompaniesshouldpromoteandfavourendorsedproductsand experiences,forinstancewithinonlineAppstores.

Familiesshouldfeelconfidentthatendorsementisamarkerofqualityandintegrity.

Principle3: Cleareradviceandbettermechanisms

forage-appropriateaccessanduseof productsandservicesforchildrenandfamilies

There is a need to examine how current mechanisms to determine the age-appropriateness of products and services, such as age-gating, effectively inform and govern children’s internet experiences

Manydigitalproductsandservicesset13astheminimumageforusersoftheirmainadult-oriented services.Thisprocessisknownas‘age-gating’andisoftenmanagedthroughsign-upprocesses whereadateofbirthorcreditcarddetailsneedtobeenteredtocreateanaccount Digitalservices sometimesexplicitlyaskwhethertheuserisachildandrequestthatanadultsigns-upontheir behalf.

Weneedtoexplorenewavenuestoprovidechildrenandfamilieswiththetoolsandresourcesto ensuretheycanmakeinformeddecisionsaboutaccessingengagingandage-appropriatecontent. Achallengeisthatsofar,agegatesondigitalmediaforchildrenhavelackednuance-allchildren from0-12aretreatedthesame,asareyoungpeoplefrom13to18.Whilemechanismsfor identifyingusers’agescanbedifficultondigitalmediaplatformsandcurrentageestimation technologiesinvokeconcernsabouteffectivenessandprivacy,children’sinternetexperiences wouldbegreatlyenhancediftheyweremoreageappropriate

Examplesofwhatisbeingdone

Inlate2022,RobloxannouncedthatitwouldintroduceExperienceGuidelines,whichinclude anin-gameageratingsystemthatprovidesinformationonthesuitabilityofgame experiencesforplayersatvariousages(withdifferentexperiencesavailabletoplayersunder 13,aged13-17,andforthoseaged17andolder)

TheAustralianeSafetyCommissioner’sRoadmapforageverificationdetails recommendations,includingacleareronlinesafetyregulatoryframeworkandeducational programmingalongsidetheintegrationofageassurancetechnologies,suchasmoderationand filtering,tohelpkeepchildrensafewhenaccessingcontentonline

Whatmoreneedstobedone?

Amorenuancedandsophisticatedsetofguidelinesforage-appropriatenessforchildren’s digitalproductsandservicesshouldbedeveloped,withcategoriesforveryyoungchildren (0-4),youngerchildren(5-8),olderchildren(9-12),youngerteens(13-14)andolderteens (15-17).

Parentsshouldhaveaccesstofreeadviceabouttheageappropriatenessofdigital productsandservices,similartowhatcurrentlyexistsfortelevisionandfilm,particularlyto assistwithmakingdecisionsabouttheappropriatenessofcontentforchildrenaged0-12. Mediaandtechnologycompanies,ortheindustryasawhole,shoulddevelopnewand widelyshared,ethically-basedmechanismsforageverification,particularlyforage-gates at13,15and18.

Principle4:

Lessfocusonprotectingchildrenfrom thedigitalenvironmentandmorefocuson protectingthemwithinthedigitalenvironment

We need to move away from a deficit-based perspective when imagining children’s internet experiences and strive to reimagine a future where public, media, and policy discourses about children’s digital products and services champions their agency and positive futures.

Publicdiscourseandpolicyresponsestochildren’sinternetexperiencesover-emphasisekeeping childrenoutofonlineenvironments,oronlygrantingthemaccesstocertainpocketsoftheInternet andotherdigitalspaces Theseresponsesimaginethatsafeandage-appropriateexperiencesfor younguserscanonlybecreatedbyrestrictingchildren’saccesstogeneralfeaturesthroughagegatingmechanisms(keepingchildrenin),andshowcasingmediaandaestheticsthatwouldnot appealtoadultaudiences(keepingadultsout)

Buttheseblanketapproachesalsolimitchildren’saccesstoimportantinformation,meaningful connectionswithpeers,andmaynotequipchildrenwiththeresourcesandskillstodevelop‘online resilience’ Additionally,preventingchildrenfromaccessingthedigitalenvironmentisincreasingly challengingwhenconsideringthebreadthandvarietyofproductsandservicesthatchildren access.

Examplesofwhatisbeingdone

UNICEFhavedevelopedaframeworktoassiststakeholderstodesignandimplementmore targeted,engaging,educational,andresponsiveonlinesafetyinterventionsforchildren Byworkingdirectlywithchildren,researchersfromtheCentreofExcellencefortheDigital Child,EdithCowanUniversity,andtheLEGOGrouplearnedhowchildrenfromacrossIndia, Australia,andtheRepublicofKoreacontinuetolearnaboutthetypesofriskinvolvedinusing theinternetandalsohowtheydeveloptheskillsandunderstandingtomanagetheserisks, suchastheirabilitiestorespondtocyberbullying.

