Complexity, Planning and Urbanism [CPU]

Page 1

MSA MARCH YR5 ATELIER 2014-2015

FUTURE CITY COMPLEXITY PLANNING & URBANISM (CPU)

ULYSSES SENGUPTA ROB HYDE DELJANA IOSSIFOVA


Tutors: R. Hyde U. Sengupta D. Iossifova Visiting lecturers: Eric Cheung Thilo Aschmutat Marc Sawan Collaborators: East Manchester Regeneration [Manchester City Council] Capita ESA Greater Manchester Chamber of Commerce Workshops: Coding, GIS, Rhino, Grasshopper, City Engine, Advanced MAYA/ Dynamics, Post-production, Urban Design 101, Urban Planning 101, Design Theory/ Stages of Abstracton, Complex Systems Study Trip: Venice Architecture Bienalle Students presented their work at the Venice Architecture Biennale


INTRODUCTION SUMMARY CPU develops advanced computational methods to address accelerated planetary urbanisation. Transdisciplinary urban research builds on a complexity science theoretical framework to question existing design praxis. The research within the atelier is interdisciplinary and overlaps with Future Cities, Urban Metabolism, Smart Cities, Big Data and Open Government. It addresses diverse urban issues such as planning for cities as complex adaptive systems, participation and inclusion through direct governance, new digital platforms for resilient cities, urban morphology as socioeconomic reflector and urban simulation for extrapolated future scenarios.

urban ecologies and governance lead to proposals for alternative urban futures, consideration of loss and damage associated with climate change/ecosystem services, co-production of cities and change over time.

URBANISM Students are exposed to a comprehensive overview of the ways in which the city is approached in different academic disciplines. They become familiar with a broad range of fundamental and emerging theories around urban processes; they are be able to analyse and evaluate the urban condition using transdisciplinary methods and tools as well as apply relevant theories and approaches in architectural practice. Contextual investigation is COMPLEXITY encouraged through fieldwork on CPU uses theory from the com- the ground and use of Big Data. plexity sciences to understand the relationships between dif- COMPUTATION ferent scales and components The atelier acts as a digital urban of the city. Possibilities for criti- laboratory developing new syscal interventions emerge from temic approaches and compuan understanding of situated ur- tational methods for real world ban capacities and trajectories. problems at both city (YR 5) and Phenomena related to systems, building scales (YR 6). Experiself-organisation, emergence, mental digital design approaches collective intelligence and struc- are encouraged through multiple tural change form the basis for softwares, taught computer prodesign. Top-down and bottom-up gramming, interactive interfaces explorations of spatial patterns, and digital to physical testing.


CORE SUBJECT AREAS

CORE READING

Big Data Computation Socio-Politics Sustainability Gamification Urban Planning Urban Morphology

ALLEN, S. 1999. Field Conditions. Points+ lines: diagrams and projects for the city, Princeton Architectural Press.

SUPPLEMENTARY READING

BENTLEY, P. J. 2007. Climbing through complexity ceilings. Network practices: new strategies in architecture and design. Princeton Architectural Press, NY.

Introduction to Computational Thinking - Achim Menges The Diagrams of Architecture (selected) - Mark Garcia

APPADURAI, A. 2001. Deep democracy: urban governmentality and the horizon of politics. Environment and urbanization.

GUATTARI, F. 2000. The Three Ecologies, trans. Paul Sutton. London: Athlone. HARVEY, D. 2003. The right to the city. International Journal of Urban and Regional Research, 27. HOLLAND, J. H. 1992. Complex adaptive systems. Daedalus, 17-30. HOLLING, C. S. 1996. Engineering resilience versus ecological resilience. Foundations of Ecological Resilience, 51-66. SALINGAROS, N. A. 2012. Beauty, Life, and the Geometry of the Environment. Chapter, 2, 63-103.