Whatmoreneedstobedone?

Whenlegislationandpolicyisbeingdevelopedthereneeds tobemoreemphasisonimprovingguardrailswithinthe digitalenvironmentratherthanexcludingchildrenfrom accesstothedigitalenvironment.

Policyshouldbechild-centredandfocusonchildrenand youngpeople'sperspectivesintheuseofdigitalmediain theirlives

Collectively,weneedtofocusonremovingthedeficit framingfrompublicconversationsaboutchildren'sdigital mediause,particularlywithineducationandnewsmedia narratives.

Principle5:

Accessibleconsumerinformation

forfamiliestoallowthemtomakeinformed choicesaboutdigitalproductsandservices forchildren

Technology providers, industry, and governments have a responsibility to ensure clear and transparent information about products and services is readily available and accessible for families and children.

Parentsandcarersfacemanychallengeswhenitcomestomakingdecisionsaboutwhat content,services,andproductstheirchildrencanaccessanduse.Thisincludesdecisions aboutwhatis‘suitable’or‘appropriate’(particularlyaboutproductsandservicesthatarenot specificallydesignedforchildren),aswellasdecisionsaboutwhatis‘necessary’forchildrento accesstoassistwitheducation,learning,anddevelopment

Parentsandcarersalsofacethechallengeofnavigatingthemanycostsassociatedwithusing differentdigitalproducts,whichisoftennotastraightforwardpurchase.Manyapps,for instance,canbedownloadedforfree,butthenpresentdifferenttiersofexperienceoraccessto resourcesthatmustbeearnedorpurchased

Examplesofwhatisbeingdone

InAustralia,theNewSouthWalesDepartmentofEducationhasdevelopedasuiteof resourcesthatparentsandcarerscanfreelyaccesstobetterunderstandhowtosupport theirchildrentobecomeresilientdigitalcitizens

ProfessorSoniaLivingstone,aleadingadvocateforchildren’srightsinthedigitalage,has calledforbalancebetweenparentaldigitalliteracyandgreatertransparencyfromdigital serviceprovidersandproductdevelopers.

Whatmoreneedstobedone?

Publiclyfundedagenciesshouldcontinuetoexpandandupdatethedevelopmentof accessibleandwidelyavailableconsumerinformationforparents,carers,andeducators. Indevelopingarubricofqualitystandards,similartoaratingsystem,familieswillbe assistedtomakeinformeddecisionsonwhatdigitalcontent,services,andproductstheir childrenshouldaccessanduse.

Technologyprovidersshouldbemandatedtoprovidegreatertransparencyofanyin-game microtransactions(eg,lootboxes)andbusinessmodelssoconsumerscanmakemore informedchoices.

Digitalplatformsshoulddiligentlywarnchildrenandparentsaboutscamsandfinancially predatorybehaviourtargetingchildren.

Principle6:

Moreinvestmentinlocallyproduced,diverse, andhigh-qualityentertainmentandeducational productsandservicesforchildrenandfamilies

Public funding bodies, such as governments, should be called on to give greater financial priority to the production of nationally representative children’s content, while new processes and policies should be introduced to encourage strategic private investment into local and national media, particularly from global media production and technology companies.

Childrengainalotfromseeingthemselves,theirlives,andtheiraspirationsrepresentedinthe mediatheyconsumeandinteractwith.Atanationalorlocallevel,publicbroadcasters,suchas,in theAustraliancontext,theABCandSpecialBroadcastingService(SBS),subsequentlyhavea crucialroletoplayinshapingwhat‘quality’children’scontentlookslikeandhowchildren’s identitiesareportrayed‘onscreen’.

However,nationalpublicbroadcastersoftenhavenocodifiedobligationstochildrenandno mandatedlevelsofnationalcontent InAustralia,theABChasalsobeenknowntode-prioritise domesticcontentforchildreninlightofothercommercialpressures.Theseissuesarecompounded byinternationalstreamingservices,suchasDisney+andAmazonPrime,whichposeathreatto nationalrepresentationunlesstheyinvestinlocalproductionsthatprioritiselocalornationallyrepresentativechildren’scontent.

Examplesofwhatisbeingdone

Largemediaandtechnologycompanieshavebeguntoinvestinlocalproduction,forexample, Netflixannouncedin2023,ithadspentAU$500millionsince2019investinginchildren’s programminginAustralia.

AlthoughAustralianTVcontentforchildrenisincreasinglydisappearingfromcommercialand free-to-airnetworksinAustralia(withan84%dropincontentbetween2019and2022), researchfromSwinburneUniversityofTechnologyshowsthatmorethan80%ofAustralian parentsthinkit’sessentialfortheirchildrentoseelocalAustralian-madecontentonTV

Whatmoreneedstobedone?