THEORETICAL FRAMEWORKS THE CONVERGENT CITY There is an increasing convergence between the virtual and the real. This is manifested in machine learning, simulations of real world systems and the growth of the Internet of Things (Ashton, 2009)‌. the real potential is in the interfaces allowing interaction with these AI enabled data models. OPEN DATA & DIRECT DEMOCRACY Open Data promises a new phase for society where people and organisations at multiple levels will access customised services in exchange for voluntary data surrender. Resilient and experimental socio-economic endeavours will result from increased flow and legibility of information allowing maximum awareness of context and changes. In the design and management of our environment, the potential of Open Data lies not only in access to current information, but in direct forms of democratic city planning using interactive interfaces. Instead of having the option to object to top-down planning decisions only, citizens will be involved in a bi-directional process enabling suggestion of ideas and voting on projects and ideas they desire most. Struc-

tural change resulting in an accountable government providing feedback and real actions along with a digital simulation models to test new ideas will both be essential to such an outcome. THE REAL EAST MANCHESTER The projects were all undertaken with the co-operation of the East Manchester Planning and Development Authorities. Students were introduced to multiple urban and computationally relevant theories and theoretical frameworks. They were asked to diagram and discuss both teh cognition and the application of the theories within their projects, instead of simply using metaphotrical or conceptual starting points for design.


SLUM RE REAL ESTAT

HOUSI

SHIV SENA

THE ALLIANCE

SPARC

NSFD

MAHALI MILAN

C SER


DEEP DEMOCRACY UNDERSTANDING THE ALLIANCE PORT AUTHORITY

EHABILITATION TE REGULATION

ING LOANS

TRANSPORT CORPORATION RAILWAYS

WATER SUPPLY

BOMBAY ELECTRIC SUPPLY

GOVERNING ILLIGAL INFRASTRUCTURE

QUASI AUTOMONOUS ARMS

MUNICIPLE AUTHORITIES

SANITATION

CIVIL RVANTS

SELF SURVEYS

UNDERGROUND

SLUMS

SLUM LORDS

HOUSING EXHIBITIONS

TOILET FESTIVALS

24


Summary: Theoretical Framework - Resilience & User-generated Data

In his text Engineering Resilience versus Ecological Resilience C. S. Holling compares two types of resilience. He associates engineering resilience with efficiency, constancy and predictability, whereas ecological resilience is connected to the notions of persistence, change and unpredictability. Engineering resilience is criticised for being myopic and only focusing on short term success. It relies on a single equilibrium state. Ecological resilience, on the other hand, lies within multiple stability domains, and movement between these states maintains structure and diversity, making it more resilient in the long term than engineering resilience. Engineering Resilience stability near equilibrium steady state

TFGM

Ecological Resilience stability domain 1 equilibrium 1

stability domain 2 single equilibrium

equilibrium 2

disappearance of equilibrium 1

speed of return to equilibrium

operation far from instability

change in structure

operation at the edge of instability

wide spatial, temporal and knowledge context

one regulating agency

several regulating agencies

1


Manchester City Council

Manchester Citizens

Ecological Resilience in the Future Transport Network of East Manchester

“Involvement of citizens in monitoring and understanding outcomes� (Holling, 1996). The citizens of East Manchester will represent one of the regulating agencies influencing the transport system. Through the input of individual information onto a digital tool they will generate data. This user generated data will act as a tool of interaction with the government, as the citizens will be able to monitor government decisions based on the generated data. This will not only allow citizens to influence decisions, but also to understand the outcomes of these decisions. In the text Using ICTs to Create a Culture of Transparency social media is described as a generator for transparency in governmental decisions. This stems from the idea that social media is capable of encouraging collaboration, participation, empowerment of the public, and that it is a time-efficient way of collating information and opinions. 2 1 2

User-generated Content (UGC) Citizen-informed Decisions

15


between fuzzy systems a

Wicked Problem The Ethical Model

The model is overly positive. It has been written with absolute trust in individuals and the society.There are numerous questions raised such as why should individuals would give up on “unsustainable� activities, according to Newton, such as pornography, gambling etc. The practice requires human to give up the luxuries life style which is highly unlikely to happen.

Susta


and wicked problems Mark Jarzombek, Blueprints 21/1 (Winter 2003), pp. 6–9.

ainability at an individual moral level 25




00 introduction

SIM CITY CAuSAlITY due to the failure of first gaming attempt, the approach was changed in the second game and lead to successful growth.

POWER STATION

SCHOOLS HOSPITALS COMMERCIAL HOUSING

The first attempt stopped when we entered a loop of taking out loans to run city services, not managing to attract new people, running out of money, rising taxes and taking out loans again. As this led only to failure after several attempts the game crashed.

GROWTH POOR SANITATION

The second attempt was based on the chinese model of urbanisation, through providing all the necessary hard infrastructure.

POOR WATER QUALITY AND DISTRIBUTION NO LANDFILL NO RECYCLING POOR HEALTH SANITATION FACILITIES

endless

CUTS ELSEWHE

HOSPITALS OVER RUN LOANS

EDUCATIO POLICE FIRE

TAXES RAISED

POPULATION DECREASE NO MONEY, NO POPULATION RUINS

// First game attempt


paulina kowalska

providing hard infrastructure KEY INFRASTRUCTURE TRANSPORT CORE ROADS SYSTEM BUS ROUTES TRAINLINE LESS CONJESTION

POWER STATION

BETTER PRODUCTIVITY

INDUSTRY WORKER’S HOUSING

HEALTHIER RESIDENTS

EDUCATION

COMMERCIAL

HIGHER EARNING JOBS

s loop

TAX REVENUE

ERE

ON E

LANDFILL RECYCLING CLEAN WATER SANITATION

MORE HOMES

CULTURAL ZONE

HOSPITALS FIRE

MORE RESIDENTS ECONOMY OF SCALE SERVICES TO REACH PEOPLE SUSTAINABLE

// Second game attempt

6



THE DIGITAL TOOL AS A COMPLEX ADAPTIVE SYSTEM



PROJECT 1 TITLE AIM Transdisciplinary Digital Tools for Using analogue and digital methUrban Change ods to collect and analyze both primary and secondary data, BACKGROUND students investigatee/mapped Convergent City: macro and micro-scale drivers of Imagining Planning in a Digitised urban change in East Manchester. Future This formed the basis of a web/ RIBA Think Piece by Rob Hyde & digital portal (such as a mobile Ulysses Sengupta App or interactive website) developed by students in groups of “Society is changing due to new three to address environmental, digital technologies and planning societal and economic processes can help define this transforma- of change and participation in tion. Structural shifts afforded large-scale urban regeneration. by digital disruptors requires an The aim of the digital portal was interface between people, gov- to allow 1) Information dissemiernance and the environment, nation, 2) Communication and 3) more than increased efficiency Participation (I.e. co-production) of access to archival information. in the formulation of urban fuDigital planning must be the por- tures for the area. The project tal through which a) a virtual city could assist the development of is updated in real time; b) data is online communities interested visualised in recognisable geo- in urban change to their area; spatial form; c) simulations are better communication between run to explore the viability of ex- government, developers and/or isting/future policies and inter- citizens; visualize extrapolated ventions; d) urban debates and futures based on online polling/ discussions take place; e) the interaction; encourage civic enreal and virtual cities are conver- gagement; provide a portal for gent.� suggestions that is directional enough for government engagement. Recognition of the structures and stakeholders involved or in need of change/invention for real outcomes.


MAKE MY MANCHESTER [Jordan Lambert & Patrick Lythe] Make My Manchester is an online game created as a live interface for all stakeholders in an area to constantly negotiate the future of their area, using one change per day. The aim was to create a contested field for negotiation and identification of trends.