TheABCshouldprovideminimumlevelsofAustralianchildren’stelevisioneachyearincluding genressuchasliveactiondramaanddocumentaries,evenifthesearehighcostandlowprofit ventures.

Streamersandcommercialbroadcastersshouldcontributetoafundthatsupportsthe provisionofculturallyvaluableandeducationalchildren’scontent Australianchildrenshouldbeabletofreelyaccesshigh-qualityagespecificformsofcontent suchasdramaproducedwithstatesubsidiesincludingtaxrebatesanddirectfunding. PolicymakersshouldrevisitthedefinitionofwhatconstitutesAustraliancontentunderthe SignificantAustralianContenttest,toguaranteethatcontentthatisbeingmadeunder AustraliancreativecontrolrepresentsandreflectsAustralianchildren’slives.

Principle7:

Thedevelopmentofproductsandservicesthat increaseaccessanduseofdigitaltechnologies forchildrenatriskofdigitalexclusion

Children’s access to quality internet experiences is uneven, due to the compounding impacts of differing socioeconomic, demographic, and geographic factors.

In2023,theAustralianDigitalInclusionIndexshowedthat,ofhouseholdswithlessthan AU$33,800incomeperyear,33%were‘highlyexcluded’withsignificantlylessinternetaccess thantheirmiddleclassneighboursandgreaterrestrictionsontheirinternetaccessthrough barrierssuchasdatacaps.

AboriginalandTorresStraitIslandpeoples,Australianswithdisability,lesseducated Australians,andthoselivinginruralandremotelocationswerealsofoundtobemorelikelyto bedigitallyexcluded.

Digitalexclusionalsoprecludeschildren’sabilitytoaccessqualityeducation.Astudy conductedbytheQueenslandStateGovernmentauditofficein2021demonstratedthat10%of studentsinthelowestincomebrackethadnoaccesstotheInternetathome,14%ofstudents hadnoaccesstoacomputer,laptop,ortablet,andanadditional16%hadlimitedaccess.

Examplesofwhatisbeingdone

The‘Advancingdigitalinclusioninlow-incomeAustralianfamilies’projecthighlights howeffortstoaddressdigitalinclusioninlow-incomefamiliesneedtobecollaborativeand sharedbetweenmulti-levelstakeholdersasdigitalinclusioniseverybody’sbusiness. TheGoodThingsFoundationhighlightshowcommunity-leddigitalinclusioninitiatives, alongsideanationalgovernmentstrategyandongoingservicesupport,canhelptoensure allAustralianshavetheskillsandresourcesneededtoparticipateinour(digital)society.

Whatmoreneedstobedone?

TheAustralianfederalgovernmentshouldmandatethatalowcostandhigh-quality internetproducttoincreaseinternetaccess,bemadeavailabletolow-incomefamilies. InitiativessuchasOptus’datadonationscheme,inpartnershipwithcharityTheSmith Family,shouldbeextendedandintroducedbyotherinternetcompanies. Schoolsystemsshoulddevelopclearpoliciesandproceduresformeetingdigitally excludedstudents’needs.

Devicedonationschemesshouldbecoordinatedatthenationalleveltoenableefficient andpurposefulprovisionofrecycleddevicestolow-incomechildren

Principle8: Avoidingthetechentrepreneurialphilosophy of‘movefastandbreakthings’when developingproductsandservicesforchildren

The entrepreneurial motivation to rapidly innovate children’s products and services and disrupt markets, rather than meet real needs and present realities, is not compatible with a better Children's Internet

Thetechentrepreneurialvaluesdrivingthedevelopmentofchildren’sonlineproductsand serviceshingeonthenotionof‘movefastandbreakthings’;thatinnovationemergesby pushingproductsandservicestomarketquicklyanddisruptingexistingprocessesand technologiestogetaheadofthecurve

Thisisproblematicasitcreatesacultureof‘techno-solutionism’wheretechnologyissought outasthesolutiontoproblems,beforequestionsaboutwhatisbestforthatcontextareasked. IntermsoftheChildren’sInternet,thishasledtotherapiddevelopmentofchildren’sversions ofpopularsocialmediaplatforms(withvaryingdegreesofsuccess,asinthecaseof‘Instagram forKids’whichrecievedwidespreadopposition),andalsopermeatedintootherexperiences, suchaschildren’slearning(asinthecaseoftherisingEdTechindustry)

Examplesofwhatisbeingdone

TheAustralianeSafetyCommissioner’sSafetybyDesignframeworkcallsontechnology companiesto‘movethoughtfully’;toproactivelyinvestinriskmitigationandtoembed considerationforuserprotectionandsafetyfromtheoffsetwhendevelopingdigital productsandservices.

Child-centredprinciples,suchasthosedevelopedaspartoftheDigitalFutures Commission’s‘ChildRightsbyDesign’toolkit,canhelpcreatedigitalproducts,services, content,andexperiencesforchildrenthathavetheirwell-being,interests,andrightsatthe core

Whatmoreneedstobedone?

Thedevelopmentofregulatoryprocessesthatdisincentivisesthe‘movefast’approachand incentivisespracticesthatembeddueconsiderationwithinthedevelopmentofchildcentredproductsandservices.

Leadersinthetechindustryneedtomarshalacultureshiftintermsofcompaniesand organisationsprioritisingchildren’sbestinterestswhendevelopingdigitalproductsand servicesforthem;thisshiftincultureneedstoseechildren’sdigitalproductsandservices asapublicgoodandcentraltotechnologycompany’ssociallicencetooperate.

Regulationtomandateconsultationwithchildandyouthexpertssuchaschildren, families,educators,healthprofessionals,andabroadcross-sectionofacademicswhile developingdigitalproductsandservicesforchildren

Principle9: Timelyandappropriateconsultationwith childrenandfamilieswhenproductsand servicesarebeingdeveloped

Through collaborative models, such as co-design, children, their families, and their communities should be included as key stakeholders in the design, decision-making, and delivery of the Children’s Internet.

Fromachild’srightsapproach,children’svoices,perspectives,anddesiresshouldbeconsulted whendevelopingthedigitalproductsandservicesthey’llencounterthroughtheirinternet experiences.Engagingchildreninconsultationsallowsthemtoexpresstheirviewsandopinions aboutdigitalenvironments,andtooffermeaningfulinsightsintotheircurrentandaspireddigital practices,experiences,andbehaviours.

UNconventions,suchastheRightsoftheChildandGeneralCommentNo 25ontherightsofthe childinthedigitalenvironment,ratifytheobligationsthatallstakeholders,particularlystatesand commercialactors,havetoupholdchildren’srightstoparticipateascivilcitizensonline.

Examplesofwhatisbeingdone

ThePlayfulbyDesignframework,whichwasproducedinconsultationwithmorethan1000 childrenandyoungpeopleintheUK,offersevidence-basedrecommendationstothedesigners ofdigitalproductsandservicesthataimtoimprovechildren’sopportunitiesfor‘freeplay’in thedigitalenvironment.

TheResponsibleInnovationinTechnologyforChildrenproject acollaborationbetween researchersfromWesternSydneyUniversity,UNICEFInnocenti,andtheLEGOGroup collated thedigitalwellbeingexperiencesofmorethan300childrenfrom13countriestocreatea frameworktopromptgovernmentsandindustrytoputchildren’swellbeingfirstwhen designingandevaluatingdigitalexperiences

Whatmoreneedstobedone?

Decision-makingpracticesthatpertaintochild-centred policyanddesignneedinvolvechildren,carers, families,educatorsandexpertsintheprocess. Regulatoryguidelinesshouldbedevelopedtooverse whenandhowconsultationwithchildrenisappropr whendesigningdigitalproductsandservices.

Effortsoughttobemadebyleadersinthetechindus tosupportandencourageearlyconsultationandcodesignpracticeswithchildrenandfamilies,andmov awayfromviewingchildrenastestmarketsofprodu andservices.

Principle10: Schoolsandeducationsystemstodevelopbetter

processesforselectingdigitalresourcesfor classroomuse

Clear processes need to be in place to understand who makes decisions about what technologies are made available in schools, for what resasons, and how they are used both within and outside the classroom.

The‘bigthree’EdTechcompanies(Apple,Microsoft,andGoogle)activelymarketthemselvesto educatorsandadministratorsusingarangeofsophisticatedtechniques.Themediationof learningthroughthiscommerciallayerhasadirectimpactonthepurchasesmadebyboth schoolsandfamilies.

Parentsandcarerswhodonotwanttheirchildrentobe‘leftbehind’arefacedwithchoices thatmayhavesignificantimpactsontheirfamilybudget,particularlyininstanceswherethey feelpressuredtopurchasetechnologythatisdeemed‘necessary’forchildren’slearningand development.Thereisalsooftenamismatchbetweentheclaimsmadebytechnology developersandtheactualimpactsofeducationaltechnologyonlearningandeducation

Examplesofwhatisbeingdone

TheOECDisactivelymonitoringhow,globally,governmentsareincreasinglyallowedto makegreaterdecisionsaboutwhichdigitaltoolsandresourcesshouldbeprovidedor procuredbyschools,teachers,andlearnerswithlittletransparency

TheElectronicFrontierFoundationisseekingtoholdeducationsystemsandgovernments toaccount,asitsaysstudentsandtheirparentsareoftenleftinthedarkwhenitcomes tounderstandingwhycertaindecisionsregardingclassroomtechnologyaremade,and further,littleclarityisgivenastohowdataandprivacyprotectionsareinplaceonthese devices

Whatmoreneedstobedone?