MAKE MY MANCHESTER


Summary: CO2 Emission Data

In order to obtain accurate emissions data for East Manchester, bus occupancy data was collated and analysed. Assuming that the most accurate data would be ‘grams of CO2 per person per km’, the obtaining of occupancy data was key. An in-depth comparison between various modes of transport provides a detailed picture of potential CO2 emissions data. A key conclusion can be drawn from the data analysed: The ‘eco-friendliness’ (i.e. CO2 emissions per person per km) is highly dependent on vehicle occupancies. This in turn means that public transport such as buses are only ‘eco-friendly’ with adequate occupancy. Average bus occupancy 14 12 10 8 6 4 2

Area

UK

UK Metropolitan Area

East Manchester

Bus, potential occupancy

Tram, UK average occupancy Bus, East Manchester average occupancy

10.3 g

37.8 g

0

10

43.7 g

20

30

40

50

60

32.1 g

42.8 g

64.2 g

Car, four passengers

Car, three passengers

Car, two passengers

70


Data Collection: Average Bus Occupancy during Peak and Off-peak Times

Bus, UK metropolitan area average occupancy

77.5 g

80

90

100

120

130

140

150

CO2 Emissions (g) per Person per km 128.3 g

Car, one passenger 23


DROP ‘EM THERE [Larissa Weinman, Ivana Tosheva, Adeniyi Adekunle] [From previous page] Drop EM There is a journey planner that provides highly personalized journeys for the users. It takes into account the users preference in journey (distance,/ time/cost/eco-friendliness) and their car or bike ownership. The app provides brief synopsis of each of the journey options and provides a cost evaluation and CO2 rating. It also provides information to the user on how to improve their expenditure and CO2 ratings. Over time all of the journeys are stored on an open database. This database will represent itself on a central map of Manchester. The map will show all of the journeys colored to their eco-rating. With a live buildup of information, this map can be used as a platform to base arguments for improvement to the public transport infrastructure.

REVIVE REUSE REVEAL [Sophie Cosgrove, Chyna Sudbury, Annette Naomi Anneli Davis] A project web based project that references ‘Deep Democracy’ to address conditions of long term reuse, redundancy and community establishment in East Manchester, with a focus on creating long-term communities for underused buildings using social networks.


BUILDING PROFILES 15 - 18 JERSEY STREET Representation of detailed information gathered for 15 - 18 Jersey Street, Ancoats. Each vacant property listed on the website will present the same information.

FOOTPRINT FORMER SUB STATION 17 JERSEY STREET 19 JERSEY STREET

BIRDS EYE VIEW MAP

137.1 sq ft 877 sq ft 874 sq ft

137.1 sq m 81.51 sq m 81.19 sq m

EXTERIOR PHOTOGRAPHS

INTERIOR PHOTOGRAPHS

LOCATION MAP

FLOOR PLAN POSSIBLE USES STUDIO RETAIL GALLERY WORKSHOP

17-19 Jersey Street comprises of two three bedroom semi detached cottages constructed in the early 20th Century. It is situated within close proximity to the city centre with ample space for a variety of uses. The former substation comprises a double height brick building below a pitched slate covered roof.

15 - 18 JERSEY STREET

The majority of space is open plan with a mezzanine level. In addition, there are 6 smaller double height rooms, five benefiting from their own external access. PROPERTY DESCRIPTION