Educationsystemsandschoolsshouldlookbeyondmarketingandhypewhenselecting andpurchasingdigitalresourcesforclassroomuse. Oncequalitystandardsareestablished,acentralisedreviewprocessshouldbeestablished byeducationsystemstoregularlyassessandrecommenddigitalresourcestoschoolsand parents

The‘bigthree’EdTechcompaniesshouldfocuslessonmarketingandhype,andmoreon researchabouthowtechnologycanmosteffectivelybeusedtosupportlearning,andhow teacherscanbesupportedtodevelopknowledgeandskills.

Principle11: Schoolandeducationsystemstobeas technologyagnosticaspossible

School and education systems need to more greatly consider the impact of over-aligning themselves with specific technological ecosystems (such as being ‘either an Apple or Google school’).

Globaltechnologybrands,suchasMicrosoft,Google,andApple,oftenhaveadominatingpresence inschoolsduetodirectcontractingorpreferredsupplierstatus.Theconsequenceofthese arrangementsisthatsignificantpowerrestsinthehandsofstate,district,orschoolauthoritiesin termsofwhichtechnologyecosystemsarefavouredandsupported.

Thereispotentialforstudentlearningtobeimpactedbythesedecisionsaschoicesaboutpreferred orfamiliartechnologyaretakenawayfromindividualusersorfamilies,andfamiliesmayhavea directconflictwithschooldecisions;familiesmaybean‘Applefamily’buttheirchildrenmay attenda‘Googleschool’.Inaddition,placingatechnologicalsystematthecentreoflearning, ratherthanintheserviceoflearning,hasthepotentialtolimitteacherpedagogiesandstudent learning

Examplesofwhatisbeingdone

OngoingadvocacyworkbyTheSmithFamilyhighlightshowaone-size-fits-alltechdistributionmodelisn’tenough,particularlyintermsofsupportingthedigitalskills developmentandinclusionofchildrenandyoungpeoplewhoarevulnerable,marginalised,or excluded.

SomeAustralianStateeducationsystemsallowgreaterchoiceaboutthetechnologythatcan beusedintheirschools,placinglessemphasisoncentraliseddecisionmakingandmoreon school,teacherandstudentchoice.

Whatmoreneedstobedone?

Educationsystemsandschoolsshouldplace lessemphasisonspecifictechnological ecosystemsandshouldplantoenable multiplekindsofdevicestobeusedona schoolnetwork

Whendevelopingrelationshipswitheducation systemsandschools,technologycompanies shouldfocuslessonsalesandmoreon genuinelearningoutcomes.

Teachersshouldbecomeadaptabletoa varietyoftechnologiesbeingusedintheir classrooms.

Principle12: Betterqualitycontrolofproductsandservices thatarelabelledas‘educational’withinthe majorappstores

Greater quality control mechanisms are needed within the major app stores to prevent ‘educational’ apps from making inaccurate, exaggerated, or dubious claims about their learning or educational potential.

Recommendationsmadebytheappstoresthroughdirectadvertisingorviasearchresultsdo notalwaysguaranteequality.Forinstance,some‘educational’appspromotedwithintheapp storehavebeenfoundtobehighlymisleadingabouttheireducationalvalueandmotivated primarilybyfinancialgain.

Many‘educational’appsarealsostructuredasgamesorhaveagamingcomponent,with developersseekingtoproducehigh-qualityeducationalexperiencesthataresimultaneously funtoplay.Whiletheseappsmaykeepchildrenengaged(throughvisuallystimulatingdesign features,colourpalettes,andtask-basedrewards)theymayhavelimitedornoverified educationalvalue

Examplesofwhatisbeingdone

AspartofGoogle’sTeacherApprovedprogram,teachers,children’seducation specialists,andmediaexpertsevaluateappsaccordingtoasetofspecificcriteriato determinewhethertheyaresuitabletobepromotedashigh-qualityappsforkidsinthe GooglePlayStore.

AswithotherformsofEdTech,thepedagogythatsurroundslearningoreducational appscanhaveagreaterimpactonstudent’sorchildren’slearningoutcomesthanthe contentoruseoftheappitself;forinstance,throughrichandcriticaldiscussionsasaclass, orthroughthesocialandcollaborativelearningthatcantakeplacearounddigitalgames.

Whatmoreneedstobedone?

‘Educational’orlearning-basedappsshouldbeassessedagainstagreedqualitystandards whenbeingapprovedforinclusionwithinAppStores.

Majortechnologycompaniesshouldworkwithintheguidelinesoftheirsociallicenceto operatewhenprofitingfromthedistributionofeducationalproductsandservicesfor children

Thesecompaniesshouldrewardandpromotedevelopersthatadheretoqualitystandards whendevelopingeducationalproductsforchildren.