38

RESPACE DATA INPUT / VACANT BUILDINGS 01

07

13

19

Former carpet shop 2 door garage access 2 storeys

Former furniture warehouse Floor to ceiling height 5m 2 storeys

Former shop Mid terrace 2 storeys

Former factory Detached 5 storeys

Footprint: 1625m2 Latitude: 53.4622172 Longitude: -2.10707401

Footprint: 11237m2 Latitude: 53.4612507 Longitude: -2.1774294

Footprint: 2840m2 Latitude: 53.4784937 Longitude: -2.146213

Footprint: 14262m2 Latitude: 53.4856302 Longitude: -2.2325688

02

08

14

20

Small warehouse 2 wide door garage access 1 storey

Former shop End of terrace 2 storeys

Former shop Corner site 2 storeys

Former factory 4 storeys Includes basement

Footprint: 1205m2 Latitude: 53.4627082 Longitude: -2.1704864

Footprint: 3186m2 Latitude: 53.4645909 Longitude: -2.1867832

Footprint: 2605m2 Latitude: 53.4788007 Longitude: -2.146031

Footprint: 2144m2 Latitude: 53.4864815 Longitude: -2.2329698

03

09

15

21

Early 1900’s period features 2 storeys Corner site

Former pub Detached 2 storeys

Former shop Mid terrace 2 storeys

Former factory Corner site 4 storeys with basement

Footprint: 8890m2 Latitude: 53.4606927 Longitude: -2.1705748

Footprint: 7168m2 Latitude: 53.501783 Longitude: -2.1912618

Footprint: 8600m2 Latitude: 53.4807492 Longitude: -2.1647202

Footprint: 45854m2 Latitude: 53.4866734 Longitude: -2.2335734

04

10

16

22

Former high street shop Corner site 2 storeys

Warehouse/industrial premises Several unit / 4 storeys

Former shop End terrace 2 storeys

Former factory 5 storeys Includes basement

Footprint: 3562m2 Latitude: 53.4607204 Longitude: -2.1704855

Footprint: 26176m2 Latitude: 53.4678466 Longitude: -2.1814219

Footprint: 2217m2 Latitude: 53.4811581 Longitude: -2.1648844

Footprint: 29439m2 Latitude: 53.4867314 Longitude: -2.2336982

05

11

17

23

Former high street shop 3 storeys

Small warehouse Detached Ceiling height 5m

Former eatery Detached / period features 3 storeys

Former factory Corner site 4 storeys including basement

Footprint: 3035m2 Latitude: 53.4608483 Longitude: -2.1719992

Footprint: 10764m2 Latitude: 53.4663804 Longitude: -2.1771888

Footprint: 2292m2 Latitude: 53.4842621 Longitude: -2.1778444

Footprint: 14983m2 Latitude: 53.4869128 Longitude: -2.2330027

06

12

18

24

Former period house Detached 3 storeys

Former shop End of terrace 2 storeys

Former pub Detached 3 storeys

Warehouse/industrial park 1 storey Car park

Footprint: 3035m2 Latitude: 53.4602703 Longitude: -2.1690535

Footprint: 4822m2 Latitude: 53.4788494 Longitude: -2.1461323

Footprint: 3541m2 Latitude: 53.4827815 Longitude: -2.2132094

Footprint: 14983m2 Latitude: 53.4868752 Longitude: -2.2259147

40


CREATE MY MANCHESTER

A co-productive tool to allow for discussion between stakeholders during planning consultations to create a negotiated masterplan.



CREATE MY MANCHESTER [Jordan Lambert] [From previous page] Create My Manchester is a coproductive digital tool to allow for discussions that engage both developers and the community in the design process. It uses the design consultation to enable stakeholders to reconfigure a scheme with predefined building typologies to achieve a more appropriate outcome. The user moves coloured disks on a physical map, each liked to a typology to re-plan the site. This then projects an augmented view of the newly designed scheme onto a screen. The tool utilises the statistical requirements of the developer: the number of dwellings and/or units per hectare allowing only for schemes that satisfy this figure to be created as an outcome. This process enables everyone involved in future planning to understand changes to a scheme in a responsive and vidual environment.

WORK.LIVE.PLAY [Catherine Mccann, Chai-Yun Chung, Kim May] The digital tool proposes a combined platform for; government funded sporting facilities including, their activities and/or classes available, and informal empty spaces around East Manchester that could be used for sporting activities. The tool allows users to book these facilities, join local teams or clubs, socially interact with one another, chat and buddy up on group or paired sports. Our three primary desired sustainable outcomes are; improved individual well-being of East Manchester residents, social inclusion, crossing geographical ward boundaries with a ranging variety of users, despite backgrounds, gender, age, fitness levels Etc and data driven future development proposals from the council; using the information generated from this digital tool influencing urban and spatial change, in the context of largescale regeneration in East Manchester.


EAST MANCHESTER HEALTH CONDITION

Emergency admissions: 11,169 Emergency COPD: 427 Lung Cancer: 97 Death by Respiratory Diease:146

Emergency admissions: 9300 Emergency COPD: 353 Lung Cancer: 78 Death by Respiratory Diease:115

Emergency admissions: 11006 Emergency COPD: 400 Lung Cancer: 77 Death by Respiratory Diease:92

by users

Emergency admissions: 10972 Emergency COPD: 265 Lung Cancer: 51 Death by Respiratory Diease:80

Emergency admissions: 11498 Emergency COPD: 377 Lung Cancer: 72 Death by Respiratory Diease:143

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Sport Facilities, Outdoor Spaces

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46



For project 1, I looked into developing a map of urbanism indicators in East Manchester. My group divided the site into 500x500m grids and gathered data on areas of residential, commercial, industrial, and leisure areas, heat loads, public transport, and involvement in development plans. In the future, we see more indicators being added to the tool and the ability to obtain data at higher resolution.


URBANISM INDICATORS [Farah Mohd Jais, Zhanyi Liang, Shahrol Ahmad Shuhaini Sahlin] [From previous page] The project uses an urban metabolism approach to map and display multiple layers of urban data across East Manchester in a web-based tool. These indicators demonstrate various types of urban information for each gridded location, including energy use, land cover, public transport connectivity, Etc. Each tile is designed as an overlay so the data becomes comparable to the form of the built environment underneath. The tool uses historical and current datasets, allowing users to scroll through a hundred years of information, which provides a high level of cognition regarding the historic morphology of the city in terms of urban form morEMAPP phology and the chosen urban indicators at the same time. This [Paulina Kowalska, Plamena Yotova, also allows the identification of Matthew Walker] larger patterns of change and micro-trends per tile, in order to This digital tool that aims to acinform future decision making. tivate individual investments on The prototype was demonstrated a smaller scale and intensify the online and new datasets can be fields in-between the big develadded to create a customised opments in East Manchester. It tool for planners and designers. serves to support both local community planning activities that are under-represented and the smaller investors by demonstrating planning and price trends over time.


Working Prototype | eMApp

57



PROJECT 2 TITLE Fields, Boundaries & Types BACKGROUND 1) Future Fields: Bigger than one ‘commercial’ development and taking into account a self-defined field. This does not respect existing political or economically driven boundaries. The aim of this scale is to engage with and provoke critical response to large-scale decision-making and modes of development through the development of digital tools. The outcome will be tools to analyse, study, simulate and forward trajectories and scenarios. 2) Defined Boundaries - Development Sites: One development defined by developer/council. Your site is defined by property ownership and has a clear boundary. You will identify the type of development proposed, and design on the basis of an identified client (developer). You must research the existing sites and relevant typologies to make your decision. What you propose will be both critical and more forward looking than existing development paradigms.

3) Urban Types (more than Typologies): A specific or hybrid (by combining more than one) building ‘genotype’ will be explored and designed for deployment in multiple, similar contexts. This scale is to understand how a building or multiple buildings of the same type can be understood as systems that are deployed in various contexts as ‘phenotypes’. DESCRIPTION Students identified the scale and urban issue(s) they would attempt to address, in the context of architecture, urbanism and East Manchester. They identified the reason for using ‘computational’ methods and any innovations in comparison to more traditional methods. They designed new digital approaches and tools for spatial design based on multiple disrupters and theoretical frameworks, including: Living with Environmental Change; Adaptation & Resilience; Digital Transformations; Big Data; Internet of Things; Ecosystem Services; Urban Metabolism; Connected Communities; Green Economy; Smart Cities; Adaptable Environments; Manufacturing the Future; Future Cities; New Design Methods.