Theyshouldalsohighlightandpromotethoseproductsandservicesthatbestadhereto qualitystandards.

Principle13: Regulationthatstrikesafairbalancebetween

governmentpolicy,technologycompany policies,andpersonalresponsibility

To build a better Children’s Internet requires input and responsiveness from government, industry, families, and wider society; there needs to be fair and equitable responsibility from all stakeholders.

Theobjectivesofinternationalagenciesandnationalandstate-basedgovernmentsare influentialinshapingchildren’sinternetexperiences,asarethecorporateandcommercial objectivesoftechnologycompanies Substantialweightingisalsogiventoparentsandfamilies who,oftenbydefault,havetomakekeydecisionsaboutregulatingchildren’sinternet experiences Yet,theresponsibilitytokeepchildrensafeonlinedoesnot,andshouldnot,solely liewithparents.

Ensuringbalancedregulatoryandpolicyresponsibilityamongstallstakeholderswillplaya significantroleincreatingabetterChildren’sInternet,notonlydefiningandshapingpositive internetexperiencesforchildren,butfurtherreproducingidealsabouthowchildrenshould experiencedigitalproducts,services,andcontent.

Examplesofwhatisbeingdone

LegislativedevelopmentsintheUK,suchastheInformationCommissioner’sOffice’s Age-AppropriateDesignCode,areresultingingreaterregulatoryresponsibilitiesbeing placedonbusinessesandorganisationswhosedigitalproductsandservicesarelikelytobe accessedbychildren,particularlywithregardtodatacollection.

Meta’sBestInterestsoftheChildFrameworkdrawsontheUN’sConventiononthe RightsoftheChildtoassistproductdevelopmentteamstocentrechildren’srightswithin productdesign,evaluation,andimplementation

Whatmoreneedstobedone?

AgovernmentmechanismsuchasaParliamentaryCommitteeshouldbeestablishedto investigatetheroleofgovernmentincreatingtheconditionsforabetterChildren’s Internet;recognisingtherelationshipsbetweenfundingmodels,qualitystandards,ageappropriatedesignandconsultation,andmedialiteracy. Governmentregulationandtechnologycompanypolicyshouldnotplacetheburdenof responsibilityprimarilyonparentstomanagechildren’sdigitalexperiences. Technologycompaniesshouldbeheldaccountablebygovernment,themedia,andthe publictoliveuptotheirsociallicensetooperate;thatis,theirsocialandcorporate responsibilitytocreatefun,productive,safe,diverse,andethicalinternetexperiences.

Principle14:

Amoveawayfromtheover-relianceon‘parental controls’asthesolutiontomanagingor improvingchildren’sonlineexperiences

The current over-reliance on ‘parental controls’ places too much emphasis on parents’ practices as a means of creating safe internet experiences for children.

Responsibleadultsarerequiredtospendconsiderabletimeandeffortmanagingtheirchildren’s digitalaccounts.Itisnotunusualfortheparentsofadigitallyconnectedchildtohaveto simultaneouslymanagetheaccountandusersettingsofseveraldigitalservicesandexperiences.

Technologycompaniesoverwhelminglyrelyonthislabouraspartoftheirjustificationformaking productsandexperiencesavailabletochildren.Theyalsorelyonthisparentallabourto significantlyreducethecostsassociatedwithdirectmoderationandmoreadvancedtechnological solutionsanddesignfeaturesthatmaymakechildren’sexperiencesmoreprivate,safe,and enjoyable.

Examplesofwhatisbeingdone

IntheUS,technologycompaniessuchasMeta,TikTok,andSnapInc.,areunderpressure fromlocalandfederalgoverningbodiestoimplementnewtoolsandlegislationtoprotect childrenfromonlineharms,inparticular,exploitationorharassmentviasocialmedia.

RecentrecommendationsmadebytheNationalAcademiesofSciences,Engineering,and Medicineadvocateforongoingconsultationamongstinternationalregulatorybodiesto developstandardsandpoliciesthatpromptmoreconsistentandaccountablesocialmedia platformdesign,transparency,anddatause

Whatmoreneedstobedone?

Mediaandtechnologyproductsandservicesfor childrenshouldadhereto‘safetybydesign’ principlesandnegatetheneedforparentalcontrols. Wheretheyarenecessary,parentalcontrolsshould bedesignedtobeeasytouseandthereforeshould bedesignedforconsistencyacrossplatformsand experiences.

Mediaandtechnologycompaniesshouldinvestigate thedevelopmentofacross-platformand interoperableparentalcontrolsinglesign-inanduse mechanism.Thiscouldoperateakintoapassword managertohelpsimplifytheprocessofmanaging parentalcontrols

Principle15: Fulltransparencyandminimisationofdata beingcollectedfromchildren;andavoidingthe

commercialisationofchildren’sdata

Technology companies and digital platforms should minimise the collection of data generated online from children (and about children) and further find more effective ways to avoid the commercialisation of children’s data

Datageneratedfromchildren’suseofdigitalproductsandservicescanbecollected,used,and soldbyindividualsandcompanies,oftencovertly,forcommercialpurposes.Dataprotection rulesregardingchildren’sdataarecreatedtodiscourageandstopthesecollectionand commercialisationpractices Asdatahasthepotentialtobepermanent,concernsregarding children’sprivacyandtheiragencytoconsenttowhat‘digitaltraces’theychoosetoleave behindareparticularlyimportant

Theseconcernsaboutdataflowintolargerissuespertainingtochildren'ssafety,as participationonlinecansometimesbeporousandlimitless,asdigitalplatformscanlinkto externalwebsites.Additionally,parents,families,andschoolscanalsoinadvertentlygenerate dataandidentifiableinformationaboutchildren,raisingimportantquestionsabouthowto balancechildren’srightstoprivacywithotherrightsandinterests.

Examplesofwhatisbeingdone

InEurope,theGeneralDataProtectionRegulation(GDPR)recognisesthatchildren deservespecificprotectioninrelationtotheirpersonaldata HumanRightsWatchrecentlyreviewed164EdTechproductsusedinschoolsworldwide duringtheCOVID-19schoolclosuresandfoundthat89%oftheseappearedtoengagein datapracticesthatputchildren’sdataatrisk.

Whatmoreneedstobedone?

AnOnlinePrivacyCodeshouldbedevelopedbyagovernmentregulator,inconsultationwith childrenandotherstakeholders;thiscodeshouldapplytoonlineserviceslikelytobeaccessed bychildrenandshouldpromotethebestinterestsofchildusersby,forexample,takinga precautionaryapproachtothecollectionanduseofchildren’sdata.

Technologycompaniesshouldbelegallyrequiredtotakeintoaccountthebestinterestsofthe childandonlycollect,useanddiscloseinformationwhenitisfairandreasonabletodoso.

Technologycompaniesshouldberequiredbylawtonottradeinchildren’spersonal informationandshouldavoidtargetingchildrenordirectmarketingtothemunlessitisinthe child’sbestinterests.

Principle16: Legislationtoensuretherecognitionand protectionofchildren’sdigitallabour

Developing enshrined regulatory frameworks and guidance across local, national, and international contexts is essential to support children to engage in digital practices and to have safe online experiences without fear of exploitation, over-commercialisation, or coercion.

Childrenengageindigitallabourwhentheyareonline,rangingfrompassiveinteractionswith digitalplatformssuchasviewingcontent(whichgeneratesdatathatcanbecommercialised), tocreatingcontentandexperiencesforotherchildren,andparticipatinginbranddealsasa childinfluencer Asmoreandmoreyoungpeopleaspiretohaveacareerasacontentcreator, questionsaroundlabour howmuchayoungpersoncanandshould‘work’increatingcontent andquestionsaroundprivacy bothnowandinthefuture frequentlyarise.

Ofsimilarconcernishowtechnologycompaniesmonetisechildren’sandfamilies’digital participation Thedigitaloronlineenvironmentswherechildrenhangoutincreasinglydepend onuserparticipationforthedevelopmentofcontentandexperiences,oronthesaleofuser datatocommercialthirdpartiessuchasadvertisers.

Examplesofwhatisbeingdone

Francewasthefirstcountrytointroducelegislationtoprotecttherightsofchild influencers,withthe‘childYouTuberlaw’requiringproducersorcontentcreatorstogain officialauthorisationtoproducecontentfeaturingminorsunder16yearsofage.

Internetstudiesscholar,ProfessorTamaLeaver,hasspokenoutonAustralia’slackof regulationsurroundingchildren’slabouronline,particularlyinrelationtogovernments’ failingtodistinguishthenuancesofchildren’slabourandtheirplayonline

Whatmoreneedstobedone?

Specificlegislationneedstobedevelopedtoprotectchildren’sdigitallabourand participationonline

Technologycompaniesneedtobemorevigilantonhowtheymoderatecontentfeaturing childrenand/ormadebychildren

Policymakersandeducatorsneedtodevelopmorenuancedperspectivesaboutchildren’s onlineparticipationandrecognisethatdigitalplayandmediamakingisproductiveand importantforthedevelopmentofdigitalliteracies.

Principle17:

Thepromotionofmedialiteracytosupport children’sfun,productive,safe,diverseand ethicalinternetexperiences

Media literacy allows children and adults alike to develop the knowledge and skills necessary to critically reflect on and build productive internet experiences.