RESILIENT NETWORK TOPOLOGIES Piccadilly Train Station 2050 Ivana Tosheva This project examines the future adaptation of Manchester Piccadilly station in the context of forthcoming changes to the station and East Manchester. By 2032 the new High Speed 2 (HS2)

railway service will bring about a significant increase in the number of trains arriving at Manchester Piccadilly. By 2050 this number could double due to knock-on developments in East Manchester. The project uses a deep understanding of network graph theory to develop computational


networks for the analysis of the timate aim is to inform adaptacurrent and future iterations of tions for the future iterations of the station as a connector be- the station. tween multiple transit systems. The project maps the network topologies of the current station, the HS2 adaptation and multiple future outcomes based on efficiency and resilience. The ul-


THE LEARNING STACK [Matthew Walker] The Learning Stack is a generative building type proposal containing learning, teaching, I.T. and community hall spaces for deployment in multiple and different sites around East Manchester. Using the technique of branding, each Learning Stack is instantly recognisable and familiar. The purpose of the building is to tackle computer illiteracy and provide public community facilities in East Manchester. Using a node based computational method, the Learning Stack tool is scripted with mathematics and logic, creating the rules for spatial configurations, spatial proportions, structural systems and skin system. This allows the building to be generated instantly, fully adapting to any site context, taking into account, plot shape and dimensions, surrounding building heights, solar orientation and numbers of surrounding facilities. As a result the tool can be used at any point in the future to create additional facilities in different locations, maintaining the design rules set out for the building.


M Arch


Fut

Campus [Outcome 1]

Ca

GENERATIVE DIGITAL PLANNING Future Urban Scenarios for East Manchester [Patrick Lyth] This project develops a new digital interactive tool to GENERATE and visualise multiple future scenarios (E.g. Campus City, HighTech City, Tourist City, Digital City, Defensible Homeland City Etc.) for East Manchester - using Field Theory - based on identified future scenarios, desires and predictions by the Manchester City Council for 2027 and the Government Office for Science for 20402065. The interactive digital tool, allows the modelling of future scenarios with adaptable variables. The aim of the tool is to improve communications between national government bodies (Government Office for Science) and local government bodies (Manchester City Council, Manchester Planning Departments).

Homeland [Outcome 1]

Tourist [Outcome 1]

Ho

T


ture Trajectories of East Manchester Generated outcomes:

ampus [Outcome 2]

Business [Outcome 1]

Business [Outcome 2]

omeland [Outcome 2]

High Tech [Outcome 1]

High Tech [Outcome 2]

Digital [Outcome 1]

Digital [Outcome 2]

Tourist [Outcome 2]



PUBLICATIONS RESEARCH STUDIO The atelier works as a research and design studio, with work from the students and staff published in multiple interdisciplinary conferences, invited talks and articles. Since starting in Sept 2014... OUTPUTS (incl student work) Sengupta, U., 2015. ‘Computation and big data for complex smart cities’, Integrative research: Challenges of complex systems for technological applications. British Council Funded Researcher Links Workshop, Sao Paulo, Brazil, 9-13 March, 2015. Sengupta, U., 2015. ‘Participation, Governance and Resilience in the Age of Big Data’, Planning & Complexity - 13th meeting: Complexity and digitalization of cities – Challenges for urban planning and design, Tampere University of Technology, Finland, 15-16 January, 2015. Sengupta, U., Hyde, R., 2014. RIBA digitised planning system roundtable meeting- professionals. London, 5 December, 2014. Complexity, Planning & Urbanism., Venice Architecture Biennale Sessions, Italy, November 2014.

Sengupta, U., Hyde, R., 2014. ‘Convergent City: Imagining Planning in a Digitised Future’. In RIBA Think Piece Series (eds.) Digital Planning: Ideas to make it happen, 7, 15-16, RIBA, London, UK.



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