Medialiteracyincludestheabilitytosuccessfullyuseandmakemediaforanarrayofpurposes. Importantly,medialiteracyisnotjustaprocessofcritiquingthemedia,butitalsoinvolves understandinghowmediacanbeusedtoimprovesociety,forinstancethroughsupporting activedigitalcitizenship.

Onewaytoframemedialiteracyistoconsiderhowitreliesonthedevelopmentanduseof material,social,andculturalresourcesacrossfour‘buildingblocks’;namely,digitalmaterials, conceptualunderstandings,mediaproduction,andmediaanalysis.

Medialiteracyisalife-longpursuitandisnotsomethingthatcanbeattainedasasingularset of‘skills’becausethemediaconstantlyevolves,particularlyindigitalcontexts.Boththe creationofmediaandmediaanalysisreliesoncontinuallearning

Examplesofwhatisbeingdone

TheAustralianMediaLiteracyAllianceandSBSLearnandtheAustralianBroadcasting Corporationhaveproduceddigitalresourcestohelpempowerandequipyoungpeople withcriticalmediaskills

MediaArts,whichpromotesmedialiteracylearning,isavailableasasubjectwithinthe AustralianCurriculum.

Whatmoreneedstobedone?

Inadditiontothedevelopmentofmedialiteracy curricula,targetedmedialiteracyresourcesshould developedforschools,andteachersneedtobepro withprofessionallearningtosupportthe implementationofmedialiteracyacrossthecurricu Parentsandcarersofyoungchildrenshouldbe supportedtounderstandhowmedialiteracyrelate parentingandthemanagementofdigitaltechnolog thehome.

Communityorganisations,includinglibraries,shou integratemedialiteracyintotheirprogramming.

Otherresources&examples

TheFairPlayAlliance’s‘DigitalThriving’projectcampaignsforthedesignofonline spacesandgamesthathelpindividualsandcommunitiestotrulythriveandtofoster feelingsandexperiencesofbelonging,well-being,andconnectedness.

TheAlannah&MadelineFoundation’seSmartMediaLiteracyLabisafreeresource availableforallschoolstouseandaccesstoencouragestudentstoreflectontheironline mediapracticesandbehaviours.

TheUSstateofIllinoishasrecentlyadoptedthecountry’sfirstlawprotectingchild influencers;alawwhichseesaportionofanyearningsfromonlinevideosofachild includingthe“likeness,name,orphotographoftheminor”putintoatrustforthemto accessuponadulthood.

The5RightsFoundation,aleadingglobaladvocateforchildren’srightsinthedigital world,workedtocreatethe‘AgeAppropriateDesignCode’(or‘theChildren’sCode’)as theworld’sfirststatutorycodeofpracticeforchildren’sdata.

Child-centredresearchadvocatescallforthedevelopmentofcontentevaluationsystems thatincorporatefactorsofusercompetenceandexperiencealongside‘contentrisks’(like violenceorextremelanguage),whenconsideringtheageappropriatenessofdigital contentforchildren.

Child-centredresearchadvocatesalsochampiontheinvolvementofchildrenasactive stakeholderswithinanyresearchordesignpracticesthatconcernthem

IndustryleadersinGenerativeAIhavecalledforgreaterprudencyfromindustryand governmentwhenitcomestothedevelopmentandregulationofemergingtechnologies, particularlyintermsofamoreconsideredandtargetedapproachtoriskmonitoringand usersafety.

Publiclibrariesareastrongsourceofsupportforinformationaboutdigitaltechnologies. Somelibrariesprovidedigitalresourcestohelpparentsunderstandhowtokeeptheir childrensafeonline,whileothersmayhelpparentsandchildrenexperiencedifferent technologies,suchascomputers,gamingconsoles,andVRheadsets.

TheAustralianeSafetyCommissioneradvocatesforthreestrategiesthatparentscanuse tohelptheirchildrenadoptsafepracticesandbehavioursonline.

Screenandproductionbodiesfromacrosstheglobe,includingAustralia,havejoined togethertocallongovernmentstoimplementregulationsthatensurestreaming servicesinvestinlocalproductions.

TheAustralianGovernmentannouncedthatitwouldintroducecontentquotasfor streamingplatformsfrommid-2024,althoughdetailsastowhatthesequotaswouldlook likehaveyettobefinalised.

InEurope,undertheAudiovisualMediaServicesDirective,streamingservicesare obligatedtoreinvestapercentageoftheirlocalrevenueintolocalproductions,andmust haveapercentagequotaofEuropeancontentwithintheirstreamingcatalogues.

TheGovernmentofZimbabweconsultedmorethan450youngpeopleagedbetween12 and17whilstdraftingthe‘ChildOnlineProtectionPolicy’

TheDigitalFuturesforChildren‘sImpactofregulationonchildren’sdigitallives researchreportprovidesevidenceaboutwhetherlegislationandregulationareeffectivein protectingchildren

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